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June release 118.6 - General feedback

First post First post
Author
Jarnus Rith
JRTEC
#141 - 2016-06-29 01:31:28 UTC
This is my first, and probably last, post on the forums.

This new docking animation sucks, it is nausea inducing. Turn the f***ing thing off please or give us the ability to do so. Just another example of CCP giving us stuff that bears no relevance to game play instead of fixing stuff that matters. And please, please, please get rid of those awful in station ads. When in station I have to maneuver my ship to avoid having to view them. Whoever thought they were a good idea has obviously been dropped on their head once too often.

I can hardly wait for changes to mining barges/industry. Ugh
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#142 - 2016-06-29 01:37:34 UTC
"It is now possible to reprocess Rorquals and Titans in Citadels (just for the case that anybody would want to reprocess a Titan...)."

funny how nobody in Iceland would be surprised if we reprocessed the Rorq tho Lol
Diametrix
Deep Core Mining Inc.
Caldari State
#143 - 2016-06-29 01:39:08 UTC
Wow, ok - if we could pause whining about a camera change (it's not that bad people. you can still do just about everything while it's playing out..you just need to stopping spinning so damn hard!) -

CCP, you noted this morning that Shadow of the Serpent content has been... 'delayed'. The patch notes, obviously, have not been updated and still suggest the event will run until 09Aug. Will that date be extended?

Do you still intend to release this content/event?
When do you expect to deploy it?
Is there anything we can do to help? If you need to know more about how we feel regarding the camera animation, maybe someone around here could assist.

Thank you
Zifrian
The Pannion Domin
Ghostbirds
#144 - 2016-06-29 01:40:37 UTC
Undocking and docking animations should be optional.

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Tyran Crow
Conquering Darkness
#145 - 2016-06-29 01:46:30 UTC
CCP Darwin wrote:
Sgt Ocker wrote:
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.

Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.

However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.


If that is the case the simple solution would be to simply remove the animation all together. I don't believe anyone will miss it.
Rexeva
Doomheim
#146 - 2016-06-29 01:52:27 UTC
CCP Darwin wrote:
Sgt Ocker wrote:
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.

Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.

However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.


I THOUGHT WE DID IN THIS THREAD -MAYBE YOU SHOULD READ IT !!!
Aid Bringer
Kockegg Industries
Hard Knocks Citizens
#147 - 2016-06-29 02:03:15 UTC  |  Edited by: Aid Bringer
I love how all the people who DONT get motion sick are saying "It's no big deal!"

You deal with a damn gag reflex every time you dock or change ships, then get back to me.

Its like me telling the dude in the wheelchair that the stairway they just installed to get to the bathroom is no big deal.


Big thumbs up for vectors in space and the extra overview tabs though.
Drigo Segvian
Black Fox Marauders
Pen Is Out
#148 - 2016-06-29 02:17:34 UTC
The docking animation should be only when actually docking and not each time you change ships. CCP please update.
Drigo Segvian
Black Fox Marauders
Pen Is Out
#149 - 2016-06-29 02:28:12 UTC
Love the little +/- wallet display as transactions process.

+1 CCP
Aid Bringer
Kockegg Industries
Hard Knocks Citizens
#150 - 2016-06-29 02:39:21 UTC
Drigo Segvian wrote:
Love the little +/- wallet display as transactions process.

+1 CCP



Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE.
Valkin Mordirc
#151 - 2016-06-29 03:01:58 UTC
I honestly wouldn't mind it, but there are a few major problems which for me personally ruin it.


The first one is the FOV when docking is WAAAAY to close to the ship. I find myself in vain trying to get the camera to back away from the ship. It's uncomfortable to watch, if the FOV was scaled back, and we are given an option to control the how close the camera is, would be really nice.


Second is that it happens every time I change ships, which again is pretty annoying. Even by it's namesake as a docking animation, I shouldn't really have to see the ship slow meander slowly in some arbitrary spot in a station. Specially if I need to fit multiple ships, or tweak ships, or if decide to be super picky and I can't choose between what ship I want to fly. (More of a personal problem but really.)




On a positive note, the Tac-Overlay is really becoming something, and the changes there are pretty fookin swell.
#DeleteTheWeak
Sulfurblade
Evil Pink Bunnies
#152 - 2016-06-29 03:45:13 UTC
Valkin Mordirc wrote:
I honestly wouldn't mind it, but there are a few major problems which for me personally ruin it.


The first one is the FOV when docking is WAAAAY to close to the ship. I find myself in vain trying to get the camera to back away from the ship. It's uncomfortable to watch, if the FOV was scaled back, and we are given an option to control the how close the camera is, would be really nice.


Second is that it happens every time I change ships, which again is pretty annoying. Even by it's namesake as a docking animation, I shouldn't really have to see the ship slow meander slowly in some arbitrary spot in a station. Specially if I need to fit multiple ships, or tweak ships, or if decide to be super picky and I can't choose between what ship I want to fly. (More of a personal problem but really.)




On a positive note, the Tac-Overlay is really becoming something, and the changes there are pretty fookin swell.


So since your post got redirected here from the other thread..... Bye a dev so the Camera Team can get specifics of whats bad so they can fix it??? Instead of Just FLAT REMOVING IT I guess we have to now spell out their job for them.....

So here goes!

Anything that is repetitive and waists my time is a NO GO every time I switch a ship I have to watch an stupid animation that makes me light headed, Retired from the US Navy and you have managed to make me motion sick on a video game, let me tell you that is some accomplishment!!!

For some reason I had the silly notion that the animation was going to be our ship driving out of the station not returning to the station?!?!? Not sure where I got this idea from???? But I would be far more receptive to a drive out scene then a drive in scene because

A) When I select a new ship I expect it to be in the center of the hangar where the last one was! Dont needlessly waist my time!

B) On a drive out scene I also expect the ability to look thru the door and see what is actually outside and have the ability to stock the undock at any point, perhaps even have the abiltiy to manually turn around, IE we litterally drive ourselves out the door not an animation at all.... This would be acceptable but the current weird mechanic doesn't add to the game in the least bit infact it detracts from the game as undocking now takes far longer and we now get a black screen when we undock!

So to summarize just revert this mess and figure out how to let us drive out, as for returned we don't need any kind of animation its just a waist of time.....
MiGStalKeR
Caldari Provisions
Caldari State
#153 - 2016-06-29 03:49:23 UTC
Ruby Troi wrote:
Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness.

this, after a jumpbridge the camera is totally unusable
Soleil Fournier
Destructive Influence
Northern Coalition.
#154 - 2016-06-29 03:50:31 UTC
Really tripped out on how the new docking camera now has my ship facing the opposite direction than it normally faced. Not enjoying it.

That seems small, it's not. And it's one of those "If it ain't broke don't fix it" deals.

So it would be preferable that once the ship stops moving into place, you rotate it to face the normal direction.
Thanatos Marathon
Moira.
Villore Accords
#155 - 2016-06-29 04:07:16 UTC
I really really wish I could shut the docking animation off.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#156 - 2016-06-29 04:10:27 UTC
And as always when there is a crisis between the players and CCP (almost every posts in this thread are against the new animations, i have rarely seen such an unanimity), the CSM is nowhere to be seen.
Fyt 284
Requiem Eternal Holdings
Requiem Eternal
#157 - 2016-06-29 04:10:36 UTC
CCP Darwin wrote:
Sgt Ocker wrote:
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.

Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.

However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.


Remember the gong? This is worse. Try actually listening to your customers for a change, instead of asking for feedback, and then dismissing it or worse yet, out right ignoring it.
Rob Kashuken
Row Row Fight the Power
Test Alliance Please Ignore
#158 - 2016-06-29 04:18:57 UTC
General Feedback:

Pros:

I like the new wallet popups whenever a transaction takes place, it's interesting, although I can see how that could be an issue for market traders moving bulk materials.

I also really like the vectoring on the tactical overlay, although I kinda wish that mousing over a weapon retained the range bubble, instead of the red disc indicator - I'm not that great at extrapolating horizontal distances across dynamic vectors.

The new lighting options are very nice, the warp effects are excellent, although could we turn down the brightness of the red giants in their wormholes, mainly as I'm often in those systems, not necessarily *in* the red giant itself.

Neutral:

Camera options - it's a change, no doubt something that I will re-learn, however some of the remote viewing options seems to have been removed when watching a target - I'm finding it troubling when I'm watching something to see where it is aligning to.

Cons:

The docking animation. I'm fine for seeing it when docking, but not whenever I change ships in my hanger - it just makes no sense.

Also, as of this patch, I'm noticing that whenever I undock, I have 15-25 seconds of black screen before the grid loads. I can see my character in space on the undock, when I'm watching with an alt, but it strikes me as odd that I have no control over my ship during the majority of the undock invuln timer - this happens both in stations and citadels.
Naz al-Ghul
Alcoholocaust.
Test Alliance Please Ignore
#159 - 2016-06-29 04:19:13 UTC
With all due respect to CCP staff, I believe it was a poor decision to have the camera behave the way that it does upon undocking. I understand this is for cinematic effect, and I agree it's very pretty, but for someone who uses the tactical view and want to have the information the tactical view presents immediately, the undocking camera animation is annoying.

I get you can kinda cancel it and see the tactical view, but that's a bunch of sudden camera movement to readjust to when it should've been left alone in the first place. I hope CCP Games does at least change that. The docking thing is fine by comparison. Might bother some people but it doesn't deny me any information.
Gregor Noobius
Brutor Tribe
Minmatar Republic
#160 - 2016-06-29 04:28:59 UTC
CCP Darwin wrote:
Sgt Ocker wrote:
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.

Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.

However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.


It should only happen once, not everytime you change ships