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Trap for CODE: best tanked miner possible

Author
Darthon Zoh
Imperial Academy
Amarr Empire
#21 - 2016-07-01 13:44:40 UTC
Zhilia Mann wrote:
Get your hands on a high sec Revelation:

[Revelation, veldnaught]


Tanks 25284 as long as cap boosters hold out. Presumably that's enough burst tank for you? 926,752 EHP to chew through on top of it. No bling, naturally, as requested.



Hey I like this one; its about the only useful thing anyone has replied with so far in terms of actually answering thing initial question....however its just a bit too expensive for me to spam. Capital ships are out for the moment.
The Bigpuns
Touring New Eden
#22 - 2016-07-01 13:54:00 UTC
Ok, now I KNOW you're a troll...
Julien Brellier
Federal Navy Academy
Gallente Federation
#23 - 2016-07-01 13:58:57 UTC
[Procurer - Cat tank]
Mining Laser Upgrade II
Mining Laser Upgrade II

Thermal Dissipation Field II
Limited Thermal Dissipation Field I
Kinetic Deflection Field II
Limited Kinetic Deflection Field I

Modulated Strip Miner II, Whatever Mining Crystal II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Hobgoblin II x5
Mining Drone II x5


110,143 EHP against kin/therm firing Catalysts. Still max yield.
elitatwo
Zansha Expansion
Brave Collective
#24 - 2016-07-01 14:04:00 UTC
What about the good old Rokh?

Rokh:

8x mining lazor II

medium should booster II, shield boost amplifier II, 2x invuln II, EM amplifier II, heavy cap booster II

2x mining lazor upgrade II, damage control, 2x co-processor II

Sit next to a depot, switch all mining lazors with heavy neutron blaster II, the lazor upgrades with mag-stabs, the co-processors with tracking enhancer II, remove medium shield booster II with 2x x-large ancillery booster and the heavy cap booster with a scram, the em amplifier with a web = win.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Darthon Zoh
Imperial Academy
Amarr Empire
#25 - 2016-07-01 14:16:45 UTC  |  Edited by: Darthon Zoh
Darthon Zoh wrote:
[quote=Salah ad-Din al-Jawahiri]

I've been reading up on your research since yesterday. You seem to be falling into the same logical trap that many a highsec miner couldn't avoid: you have made an assumption, but somehow turned it into an undeniable dogma in your mind, so now you want the forums to validate your assumprion, regardless of whether it is true or not.

blahblahblah




If you read my "research" in the 5th post here you would have seen I've already figured out how to beat CODE at their own game regardless of how you, or anyone, else tries to spin it. It's really very simple and I'm not looking for verification of it as you would have others think. But just to be perfectly clear I am not fooled by what you or any of them would say, and you can call this a mental dogma or use w/e other warped language you want, but you compared what I'm preparing to do with just playing by their rules which would only be true if part of their rules is to make them lose and lose badly every time they are met...and if that is the case then I am MORE than fine with that. However, I'm pretty sure no one makes rules for themselves that deliberately set themselves up for such failure, humiliation and loss even if it suits their purposes to make others think they do. Likewise, I actually hope CODE reads this and plans out exactly how many ships they have to lose because of me; the idea that they know they will lose in advance is will make it like losing twice in their minds. The builds I"m looking for will be much cheaper than w/e they need to pop it no matter how much time they have to think about it.

I hope that answers your "concerns" but, if not, keep them to yourself. My one and only question is also very simple and can be found in my first post alone.

So all posters please keep your replies to ship fits that satisfy the conditions of the original post with perhaps the additional stipulations of being under a capital ship and tougher than a barge/exhumer (although I do like the efficiency of the procurer and may go with that in addition to the ultimate answer to my question). I'm looking for ship fits and maybe discussion about how good the fits are for their intended purposes; not philosophical rants or elaborate spread of CODE propaganda.
Darthon Zoh
Imperial Academy
Amarr Empire
#26 - 2016-07-01 14:21:58 UTC  |  Edited by: Darthon Zoh
ChromeStriker wrote:
get an alt and sit in a 0 isk venture with a max tanked hauler sat next to it... more tank in that than any mining ship....


Can you provide a hauler fit that would surpass any of the procurer fits so far?
Darthon Zoh
Imperial Academy
Amarr Empire
#27 - 2016-07-01 14:41:22 UTC  |  Edited by: Darthon Zoh
elitatwo wrote:
What about the good old Rokh?

Rokh:

8x mining lazor II

medium should booster II, shield boost amplifier II, 2x invuln II, EM amplifier II, heavy cap booster II

2x mining lazor upgrade II, damage control, 2x co-processor II

Sit next to a depot, switch all mining lazors with heavy neutron blaster II, the lazor upgrades with mag-stabs, the co-processors with tracking enhancer II, remove medium shield booster II with 2x x-large ancillery booster and the heavy cap booster with a scram, the em amplifier with a web = win.



Based on what I've seen elsewhere, I'm surprised no one mentioned a Rokh yet with its potential for very high EHP and even a history of being used as a miner. Thank you and thats an interesting strat with the depot too. A few questions though: 1) do you think this active tank is better over a short duration than a passive/buffer variation given the fight will likely be 20-25 seconds? 2) is there any point to sram/web given that once they attack concord will do the work for me? likewise same question for equipping weapons? 3) mobile depots can be attacked by players without concord action so I think this would be the first thing they would go for and wouldn't need any preparation to do so. would you still advise using this and, if so, why?

What about an shield and an armour tank on the same ship?
Dom Arkaral
Slavers Union
Safety.
#28 - 2016-07-01 15:07:57 UTC
@op
I don't think you realize "ungankable" ships don't exist.
Everything can be ganked, especially if you make yourself a target Lol

But hey, keep thinking you outsmarted CODE., you're exactly where they want you to be, and making the posts they already saw a million times.

And last advice, never turn down good advice... Especially if comes from your opponents Blink

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Ralph King-Griffin
New Eden Tech Support
Transgress
#29 - 2016-07-01 15:22:58 UTC
The Bigpuns wrote:
Ok, now I KNOW you're a troll...

hmmm , id opt for option B : dumbass
Darthon Zoh
Imperial Academy
Amarr Empire
#30 - 2016-07-01 15:23:34 UTC
Dom Arkaral wrote:
@op
I don't think you realize "ungankable" ships don't exist.
Everything can be ganked, especially if you make yourself a target Lol

But hey, keep thinking you outsmarted CODE., you're exactly where they want you to be, and making the posts they already saw a million times.

And last advice, never turn down good advice... Especially if comes from your opponents Blink


I want to be ganked; can you read? And yes I did outsmart CODE, wasn't that hard. Now its just a question of "By how much did I outsmart them?" Hence the question about the best tank for the buck fits regarding which you did not offer a single suggestion so...you fail and can be ignored. Bye.
Roenok Baalnorn
Baalnorn Heavy Industries
#31 - 2016-07-01 15:56:52 UTC
elitatwo wrote:
What about the good old Rokh?

Rokh:

8x mining lazor II

medium should booster II, shield boost amplifier II, 2x invuln II, EM amplifier II, heavy cap booster II

2x mining lazor upgrade II, damage control, 2x co-processor II

Sit next to a depot, switch all mining lazors with heavy neutron blaster II, the lazor upgrades with mag-stabs, the co-processors with tracking enhancer II, remove medium shield booster II with 2x x-large ancillery booster and the heavy cap booster with a scram, the em amplifier with a web = win.



It takes 17 seconds for a rokh to lock a destroyer. and about ~15 seconds for concord to show un in a .5 system. Less in a higher system. By time he switched fits locked targets, turned on tank, and then started shooting code either he or code would be dead, probably him then code( all by concord).

OP: The reason no one mentioned the rokh is because it has almost no space for ore( meaning you have to transfer it into something that is very vulnerable OR spend 10 minutes warping back and forth between belt and station every couple of minutes in a sloth)

But if you want BS fits... The scorpion is better than the rokh. More isk is not always better. These are the most unorthodox ridiculous fits i came up with but they are also max tanked.
[Rokh, New Setup 1]
Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II

Large Shield Extender II
EM Ward Field II
Thermal Dissipation Field II
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

216k omni tank. 270 mil in jita

[Scorpion, New Setup 1]
Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermal Dissipation Field II
Kinetic Deflection Field II
Large Shield Extender II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

217k omni tank. 230 mil in jita. My procurer fit is still the better bang for the buck as you can lose 5-7 of those to one of these. and they have half the tank, a decent ore hold, and can mine much more efficiently.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#32 - 2016-07-01 16:08:29 UTC
If i was to set a trap, i would not post it on the forumsShocked
Roenok Baalnorn
Baalnorn Heavy Industries
#33 - 2016-07-01 16:16:01 UTC
Darthon Zoh wrote:



If you read my "research" in the 5th post here you would have seen I've already figured out how to beat CODE at their own game regardless of how you, or anyone, else tries to spin it. It's really very simple and I'm not looking for verification of it as you would have others think. But just to be perfectly clear I am not fooled by what you or any of them would say, and you can call this a mental dogma or use w/e other warped language you want, but you compared what I'm preparing to do with just playing by their rules which would only be true if part of their rules is to make them lose and lose badly every time they are met...and if that is the case then I am MORE than fine with that. However, I'm pretty sure no one makes rules for themselves that deliberately set themselves up for such failure, humiliation and loss even if it suits their purposes to make others think they do. Likewise, I actually hope CODE reads this and plans out exactly how many ships they have to lose because of me; the idea that they know they will lose in advance is will make it like losing twice in their minds. The builds I"m looking for will be much cheaper than w/e they need to pop it no matter how much time they have to think about it.

I hope that answers your "concerns" but, if not, keep them to yourself. My one and only question is also very simple and can be found in my first post alone.

So all posters please keep your replies to ship fits that satisfy the conditions of the original post with perhaps the additional stipulations of being under a capital ship and tougher than a barge/exhumer (although I do like the efficiency of the procurer and may go with that in addition to the ultimate answer to my question). I'm looking for ship fits and maybe discussion about how good the fits are for their intended purposes; not philosophical rants or elaborate spread of CODE propaganda.



Your problem is you think you outsmarted code. The players in code are well funded. Youre not going to win an isk war with them and if they really want to mess with you, isk will be of no consequence. They do what they do for fun not for KB stats or profit. All youre doing is entertaining them which is EXACTLY what they want. So while you think you are getting one up on them all you are doing is buying into it and feeding them what they want.

The fact that you put so much effort into this means they already won and you already loss. Im sure CODE is LOLing at this thread like most of the other people that read it.... that is when we arent facepalming. Like i said sometimes the only way to win is not to play the game.

Also your attitude, specifically where you think that you outsmarted CODE in pvp when you dont even know the difference between a buffer tank and passive tank, makes me want to jump clone out of null and gank you myself just for lols.
Dom Arkaral
Slavers Union
Safety.
#34 - 2016-07-01 18:00:55 UTC
Tao Dolcino wrote:
If i was to set a trap, i would not post it on the forumsShocked

Never question human stupidity :)

And since op won't see this,
They'll gank you for fun, even if it costs them 500m... Because nothing is more valuable than your tears after you got dropped :D

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Paranoid Loyd
#35 - 2016-07-01 19:47:05 UTC  |  Edited by: Paranoid Loyd
If you get ganked, CODE wins.
If you tank your ship and don't get ganked, CODE wins
If you set a trap, CODE wins
If you spend any amount of time trying to figure out how to "beat" CODE, they win.

Getting you to play the game instead of mindlessly mining AFK is their goal, you can't beat CODE, they always win.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Darthon Zoh
Imperial Academy
Amarr Empire
#36 - 2016-07-02 03:35:50 UTC  |  Edited by: Darthon Zoh
Paranoid Loyd wrote:
If you get ganked, CODE wins.
If you tank your ship and don't get ganked, CODE wins
If you set a trap, CODE wins
If you spend any amount of time trying to figure out how to "beat" CODE, they win.

Getting you to play the game instead of mindlessly mining AFK is their goal, you can't beat CODE, they always win.


Yes, must be why I have so many elitist yet moronic scrubs here trying so very hard to convince me of that even when I have repeatedly refocused the thread back to its original purpose. Actually, I'm starting to feel like I'm already beating CODE more and more with every post that avoids the original question.
Darthon Zoh
Imperial Academy
Amarr Empire
#37 - 2016-07-02 03:50:06 UTC  |  Edited by: Darthon Zoh
Roenok Baalnorn wrote:



OP: The reason no one mentioned the rokh is because it has almost no space for ore( meaning you have to transfer it into something that is very vulnerable OR spend 10 minutes warping back and forth between belt and station every couple of minutes in a sloth)

But if you want BS fits... The scorpion is better than the rokh. More isk is not always better. These are the most unorthodox ridiculous fits i came up with but they are also max tanked.
[Rokh, New Setup 1]
Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II

Large Shield Extender II
EM Ward Field II
Thermal Dissipation Field II
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

216k omni tank. 270 mil in jita

[Scorpion, New Setup 1]
Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermal Dissipation Field II
Kinetic Deflection Field II
Large Shield Extender II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

217k omni tank. 230 mil in jita. My procurer fit is still the better bang for the buck as you can lose 5-7 of those to one of these. and they have half the tank, a decent ore hold, and can mine much more efficiently.


Thank you for that. I'm starting to see more and more that the battleship option really only doubles the EHP of the procurer but it is much more than double the price. I was hoping to find a much larger improvement. However I think I may have found something that may work: T2 industrial. Due to its overheat bonus, it can quickly reach a very high EHP. thoughts?
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#38 - 2016-07-02 05:34:46 UTC
Darthon Zoh wrote:
thoughts?

The procurer and skiffs fits posted earlier are by far the best option fro what you want.

Forget about an active tank, you want a large buffer and high resists. EHP (effective hit points) is what stops ganking,

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Omar Alharazaad
New Eden Tech Support
Transgress
#39 - 2016-07-02 05:37:38 UTC
If you've got the skills, the Skiff.
Always the Skiff.
Moves like a cruiser, tanks like a battleship, deals out insane drone damage.
Just take some of the fitting suggestions listed earlier in this thread and you should be fine.
Nothing's ungankable, but you can make your boat so much of a pain in the backside that folks will look elsewhere for easier prey.
Now, no amount of tank will fix not being at keys...

Come hell or high water, this sick world will know I was here.

Darthon Zoh
Imperial Academy
Amarr Empire
#40 - 2016-07-02 13:33:40 UTC
Omar Alharazaad wrote:
If you've got the skills, the Skiff.
Always the Skiff.
Moves like a cruiser, tanks like a battleship, deals out insane drone damage.
Just take some of the fitting suggestions listed earlier in this thread and you should be fine.
Nothing's ungankable, but you can make your boat so much of a pain in the backside that folks will look elsewhere for easier prey.
Now, no amount of tank will fix not being at keys...



What would be a EHP comparison of the skiff vs procurer?