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Dazed & Confused Newbro

Author
Nemesis Banzai
The Scope
Gallente Federation
#1 - 2016-06-26 20:12:35 UTC
Hi all. I'm a two day old Newbro and I'm having fits over fitting. I earned a Tristan doing military agent missions and after hours of looking at recommended fittings I find myself in a stupor. Some of these fittings were posted two, three or more years ago. I'd like a simple PvE T1 fitting that includes both rail guns and drones. I read that with the Tristan you brawl with kiters and kite with brawlers, so THAT kind of fit. Also some of the fits I saw included shield stuff and I thought Gallente used armor, what's up with that? I'll stop there although I have a gazillion additional questions. Thanks!Shocked

No matter where you go...there you are.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2016-06-26 20:33:21 UTC
You have a tache' and glasses, you are already winning at Eve.

Try having a look at this site Osmium-Tristan-lowsp

Gallante ships sometimes shield tank. They are quite versatile ships.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Do Little
Bluenose Trading
#3 - 2016-06-26 20:35:10 UTC
The Tristan is a very versatile ship. This article is a good starting point: http://www.factionwarfare.com/the-tristan-when-diversity-is-deadly/

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#4 - 2016-06-26 21:08:43 UTC
Figuring out fittings is a difficult task, early on for a myriad reasons. But it all starts with this statement: A ship is merely a disposable tool, which can be customized and expended for a particular purpose. So it follows: What purpose will this ship be used? What do you want to do right now?

If you're looking to do more agent missions, tutorials, and PvE, then that will help greatly narrow down how you might fit the ship.

Alternatively, if you want to get blown up in some fun PvP, then that would lead to a whole separate batch of fits.

In general, you'll find that fits posted online are meant for PvP(in my experience), and are built to fight in a specific way. Thus for lots of those fits, if you're not sure how you'll be fighting, because you're new and nothing makes sense, then most those online fits won't be the best place to look.

Fortunately, you stumbled here. We can give you up-to-date info that's tailored to your circumstance. Once we know what you'll be doing, then we can help you with a good fit, and tell you why it works.
Nemesis Banzai
The Scope
Gallente Federation
#5 - 2016-06-26 21:15:17 UTC
Solai wrote:
Figuring out fittings is a difficult task, early on for a myriad reasons. But it all starts with this statement: A ship is merely a disposable tool, which can be customized and expended for a particular purpose. So it follows: What purpose will this ship be used? What do you want to do right now?

If you're looking to do more agent missions, tutorials, and PvE, then that will help greatly narrow down how you might fit the ship.

Alternatively, if you want to get blown up in some fun PvP, then that would lead to a whole separate batch of fits.

In general, you'll find that fits posted online are meant for PvP(in my experience), and are built to fight in a specific way. Thus for lots of those fits, if you're not sure how you'll be fighting, because you're new and nothing makes sense, then most those online fits won't be the best place to look.

Fortunately, you stumbled here. We can give you up-to-date info that's tailored to your circumstance. Once we know what you'll be doing, then we can help you with a good fit, and tell you why it works.


Ah, forgot that part. All I want to do for now is do the career agents and then maybe some Sisters of Eve agents and after that probably join Eve Uni. My career path long term will be Exploration/PvP.

No matter where you go...there you are.

ShahFluffers
Ice Fire Warriors
#6 - 2016-06-26 21:17:43 UTC  |  Edited by: ShahFluffers
(reserved for when I have come back from barhopping)

edit: see blow
Nemesis Banzai
The Scope
Gallente Federation
#7 - 2016-06-26 21:29:08 UTC  |  Edited by: Nemesis Banzai
Do Little wrote:
The Tristan is a very versatile ship. This article is a good starting point: http://www.factionwarfare.com/the-tristan-when-diversity-is-deadly/



Excellent article. The Neuts sound awesome, but I'm not sure I understand how to fight with it so this one is my favorite, I think...

Scram/Web Kiter with Rails
The Concept: Very nice DPS with a defensive neut in the high just in case. Cap might be a problem but if you’re doing it right you should be able to use the ancillary repper to keep yourself afloat until your drones and rails annihilate whatever is on the other end of your scram/web. If somehow you can’t dictate range in this thing, brawling will still do fine. You get a tracking bonus from your hull so your rails are completely useless and, once again, you have 5 angry Hobgoblins buzzing around your target even if you’re AFK making a sandwich. I really love sandwiches.

An Example Fit:
[Tristan, Rail ScramKite Tristan]

Drone Damage Amplifier II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Warp Scrambler II
Fleeting Propulsion Inhibitor I
1MN Y-S8 Compact Afterburner

75mm Gatling Rail II, Federation Navy Antimatter Charge S
75mm Gatling Rail II, Federation Navy Antimatter Charge S
Small Infectious Scoped Energy Neutralizer

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I

Hobgoblin II x8

Question is, can I fit this stuff? And how do I tell? I've bought one item that I didn't have the skill to fit.
Edit: Figured out how to tell if I can fit stuff.

No matter where you go...there you are.

Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2016-06-26 21:55:37 UTC
Nemesis Banzai wrote:
Question is, can I fit this stuff? And how do I tell? I've bought one item that I didn't have the skill to fit.
Eve Fitting Tool is probably the easiest way, if you feed it your API it'll let you know if you can't use something; it'll also allow you to theorycraft fits without having to spend any isk.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#9 - 2016-06-26 21:58:26 UTC
Great, since you've said you want to focus on some early missions, training, and the Sisters arc, we can help you with a good fit.

The fit you posted above is right out. You can disregard it. That's a PvP fit, and much of whats slotted is not useful, or highly inefficient for your goals.

You'll likely be fighting NPC ships exclusively. NPC ships are quite weak, with a simplistic AI, predictable weaknesses, they do not try to run away, and move in entirely predictable ways. As a result, there's only a few concerns that you'd fit for: Enough speed, tank and self-repair ability to stay in the fight, and to maximize your ability to project damage, and finally, maximize your damage. There are not any other significant considerations, for this specific goal.

As an example, the warp scrambler will not be useful - This module is used to keep players from escaping.
Additionally, the damage control is typically used as a form of PvP tank. Other modules can offer more resilience, targeted toward the damage you'll be likely to take compared to the DCU.
Likewise, the energy neutralizer is not helpful - It does not affect NPC's(someone correct me if I'm wrong).

Aaand now a war fleet is happening so I'll need to cut this short. But fortunately, there's no shortage of expertise to get you an exact fit. For now, here's something to compare with those answers, to give you ideas via the similarities.
https://forums.eveonline.com/default.aspx?g=posts&t=441349
Sunwell
Bailiffs
Evictus.
#10 - 2016-06-26 22:41:40 UTC
For level 1 security missions, dont waste your isk on rigs. You will blast through levels ones quickly.

To your point on Gallente only armor tanking - dont fall into that way of thinking! There are many unconventional fits out there. Shield Myrm still a thing?

Tristan is a great versatile ship. Fit it with railguns and use your drones with armor tank. Focus on T2 armor tank right away skill-wise, along with Drones V. At two days old, I doubt you have those yet unless you purchased injectors.

Any questions, feel free to add me in-game and evemail me.

/s
Nemesis Banzai
The Scope
Gallente Federation
#11 - 2016-06-26 23:43:25 UTC
Good stuff everyone. Thanks a million. I'm fast finding out my original fit is way over the top in terms of skills and isk. I think Solai's link has the answer for now. Thanks a million. Hard game, good community.

No matter where you go...there you are.

Nemesis Banzai
The Scope
Gallente Federation
#12 - 2016-06-27 03:30:23 UTC
So I'm working on this one:

[Tristan, shield kite]
F85 Peripheral Damage System I X
Drone Damage Amplifier I
Drone Damage Amplifier I

Medium F-S9 Regolith Compact Shield Extender
1MN Y-S8 Compact Afterburner
Upgraded EM Ward Amplifier I

75mm Prototype Gauss Gun, Antimatter Charge S X
75mm Prototype Gauss Gun, Antimatter Charge S X
[empty high slot]

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Ancillary Current Router I X

Hobgoblin I x5 X
Hobgoblin I x3 X

If anyone has any suggestions that'd be cool. I have the ones I marked X already and waiting on skills/isk for the rest. Anything useful I can stick in that empty high slot?

No matter where you go...there you are.

ShahFluffers
Ice Fire Warriors
#13 - 2016-06-27 04:06:58 UTC  |  Edited by: ShahFluffers
Okay... sooooooooo... I'm back. There may be some typos or incoherrence here... but dammit I will do my best!!

Nemesis Banzai wrote:
Hi all. I'm a two day old Newbro and I'm having fits over fitting.

[deep jazzy voice]

Baby... come ovah 'ere and lemme take a look at cha. Dat's right. Goood. Now.... I'll show ya all about fittin.

Let's first take off what chu got... slowly now... mmmmmm... niiiice an easy... jus like dat....

... now hold still... papas gotta some things fo ya...

[/deep jazzy voice]

Nemesis Banzai wrote:
I earned a Tristan doing military agent missions and after hours of looking at recommended fittings I find myself in a stupor. Some of these fittings were posted two, three or more years ago. I'd like a simple PvE T1 fitting that includes both rail guns and drones.

Some of those fits may still be valid. The ship had not changed much in 2 or 3 years.

Nemesis Banzai wrote:
I read that with the Tristan you brawl with kiters and kite with brawlers, so THAT kind of fit. Also some of the fits I saw included shield stuff and I thought Gallente used armor, what's up with that? I'll stop there although I have a gazillion additional questions. Thanks!Shocked

Here is the thing about ships in EVE; you fit your ship according the tactic you wish to perform.

Some mods will add extra mass to your ship (example: armor plates) which will decrease your ship's ability to accelerate and maneuver quickly. However it will give your more Hitpoints and not take up a medium-power slot that can be used for utility and Electronic Warfare modules (see: targeted de-buffs).

Some mods will increase your ship's "sensor footprint" (example: shield extenders) making you easier to hit. However it will not take up a low-power slot that can be used for speed and damage enhancement modules.


Which is more important? Depends on what you are doing.

If you want to stay at range, you need more speed. Ergo, use a shield tank. But you will be easier to hit should a hostile weapon have the same range as yours.

If you want more flexibility, you will want to use an armor tank. You will be slower, but you may be able to "outlast" your opponents by having extra utility modules.

It is all about tradeoffs.


Now... the basics of fitting are pretty simple:

In your fitting window you will have two bars on the outer circle your ship is sitting in. One red, the other blue.
Red is for Powergrid consumption (this has nothing to do with your capacitor power by the way).
Blue is for CPU consumption.

Each module you fit consumes a bit of your ship's Powergrid and CPU.
If you try fitting a module and you do not have enough Powergrid or CPU, it will be set to "inactive" and you will not be able to use it.

You can see a module's Powergrid and CPU needs in the info window (right-click > info)


Here is where is gets complicated.

You will have to build a working knowledge of what module types work best for the situations you want to find yourself in.
This takes time and experience, so don't be too concerned if you struggle with it.
Hell... it took me over a year of it being pounded into my head before I had a working knowledge of modules used in PvP.


Now here are two Tristan fits I cooked up for you.
(NOTE: to make this easy, I have fit these ships with all skills set to 0 and only with basic Tech 1 equipment)

[Tristan, Newbie Armor Setup]
Small Armor Repairer I
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I

1MN Afterburner I
Stasis Webifier I
Small Capacitor Booster I, Cap Booster 200

75mm Gatling Rail I, Lead Charge S
75mm Gatling Rail I, Lead Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5

Cargohold:
10x Cap Booster 200


NOTES (from top to bottom):

- Everything SHOULD fit... but if not then work on the skills Electronics and Weapon Upgrades.

- As you can see, this is an armor fit. The repair module is pretty self explanatory as you need some kind of staying power in a mission. Unlike an armor plate, a repper will not reduce your speed or agility.
- The Energized Adaptive Nano Membranes (EANMs for short) are there to boost your ship's armor resistances. They will mitigate how much damage you take and make your armor rep's job easier.

- The 1 MN Afterburner is there to give you range control. It provides a small speed boost which you can use to stay at range and/or get close to a target. It can also help you mitigate damage as the tracking mechanics take speed into account. Remember, staying still or being slow will make it easier for others to apply more damage to you.
- The Stasis Webifier is there to do exactly the opposite of what an Afterburner can do.... but to your target. It will reduce a targets speed by 50% making it easier to hit. I like one during missions just in case I run into something faster than me.
- The Capacitor Booster is there for one reason only; to feed your armor repper. Ideally, you wan to use it as little as possible... but in a pinch it will fill your capacitor with much needed power.

NOTE: There is an alternate fit that tosses the Stasis Webifier, Cap Booster, and the Afterburner in favor of Cap Recharge modules. Such modules will increase the amount of capacitor you gain every second, allowing you to run your weapons and armor repairer indefinitely (simply turn on and forget).
I do not like such fits as it tends to make players lazy, forgetful, and even fearful of ship fits that are not "cap stable" (hint: all PvP fits have, at most, a maximum capacitor life of 1 minute with everything running. The idea is that a fight will be over before 1 minute is up).

- The Railguns are self explanatory. But did you know that ammo is important too?
Short range ammo like Anti-Matter will deal the most damage. Long range ammo like Iron will deal the least damage. Lead ammo is right in the middle.
ShahFluffers
Ice Fire Warriors
#14 - 2016-06-27 04:07:57 UTC  |  Edited by: ShahFluffers
[Tristan, Newbie Shield Fit]
Damage Control I
Drone Damage Amplifier I
Drone Damage Amplifier I

1MN Afterburner I
Medium Shield Booster I
Small Capacitor Booster I, Cap Booster 200

[empty high slot]
[empty high slot]
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
[empty rig slot]

Hobgoblin I x5

Cargohold:
10x Cap Booster 200

NOTES (from top to bottom):

- Everything SHOULD fit... but if not then work on the skills Electronics and Weapon Upgrades.
------ If this does not work, you may have to remove a module from below and slap on something else that is almost as useful.

- The Damage Control is a very versatile and ubiquitous module. It gives a small boost to hull, armor, and shield resistances. Barring some exceptions, I fit this thing on almost all my ships.
- The 2 Drone Damage Amplifiers are there to boost your done's damage dealing abilities. With these modules fitted you can do just as much damage with the drones alone as you could with the combined power of the railguns and drones on the armor fit.

- Afterburner: we covered this already
- The Shield Booster works exactly like an Armor Repairer... except it reps less HP per cycle. To compensate, it will cycle faster! Keep a close on on this module as you cannot leave it on all the time. If you do, you may find yourself without any capacitor power.
- Cap Booster: already covered this

- You do not have enough CPU and Powergrid to fit any weapons. It has all been taken up by the damage amps and the shield booster.

- Rigs are interesting in that they are exactly like modules... but more specific. Plus, once you put them on to the ship, you cannot remove them without destroying them (the rigs, not the ship).
In this particular case, the rigs are cheap enough that you should be able to afford them.



Drones... we have not covered drones yet!
The short and sweet version:

A lot of people prefer Gallente Drones (Hobgoblins, Hammerheads, Ogres) as they deal the most raw damage of any done. Plus, the damage they deal (Thermal) is either the primary or the secondary weakness of almost all NPCs.
They are a bit on the slow side though.

Minmatar Drones (Warriors, Valkyries, Berserkers) are generally preferred for PvP as they are fastest and have the best damage application (see: tracking). But, they are also very effective against certain NPCs like the Angel Cartel... which happen to be the one NPC group that Gallente drones are not very good against.
KaarBaak
Squirrel Team
#15 - 2016-06-27 19:00:32 UTC
ShahFluffers wrote:
...Lots of great info...

If that's you slightly incoherent, I'd hate to run into you in a dark corner of space sober.

KB

Dum Spiro Spero

ShahFluffers
Ice Fire Warriors
#16 - 2016-06-27 19:33:27 UTC
KaarBaak wrote:
ShahFluffers wrote:
...Lots of great info...

If that's you slightly incoherent, I'd hate to run into you in a dark corner of space sober.

KB

I may have been somewhere on the Ballmer Peak when I wrote the above posts. Blink
Nemesis Banzai
The Scope
Gallente Federation
#17 - 2016-06-27 21:05:46 UTC
Wow.Shocked Thanks, lots to investigate there. Once I get it sorted out I'll be back with fitting questions about my Imicus. Explore and fight. Fight and Explore. That's the life for me. Thanks to all again.

No matter where you go...there you are.

Sonya Corvinus
Grant Village
#18 - 2016-06-27 21:31:07 UTC
Nemesis Banzai wrote:
Wow.Shocked Thanks, lots to investigate there. Once I get it sorted out I'll be back with fitting questions about my Imicus. Explore and fight. Fight and Explore. That's the life for me. Thanks to all again.


There's a lot less variation for an imicus than a tristan, a place to start would be

high slots:
Core Probe Launcher I (8x core scanner probes)
Prototype Cloaking Device I
empty slot

mid:
Microwarp drive
Data Analyzer
Relic Analyzer
cargo scanner

low:
intertial stabalizer
nanofiber internal structure x2


rigs:
small gravity capacitor upgrade x2

The ones I put in bold I wouldn't mess with, period. "Sisters Core Scanner Probes" do significantly better than regular ones, but are also more expensive, so do with that what you will.

Some people don't bother to do data sites, since they pay worse than combat. I also don't use cargo scanners (the idea behind that is you can scan the can to see what's in it before actually hacking it. That way you don't waste time hacking cans that are worthless or empty).

Some other options for mid slots are a combo of these:

Scan Acquisition Array
Scan Rangefinding Array
Scan Pinpointing Array

They all make it quicker to scan sites down, so might be worth replacing the data analyzer and/or cargo scanner with. I'd personally buy the 3 mid slots I listed above as well as one of each of the scan arrays, mix and match until you find what works best for you.

Low slots basically fit for agility. When exploring you have no tank, if you get caught, you will die. So you watch for anyone getting close to you and warp out before they can catch you. Because of that, use your low slots to make your align time is as low as possible, which lets you get into warp and escape easier.

Don't change the rigs. For scanning, they are basically the only option out there.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2016-06-27 22:40:56 UTC
Adding to ShahFluffers's jazzy fitting tutorial:

About 80% or more of the modules to fit can be determined by looking at:

1. Bonuses in the ship's info description.
2. Looking at the number of slots.

The rest is up to you after that.


https://forums.eveonline.com/default.aspx?g=posts&m=3844723#post3844723
https://forums.eveonline.com/default.aspx?g=posts&m=4233022#post4233022
Raiz Nhell
State War Academy
Caldari State
#20 - 2016-06-28 00:22:04 UTC
KaarBaak wrote:
ShahFluffers wrote:
...Lots of great info...

If that's you slightly incoherent, I'd hate to run into you in a dark corner of space sober.

KB



I believe the chances of this happening is close to zero...

Fitting and flying do not go well with sober :)

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

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