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Can we get back to New Eden characters instead of WoD clones?

First post
Author
Croniac
Thunder Chickens
#161 - 2011-12-24 07:55:26 UTC
I'm happy with my new face, but its a completely different guy.

My old guy was waifish and pale and looked like be basically grew up in the dark... And he had one thing us Gallente got stolen from us in the new creator... LONG HAIR.

Other than that, I'm not unhappy with my new guy, but he's a far cry from my original, and I was disappointed that there was no way to even approximate the old look.

More importantly, it burns my ass that you guys spent a couple years on this and I still can't walk into a room with my corpies and sit down at a table for a beer.

Walking in closets isn't very exciting, and now, it seems like you've just decided to cast it on the scrap heap of Eve history, we lost our old portraits, and we won't get anything more out of this except avatars that look too clean for space, and barbie doll clothes that no one but the owner can actually see (3d preview is a joke, does anyone actually care?)

I wouldn't have minded the change, if it meant anything, but in light of the total bug-splat result, I'm kinda sorry it ever happened.
Utremi Fasolasi
La Dolce Vita
#162 - 2011-12-24 08:36:01 UTC
Obsidian Hawk wrote:
Intaki got hosed big time.

All we had before incursion was long hippy art school hair.

you should give that back to all intaki men. No short hair, no bald intaki. All long flowing locks, samurai buns and other variations of long hippy hair.


Well, for the more Gallente-assimilated they should have choice of the Gallente hairstyles too, but for the traditionalists, have the distinctive Intaki choices available for sure.
Velani Askiras
Deep Core Mining Inc.
Caldari State
#163 - 2011-12-24 08:44:29 UTC
I like the current char creator.

We are in 2011, soon 2012, let's keep moving with the time please.

So good job CCP on the new toons!
Amber Katelo
Doomheim
#164 - 2011-12-28 04:46:44 UTC
I'd like to be able to adjust the shape of the top lip without opening the mouth.
Hustler Funk
University of Caille
Gallente Federation
#165 - 2011-12-28 06:51:14 UTC
Atticus Fynch wrote:
...drivel...


Hells-to-the-NO!
Aine Morchet
Beautiful Space
#166 - 2011-12-28 07:33:43 UTC
Roime wrote:
I find the new creator absolutely amazing. It offers nearly endless possibilities for creativity, and the results look both distinctive and realistic -unlike the old one, where all portraits were similar and very computer-gamey.



+1

Character creator is a great start. More clothes customization is easy to add and I'm glad it is coming.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#167 - 2011-12-28 08:35:28 UTC
CCP, please bring back the Amarr antlers Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Thomas Gore
Blackfyre Enterprise
#168 - 2011-12-28 08:48:52 UTC
I only started playing EVE a month ago, but I have to say that the current character generator is _the_ most advanced human character generator I've ever seen in any game - anywhere.

I must have spent 45 minutes to get my character to look as it does. I bet some have spent all day tuning their characters.

If WoD will have the same depth of character generation I'll be a really happy camper.
Thomas Gore
Blackfyre Enterprise
#169 - 2011-12-28 08:51:10 UTC
Croniac wrote:
More importantly, it burns my ass that you guys spent a couple years on this and I still can't walk into a room with my corpies and sit down at a table for a beer.

Walking in closets isn't very exciting, and now, it seems like you've just decided to cast it on the scrap heap of Eve history, we lost our old portraits, and we won't get anything more out of this except avatars that look too clean for space, and barbie doll clothes that no one but the owner can actually see (3d preview is a joke, does anyone actually care?)

I wouldn't have minded the change, if it meant anything, but in light of the total bug-splat result, I'm kinda sorry it ever happened.


I'm also hoping the "cantinas" will be implemented at some point in the future, but I understand they need to work on other things first.
Roc Wieler
Brutor Tribe
Minmatar Republic
#170 - 2011-12-28 19:11:25 UTC
CCP karkur wrote:
I'd like feedback please


Players can become accustomed to any UI system, whether good or not. The new Character Creator isn't really that bad once you play around with it.

The resounding issues you will see upon reading this thread is variety:

- each major race looks like the same
- each major race dresses pretty much the same
- each bloodline really has no distinctions
- there is simply not enough variety

There have been many suggestions on how to make this viable:

- suck it up and just make 10x more variety at CCP's expense
- create some really kick ass stuff (not monocles) and sell them via MT
- make them an ISK sink or LP sink (ie you can only buy militia clothing with militia LP)
- allow colour customizations on all items, not just a few

Really it's the lack of variety that disappoints most. The new graphics are sharp, cool, and very modern. I think most of us are just sad that we lost our uniqueness. I know I am, though by sad I mean I really am going to hurt a dev at Fanfest.

Never start a fight you can win.

Sarina Berghil
New Zion Judge Advocate
#171 - 2011-12-28 22:16:51 UTC
I mostly miss the accessories, (and no I will not pay extra for what I consider a standard MMO feature), but I'm also dissapointed that Verokhior seemed to get a race change.


My old portrait had this gypsy look to it that I loved:
http://oldportraits.eveonline.com/Character/539296050_256.jpg

I miss the tacky jewelry, and the big eyes.


The new character looks like a starved child from a Vietnam War movie. I almost cried when I opened the character creator for the first time.

In terms of the UI I find it easier to manipulate sliders than locating the hotspots on the face. I also missed some basic UI elements that I have come to expect. Easy to save snapshots and preview options but maybe some of this has improved since the first version. There is a lot of trial and error involved in this kind of modelling so the risk of losing some work is big.


I also agree with many of the other posters that the uniqueness and the 'edge' of the old characters was lost. More distinct options to accessorize might have fixed that. Preserving some of the racial accessories of old perhaps. We were promised more accessories as an iteration, but it seems that promise was changed to a cash shop feature. :-(
The Gallente plastic visors, and the Sebiestor life support units were some really distinct features that defined them.