These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Eve without ISK from NPC

Author
Gadget Helmsdottir
Gadget's Workshop
#21 - 2016-06-24 20:15:15 UTC
Thomas Lot wrote:
There would still be PvE content if only for the Meta Modules.

Another suggestion would be to have NPC merchants that would buy the dropped PVE mods for Isk. This would set up another layer of competition for the meta drops and provide the Isk injection to the economy. CCP economists would have to balance NPC buy-back prices to keep the currency market from entering either stagnation or inflation.


Grey loot sold to merchants....

That's so Everquest.

--Gadget [100 IND]
(Gadget's Workshop)

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Malcanis
Vanishing Point.
The Initiative.
#22 - 2016-06-24 20:40:39 UTC
Archibald Thistlewaite III wrote:
All the Isk would disappear. The game would die.




Given the amount of ISk that is actually in game, I am not sure that's true at all, especially since the ISK sink flows are easily adjusted. If NPC ISK sinks other than skillbooks were removed, I am pretty sure the EVE economy could survive for the forseeable future (>decade)
But it would be a totally different economy, and an utterly unrecognizable new player experience.

Although there might be some positives to the NPE - not being able to get any money other than by interecting with other players, if only through the market, might well have some plus sides.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sonya Corvinus
Grant Village
#23 - 2016-06-24 20:42:23 UTC
Given the majority of the playerbase are PvE-ers, not PvP-ers, changing the game to take away what they care about most would just drive them to quit, IMO. That leads to no PvE-ers to hunt, which leads the PvP-ers to quit as well.
Pax Deltari
The Scope
Gallente Federation
#24 - 2016-06-24 20:52:32 UTC
Sonya Corvinus wrote:
Given the majority of the playerbase are PvE-ers, not PvP-ers, changing the game to take away what they care about most would just drive them to quit, IMO. That leads to no PvE-ers to hunt, which leads the PvP-ers to quit as well.


Spoken like a true PvPr.

"What? There's no one left who doesn't shoot back? GG."
Sonya Corvinus
Grant Village
#25 - 2016-06-24 21:29:06 UTC
Pax Deltari wrote:
Spoken like a true PvPr.

"What? There's no one left who doesn't shoot back? GG."


Not really. I prefer fights. Most of my time is spend in LS/WHs. You don't go there assuming someone won't attack you. From someone who did excursively PvE for the first year and a half I played, if you aren't comfortable being the 'mouse' in a game of cat and mouse, PvE in EVE isn't for you.
Sustrai Aditua
Intandofisa
#26 - 2016-06-25 00:44:43 UTC  |  Edited by: Sustrai Aditua
Yay! Allow me to say this about that. Unless you're talking a barter system (Yay Barter Town reference!):

You are talking a central government - immediately. Then you're talking a currency of some sort. Interstellar Kredits you say? Fine, I say. Who is the issuing authority? On what do they base the value of their units of currency? On what do they base their imperatives to issue currency (put it into circulation) or destroy currency (take it OUT of circulation)?

You see, these geniuses we have these days claiming to be smart enough to declare weeee don' neeed no steeenkeeng gumment fail to take this into account. If you don't do it this way, then anyone with a printer can manufacture whatever currency and call it whatever value suits them - all. So we'd ALL be kajillioinaires IF we could convince everyone else to believe what we say about OUR money. In a world of "trust no one" fat chance of THAT ever happening....though....we could hyp-mo-tize people.

Yeah....THAT'S the ticket...and my wife...Morgan Fairchild..... Ooops, anyway. Given the above circumstance the historic inclination is to revert to a barter system - SQUARE ONE.

So then what do we have? The authority prints money. Suddenly - COUNTERFEITERS! The authority has to store the money, and issue at regional locations - banks. Suddenly - BANK ROBBERS! So...before any of this happens POLICE FORCE, ENFORCEABLE LAWS (and the ever favorite) PRISONS!! YAY!!! (Getting the idea yet?)

Oh, but not just there. Now "lanes of commerce" count. Enforcement of sovereignty counts.
Exterminating criminals counts.

First to go to secure this "economy" GANKERS! YAY! Or, traditionally, Pirates. Shot on sight. Summarily executed.
And the Sovereign's NAVY leads the way! After all, it is a matter of "National Security".

Nah...I'm bettin' you don't want THAT much reality. You were thinkin' of something ELSE, RIGHT???

If we get chased by zombies, I'm tripping you.

Eli Stan
Center for Advanced Studies
Gallente Federation
#27 - 2016-06-25 04:13:17 UTC
Here's a crazy idea:

Eliminate bounties. This includes bounties received in missions, belt ratting, even Incursions.

Instead, give each account a basic income. Take the number of active accounts, divide the amount of ISK from the bounty faucet, and set that as the monthly income each account gets. (To prevent throwaway account abuse, only active accounts get any ISK, and it's 0 ISK for the first month of a new account, 20% for the second, etc. until 100% at the 6th month.)

Prices of items will stabilize at a point dependent upon the level of this monthly basic income. It probably means a price increase for most things, as I suspect the majority of players make less than that average, while a few, to 10%, 1%, whatever, make much more. At the same time as more accounts have more ISK than normal to throw around, some of those folks will cease doing their normal ISK-making activities, including putting the fruits of their efforts on the market, making the supply drop.

So how does one then make an above average income in EVE? You take/get ISK from other players. This is done by manufacturing things, providing services, scamming, cheating, stealing, acquiring and selling valuable loot, PI, moongoo, ore and minerals... It's done by interacting with other players at some level, not sticking a carrier semi-AFK in a sanctum. (I've done Incursions a bit, and that's actually fairly heavy on interacting with other players, to be honest.)

Anyway, this is such a drastic change to EVE, a potentially ruinous one, and will never ever be implemented due to the risk. But it'd certainly be fun to watch. Twisted

Sustrai Aditua
Intandofisa
#28 - 2016-06-25 06:28:20 UTC
And...my account is worth more than yours 'cause I've had it active longer and my toon has more SP, and a noob isn't worth the same monthly ... uh, stipend? wage? salary? as a bittervet like meseff. And...why would you give that guy an unfair advantage over me when I'm more deserving....

There's a reason why a few thousand years of trial and error has arrived us upon the economic models we have. There is another way to organize our enterprise, but if the object is to make "you" wealthy...oldest trick in the book.

You ain't in your wildest dreams gonna improve on it.

If we get chased by zombies, I'm tripping you.

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#29 - 2016-06-25 07:44:57 UTC
Let's not forget that we are in a game and that the goal is not to simulate a real economical model, but to have fun.
As humans are all different, despite the endless attempts to "normalize" them through a world dictature, they have different ways to have fun. What i like in EVE is that everyone can find his own way and can be creative about it. You can be peaceful, warmonger, honest, scammer, lonesome, part of a huge alliance... and find a way to make enough money to fund your fun and your projects. There is no wrong way.
Geronimo McVain
The Scope
Gallente Federation
#30 - 2016-06-25 09:44:37 UTC
Every evoleved society has it's currency just for convenience even if it goes down to smokes as currency. Is just helps to find a fitting value for something. Try to buy a machariel with real item exchange (no ISK just modules, drugs etc)
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#31 - 2016-06-25 09:51:32 UTC
What if we could create new unique currencies? These could perhaps add more freedom and what not to income sources. You could have a currency exchange added to the game as well valuing them against other said currencies. It perhaps could even be possible to live off of these and pay for PLEX solely based on this as well.

You have to wonder, if we are heading out to a whole new part of the universe what currency will we use to conduct business?

You could even have major alliances setting tasks for players to earn their special currency (player controlled and created). Go out and gank 5 freighters for 1b CODE currency, let's call it GANK?

This could allow for what the OP is bringing up, less NPC earned currency and more risk. Oh and the currency is also carried in your cargohold at all times, or that could be a thing I guess?
Linus Gorp
Ministry of Propaganda and Morale
#32 - 2016-06-25 11:01:56 UTC
Xayder wrote:
Archibald Thistlewaite III wrote:
All the Isk would disappear. The game would die.



The game is already dying since 6th of May 2003

The first "EVE is dying" threads popped up in 2004.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Elenahina
Federal Navy Academy
Gallente Federation
#33 - 2016-06-25 11:11:36 UTC
Thomas Lot wrote:
There would still be PvE content if only for the Meta Modules.

Another suggestion would be to have NPC merchants that would buy the dropped PVE mods for Isk. This would set up another layer of competition for the meta drops and provide the Isk injection to the economy. CCP economists would have to balance NPC buy-back prices to keep the currency market from entering either stagnation or inflation.


So we get rid of NPC generated ISK by...creating NPC generated ISK?
Dafuq?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Jozhin Z Bazhin
Legendary Purpose
#34 - 2016-06-27 10:13:56 UTC
Elenahina wrote:
Thomas Lot wrote:
There would still be PvE content if only for the Meta Modules.

Another suggestion would be to have NPC merchants that would buy the dropped PVE mods for Isk. This would set up another layer of competition for the meta drops and provide the Isk injection to the economy. CCP economists would have to balance NPC buy-back prices to keep the currency market from entering either stagnation or inflation.


So we get rid of NPC generated ISK by...creating NPC generated ISK?
Dafuq?


Meta modules will require you to ship all your stuff to the market. So loot is not " NPC generated ISK". There is a big difference between immidiate ISK through bounty for NPC kill and ISK you will get from selling the loot on a trade hub.

"NPC merchants" is not needed, cause you always can reprocess any droped modules into minerals. And minerals are always in demand.
Frostys Virpio
State War Academy
Caldari State
#35 - 2016-06-27 12:05:09 UTC
How much more RMT would happen if people could't rat/mission/WH for ISK?
Pandora Carrollon
Provi Rapid Response
#36 - 2016-06-27 17:16:12 UTC
Wow, this thread really wanders around!

ISK from NPC's is critical to the economy as others have pointed out. It's also an in game story reality. Someone has to pay for dealing with piracy and accomplishing tasks (missions). You'd have to toss almost all so-called PvE activities into the trash can if you did this.

As has been pointed out, that may be the goal of the OP. They don't like the non-ship v ship stuff so get rid of it.

Whatever the case, the goal isn't noble at all, it's extremely destructive to the game and folks, stop trying to screw around with major game mechanics. Those are not to be trifled with to suit any play style. Sure, you might boost your play style but at the expense of all others and thus the game...

Think before you walk down these very dangerous paths folks.
Ralph King-Griffin
New Eden Tech Support
#37 - 2016-06-27 17:34:59 UTC
Linus Gorp wrote:
Xayder wrote:
Archibald Thistlewaite III wrote:
All the Isk would disappear. The game would die.



The game is already dying since 6th of May 2003

The first "EVE is dying" threads popped up in 2004.

Nope, we had this discussion, with graphs and everything!
Memphis Baas
#38 - 2016-06-27 17:48:03 UTC  |  Edited by: Memphis Baas
So, if you want to eliminate the ISK faucets, then you'll have to eliminate the ISK sinks, including taxes and all the little fees we pay for skills and clone jumps and all that. And, one of the bigger ISK sinks is players taking a break from the game for a few years or refusing to spend their ISK on anything, because inactivity = the ISK is out of the economy (temporarily, in theory).

So you'll have to find a way for active players to remove ISK from people's wallets if they're inactive or are unwilling to spend. Kinda like declaring wars on unwilling corps and subjecting them to fights / harrassment, but aimed at your wallet.

There's a RL precedent: gold as currency. Limited supply of gold, not much more entering the economy, governments and people hoarding it, etc. Same thing happens if they stop the sources of ISK (people hoard the gold and use something else as currency).
eveyn
#39 - 2016-06-27 19:25:36 UTC  |  Edited by: eveyn
Wanda Fayne wrote:
"Who runs BarterTown?"


Shocked
holy hell. I haven't posted in so long my original posts aren't even here anymore---if I ever posted to begin with. All that to say: of all the passive years screwing around with EvE then disappearing, then popping back, then disappearing again, YOUR one post is what pushed me to log and post here now. Thank you for that.

Now.
In proper forum fashion...
Mastah (mastah) Blastah (masta... blastah... blasta) run Bahrtah (bahrtah) Town (town...town.....).

Thank you, thank you. Now back to my hermit life.
See you all in another few years!!!
Big smile

<3<3<3
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#40 - 2016-06-30 23:31:37 UTC
Elenahina wrote:
Wanda Fayne wrote:
"Who runs BarterTown?"


Who ever controls the crossbows.

goons lol