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State of Eve: War Dec

Author
Aaron
Eternal Frontier
#301 - 2016-07-07 22:14:11 UTC  |  Edited by: Aaron
I think it would be right to give the changes CCP have made a fair chance. I agree that the watchlist being removed does affect hi sec wars. When I was doing research on the watchlist I went into some very old eve forums and there were a few people that felt the watchlist was an invasion of pivacy where complete strangers can study when you are off/online and use it as a tool to impose pvp on them.

I also read a few articles from gaming journalists who felt CCP had made a bold decision to make the watchlist consensual because it was a tool that assisted pvp, they went on to compare Eve to other games where it is possible to hide your online status.

When I was part of hi sec wars years and years ago it was fun, I remember being a noob and the fleet commander types "right we got incoming 4 jumps out" it was so exciting, I don't remember the watchlist being the main part of it, Can anyone talk in detail about how the watchlist/buddylist has evolved? I remember hearing about lots of other war decs and it seemed more about skill and healthy competition than it was ganking your opponents with overwhelming numbers.

There are still many tools one can rely on to find pvp content, theres Dotlan maps, theres Zkill, Have a look at corps who look like they would give you a good fight and war dec them, see who has the best fleet commander, see if you can counter their tactics.

A PVP arena had been suggested a while ago, So for example, a fleet of 4 cruiser pilots could advertise on a bulletin board that they are looking for a fight with 4 other cruiser pilots, both parties could place a wager on the outcome and the winner takes all. similar to a mission the players could be told where to meet and commence fighting. This idea looks like a winner because it works in most other games, Fleets and fleet commanders could build their reputation and earn from betting on the outcome.

Bring back old school pvp, 24/7 ganking is boring. CCP need to create a platform for constant consensual PVP and we will take it from there.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#302 - 2016-07-07 22:44:52 UTC
Aaron wrote:
I think it would be right to give the changes CCP have made a fair chance. I agree that the watchlist being removed does affect hi sec wars. When I was doing research on the watchlist I went into some very old eve forums and there were a few people that felt the watchlist was an invasion of pivacy where complete strangers can study when you are off/online and use it as a tool to impose pvp on them.

I also read a few articles from gaming journalists who felt CCP had made a bold decision to make the watchlist consensual because it was a tool that assisted pvp, they went on to compare Eve to other games where it is possible to hide your online status.

When I was part of hi sec wars years and years ago it was fun, I remember being a noob and the fleet commander types "right we got incoming 4 jumps out" it was so exciting, I don't remember the watchlist being the main part of it, Can anyone talk in detail about how the watchlist/buddylist has evolved? I remember hearing about lots of other war decs and it seemed more about skill and healthy competition than it was ganking your opponents with overwhelming numbers.


I would like to see those post conserning privacy, and the articles as well. Would be interesting read.

As for you not knowing about certain mechanics as a new player following orders does not mean the tools are not there.

I would also like someone to confirm and verify the history and evolution of the watchlist functionality.
To many people claiming **** without anything to back it up, we need facts Evil
Zduhac Aldent
Federal Navy Academy
Gallente Federation
#303 - 2016-07-07 23:02:19 UTC
Dirty Forum Alt wrote:
Sonya Corvinus wrote:
Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone.

Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!

edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner.



Lol dude null sec is much safer place then high sec. Mine in some high sec system in belt with 5 people with you. You dont know if they are scouts, if gankers are coming, you are always on your toes, not knowing who enemy is and where does it hide, every neutral in HS is enemy and there are 10-20 neutrals in each system, but in null most of systems your alliance holds have 0 neuts in it. Dont fool yourself null is safest place to live in, safer then high.
Dirty Forum Alt
Forum Alts Anonymous
#304 - 2016-07-07 23:24:21 UTC
Zduhac Aldent wrote:
Dirty Forum Alt wrote:
Sonya Corvinus wrote:
Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone.

Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!

edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner.



Lol dude null sec is much safer place then high sec. Mine in some high sec system in belt with 5 people with you. You dont know if they are scouts, if gankers are coming, you are always on your toes, not knowing who enemy is and where does it hide, every neutral in HS is enemy and there are 10-20 neutrals in each system, but in null most of systems your alliance holds have 0 neuts in it. Dont fool yourself null is safest place to live in, safer then high.

#1 - You clearly have no idea what high sec is like...at all...

#2 - Your post implies that they can actually find a safe home in 0.0 - an alliance to support them. Am I to take it that this means I N F A M O U S is now recruiting all anti-social, lazy, AFK miners and guaranteeing them safe AFK mining in 0.0? Will you replace their ships should your claims of safety prove to be false? What about their mining implant clones? Also you are going to move all of their ships/equipment in and ship all of their ore to jita for them for free right? Because remember the key word here is *lazy* - they won't do anything for themselves - you are promising to do it for them? You should publish this far and wide - the billion isk pod replacement program alone is sure to gain you some new recruits.

#3 - In fact, sign me up right now - just send me like 5 billion isk to buy some implants and get started (because I don't currently mine) and I'll get right out there and start mining - I totally promise Bear

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#305 - 2016-07-07 23:51:33 UTC
I think someone here is selling the effort INFAMOUS puts in its territory control short.

I'll testify you guys are always up for a fight (which you could also do in highsec if you so desired by the way). Now take away that response fleet like highsec dwellers do and then let's talk safety again, shall we?
Teckos Pech
Hogyoku
Goonswarm Federation
#306 - 2016-07-07 23:54:18 UTC
Zduhac Aldent wrote:

Lol dude null sec is much safer place then high sec.


Why? Don't worry, rhetorical question.

I'll give my views though....

1. There is no CONCORD presence to give a false feeling of safety. Thus, you are much more aware of what is going on. Players will likely watch local, watch intel channels, and the really good ones will be in the standing fleet and on comms. These things can minimize your risk and maybe even save your bacon.

2. NS entities do tend to react in an aggressive and hostile manner to interlopers. 99.99% of HS players will not react that way, and when they do, it is via war decs. So you can't make "your space" safe in HS.

3. Only those player ready and willing to deal with the requirements to minimize risk are in NS--i.e. a much lower population.

4. Your targets are free to shoot back withe zero downside (no sec status loss, no CONCORD, no criminal flag, etc.).

This doesn't mean a roam won't come through a NS region and kill whatever they can, but they can't opt to say for overly long or they'll elicit and overwhelming counter response.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aaron
Eternal Frontier
#307 - 2016-07-08 00:09:51 UTC
Lord Razpataz wrote:
Aaron wrote:
I think it would be right to give the changes CCP have made a fair chance. I agree that the watchlist being removed does affect hi sec wars. When I was doing research on the watchlist I went into some very old eve forums and there were a few people that felt the watchlist was an invasion of pivacy where complete strangers can study when you are off/online and use it as a tool to impose pvp on them.

I also read a few articles from gaming journalists who felt CCP had made a bold decision to make the watchlist consensual because it was a tool that assisted pvp, they went on to compare Eve to other games where it is possible to hide your online status.

When I was part of hi sec wars years and years ago it was fun, I remember being a noob and the fleet commander types "right we got incoming 4 jumps out" it was so exciting, I don't remember the watchlist being the main part of it, Can anyone talk in detail about how the watchlist/buddylist has evolved? I remember hearing about lots of other war decs and it seemed more about skill and healthy competition than it was ganking your opponents with overwhelming numbers.


I would like to see those post conserning privacy, and the articles as well. Would be interesting read.

As for you not knowing about certain mechanics as a new player following orders does not mean the tools are not there.

I would also like someone to confirm and verify the history and evolution of the watchlist functionality.
To many people claiming **** without anything to back it up, we need facts Evil


Like I said, I don't remember it being the be all and end all of hi sec pvp, perhaps it was a factor that evolved over time because of the effect ganking and outnumbering had on pvp, also online numbers are much lower than they used to be so this may have limited the amount of targets.

This is also an interesting point we should explore, Does the current PVP design of the game suit a low number of 25,000 online? Or is it better suited to numbers like 50,000 online? If this suggestion is true then it could be that our/your GABOS (Game Ain't Based On Sympathy) playstyle may have driven many players away, now you are here asking for the mechanics to be changed because you are bored.

Something has changed for sure, I think it is our attitudes. Look at when ingame plex prices went up the reality was no one cared if people could afford it or had the time to grind for it. I think that was the end game for lots of people and now all of us struggle to find content because of the limited numbers. I accept my views could be wrong. Lets have a look at how the playerbase has contributed to the current state of the game.

Does CCP listen to human behavior experts when designing the game? If anyone can go into more depth on the points i've raised that would be cool.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Dirty Forum Alt
Forum Alts Anonymous
#308 - 2016-07-08 00:11:57 UTC  |  Edited by: Dirty Forum Alt
Brokk Witgenstein wrote:
I think someone here is selling the effort INFAMOUS puts in its territory control short.

I'll testify you guys are always up for a fight (which you could also do in highsec if you so desired by the way). Now take away that response fleet like highsec dwellers do and then let's talk safety again, shall we?

To be clear, I'm not disputing that 0.0 is safe for the residents who have a large coalition defending a large economic territory that they farm. I in fact referenced that as one of the primary reasons that people live in 0.0 in one of my previous posts.

I'm just pointing out that it is absurd to recommend a casual trip into 0.0 to a typical idiot high-sec miner as a "safe" way to avoid wars... Because they aren't in a group. At all. And they suck at all things EVE....so unless you are going to hold their hand and bottle feed them...yeah...


edit: I mean we are talking about people who can't grasp the concept of "Just don't fly to Jita for 1 week, until the war ends" - and will fly not once but *multiple times* into static gate camps with haulers full of all their ore they have spent weeks/months/years mining...And still can't figure out how/why they are being killed...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#309 - 2016-07-08 00:19:41 UTC
Aaron wrote:
Lord Razpataz wrote:
Aaron wrote:
I think it would be right to give the changes CCP have made a fair chance. I agree that the watchlist being removed does affect hi sec wars. When I was doing research on the watchlist I went into some very old eve forums and there were a few people that felt the watchlist was an invasion of pivacy where complete strangers can study when you are off/online and use it as a tool to impose pvp on them.

I also read a few articles from gaming journalists who felt CCP had made a bold decision to make the watchlist consensual because it was a tool that assisted pvp, they went on to compare Eve to other games where it is possible to hide your online status.

When I was part of hi sec wars years and years ago it was fun, I remember being a noob and the fleet commander types "right we got incoming 4 jumps out" it was so exciting, I don't remember the watchlist being the main part of it, Can anyone talk in detail about how the watchlist/buddylist has evolved? I remember hearing about lots of other war decs and it seemed more about skill and healthy competition than it was ganking your opponents with overwhelming numbers.


I would like to see those post conserning privacy, and the articles as well. Would be interesting read.

As for you not knowing about certain mechanics as a new player following orders does not mean the tools are not there.

I would also like someone to confirm and verify the history and evolution of the watchlist functionality.
To many people claiming **** without anything to back it up, we need facts Evil


Like I said, I don't remember it being the be all and end all of hi sec pvp, perhaps it was a factor that evolved over time because of the effect ganking and outnumbering had on pvp, also online numbers are much lower than they used to be so this may have limited the amount of targets.

This is also an interesting point we should explore, Does the current PVP design of the game suit a low number of 25,000 online? Or is it better suited to numbers like 50,000 online? If this suggestion is true then it could be that our/your GABOS (Game Ain't Based On Sympathy) playstyle may have driven many players away, now you are here asking for the mechanics to be changed because you are bored.

Something has changed for sure, I think it is our attitudes. Look at when ingame plex prices went up the reality was no one cared if people could afford it or had the time to grind for it. I think that was the end game for lots of people and now all of us struggle to find content because of the limited numbers. I accept my views could be wrong. Lets have a look at how the playerbase has contributed to the current state of the game.

Does CCP listen to human behavior experts when designing the game? If anyone can go into more depth on the points i've raised that would be cool.


Could you please link me the post and articles about privacy you mentioned...

Nice squirming btw.
Aaron
Eternal Frontier
#310 - 2016-07-08 01:00:23 UTC  |  Edited by: Aaron
Lord Razpataz wrote:
Aaron wrote:
Lord Razpataz wrote:
Aaron wrote:
I think it would be right to give the changes CCP have made a fair chance. I agree that the watchlist being removed does affect hi sec wars. When I was doing research on the watchlist I went into some very old eve forums and there were a few people that felt the watchlist was an invasion of pivacy where complete strangers can study when you are off/online and use it as a tool to impose pvp on them.

I also read a few articles from gaming journalists who felt CCP had made a bold decision to make the watchlist consensual because it was a tool that assisted pvp, they went on to compare Eve to other games where it is possible to hide your online status.

When I was part of hi sec wars years and years ago it was fun, I remember being a noob and the fleet commander types "right we got incoming 4 jumps out" it was so exciting, I don't remember the watchlist being the main part of it, Can anyone talk in detail about how the watchlist/buddylist has evolved? I remember hearing about lots of other war decs and it seemed more about skill and healthy competition than it was ganking your opponents with overwhelming numbers.


I would like to see those post conserning privacy, and the articles as well. Would be interesting read.

As for you not knowing about certain mechanics as a new player following orders does not mean the tools are not there.

I would also like someone to confirm and verify the history and evolution of the watchlist functionality.
To many people claiming **** without anything to back it up, we need facts Evil


Like I said, I don't remember it being the be all and end all of hi sec pvp, perhaps it was a factor that evolved over time because of the effect ganking and outnumbering had on pvp, also online numbers are much lower than they used to be so this may have limited the amount of targets.

This is also an interesting point we should explore, Does the current PVP design of the game suit a low number of 25,000 online? Or is it better suited to numbers like 50,000 online? If this suggestion is true then it could be that our/your GABOS (Game Ain't Based On Sympathy) playstyle may have driven many players away, now you are here asking for the mechanics to be changed because you are bored.

Something has changed for sure, I think it is our attitudes. Look at when ingame plex prices went up the reality was no one cared if people could afford it or had the time to grind for it. I think that was the end game for lots of people and now all of us struggle to find content because of the limited numbers. I accept my views could be wrong. Lets have a look at how the playerbase has contributed to the current state of the game.

Does CCP listen to human behavior experts when designing the game? If anyone can go into more depth on the points i've raised that would be cool.


Could you please link me the post and articles about privacy you mentioned...

Nice squirming btw.


Use google, site search old eve forums, watchlist, also google eve online watchlist changes the earliest post I could find regarding on/offline noifications was 2008, could you always see anyone's online status? Is there any old player or a dev who can answer this?

Edit: I'm fine with admitting I am not right about everything, unlike some. I made a mistake in my comments regarding the watchlist and I am fine with it. As I mentioned, I don't think the watchlist has always been a major part of pvp, can anyone illustrate otherwise with any stories pre 2008?

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#311 - 2016-07-08 01:23:23 UTC
Aaron wrote:

Use google, site search old eve forums, watchlist, also google eve online watchlist changes the earliest post I could find regarding on/offline noifications was 2008, could you always see anyone's online status? Is there any old player or a dev who can answer this?

Edit: I'm fine with admitting I am not right about everything, unlike some. I made a mistake in my comments regarding the watchlist and I am fine with it. As I mentioned, I don't think the watchlist has always been a major part of pvp, can anyone illustrate otherwise with any stories pre 2008?


Btw.. if you dont give me atleast one old link to post regarding privacy or article from gaming journalists you supposedly read... I would think you were talking out of your ass once more.. trying to correct the previous "foot in mouth" situation

I atleast linked patch notes from 2005 describing watchlist functionality.
Aaron
Eternal Frontier
#312 - 2016-07-08 01:48:53 UTC
Lord Razpataz wrote:
Aaron wrote:

Use google, site search old eve forums, watchlist, also google eve online watchlist changes the earliest post I could find regarding on/offline noifications was 2008, could you always see anyone's online status? Is there any old player or a dev who can answer this?

Edit: I'm fine with admitting I am not right about everything, unlike some. I made a mistake in my comments regarding the watchlist and I am fine with it. As I mentioned, I don't think the watchlist has always been a major part of pvp, can anyone illustrate otherwise with any stories pre 2008?


Btw.. if you dont give me atleast one old link to post regarding privacy or article from gaming journalists you supposedly read... I would think you were talking out of your ass once more.. trying to correct the previous "foot in mouth" situation

I atleast linked patch notes from 2005 describing watchlist functionality.


I'm here for discussion and to put my point forward. I'm fine with you not believing anything I said, I'm simply a messenger relaying what was said a long time ago. you're welcome to look it up or not. FYI I am not trying to correct anything my perspective has been different because I haven't really lived in hi sec much since 2005/6. I've already said I was mistaken, and we have both requested further info from other older pilots on the subject. lets leave it there for the moment.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#313 - 2016-07-08 01:53:51 UTC  |  Edited by: Lord Razpataz
Aaron wrote:
Lord Razpataz wrote:
Aaron wrote:

Use google, site search old eve forums, watchlist, also google eve online watchlist changes the earliest post I could find regarding on/offline noifications was 2008, could you always see anyone's online status? Is there any old player or a dev who can answer this?

Edit: I'm fine with admitting I am not right about everything, unlike some. I made a mistake in my comments regarding the watchlist and I am fine with it. As I mentioned, I don't think the watchlist has always been a major part of pvp, can anyone illustrate otherwise with any stories pre 2008?


Btw.. if you dont give me atleast one old link to post regarding privacy or article from gaming journalists you supposedly read... I would think you were talking out of your ass once more.. trying to correct the previous "foot in mouth" situation

I atleast linked patch notes from 2005 describing watchlist functionality.


I'm here for discussion and to put my point forward. I'm fine with you not believing anything I said, I'm simply a messenger relaying what was said a long time ago. you're welcome to look it up or not. FYI I am not trying to correct anything my perspective has been different because I haven't really lived in hi sec much since 2005/6. I've already said I was mistaken, and we have both requested further info from other older pilots on the subject. lets leave it there for the moment.

♪ just keep swimming ♫
Ralph King-Griffin
New Eden Tech Support
#314 - 2016-07-08 02:24:01 UTC
Lord Razpataz wrote:

♪ just keep swimming ♫

u wot m8t!?
Geronimo McVain
The Scope
Gallente Federation
#315 - 2016-07-08 06:15:37 UTC  |  Edited by: Geronimo McVain
Teckos Pech wrote:
Zduhac Aldent wrote:

Lol dude null sec is much safer place then high sec.


Why? Don't worry, rhetorical question.

I'll give my views though....

1. There is no CONCORD presence to give a false feeling of safety. Thus, you are much more aware of what is going on. Players will likely watch local, watch intel channels, and the really good ones will be in the standing fleet and on comms. These things can minimize your risk and maybe even save your bacon.

2. NS entities do tend to react in an aggressive and hostile manner to interlopers. 99.99% of HS players will not react that way, and when they do, it is via war decs. So you can't make "your space" safe in HS.

3. Only those player ready and willing to deal with the requirements to minimize risk are in NS--i.e. a much lower population.

4. Your targets are free to shoot back withe zero downside (no sec status loss, no CONCORD, no criminal flag, etc.).

This doesn't mean a roam won't come through a NS region and kill whatever they can, but they can't opt to say for overly long or they'll elicit and overwhelming counter response.

1. Tell me how you will keep up safety in a system with 30 neuts? Doing this would be way more complicated then in Sov-Null.

2. Sure. Can you tell me the main trade hubs in Null or low? I mean that anyone including 1 day old players can use? What would happen to EVE population if all the starter systems and career agents would be in low?

3. There is almost no way to minimize risk. Try minimizing risk and mine in low and think that HS has 10x the population of low: Have fun. With the population normal in HS I would rather give my money to Jita scammers then undock a Mining barge in low: My imps will be safer and the money will be gone anyway.

4. "MY SKIFF WILL BLAST YOUR MARCH TO KINGDOM COME" Sorry, got carried away....... So your are telling me that you fit your ratting ships in NS as PvP ships?

To go to Null you will have to submit to a corp with demands on you, an Alliance etc. Some people don't want this.
Sov is safer because of NBSI but you can't do a lot of things this way. Try to get a freighter through null from North to south. Not really a thing in HS but in Null? Trade and industry works by exchanging with other (unknown) players and that's exactly whats not working with NBSI. Try to think about something like a trade hubs in Null: Either you enforce NBSI then it will be a Trade Hub with less then 1h lifetime or you will have massive security problems. Both a NoGo.

Most people in HS respect that the other is doing "his thing". They just ignore each other. And thats the only way you can create an enviroment for new players that will fill up the Null Corps. Where does your Corp shop when they need some ships fast? Null, low or HS? Where do you sell your loot from ratting? If you want HS to become low you have to find answers to these questions!
Geronimo McVain
The Scope
Gallente Federation
#316 - 2016-07-08 06:30:09 UTC
Dirty Forum Alt wrote:

I'm just pointing out that it is absurd to recommend a casual trip into 0.0 to a typical idiot high-sec miner as a "safe" way to avoid wars... Because they aren't in a group. At all. And they suck at all things EVE....so unless you are going to hold their hand and bottle feed them...yeah...


edit: I mean we are talking about people who can't grasp the concept of "Just don't fly to Jita for 1 week, until the war ends" - and will fly not once but *multiple times* into static gate camps with haulers full of all their ore they have spent weeks/months/years mining...And still can't figure out how/why they are being killed...

Nice post: I hope you are mining the ore for your ships yourself? What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult.
These guys are doing a job you and I couldn't be arsed to do and on top you insult them and think it's al right to just gank or rob them like rats. It the same idiocy that make people look down on janitors. Do you want to do all the cleaning yourself? Don't think so!

Do you want to sit in a defenseless ship for hours in a belt where everyone who can use the Overview can find you by just hopping the belts? Do you want to mine the 1.636B ISK mined ore in the forge (May) in Null? Without these "typical idiot high-sec miner" you would spend 70% of your gametime to mine the ore for the ships you will loose in the next fleet fight! Think about it! Evil
Shae Tadaruwa
Science and Trade Institute
Caldari State
#317 - 2016-07-08 06:51:18 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
1. Tell me how you will keep up safety in a system with 30 neuts? Doing this would be way more complicated then in Sov-Null.

What?

You think 30 neuts in a system in highsec is more complicated to keep up safety than 30 neuts in a system in sov null?

Lol. That's got to be a joke.

Geronimo McVain wrote:
Sov is safer because of NBSI but you can't do a lot of things this way.

Again, what?

Sov is safer because if it isn't blue shoot it? How is everyone shooting everyone safer?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Shae Tadaruwa
Science and Trade Institute
Caldari State
#318 - 2016-07-08 07:06:32 UTC
Geronimo McVain wrote:
What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult.

Little hint for you, the typical 'not idiot' players that CCP class as 'professionals' do everything.

If the, according to you, 'typical idiot high-sec miners' didn't exist, then everyone else that is already mining and manufacturing would continue to do that.

There are no special snow flakes in this game that are doing everyone else a great service and should be protected.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Geronimo McVain
The Scope
Gallente Federation
#319 - 2016-07-08 08:04:28 UTC  |  Edited by: Geronimo McVain
Shae Tadaruwa wrote:
Geronimo McVain wrote:
1. Tell me how you will keep up safety in a system with 30 neuts? Doing this would be way more complicated then in Sov-Null.

What?

You think 30 neuts in a system in highsec is more complicated to keep up safety than 30 neuts in a system in sov null?

Lol. That's got to be a joke.

Geronimo McVain wrote:
Sov is safer because of NBSI but you can't do a lot of things this way.

Again, what?

Sov is safer because if it isn't blue shoot it? How is everyone shooting everyone safer?

Which corps accepts 30 neuts in their Sov-Null System-> you are trolling

and the second one: please stop trolling. There are no intel channels in Null corps that warn you? What crap corps are you talking about? The idea is that Null is the unsafest thing and that's true for NPC-Null but Sov-Null is something quite different!
Geronimo McVain
The Scope
Gallente Federation
#320 - 2016-07-08 08:11:43 UTC  |  Edited by: Geronimo McVain
Shae Tadaruwa wrote:
Geronimo McVain wrote:
What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult.

Little hint for you, the typical 'not idiot' players that CCP class as 'professionals' do everything.

If the, according to you, 'typical idiot high-sec miners' didn't exist, then everyone else that is already mining and manufacturing would continue to do that.

Sure: You will mine and do nothing else. You will not mine half-afk, because then you are a "typical idiot high-sec miner", so you will sit there for hours hitting the D-Scan every 5 seconds and constantly checking local =sure.Roll I can also go to the dentist: would be more fun.
I don't doubt that a lot of PvP vets have a mining alt sitting in some belt but I will bet Officer Modules to 0.01 Isk that they are doing it at least half afk= "typical idiot (high-sec) miner" and that they will do it in Null-Sov because the intel is better and the ore is richer.