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EVE New Citizens Q&A

 
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mining in high sec space

Author
Sonya Corvinus
Grant Village
#41 - 2016-07-08 20:07:55 UTC  |  Edited by: Sonya Corvinus
Jonah Gravenstein wrote:
Indeed, a Procurer is enough to make all but the most determined of hisec gankers look for another target; even with a T1 fit it can soak up an absurd amount of damage in the time it takes Concord to drop the doughnuts.


I was thinking of editing my post to explain a bit more to newer players, saw you replied so I'll put the explanation here.

Skiffs are great ships, but I'd caution any new player against always going for the bigger/better ship. Gaming, and MMOs in general teach us that the next set of 'gear' is nearly always better. (Skiff > Procurer > Venture). That isn't true in EVE. On paper is a skiff better than a procurer (and substitute any ship for that, ie, a tengu is better than a drake, an Ishtar is better than a vexor navy, etc.) but then also factor into the decision how painful is it to lose, and is it worth that extra (and often somewhat marginal) benefit?

I often tell newer people to get into decent smaller ships (procurer and/or prospect for mining, T3Ds, frigates, maybe a HAC eventually for PvE/PvP). Stop there. Now work to get core skills (engineering/navigation/armor/shields) fairly high before trying to 'upship'. I know it doesn't make sense in the traditional sense of how video games progress, but in EVE it will open a lot of doors a lot quicker, and your losses along the way will be a whole lot cheaper.

I made this mistake when I first started. I raced to get to a battleship, started ratting in nullsec and could barely survive. My shield skills were awful, my engineering skills were terrible, and I completely ignored half the navigation ones. I can do far more in a cruiser (and destroyer, for certain things) today with those core skills trained than I ever could a few months in flying a battleship.
Mara Pahrdi
The Order of Anoyia
#42 - 2016-07-08 21:27:08 UTC
Sonya Corvinus wrote:
Skiffs are great ships, but I'd caution any new player against always going for the bigger/better ship.

The main advantages of a Skiff are tank and speed. But it really shines when boosted. I haven't done any mining in the last 2 years, but if I remember right, my procurers fielded a tank of about 95k while the skiff went up to 120k. If you go for specific resists, more is possible. All just T2 plus cheap implants, nothing shiny.

For a new player it's not so much a matter of isk, but rather at which point in time it is worth training. I'd always look at the general support skills first. Those are useful in more than just one area.

Remove standings and insurance.

Sonya Corvinus
Grant Village
#43 - 2016-07-08 23:05:39 UTC
Mara Pahrdi wrote:
The main advantages of a Skiff are tank and speed. But it really shines when boosted. I haven't done any mining in the last 2 years, but if I remember right, my procurers fielded a tank of about 95k while the skiff went up to 120k. If you go for specific resists, more is possible. All just T2 plus cheap implants, nothing shiny.

For a new player it's not so much a matter of isk, but rather at which point in time it is worth training. I'd always look at the general support skills first. Those are useful in more than just one area.


Agreed, I haven't mined in a few years (outside of gas mining, but that is a completely different topic). I'd say skiffs make a lot of sense in fleets in NS, but procurers are the way to go in HS.

LS/WH mining, which is what I love means prospects. Oh how I love prospects.
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