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State of Eve: War Dec

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#261 - 2016-07-07 05:13:58 UTC
Aaron wrote:


With Drac I'm just tired of him thinking he is right on everything, he is 100% wrong and should just leave the game because it is too much work for him. I'm just the guy pointing out how ignorant he can be.


I will grant you this one.... Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#262 - 2016-07-07 05:15:53 UTC
Aaron wrote:
Lord Razpataz wrote:
Aaron wrote:
Lord Razpataz wrote:
Aaron wrote:

The watchlist was not always a part of Eve it was a change which came quite late, 9 years I think, what do you think people were doing before that? We gathered intel as best we could, a dude got in a cov ops went to where our enemies were and reported the findings. Also we weren't afraid to fight anyone back in those days.

Oh rly?

Look at this

If you watch that vid.. old as **** 2003 I think.. Guess whats there?
Yes.. the watchlist.

So what did you guys do before the watchlist again?


I think you are mistaken, the watchlist appeared in 2011/12 the release of Eve was 2003/4 not that specific video.


Ok, I'll up you one

Edit.. changing your post didnt help you Twisted


Ahh, ya got me.

I can't be sure that the watchlist has always been used as a war tool, I'll research it and get back to you, I can't even remember right now.


It was, during the max campaign people would speak up on TS and note when Titan pilots were logging on....so yeah.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#263 - 2016-07-07 06:18:38 UTC
A very simple solution would be, that the watchlist just works in HS. Titan pilots will not be so often in HS.
And if there is something to fight over I see no reason why it shouldn't be back. If the deccers needs to defend some target it will most likely end the blanket wardeccing because you would need to defend the target all day long = no ISK gain. Limit the time for non consensual wardeccs by doubeling the price each week after the second with a 3-6 month cooldown and most of the wardecc problems will vanish.
Wardeccs are a tools but they also have the ability to disrupt corp live so they have to be limited but not erased. They should focus on creating content and not being a license for robbery.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#264 - 2016-07-07 06:26:29 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
A very simple solution would be, that the watchlist just works in HS. Titan pilots will not be so often in HS.
And if there is something to fight over I see no reason why it shouldn't be back. If the deccers needs to defend some target it will most likely end the blanket wardeccing because you would need to defend the target all day long = no ISK gain. Limit the time for non consensual wardeccs by doubeling the price each week after the second with a 3-6 month cooldown and most of the wardecc problems will vanish.
Wardeccs are a tools but they also have the ability to disrupt corp live so they have to be limited but not erased. They should focus on creating content and not being a license for robbery.

Do you ever stop whining?

You're like one of those people that buys near an airport and then complains that the airport should be closed down because it's too noisy.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#265 - 2016-07-07 06:31:47 UTC  |  Edited by: Dracvlad
Aaron, are you back to smoking weed again.... You know it addles your brain and makes you come out with complete rubbish, and I giggled when I saw you start using I am a 2003 player so I know better rubbish again. Roll Is that why you used an un-tanked T1 indy to move a Cynabal and it's fit and got ganked? Your powers as a 2003 god like being did not save you... Lol

Lord Razpataz pointed out your watch list error and your attempt to hide it , but Aaron you remember KRULLEN Binazeski, well he is a 2003 player too and he confirmed to me a while back that the watch list and the free intel on the map existed at the start of the game.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#266 - 2016-07-07 06:40:45 UTC
Shae Tadaruwa wrote:
Do you ever stop whining?
Apparently not.

Geronimo McVain wrote:
A very simple solution would be, that the watchlist just works in HS. Titan pilots will not be so often in HS.
And if there is something to fight over I see no reason why it shouldn't be back. If the deccers needs to defend some target it will most likely end the blanket wardeccing because you would need to defend the target all day long = no ISK gain.
Of course they wouldn't. If there ever was something the attacker had to defend, it would enjoy all the safety and vulnerability windows all the other structures have. That means they could set up easily small windows to defend their structure just like everyone else, while spending the rest of their time camping pipes and hubs farming the incompetent.

Geronimo McVain wrote:
Limit the time for non consensual wardeccs by doubeling the price each week after the second with a 3-6 month cooldown and most of the wardecc problems will vanish.
Not at all. Aggressors would just hop corps (much like the defenders currently do to avoid wardecs) to new corps to attack avoiding escalating fees or cooldowns. And before you suggest it, you cannot have a global limit on wardecs received as corps will just wardec each other to get immunity.

Geronimo McVain wrote:

Wardeccs are a tools but they also have the ability to disrupt corp live so they have to be limited but not erased. They should focus on creating content and not being a license for robbery.
Legalized robbery is one of the purposes the tool known as the wardec can be used for. It is up to you to defend yourself from extortion and direct attempts to take your stuff. It's what makes this game interesting.

I am all for giving us new objectives and rewards to fight wars over, but the fact that someone can declare war on you to try to take your stuff is perfectly proper. Working as intended.


Dracvlad
Taishi Combine
Astral Alliance
#267 - 2016-07-07 07:48:59 UTC  |  Edited by: Dracvlad
The Structures would need to interact with the local network, so in hisec, lowsec and NPC null local is supplied by the Empires or pirates, in sov null sec people will have to have their own local using an OS. That is how I would get around capital watching in part. So the objective would be to place your own local OS in another alliances space, but I am getting away from hisec here.

Next part the vulnerability, as I wanted the watch list OS to create a point of conflict I would suggest that it has no invulnerability period as such being always vulnerable, but they are cheap about 100m would be fine. When reinforced it will shut down and have a timer to when it comes out, it does not fulfil its function when reinforced. There can only be one active in the constellation, more than one and they overload the network so only one can be operating at anyone time and one coming out of reinforced is set to idle. Multiple ones can be left in a system / constellation and they can be left idle until needed. They will need to be probed down. I think a constellation is a good compromise, a region would be too much coverage and a single system would be too small a coverage.

They would work at a corp level, but if you are a member of an alliance it will supply intel to the alliance, the OS will be linked to the corp, so if a corp does all your Watch List OS's and leaves an alliance the alliance loses that data.

Fuel I am so so with, having to fuel them will make people a bit more likely to be specific with them which is perhaps a good thing, but is a drag, CCP have to make their mind up on that one. On balance I would go with fuel, but don't make it too much of a pain.

The key objective for me was to give hisec players something to be able to get back at, my opinion has always been that conflict will likely happen around something that has value.

It was not so much a eureka moment, but the realisation that the best conflict is over something of value and it does not just have to be ISK value.


On the hisec indy corp, the Indy structures are very important, I know you won't agree with me but a base one that can be pulled down within the 24 hours of a war dec has to exist, but the advantages it gives on yield or whatever are not as good.

There should be better ones that give better yields and bonuses, but take time to pull down beyond 24 hours. My hope is that those will be conflict drivers on the other side, but are also a major loss with decent rig drops for you to benefit from.

And the indy structures only give benefits to the member of that corp.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#268 - 2016-07-07 08:23:03 UTC  |  Edited by: Shae Tadaruwa
So basically, on top of the 50 million a week wardec fee, wardeccers have to pay 100 million for a structure that they cant even use where they might need it, because someone else already has one active.

Then the structure is destroyable (whether or not it is even active), which gets back to the current situation of no intel anyway.

And it can be attacked anytime of the day, so wardec corps need to be online 24/7 just to defend.

Great balance here.

This is simply one of the dumbest and most anti-wardeccer biased suggestions ever and the limit of one observation array is almost the exact opposite of what CCP has so far said about them (which is to have networks of them in a single system to gain broad coverage of the system).

Well, it's at least a good thing that forum numpties aren't CCP game designers.

It's far from a Eureka moment. More like a Darwin award moment.

PS. Do you have that CCP Fozzie reference yet?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#269 - 2016-07-07 08:28:03 UTC
Dracvlad wrote:
Next part the vulnerability, as I wanted the watch list OS to create a point of conflict I would suggest that it has no invulnerability period as such being always vulnerable, but they are cheap about 100m would be fine.


No. This will not create a conflict point. What will happen is that the structure will be hit when the owner is offline. Once the strategy for this is perfected then anchoring such structures will be pointless.

There needs to be a vulnerability window that has a random component to it in terms of shifting the

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#270 - 2016-07-07 08:28:51 UTC
Shae Tadaruwa wrote:
So basically, on top of the 50 million a week wardec fee, wardeccers have to pay 100 million for a structure that they cant even use where they might need it, because someone else already has one active.

Then the structure is destroyable (whether or not it is even active), which gets back to the current situation of no intel anyway.

And it can be attacked anytime of the day, so wardec corps need to be online 24/7 just to defend.

Great balance here.

This is simply one of the dumbest and most anti-wardeccer biased suggestions ever and the limit of one observation array is almost the exact opposite of what CCP has so far said about them (which is to have networks of them in a single system to gain broad coverage of the system).

Well, it's at least a good thing that forum numpties aren't CCP game designers.

It's far from a Eureka moment. More like a Darwin award moment.


Well...it is Dracvlad what did you expect.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#271 - 2016-07-07 08:41:38 UTC  |  Edited by: Geronimo McVain
Why not bind the Window where the wardecc is active to the time window of the structure? So while the wardecc is "active" you have to be able to defend the structure but you can also hunt for targets. Bring the structures shields down, 30 minute reinforcement, then you can kill it. This will give the defender time to gather a fleet. And this will prevent the deccer from choosing some AUZ time window because then he can't use the wardecc himself.

Shae Tadaruwa: EVE is more then just ripping of noobs or miners. There are other playstyles then just PvP and they are as valid as PvP because the players are paying the same as you and I. You are so angry because some game mechnic change might disrupt YOUR playstyle but you have no problem with disrupting the playstyle of others. There need to be a sensible solution that make wardeccs possible while not being too disruptive to other playstyles. A "I just want it all" is something my children asked when they were 3. What is the idea behind blanket wardeccing corps for weeks and month? Disrupting corps just for fun? Corps are designed to be a focus point for the players and not just another game mechanic. If a mechanic rewards corp changing something is wrong!

Pedro: Corp hopping will be a problem, right. You can bind it to the player. So if more then 10 player of a corp have the "flag" the price raises. It is checked when you declare the wardecc and when you enter corp. So the CEO can either refuse the recruit or pay a bonus to an exiting wardecc.

So here are many experienced Wardeccers. How many wardeccs did you have to end because the pressure from the target was to strong? I was told it is hard business so how many target really faught back and really hurt your corp?

BTW: I haven't seen any stats how many ships the deccers lost to a war compared to their kills. If wardeccing is such a hard thing you could surely show me.
Dracvlad
Taishi Combine
Astral Alliance
#272 - 2016-07-07 08:45:17 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
So basically, on top of the 50 million a week wardec fee, wardeccers have to pay 100 million for a structure that they cant even use where they might need it, because someone else already has one active.

Then the structure is destroyable (whether or not it is even active), which gets back to the current situation of no intel anyway.

And it can be attacked anytime of the day, so wardec corps need to be online 24/7 just to defend.

Great balance here.

This is simply one of the dumbest and most anti-wardeccer biased suggestions ever and the limit of one observation array is almost the exact opposite of what CCP has so far said about them (which is to have networks of them in a single system to gain broad coverage of the system).

Well, it's at least a good thing that forum numpties aren't CCP game designers.

It's far from a Eureka moment. More like a Darwin award moment.

PS. Do you have that CCP Fozzie reference yet?


It is a suggestion so that people can express an opinion on, which is what you just did. Calm down, you are starting to sound like Aaron...

Most war dec entities have pretty good TZ coverage from what I have seen, but the objective there is to focus on better target selection by the war deccers.

Yes it is in a Jeffraider interview.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#273 - 2016-07-07 08:46:54 UTC
Teckos Pech wrote:
Dracvlad wrote:
Next part the vulnerability, as I wanted the watch list OS to create a point of conflict I would suggest that it has no invulnerability period as such being always vulnerable, but they are cheap about 100m would be fine.


No. This will not create a conflict point. What will happen is that the structure will be hit when the owner is offline. Once the strategy for this is perfected then anchoring such structures will be pointless.

There needs to be a vulnerability window that has a random component to it in terms of shifting the


The reason I suggested that was because most war dec entities have a wide TZ coverage, but it also pushes better target selection on their part.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#274 - 2016-07-07 08:52:00 UTC  |  Edited by: Dracvlad
Geronimo McVain wrote:
Why not bind the Window where the wardecc is active to the time window of the structure? So while the wardecc is "active" you have to be able to defend the structure but you can also hunt for targets. Bring the structures shields down, 30 minute reinforcement, then you can kill it. This will give the defender time to gather a fleet. And this will prevent the deccer from choosing some AUZ time window because then he can't use the wardecc himself.


That is one way to do it, not my preferred option however, an interesting idea though.

I would have a reinforced timer which allows the owner of the OS to set when it comes out within 48 hours, so he can set it to their preferred TZ, but he has the hassle of losing his network because being reinforced removes the intel gathering abilities of the OS, and will have to set another one up or set one running that he placed in another part of the constellation.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#275 - 2016-07-07 08:58:06 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Next part the vulnerability, as I wanted the watch list OS to create a point of conflict I would suggest that it has no invulnerability period as such being always vulnerable, but they are cheap about 100m would be fine.


No. This will not create a conflict point. What will happen is that the structure will be hit when the owner is offline. Once the strategy for this is perfected then anchoring such structures will be pointless.

There needs to be a vulnerability window that has a random component to it in terms of shifting the


The reason I suggested that was because most war dec entities have a wide TZ coverage, but it also pushes better target selection on their part.


"Wide TZ coverage" is an empirical question and penalizes those corps without it. Also, all structures in the game have a vulnerability window...you'll need a more convincing argument than this.

Additionally, the vulnerability window will, as you say, lead to better target selection or as I'd put it more precise selection. After all, I wouldn't just go deccing every other corp I see lest some of them are in my vulnerability window and they get together to start taking down my structures.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shae Tadaruwa
Science and Trade Institute
Caldari State
#276 - 2016-07-07 08:58:59 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
The reason I suggested that was because most war dec entities have a wide TZ coverage, but it also pushes better target selection on their part.

And what about the small entities that use wardecs for the exact reason that so many people think they are supposed to be used?

What about the 1-10 man Corps that are in competition with another Corp for resources, or for some other reason, actually want to use a wardec to create conflict?

They happen, much more regularly than people think. Reddit threads are a good example of that as they pop up regularly with stories about the solo hunter or small Corp that decides to go to war, even though they are normally PVE players.

What about all those groups?

Like most suggestions, this one just focuses solely on trying to punish P I R A T, etc. and doesn't actually give a stuff whether it has affects on anyone else.

It's all about giving more tools to defenders and more expense/less tools to attackers. Totally unbalanced.

Typical.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Geronimo McVain
The Scope
Gallente Federation
#277 - 2016-07-07 09:04:55 UTC
Teckos Pech wrote:
Additionally, the vulnerability window will, as you say, lead to better target selection or as I'd put it more precise selection. After all, I wouldn't just go deccing every other corp I see lest some of them is in my vulnerability window and they get together to start taking down my structures.

And that's exactly how it should be. The structure should be vulnerable while you can defend it and while the other players have a chance to destroy it. If you choose an AUZ time window you shouldn't be able to hunt at US prime.
Dracvlad
Taishi Combine
Astral Alliance
#278 - 2016-07-07 09:10:10 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
The reason I suggested that was because most war dec entities have a wide TZ coverage, but it also pushes better target selection on their part.

And what about the small entities that use wardecs for the exact reason that so many people think they are supposed to be used?

What about the 1-10 man Corps that are in competition with another Corp for resources, or for some other reason, actually want to use a wardec to create conflict?

They happen, much more regularly than people think. Reddit threads are a good example of that as they pop up regularly with stories about the solo hunter or small Corp that decides to go to war, even though they are normally PVE players.

What about all those groups?

Like most suggestions, this one just focuses solely on trying to punish P I R A T, etc. and doesn't actually give a stuff whether it has affects on anyone else.

It's all about giving more tools to defenders and more expense/less tools to attackers. Totally unbalanced.

Typical.


Actually a very good point on the impact of small entities with specific TZ coverage, perhaps making it only work when vulnerable and you can set when it works with a timer. Does that work for you?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#279 - 2016-07-07 09:11:01 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
Shae Tadaruwa: EVE is more then just ripping of noobs or miners. There are other playstyles then just PvP and they are as valid as PvP because the players are paying the same as you and I. You are so angry because some game mechnic change might disrupt YOUR playstyle but you have no problem with disrupting the playstyle of others.

I'm not a wardeccer. So your last sentence quoted there is a dumb assumption.

I agree totally that there is more to Eve than shooty, shooty pvp. But risk is an integral part of the game and in highsec, the only risk that exists is created by players.

That is part of what makes Eve great. It's not a game that wraps us in cotton wool and rewards us for everything we do. We don't all get certificates just for participating.

It's a game that creates conflict, that creates challenge and where that challenge largely comes from other players.

I'm all for more engaging PVE and improving opportunities for reward. Just not at the expense of reducing risk.

Remove wardecs all together. I could care less. But at least balance that by removing almost all reward that is possible in highsec too.

There shouldn't be a 'have your cake and eat it too' environment. You either fight to eat your cake (not necessarily by shooting, but by outsmarting and outplaying your competitors), or you lose it. That's what makes Eve great, no matter whether pvper or pve-er.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#280 - 2016-07-07 09:18:02 UTC
Shae Tadaruwa wrote:
Geronimo McVain wrote:
Shae Tadaruwa: EVE is more then just ripping of noobs or miners. There are other playstyles then just PvP and they are as valid as PvP because the players are paying the same as you and I. You are so angry because some game mechnic change might disrupt YOUR playstyle but you have no problem with disrupting the playstyle of others.

I'm not a wardeccer. So your last sentence quoted there is a dumb assumption.

I agree totally that there is more to Eve than shooty, shooty pvp. But risk is an integral part of the game and in highsec, the only risk that exists is created by players.

That is part of what makes Eve great. It's not a game that wraps us in cotton wool and rewards us for everything we do. We don't all get certificates just for participating.

It's a game that creates conflict, that creates challenge and where that challenge largely comes from other players.

I'm all for more engaging PVE and improving opportunities for reward. Just not at the expense of reducing risk.

Remove wardecs all together. I could care less. But at least balance that by removing almost all reward that is possible in highsec too.

There shouldn't be a 'have your cake and eat it too' environment. You either fight to eat your cake, or you lose it. That's what makes Eve great, no matter whether pvper or pve-er.


And yet in your reply to me you talked about reducing risk, but it was a perfectly valid point.

I do care about war decs and think that it should exist, I want to see them becoming more engaging for both sides. But I have to ask why if you do not care about war decs are you posting in a thread about war decs. This is not a gotcha, just honest bemusement, though I saw you wanted to remove rewards in hisec to balance off against reduced risk. But the best income making comes from market trading in hisec.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp