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CCPls Conversation Invitation Shouldn't Give Away Online Status

Author
Empress Honeybadger
The Free Folk
#1 - 2016-06-12 15:30:43 UTC  |  Edited by: Empress Honeybadger
So watchlist changes hurt many niche ways of playing Eve, such as solo wh hunting. But CCP heard supercapital pilots' voice over the niche minority. The argument was that the watchlist was "'free intel".

Now when I am hunting around people invite me to conversation. If I am online then the invitation stays there forever until I reject or accept. If I accept they know it. If I reject they get a rejection notice. If I am offline then they get an immediate "player is unreachable or offline" notice. Thus they know whether I am online or not.

This is not only free intel but also favors one side, which is the side that is being hunted. If I wanted to check online status of a capital pilot he would notice and have time to dock. But the capital pilot can check whether I am online or not for 0 effort or risk.

(Edited) Simple Solution: Make conversation invitations last 1 minute. Have an accept and an ignore button (maybe another reject button optionally). Give the same notice on all cases when the player is offline or when the player ignored the convo or when did not respond in 1 minute.

TLDR: Chat invitation giving away free online status intel similar to watchlist, above a simple solution is offered to fix it.

PS: Can we please strive for a better, well balanced and fairer game instead of keeping introducing changes that favor the majority playstyle? Watchlist gets fixed but this remains there because it favors the majority playstyle and nobody whines about it.
Syrias Bizniz
some random local shitlords
#2 - 2016-06-12 15:42:07 UTC  |  Edited by: Syrias Bizniz
Very reasonable.
How about a checkbox in general settings: Auto reject Conversations from players not on your buddy list (which will then give the same reason as trying to convo an offline player)?

Players that want to talk to you can still send an EVE mail then. And it will look like you're offline.

And while we're at it: Make that not buddy list, but buddy list and positive standings.
Dracvlad
Taishi Combine
Astral Alliance
#3 - 2016-06-12 17:43:47 UTC
Empress Honeybadger wrote:
So watchlist changes hurt many niche ways of playing Eve, such as solo wh hunting. But CCP heard supercapital pilots' voice over the niche minority. The argument was that the watchlist was "'free intel".

Now when I am hunting around people invite me to conversation. If I am online then the invitation stays there forever until I reject or accept. If I accept they know it. If I reject they get a rejection notice. If I am offline then they get an immediate "player is unreachable or offline" notice. Thus they know whether I am online or not.

This is not only free intel but also favors one side, which is the side that is being hunted. If I wanted to check online status of a capital pilot he would notice and have time to dock. But the capital pilot can check whether I am online or not for 0 effort or risk.

Simple Solution: Make conversation invitations last 1 minute and then give the same "unreachable" notice on both cases when the player is offline and the player did not respond.

TLDR: Chat invitation giving away free online status intel similar to watchlist, above a simple solution is offered to fix it.

PS: Can we please strive for a better, well balanced and fairer game instead of keeping introducing changes that favor the majority playstyle? Watchlist gets fixed but this remains there because it favors the majority playstyle and nobody whines about it.


It also works on the other way too if you get them to block you then you get a very clear confirmation whether they are online or offline and they get no warning that you tried to convo them. Because if they are online you get told that they blocked you and if they are offline it tells you they are offline, so the moral of the story is use a toon that you got the target to block, so they do not know that you tested it, moral being a bit of effort gets you intel, which is not free but now gives you a leg up. Have fun...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ralph King-Griffin
New Eden Tech Support
#4 - 2016-06-12 17:58:47 UTC
Un**** locator agents and this goes away.

We need reasonable tools for tracking players and we dont currently have them, thats why this mechanic is being relied upon.

Also , this is intell, not free intell.
Free intell is passive, intell is active, this is active ,granted trivialy so but still.
Somal Thunder
Pator Tech School
Minmatar Republic
#5 - 2016-06-12 18:21:52 UTC
If you auto-reject conversations, you get the same message as if you were offline. Someone correct me if I'm wrong.
Dracvlad
Taishi Combine
Astral Alliance
#6 - 2016-06-12 18:28:49 UTC  |  Edited by: Dracvlad
Somal Thunder wrote:
If you auto-reject conversations, you get the same message as if you were offline. Someone correct me if I'm wrong.


Thanks for that little nudge I did not check that. Another way is to send a mail and note the format on any reply, if the format is all over the place then the reply came from Eve Gate, if not then its in game.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Galaxy Pig
New Order Logistics
CODE.
#7 - 2016-06-12 18:46:49 UTC
Oh god, here we go... Roll

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Daemun Khanid
Corbeau de sang
#8 - 2016-06-12 19:18:26 UTC
Oh no's Attention too much free intel. Ccplease make it so my ships dont show up on the bad mans overview, take away the look at feature and make targeting require manual visual aquisition. I need my safe space in space. Roll

Daemun of Khanid

Empress Honeybadger
The Free Folk
#9 - 2016-06-12 20:36:40 UTC
Dracvlad wrote:
Somal Thunder wrote:
If you auto-reject conversations, you get the same message as if you were offline. Someone correct me if I'm wrong.


Thanks for that little nudge I did not check that. Another way is to send a mail and note the format on any reply, if the format is all over the place then the reply came from Eve Gate, if not then its in game.


If you auto reject it gives a different notification than when you are offline. So still distinguishable.

But I shouldn't have to block everyone just to be able to hunt ships when there can be other solutions like what I offfered.
Empress Honeybadger
The Free Folk
#10 - 2016-06-12 20:39:40 UTC  |  Edited by: Empress Honeybadger
Daemun Khanid wrote:
Oh no's Attention too much free intel. Ccplease make it so my ships dont show up on the bad mans overview, take away the look at feature and make targeting require manual visual aquisition. I need my safe space in space. Roll


You realize I am a non-consensual pvp hunter and the thing I want to be removed is mostly used by people to check if pilots who are hunting them are offline, it especially gives away %100 accurate intel on whether hunters logged off in their system.

If you are gonna make a sarcastic shitpost at least do not half-ass reading what you are shitposting about carefully.
Empress Honeybadger
The Free Folk
#11 - 2016-06-12 20:42:22 UTC
Ralph King-Griffin wrote:
Un**** locator agents and this goes away.

We need reasonable tools for tracking players and we dont currently have them, thats why this mechanic is being relied upon.

Also , this is intell, not free intell.
Free intell is passive, intell is active, this is active ,granted trivialy so but still.


Oh thanks for the completely useless distinction between free intel and intel you receive through a trivial effort :)
Empress Honeybadger
The Free Folk
#12 - 2016-06-12 20:43:38 UTC
Dracvlad wrote:
Empress Honeybadger wrote:
So watchlist changes hurt many niche ways of playing Eve, such as solo wh hunting. But CCP heard supercapital pilots' voice over the niche minority. The argument was that the watchlist was "'free intel".

Now when I am hunting around people invite me to conversation. If I am online then the invitation stays there forever until I reject or accept. If I accept they know it. If I reject they get a rejection notice. If I am offline then they get an immediate "player is unreachable or offline" notice. Thus they know whether I am online or not.

This is not only free intel but also favors one side, which is the side that is being hunted. If I wanted to check online status of a capital pilot he would notice and have time to dock. But the capital pilot can check whether I am online or not for 0 effort or risk.

Simple Solution: Make conversation invitations last 1 minute and then give the same "unreachable" notice on both cases when the player is offline and the player did not respond.

TLDR: Chat invitation giving away free online status intel similar to watchlist, above a simple solution is offered to fix it.

PS: Can we please strive for a better, well balanced and fairer game instead of keeping introducing changes that favor the majority playstyle? Watchlist gets fixed but this remains there because it favors the majority playstyle and nobody whines about it.


It also works on the other way too if you get them to block you then you get a very clear confirmation whether they are online or offline and they get no warning that you tried to convo them. Because if they are online you get told that they blocked you and if they are offline it tells you they are offline, so the moral of the story is use a toon that you got the target to block, so they do not know that you tested it, moral being a bit of effort gets you intel, which is not free but now gives you a leg up. Have fun...


Oh this is good advice. How do I get someone to block me tho :)
Ralph King-Griffin
New Eden Tech Support
#13 - 2016-06-12 21:02:55 UTC
Empress Honeybadger wrote:
Ralph King-Griffin wrote:
Un**** locator agents and this goes away.

We need reasonable tools for tracking players and we dont currently have them, thats why this mechanic is being relied upon.

Also , this is intell, not free intell.
Free intell is passive, intell is active, this is active ,granted trivialy so but still.


Oh thanks for the completely useless distinction between free intel and intel you receive through a trivial effort :)

hardly useless distinction between being told when someone is online and having to check when someone is online.

quite a considerable difference actually when scaled to 50+ man entities.
Shallanna Yassavi
qwertz corp
#14 - 2016-06-12 21:10:48 UTC
There was a stealthier way to do what the OP suggested:
If someone blocked you, the error message used to say "This guy blocked you" or "This guy is offline."
Once you got on someone's blocklist, you could check their online status without anything telling them.

It may or may not still work.

A signature :o

Daemun Khanid
Corbeau de sang
#15 - 2016-06-12 21:20:56 UTC  |  Edited by: Daemun Khanid
Empress Honeybadger wrote:
Daemun Khanid wrote:
Oh no's Attention too much free intel. Ccplease make it so my ships dont show up on the bad mans overview, take away the look at feature and make targeting require manual visual aquisition. I need my safe space in space. Roll


You realize I am a non-consensual pvp hunter and the thing I want to be removed is mostly used by people to check if pilots who are hunting them are offline, it especially gives away %100 accurate intel on whether hunters logged off in their system.

If you are gonna make a sarcastic shitpost at least do not half-ass reading what you are shitposting about carefully.


So you're a space coward (aka ganker) who only fights ppl who are either helpless or at a massive disasvantage and you're complaining that you want your victims (yes victims because they arent opponents) to be at even more of a disadvantage. Check. Roll

My original response still applies save maybe one correction "make it so my ships don't show up on my helpless victims overview."

Daemun of Khanid

Sustrai Aditua
Intandofisa
#16 - 2016-06-12 21:56:28 UTC  |  Edited by: Sustrai Aditua
BWAA HAA HAAA Sorry. "Reasonable tools to track people?" On the one hand it's risk/reward, on the other hand it's "give me surety." Can't have it both ways. Space is B I G You looking for a needle in a haystack? Try looking for
one person in EVE!

What? You did that already? Now you want the game to show you where he IS???

BUT, you still want to rag on carebears. BWAAAA HAAAA HAAAAA!!!!!

(Wait. I said that already.)

If we get chased by zombies, I'm tripping you.

Mortlake
Republic Military School
#17 - 2016-06-12 21:58:05 UTC
Daemun Khanid wrote:

My original response still applies save maybe one correction "make it so my ships don't show up on my helpless victims overview."


Sadly you're still coming across as a bit of a trolly knobend, which is unfortunate as I know you genuinely believe you are somehow 'better'.

Sometimes you hit the bar and sometimes the bar hits you...

Dracvlad
Taishi Combine
Astral Alliance
#18 - 2016-06-13 05:24:20 UTC
Empress Honeybadger wrote:
Dracvlad wrote:
Empress Honeybadger wrote:
So watchlist changes hurt many niche ways of playing Eve, such as solo wh hunting. But CCP heard supercapital pilots' voice over the niche minority. The argument was that the watchlist was "'free intel".

Now when I am hunting around people invite me to conversation. If I am online then the invitation stays there forever until I reject or accept. If I accept they know it. If I reject they get a rejection notice. If I am offline then they get an immediate "player is unreachable or offline" notice. Thus they know whether I am online or not.

This is not only free intel but also favors one side, which is the side that is being hunted. If I wanted to check online status of a capital pilot he would notice and have time to dock. But the capital pilot can check whether I am online or not for 0 effort or risk.

Simple Solution: Make conversation invitations last 1 minute and then give the same "unreachable" notice on both cases when the player is offline and the player did not respond.

TLDR: Chat invitation giving away free online status intel similar to watchlist, above a simple solution is offered to fix it.

PS: Can we please strive for a better, well balanced and fairer game instead of keeping introducing changes that favor the majority playstyle? Watchlist gets fixed but this remains there because it favors the majority playstyle and nobody whines about it.


It also works on the other way too if you get them to block you then you get a very clear confirmation whether they are online or offline and they get no warning that you tried to convo them. Because if they are online you get told that they blocked you and if they are offline it tells you they are offline, so the moral of the story is use a toon that you got the target to block, so they do not know that you tested it, moral being a bit of effort gets you intel, which is not free but now gives you a leg up. Have fun...


Oh this is good advice. How do I get someone to block me tho :)


That is the fun part, because you have to be careful about being accused of harassment, I would suggest that before the war dec goes live, send them mails, or go into local and act macho, or convo them a bit, I also suggested that you go in to where they are before you do the war dec and do publicity for IWANTISK or do some ISK doubling nonsense or stupid Contracts that are obvious scams. If you are lucky they will block people without thinking of the ramifications and to be honest most players who are preyed upon have a distaste for scamming from what I have seen. I had suggested this for the mercs who wanted to hunt so they could check if their prey was online so suggested that they do this with the toon they used for locator agents. Good luck.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#19 - 2016-06-13 06:33:52 UTC
Easiest way would be the same as the duel invites that the pop up expires after 30 sec, or even a notification pop up after that that someone convoed you so at least you know who did from the logs.

But yes this has been an issue for me, I would often just drag the chat request far off field and let it sit there when I was actually around for hours till I rejected it to get ppl to assume I was actually afk. But because you cannot minimize it its a PITA. Same with letting duel requests expire and lol at them thinking you are afk when youre not. Messing with peoples head is an art form if you ask me.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Nevyn Auscent
Broke Sauce
#20 - 2016-06-13 06:48:10 UTC
Set a convo charge that is significant. enjoy
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