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Trap for CODE: best tanked miner possible

Author
Dom Arkaral
Slavers Union
Safety.
#61 - 2016-07-06 13:57:44 UTC
Dirty Forum Alt wrote:
Darthon Zoh wrote:
The Bigpuns wrote:


Can I just ask: is the intention of this to just sit in an asteroid belt doing nothing, on the off chance that code warp in and fly in range so you can discobomb them? If so, you definitely just failed Eve. And you've disappointed your parents.


I'm sorry you have a hard time reading. Might I suggest signing back up for junior high? Seems like you're having trouble understanding EVE. There are much easier games out there that would give you a more gentle time (although not that many). Also the ship fit you suggested will not work.

[Megathron Federate Issue, CODE TARP]
Unit W-634's Modified Damage Control
Shaqil's Modified Energized Adaptive Nano Membrane
Shaqil's Modified Energized Adaptive Nano Membrane
Draclira's Modified Armor Explosive Hardener
Draclira's Modified Armor Kinetic Hardener
Imperial Navy 1600mm Steel Plates
Imperial Navy 1600mm Steel Plates
Imperial Navy 1600mm Steel Plates

Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
[empty high slot]
[empty high slot]

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II

Wasp EC-900 x5



There you go. With maxed fleet boosts + high grade slaves and other tanking implants + overheating the defensive modules as you get attacked it has nearly 1.500.000 ehp - plus you can have some remote repair on standby for infinite sustained tank.

Granted it is a little pricey, but the modules are reasonably priced for the ship hull.

It also has the added advantage that no other ship shown so far has had - I can 100% guarantee CODE will mobilize fleets to attempt to gank this ship if you park it in an asteroid belt - along with every other suicide ganker in EVE.


edit: For RR may I recommend 3-5 officer fit etanas? Then they can be right there in the belt already cloaked up, and still rep you better than any other ship in EVE.

I endorse this fit

What a glorious killmails this will produce hahahaha

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

The Bigpuns
Touring New Eden
#62 - 2016-07-06 14:53:06 UTC  |  Edited by: The Bigpuns
Darthon Zoh wrote:
The Bigpuns wrote:


Can I just ask: is the intention of this to just sit in an asteroid belt doing nothing, on the off chance that code warp in and fly in range so you can discobomb them? If so, you definitely just failed Eve. And you've disappointed your parents.


I'm sorry you have a hard time reading. Might I suggest signing back up for junior high? Seems like you're having trouble understanding EVE. There are much easier games out there that would give you a more gentle time (although not that many). Also the ship fit you suggested will not work.


As much as you like to try making out that we're the idiots for pointing out how wrong you are, you can't avoid the fact that the right fit for your idiotic plan has been posted already. Repeatedly. Therefore, me posting it again won't help, as you seem to be having trouble seeing it. And saying I need to learn to read and can't Eve? Deep.

Everyone has told you the answer. You think everyone else is wrong, and will carry on regardless. Fine, no sh*ts given here. But don't come to a forum asking for help, then b*tch about the help not being what you wanted to hear. Save your whining for playschool.
Darthon Zoh
Imperial Academy
Amarr Empire
#63 - 2016-07-06 16:23:01 UTC
The Bigpuns wrote:


As much as you like to try making out that we're the idiots for pointing out how wrong you are, you can't avoid the fact that the right fit for your idiotic plan has been posted already. Repeatedly. Therefore, me posting it again won't help, as you seem to be having trouble seeing it. And saying I need to learn to read and can't Eve? Deep.

Everyone has told you the answer. You think everyone else is wrong, and will carry on regardless. Fine, no sh*ts given here. But don't come to a forum asking for help, then b*tch about the help not being what you wanted to hear. Save your whining for playschool.



is this guy actually this dense?[
Darthon Zoh
Imperial Academy
Amarr Empire
#64 - 2016-07-06 16:27:40 UTC
Dirty Forum Alt wrote:
Darthon Zoh wrote:
The Bigpuns wrote:


Can I just ask: is the intention of this to just sit in an asteroid belt doing nothing, on the off chance that code warp in and fly in range so you can discobomb them? If so, you definitely just failed Eve. And you've disappointed your parents.


I'm sorry you have a hard time reading. Might I suggest signing back up for junior high? Seems like you're having trouble understanding EVE. There are much easier games out there that would give you a more gentle time (although not that many). Also the ship fit you suggested will not work.

[Megathron Federate Issue, CODE TARP]
Unit W-634's Modified Damage Control
Shaqil's Modified Energized Adaptive Nano Membrane
Shaqil's Modified Energized Adaptive Nano Membrane
Draclira's Modified Armor Explosive Hardener
Draclira's Modified Armor Kinetic Hardener
Imperial Navy 1600mm Steel Plates
Imperial Navy 1600mm Steel Plates
Imperial Navy 1600mm Steel Plates

Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
'Wild' Miner I
[empty high slot]
[empty high slot]

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II

Wasp EC-900 x5



There you go. With maxed fleet boosts + high grade slaves and other tanking implants + overheating the defensive modules as you get attacked it has nearly 1.500.000 ehp - plus you can have some remote repair on standby for infinite sustained tank.

Granted it is a little pricey, but the modules are reasonably priced for the ship hull.

It also has the added advantage that no other ship shown so far has had - I can 100% guarantee CODE will mobilize fleets to attempt to gank this ship if you park it in an asteroid belt - along with every other suicide ganker in EVE.


edit: For RR may I recommend 3-5 officer fit etanas? Then they can be right there in the belt already cloaked up, and still rep you better than any other ship in EVE.



hey i LIke this fit, thank you. It really is only worth, though, with help and what I'm looking for is something anyone can do solo. Basically, my victories will serve as a model for success for any and all solo afker. With that in mind, basically the hull should be the most expensive thing and insurance should cover a really large portion of it. to that end, i understand t1 hulls are best. Obviously insurance doesn't cover modules so getting some really good tank for a the buck out of the modules is key as well.

I love how salty the code guy in this thread are getting. Must be on the right track :P]
The Bigpuns
Touring New Eden
#65 - 2016-07-06 16:31:12 UTC
No-one else in the thread is code, except that guy on page 1 who actually was reasonable. The rest of us are normal.

You sir are beyond help.

Stoopid troll.
Crinnfika
Doomheim
#66 - 2016-07-09 00:00:02 UTC  |  Edited by: Crinnfika
If you are seriously trying to get some gankers killed you don't want a tanked ship. Gankers know full well what they can and can't kill.

If you want to take it too gankers you want a jucy bait ship and a way to get said bait ship out of harm's way once you've aggro'ed the gankers.

Things to know about gankers.
- they have scout ships that go ahead of them. Learn to spot these.
- They typically only swap to the gank toons once they have a target.
- CODE likes to concordekken a rookie ship a few minutes before a gank in order to get some more time before concord intervention. Knowing this is a good way to spot a impending hit.
- gank toons typically have terrible security ratings and as such spend minimal time in space, they will probably be warping to target within seconds of undocking/entering system. Also as they have terrible security status you should be able to hit them without concord repercussion even if they haven't aggressed. However you have to catch them.
- lock time is everything.
- catalysts have insane dps but their optimal is horrid.


If you truly want to kill some gankers this is my recommendation
1) get a couple of accomplices preferably ones that can fly a t3d as these are best for killing catalysts
2) have a coveter mining in some belt. you want this coveter to be in a belt that is as far as possible from any stations or gates. (maximize the time the catalysts have to spend in warp heading to target)
3) coveter should be sitting aligned. The accomplices should be sitting in a safe spot outside of dscan range from and gates or stations.
4) have coveter start accelerating the moment the catalyst gankers appear in local. (they will have terrible standing)
5) Have the accomplices warp to covetor a couple seconds after the gankers appear in local.
6) when the catalysts are within 5-6 AU the covetor should warp out.
6) The accomplices point and kill the catalysts the moment they appear on grid.

Note this entire plan assumes that the catalysts are -5 or below. Which most of gankers I've seen are. This also assumes that the accomplices are warping from a location closer than where the gankers are coming from since the accomplices need to be on grid before the gankers are.
Huttan Funaila
Caldari Provisions
Caldari State
#67 - 2016-07-11 07:12:27 UTC
Darthon Zoh wrote:
So looking for the absolute strongest tank in the game with the following in mind:

1) Can mine but mining ability is a distant secondary; primary is the strength of the tank.

2) The tank is designed to survive as long as possible against a well coordinated, very adaptable burst attack.

CODE and Miniluv are quite willing to gank freighters and Orcas which can have tanks well over 250k. If folks want your ship popped there is nothing you can do other than not undocking. Even Chribba's Veldnaught could be ganked although I suspect it would take several hundred Taloses (generally does 12k damage before CONCORD destroys it) and/or catalysts (generally does 2-4k damage before CONCORD destroys it) because he only mines in Amarr (which is 1.0).

If you want to see what ships you'd be up against, and theorycraft some fit that might survive, then you want to look to see who CONCORD Police Commander kills and look for multiple kills within seconds. From this, you'll notice that the preferred ammo does kinetic + thermal damage.

I know you want to "send a message". The people you want to "send a message" to are not ones who will listen to any message you can send (except maybe a "come at me, bro" sort of challenge). Much like how you don't want to listen to the advice given here. There is no magic answer.
Quote:
The subtext is that it would cost much more to destroy the ship than its worth, and what it takes to destroy is ALOT, and the ship can just be (relatively) easily replaced.
All the Procurer fits meet this requirement. I use something like this:
[Procurer, NullSec]
Mining Laser Upgrade II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thermal Dissipation Field II
Kinetic Deflection Field II

Modulated Deep Core Strip Miner II, Mercoxit Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Mercoxit Mining Crystal Optimization I

Hornet II x5
Cap stable with my skills. Has about 69k ehp with my skills (according to EFT). It would have about 75k replacing the mercoxit rig with another core defense field extender.
Darthon Zoh
Imperial Academy
Amarr Empire
#68 - 2016-07-12 13:31:28 UTC
Crinnfika wrote:
If you are seriously trying to get some gankers killed you don't want a tanked ship. Gankers know full well what they can and can't kill.

If you want to take it too gankers you want a jucy bait ship and a way to get said bait ship out of harm's way once you've aggro'ed the gankers.

Things to know about gankers.
- they have scout ships that go ahead of them. Learn to spot these.
- They typically only swap to the gank toons once they have a target.
- CODE likes to concordekken a rookie ship a few minutes before a gank in order to get some more time before concord intervention. Knowing this is a good way to spot a impending hit.
- gank toons typically have terrible security ratings and as such spend minimal time in space, they will probably be warping to target within seconds of undocking/entering system. Also as they have terrible security status you should be able to hit them without concord repercussion even if they haven't aggressed. However you have to catch them.
- lock time is everything.
- catalysts have insane dps but their optimal is horrid.


If you truly want to kill some gankers this is my recommendation
1) get a couple of accomplices preferably ones that can fly a t3d as these are best for killing catalysts
2) have a coveter mining in some belt. you want this coveter to be in a belt that is as far as possible from any stations or gates. (maximize the time the catalysts have to spend in warp heading to target)
3) coveter should be sitting aligned. The accomplices should be sitting in a safe spot outside of dscan range from and gates or stations.
4) have coveter start accelerating the moment the catalyst gankers appear in local. (they will have terrible standing)
5) Have the accomplices warp to covetor a couple seconds after the gankers appear in local.
6) when the catalysts are within 5-6 AU the covetor should warp out.
6) The accomplices point and kill the catalysts the moment they appear on grid.

Note this entire plan assumes that the catalysts are -5 or below. Which most of gankers I've seen are. This also assumes that the accomplices are warping from a location closer than where the gankers are coming from since the accomplices need to be on grid before the gankers are.


Alot of good considerations there I'll keep in mind for when I'm working with enough others; thank you. However part of my demoralisation of CODE is getting to them to not only be killed but get much less out of it than they think; so when the dust settles they realise they've been made a fool of. So what I'm really trying to focus on is fits that look much juicier than they are, are very tempting targets, and yet are tanky and actually worthless to kill.
Dirty Forum Alt
Forum Alts Anonymous
#69 - 2016-07-12 13:47:30 UTC
You guys keep talking about ganking the veldnaught as if you would use taloses - however it is not in a 0.5 system, so your numbers for the talos are way off.

*if* you wanted to gank the veldnaught you would use tornadoes for the *alpha* damage. That is just the smart way to do it in a very high security system.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

The Bigpuns
Touring New Eden
#70 - 2016-07-12 13:49:24 UTC
Darthon Zoh wrote:
Crinnfika wrote:
If you are seriously trying to get some gankers killed you don't want a tanked ship. Gankers know full well what they can and can't kill.

If you want to take it too gankers you want a jucy bait ship and a way to get said bait ship out of harm's way once you've aggro'ed the gankers.

Things to know about gankers.
- they have scout ships that go ahead of them. Learn to spot these.
- They typically only swap to the gank toons once they have a target.
- CODE likes to concordekken a rookie ship a few minutes before a gank in order to get some more time before concord intervention. Knowing this is a good way to spot a impending hit.
- gank toons typically have terrible security ratings and as such spend minimal time in space, they will probably be warping to target within seconds of undocking/entering system. Also as they have terrible security status you should be able to hit them without concord repercussion even if they haven't aggressed. However you have to catch them.
- lock time is everything.
- catalysts have insane dps but their optimal is horrid.


If you truly want to kill some gankers this is my recommendation
1) get a couple of accomplices preferably ones that can fly a t3d as these are best for killing catalysts
2) have a coveter mining in some belt. you want this coveter to be in a belt that is as far as possible from any stations or gates. (maximize the time the catalysts have to spend in warp heading to target)
3) coveter should be sitting aligned. The accomplices should be sitting in a safe spot outside of dscan range from and gates or stations.
4) have coveter start accelerating the moment the catalyst gankers appear in local. (they will have terrible standing)
5) Have the accomplices warp to covetor a couple seconds after the gankers appear in local.
6) when the catalysts are within 5-6 AU the covetor should warp out.
6) The accomplices point and kill the catalysts the moment they appear on grid.

Note this entire plan assumes that the catalysts are -5 or below. Which most of gankers I've seen are. This also assumes that the accomplices are warping from a location closer than where the gankers are coming from since the accomplices need to be on grid before the gankers are.


Alot of good considerations there I'll keep in mind for when I'm working with enough others; thank you. However part of my demoralisation of CODE is getting to them to not only be killed but get much less out of it than they think; so when the dust settles they realise they've been made a fool of. So what I'm really trying to focus on is fits that look much juicier than they are, are very tempting targets, and yet are tanky and actually worthless to kill.


Omfg... Have you actually played this game yet? Read the thread you have created and actually pay attention to what you are being told.

Or, you know, stop trolling.
Darthon Zoh
Imperial Academy
Amarr Empire
#71 - 2016-07-12 13:56:26 UTC
Huttan Funaila wrote:

CODE and Miniluv are quite willing to gank freighters and Orcas which can have tanks well over 250k. If folks want your ship popped there is nothing you can do other than not undocking. Even Chribba's Veldnaught could be ganked although I suspect it would take several hundred Taloses (generally does 12k damage before CONCORD destroys it) and/or catalysts (generally does 2-4k damage before CONCORD destroys it) because he only mines in Amarr (which is 1.0).

If you want to see what ships you'd be up against, and theorycraft some fit that might survive, then you want to look to see who CONCORD Police Commander kills and look for multiple kills within seconds. From this, you'll notice that the preferred ammo does kinetic + thermal damage.

I know you want to "send a message". The people you want to "send a message" to are not ones who will listen to any message you can send (except maybe a "come at me, bro" sort of challenge). Much like how you don't want to listen to the advice given here. There is no magic answer.


Thanks for the procurer fit. Not the first one like it hear but still a good suggestion. The problem with the procurer is, in practice, its TOO good of a tank for the isk it takes to destroy it and how easy it is to replace. What I mean by this is that code is too punk to even attack these if tanked well. While they can be used to afk mine with impunity, and that is a victory of another kind too, what I am really trying to do is provoke code into actually attacking and setting them up for some big losses at the hands of concord while getting nothing for their efforts and making fools out of them. Eventually humiliations like this will make them so gun shy that everything they say they have accomplished will be severely undermined and all face lost. I am seeing others have already gotten them to this point as so much of the activity they say is forbidden happens any way with impunity right in the heart of the territories they frequent most.

You offer some good other suggestions too like suggesting looking up commander kills, etc. Everything else you said about not undocking and messages is just the same kind of propaganda code emanates themselves and for all practical purposes not what actually happens or otherwise not an actual concern. But I am indeed sending a message, a message I am apparently not alone in the sending of too based on what I've seen in other threads; that code is completely ineffective in doing what they say they do, that they can be easily fooled and thwarted besides. This message is for all of eve but code can take it to heart if they want too.
The Bigpuns
Touring New Eden
#72 - 2016-07-12 16:22:31 UTC
Please, for the love of Rng, can this nonsense be locked now...
Amnika MonSulu
Imperial Shipment
Amarr Empire
#73 - 2016-07-12 16:39:44 UTC
To those that keep arguing with the OP, please understand...you cannot reason with him as he honestly does not understand what you are trying to say...it's a simple issue explained in this study linked below.

Incompetent People Really Have No Clue, Studies Find / They're blind to own failings, others' skills

As for a fit to meet the OP's desires for what ever reason they may be...Procurer, shield buffer tanked. 67.6K EHP

[Procurer, Procurer Bait Tank]
Damage Control II
Drone Damage Amplifier II

Medium Shield Extender II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Kinetic Deflection Amplifier II

Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Warrior II x5
Mining Drone II x5

Swap in lower meta mods if cost is still an issue and replace the DDAII with a mining booster if you feel so inclined.
Ice Nomad
Nomadic Industrial Corporation
#74 - 2016-07-14 17:29:59 UTC
Darthon Zoh wrote:
So looking for the absolute strongest tank in the game with the following in mind:

1) Can mine but mining ability is a distant secondary; primary is the strength of the tank.

2) The tank is designed to survive as long as possible against a well coordinated, very adaptable burst attack.

3) Speed is of no concern as we will be webbed and scrammed immediately; There are only two concerns: 1) Raw damage sponging ability and, to a much lesser degree (basically to the point of being no concern, 2) the ability to mine.

4) Cost effectiveness: No bling. This really only works if its much cheaper than whats used to destroy it. We want the most tankyness for the buck.

5) Assume all skills level 5.

This ship would ideally send a message to CODE or any would-be gankers in high-sec saying "fuk you scrubs, i'm mining here whether you like it or not and I DARE you to try and stop me." then raising the middle finger while pulling in the ore. The subtext is that it would cost much more to destroy the ship than its worth, and what it takes to destroy is ALOT, and the ship can just be (relatively) easily replaced.

I leave this to the best of you to solve. May the biggest e-peen win.



Rather than spending a bunch of isk on tank, insure and junk fit. use t1 strip miners use procurer with stabs. If u are miner should have bpo or bpc to make the barges and fit yourself. Use the procurer it is cheaper to build, if you also run missions having the bpo for rigs to increase shield hp a good idea. Make kill rights available to all for what the insurance and modules are worth which is not much. Maybe a little extra on kill right and you can start profiting from your own demise
Toobo
Project Fruit House
#75 - 2016-07-15 15:52:29 UTC
Look, here, a true story.

(Skipping the fits as good suggestions are given already)

1. I got ganked by CODE once in highsec. I was afk mining while doing some ninja eve at work. It was a few years ago at least so not sure if they on zkill, but this did happen

2. I and my corp mates ganked CODE pods before with fast lock interceptors. They don't always fly implants free, and we found some genolution implants or PG implant probably to fit bigger guns.

3. This may sound off topic, but give you something to think about - I gamble in the region of tens and hundreds of billions ISK at iwantisk, even before that I had no ISK problem. I fit some velators with faction scram to get that +3 scram strength to catch Ventures in low sec. I never lost my faction fit Velator, but even if I did, do I care about the ISK loss? It's for the lulz and enjoyment, and we are talking about a single individual (me) here. CODE has pockets much much deeper than me. There comes a point in game where for some, ISK is almost irrelevant. The fact that you are thinking in terms of costing them ISK and surviving and making fools of them shows how petty and small you are compared to them. You have already lost. You can't compete or even challenge them. When a nobody like me faction fit velators for lulz (I know a few others who do this with other noob ships and T1 frigates in low sec), what is your 'victory' against CODE by costing them extra catalysts or even talos or tornados?

4. I don't need to mine for ISK, and I don't need to mine for any moral victory. But there's something zen about mining which I enjoy so I do it from time to time. And you know what? When I mine, my exhumer is completely untanked and max yield fit
. Because I know the mechanics and can avoid gank before any ship even arrives on grid. If you know what to watch out for you don't need any tank at all and they will never even get to lock you. How do you think people mine in null sec and WH when they can be ganked by anyone at any time? Covert cynos n black op drops in null, no local in WH, yet people mine high value ore safely and consistently. Just think about it.

So yeah, you got the fits already for what you want to achieve, got good advices from people, refused to see how this whole thing works - whatever. If you REALLY want to fight CODE, go make a few trillions first and some good friends in game. Your attempt is so petty that it's like an ant being stomped by a giant and saying you won because the giant spent more calory lifting his leg.

Get a grip and listen to people here. This is just lol.

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#76 - 2016-07-15 16:09:06 UTC
Just to add, I have no love for CODE whatsoever, and what they do is not my play style. But they have one very good message I totally agree - PLAY the freaking game! AFK cruising and grinding ISK in high sec while not even watching the screen or being aware of what is happening in your system - I'm not sure if that is a 'play style'. Don't get me wrong - grinding can be satisying in a way, but really grind it if you want to call it a 'play style'. If you are AFK and not engaging with the game at all and hoping to make ISK in supposed safety of high sec, that's almost like auto-hunting and botting that makes some MMOs so stupid.

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#77 - 2016-07-16 13:08:55 UTC
Sorry for multi-posting, but I had some time to think about it that Federate Mega is actually the real thing. You can't achieve what you think by being cheap. Since getting a Federation Issue Mega is hard, even if you had unlimited ISK, here is something you can do.

Get a max tank - max resist Damnation, put 1,000 PLEX in the cargo and hang out 20km off Uedema gate. Invite them to cargo scan you and have a max fleet of Guardians remote repping you. Survive the on slaught and log off. Don't say a single word in local.

There. That's something a little more meaningful than whatever you are thinking of with insured T1 barge.

If you want to talk about 'ISK war' put ISK where your mouth is.

Cheers Love! The cavalry's here!

Trading Shitposting Alt
Republic University
Minmatar Republic
#78 - 2016-08-19 10:45:47 UTC
The Bigpuns wrote:
Code don't gank for profit, or to show profitable kill mails, or anything like that. They do it cos they are idiots. They make claims about generating content, or saving the game by making hi sec more interesting, or some other tripe, but they are basically just after easy kills. Reference their alliance tournament failure: they were given a challenge so they gave up. But on the subject of ganking you, they will try to prevent you mining just because they can and want to. As such, if you present them a tougher target, they will just bring more ships. You are basically just gimping your own game by not trying to make as much money as you like. Don't get me wrong, a well tanked procurer or skiff will delay a gank, but if they see you and think you're playing the game in a way they don't you to, they will come at you.

But don't even THINK about buying one of their stupid permits. We don't need to encourage these morons.



My, my here he have exsample of somene who did not buy permit and got ganked, next time buy permit or i might visit you CoolTwisted
Axure Abbacus
KarmaFleet
Goonswarm Federation
#79 - 2016-08-19 13:25:43 UTC
Take some procurers and mine in low sec until it is boring. There are better low sec ore sites. Bookmarks and staying aligned is a good idea. PvP happens. enjoy it.


[Procurer, Rogue_Trader]
Mining Laser Upgrade II
Damage Control II

Adaptive Invulnerability Field II
Thermal Dissipation Field II
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive

Modulated Strip Miner II

Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I


Hobgoblin II x5

lowsec Mining Crystal I x1
lowsec Mining Crystal II x1

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Dom Arkaral
Slavers Union
Safety.
#80 - 2016-08-19 13:32:38 UTC
Axure Abbacus wrote:
Take some procurers and mine in low sec until it is boring. There are better low sec ore sites. Bookmarks and staying aligned is a good idea. PvP happens. enjoy it.


[Procurer, Rogue_Trader]
Mining Laser Upgrade II
Damage Control II

Adaptive Invulnerability Field II
Thermal Dissipation Field II
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive

Modulated Strip Miner II

Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I


Hobgoblin II x5

lowsec Mining Crystal I x1
lowsec Mining Crystal II x1

This fit will change with the barges rebalance.
Can't wait to see flocks of rets and covs and their t2 variants in the belts
Procs and skiff will be left in the dust imo

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist