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Post Nerf Carrier Roles: Some thoughts

Author
elitatwo
Zansha Expansion
Brave Collective
#21 - 2016-07-07 23:49:53 UTC
Zix Isu wrote:
...So again what's their role again?


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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2016-07-09 01:49:36 UTC
wasn't the idea to be an anti-fighter platform?
Fyt 284
Requiem Eternal Holdings
Requiem Eternal
#23 - 2016-07-13 22:41:38 UTC
Tsukino Stareine wrote:
wasn't the idea to be an anti-fighter platform?

Whats the point in having a class of ship to only counter the same class of ship? And not even the ship itself, but only its weapon system. The intent was originally to make it a versatile, mobile weapons platform, where your choices in fighters mattered.

PS: If you want an anti-fighter platform, just bring a catalyst, its cheaper.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2016-07-15 04:24:34 UTC
supers exist you know ;)
Anthar Thebess
#25 - 2016-07-15 09:03:40 UTC
Tsukino Stareine wrote:
supers exist you know ;)

There is no point of using carriers unless you have super carriers on grid.
Even then subcapitals can be better at killing/jamming fighter bombers because of current fighter mechanic.

TL;DR:
Bring dreads.
Fyt 284
Requiem Eternal Holdings
Requiem Eternal
#26 - 2016-07-16 11:55:04 UTC
Tsukino Stareine wrote:
supers exist you know ;)

And a catalyst would do a better job at killing fighter bombers than a carrier. Also, balancing a common and accessible hull against something that 1% of the game's pilots have is absolutely ********.
Calael Aeg
Caldari Provisions
Caldari State
#27 - 2016-08-12 12:01:34 UTC
News about that ? Does CCP think about an upgrade after their big nerf ?
Nemezis Savage
S AND N Corporation
#28 - 2016-08-22 12:07:14 UTC
I'm bumping this.

Make fighters warp-capable within the grid. Then again, what is the role of carriers and supercarriers today?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#29 - 2016-08-22 15:04:07 UTC
Supers are pretty effective at removing regular capitals from the grid as we saw in the battle of SH recently

With long range heavy fighters they can deal with subcaps as well.

regular carriers however with enough force in numbers can quite effectively neutralise battleships in a single rocket volley
Looblaloobla Timmay
Federal Navy Academy
Gallente Federation
#30 - 2016-08-22 15:15:31 UTC
It's my opinion that all drones are too easy to kill. For the same reason that a battleship has a hard time killing frigates, so should a frigate have a hard time killing light drones. Even when webbed or scrammed, light drones in particular should be at least 10 times harder to destroy than they are currently. This, in my opinion, is exactly why battleships aren't used as effectively in pvp vs. frigates, cruisers etc. If we can address this one issue then we may have solved battleship pvp, while at the same time giving the Carrier a new role. A ship with a large tank, that is anti frigate/cruiser blob.
Taishoku Mayaki
Feeling Cute Today
#31 - 2016-08-23 06:33:04 UTC
So far from what i've seen they are great at hot dropping NPC corp fleets.

Least if you're Snuffed Out anywho.

"Right-O, lets get undocked and see what falls off the ship"

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