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How to get battleships back in the game

Author
Old Pervert
Perkone
Caldari State
#1 - 2016-06-21 19:58:47 UTC  |  Edited by: Old Pervert
Battleships have a small niche, but many can be killed easily by cruisers, even frigates with enough time. While this of course goes hand in hand with the intent that skill plays an important role in winning fights, it is also not particularly realistic, nor is it a good reason to field a battleship for anything other than ratting. It also fails in allowing a BS to counter a HAC unless the HAC messes up badly and gets webbed (thus, the smart money is on the HAC regardless of skill).

A blob of HACs will obliterate a blob of battleships, unless they've got logistics or ridiculous tanks or the battleships know they'll be facing speed tanks and fit accordingly (edit: And then they don't stand a chance against battleships). A solo HAC can kill a solo BS reliably.

More often than not, battleships stay off the field because losing one of them is a significantly larger loss than that of a single cruiser, even a HAC.

To that effect, I propose the introduction of proximity burst ammunition. Projectile, Hybrid, and Missile variants. For a visual, turn on an air raid siren and imagine a huge wave of WW2 era bombers flying over your city as AA guns shoot explosive shells up at them.

How they would work is that they would be shot at a target and explode in the vicinity of that target. Anything nearby (500m) would be splashed, including the actual target which would not receive any directly dealt damage.

On the topic of balance, the intent would be to make the fight close between a T1 BS and a HAC. A BS with their weapons filled with this ammo type should stand a healthy chance of killing a HAC, where now the HAC would have to be pretty ******** to die to a T1 BS.

  • The actual damage would be low. Very low. Enough that over the course of the time it would take for a HAC to kill a BS, a BS could kill the HAC. This of course depends wildly on fittings of said BS and HAC.
  • The projectile speed and explosion velocity would be high. Very high. Enough to hit interceptors. The cepters would still have enough speed tank to mitigate some of the damage, but not all.
  • Low optimal range would ensure that fast ships can out-range it and either disengage or refit with kiting/sniper fits. The larger the weapon, the longer the optimal, but of course.... (see next point...)
  • Tracking speeds (or in the case of missiles, missile velocity) would allow for better damage application. For example, a light missile variant would track better than a heavy missile variant.


This would have the added advantage of encouraging people to fly off on their own in a fight, rather than just anchoring up on one person.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-06-21 20:43:43 UTC
...I have a counterproposal:

Bring some support with your battleships. It's hard to speed tank when a recon or a t3 has you webbed/pointed/painted/neuted/ohgod

Don't expect CCP to flat our delete everything sub BS from the meta, which would be the end result of your proposal. (Hint: what happens when someone puts two hundred BS with these guns on the field?)


Now, can you tell us why a HAC shouldn't be able to beat a BS if the BS is stupid enough to be soloing with no idea what he's doing? They cost roughly the same, they both need a lot of skills to fly effectively, they're both outclassed by T3s, they're both perfectly capable of killing the other if they're fitted and flown properly and/or you bring some kind of support...
Roenok Baalnorn
Baalnorn Heavy Industries
#3 - 2016-06-21 21:08:53 UTC
BSes are still used in fleets. But like everything else they have a niche. They are mainly used, pvp wise, in situations where you need a ship with high EHP good dps and a long reach such as but not limited to tearing down POSes, citadels, and some cap fights.

Smaller ships cruisers and below are for fast moving fleets. Depending on the goal of your fleet determines what hull ( or doctrine) you use. if you want in and out strikes you use frigs. If you want a mix of fast and firepower you use cruisers, if you want to be able to take something big long enough to broadcast for reps you use a BS.

What doesnt really seem to have a place in fleets right now is battlecruisers.
Old Pervert
Perkone
Caldari State
#4 - 2016-06-21 22:37:11 UTC
Danika Princip wrote:
...I have a counterproposal:

Bring some support with your battleships. It's hard to speed tank when a recon or a t3 has you webbed/pointed/painted/neuted/ohgod

Don't expect CCP to flat our delete everything sub BS from the meta, which would be the end result of your proposal. (Hint: what happens when someone puts two hundred BS with these guns on the field?)


Now, can you tell us why a HAC shouldn't be able to beat a BS if the BS is stupid enough to be soloing with no idea what he's doing? They cost roughly the same, they both need a lot of skills to fly effectively, they're both outclassed by T3s, they're both perfectly capable of killing the other if they're fitted and flown properly and/or you bring some kind of support...


How long does it take a HAC blob to kill recons? Or a T3s? Or any Cruiser? Right. Not long. If the HAC fleet has its own support, which would be keeping things fair, a T3 wouldn't have any means of escaping, it would simply last a few volleys longer. Considering the cost of effectively fitting recons and T3s, the isk efficiency of the BS fleet goes way down.

The net result would be both sides taking out each others support, then the HACs killing the BS.

As for why a HAC shouldn't have a guarenteed win over a BS, you answered it yourself. They both cost roughly the same, they both need lots of skills to fly effectively, and they're both outclassed by T3s. Ergo pilot skill should be the only factor.

A HAC can be fit to handle BS and down. A BS will not beat a HAC unless it is fit for them, which means that it won't handle BS and down, only cruisers and down. The extra tracking they need in order to kill a HAC comes at a cost of total damage output, at which point when they need the extra dps to fight something bigger (such as their own class of ship) they're done for.

What happens when anyone puts 200 ANYTHING on the field? Things start to pop. Fast. 200 HACs would be just as devastating. They'd be volleying the BS fleet ship by ship, whilst speed tanking the BS damage. As for the previous BS support, the 200 battleships would be waiting on their support to tackle things for them to even start doing DPS while the HACs are busy popping them at will. The HACs would of course just primary the support first.
elitatwo
Zansha Expansion
#5 - 2016-06-21 23:25:44 UTC
Old Pervert wrote:
...battleships bad, mkay??...

A blob of HACs will obliterate a blob of battleships, unless they've got logistics or ridiculous tanks or the battleships know they'll be facing speed tanks and fit accordingly (edit: And then they don't stand a chance against battleships). A solo HAC can kill a solo BS reliably...


LOL. Only bad pilots will be beaten by small boat. I don't. And that fighter madness doesn't count, look what I did to that thanatos a little later.

We already got new tools for battleships. Mwds now have the capacitor cost of an afterburner and a grapple thingy makes all battleships a vindicator and a vindicator unstoppable.

Now the only thing missing would be to not have a jet-sky stop the engine of a boat that will just continue to fly whether a jet-sky is in the ocean or not, just no.

For the curious, an aircraft-carrier from the US-Navy will not be stopped by a jet-sky or two, they will just waltz over them and make a facetwitter thing of how daft people can be from the rear of the ship with the blood tainted remains of an attempt that wasn't thought through.

No defense fleet necessary.


And before I forget, sensor strength!


Let's all have a goody lookski at a regular Phoenix with a sensor strength of 73mm.

And let's have a look at the most technical advanced battleships from the most technical advanced and very same empire, the Scorpion:
Sensor strength: 83mm. Hmm.. Well, let's continue on with the show and look at a real boat, the Nightmare:

Sensor strength with one signal amplifier II: 159mm (increased from 138mm).

The 10.000 skillpoint question of the day, is someone in the Caldari office in Island missing a ONE on the keyboard maybe??

Eve Minions is recruiting.

This is the law of ship progression!

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