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Player Features and Ideas Discussion

 
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Revamp Battleships

Author
Trobax
Doomheim
#1 - 2016-06-10 22:52:59 UTC
The old workhorse of the past needs a revamp. Battleships are big enough to house a jump drive, they should have some limited ability to jump to a beacon, far less than specialized BlackOps platforms, and with more fatigue and reactivation timers.

Whether JD is granted by chassis or by use of a specialty rig/module (JD Bastion maybe? ) is debatable. For longer distances they will require a bridge, as the blops platform need to be protected in some respect, until the idea is thoroughly tested. They would need a normal cyno, not a covops and once they jump they will not be able to activate any cloaking devices for the duration of jump reactivation timer. Cloaking immediately after jumping should remain a blops prerogative.

BS's have become slow warping ships that land on grid when its already too late. Best way to field them is bridge them on top of the enemy. So a Titan is mandatory. With this proposed idea, small gangs can drop sufficient dps on the field without the need of super heavy assets, with a limitation on ly, so placement within range will be crucial. Hopefully more pew pew can arise out of this, since ppl will drop a T1 BS with more ease that the expensive BlackOps class. Marauders could be exempt from JD due to bastion giving them a competitive edge.

Just a thought





MicDeath Titan
No Mans Corp
#2 - 2016-06-10 23:11:18 UTC
Trobax wrote:
The old workhorse of the past needs a revamp. Battleships are big enough to house a jump drive, they should have some limited ability to jump to a beacon, far less than specialized BlackOps platforms, and with more fatigue and reactivation timers.

Whether JD is granted by chassis or by use of a specialty rig/module (JD Bastion maybe? ) is debatable. For longer distances they will require a bridge, as the blops platform need to be protected in some respect, until the idea is thoroughly tested. They would need a normal cyno, not a covops and once they jump they will not be able to activate any cloaking devices for the duration of jump reactivation timer. Cloaking immediately after jumping should remain a blops prerogative.

BS's have become slow warping ships that land on grid when its already too late. Best way to field them is bridge them on top of the enemy. So a Titan is mandatory. With this proposed idea, small gangs can drop sufficient dps on the field without the need of super heavy assets, with a limitation on ly, so placement within range will be crucial. Hopefully more pew pew can arise out of this, since ppl will drop a T1 BS with more ease that the expensive BlackOps class. Marauders could be exempt from JD due to bastion giving them a competitive edge.

Just a thought







A Nimitz is large enough to have the large turrets, but doing so will take space away from the flight pad, Yamato is large enough to have a flight pad, but doing so takes space away from the large turrets. BLOPs made great sacrifices to house those jump drives. Normal battleships decided to make use of the space a jump drive would take for other functions.


In a 1v1 match with equal piloting skills, normal battleships that lack the jump drive will straight up murder a BLOPs.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-06-10 23:16:50 UTC
Here's another thought for you:

If your issue with battleships is the warpspeed, fit them to compensate for it.
Lugh Crow-Slave
#4 - 2016-06-10 23:26:07 UTC
... you do understand the level of powergid and CPU systems that had to be stripped from the ships in order to fit a jump drive into a blops hull right? I don't think you want that
Sitting Bull Lakota
Poppins and Company
#5 - 2016-06-11 03:30:49 UTC
Lugh Crow-Slave wrote:
... you do understand the level of powergid and CPU systems that had to be stripped from the ships in order to fit a jump drive into a blops hull right? I don't think you want that

So maybe we introduce a jump drive module. Make it cost enough powergrid to fit that the battleship needs to choose between offense and defense.
Maybe the ability to jump 30 battleships on a carrier gatecamp without batphoning the titan will stop these nerf-carriers threads.

I'm up for more battleship content.
I like it. Let's do it.
slumbers
Doomheim
#6 - 2016-06-11 07:01:43 UTC
Lugh Crow-Slave wrote:
... you do understand the level of powergid and CPU systems that had to be stripped from the ships in order to fit a jump drive into a blops hull right? I don't think you want that


hence it can be a rig. And capabilities will be limited, it will just grant you a competitive edge if used right

MicDeath Titan wrote:

A Nimitz is large enough to have the large turrets, but doing so will take space away from the flight pad, Yamato is large enough to have a flight pad, but doing so takes space away from the large turrets. BLOPs made great sacrifices to house those jump drives. Normal battleships decided to make use of the space a jump drive would take for other functions.

In a 1v1 match with equal piloting skills, normal battleships that lack the jump drive will straight up murder a BLOPs



That sacrifice you speak of, mostly has to do with less turrets , T1 resistances . Normal BS wont have that option and could match those limitation.

As for murdering blops, actually it revolves around the same idea, today blops murder more or less everything. Send a cloaky tackler and drop your target will multiple blops. That is actually very fun. Whats wrong with expanding that idea?
Blops will maintain the advantage on range, cloaking, utility slots, T1 hulls will just dish out dps.

And last, T3 hulls on a 1vs1 against recons will murder them, unless ofc the recon pilot knows how to dictate range. So its a question of tactics and strategem. JD is just a little tool you can employ

Battleships that way could become more fun, giving people a glimpse of limited power projection. If used properly, yes it can tip the balance of a fight. But thats exactly what blops do as well.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2016-06-11 09:59:42 UTC
slumbers wrote:
As for murdering blops, actually it revolves around the same idea, today blops murder more or less everything. Send a cloaky tackler and drop your target will multiple blops. That is actually very fun. Whats wrong with expanding that idea?
Blops will maintain the advantage on range, cloaking, utility slots, T1 hulls will just dish out dps.

Because the main advantage of BLOPS is their damage paired with the jump drive capability. You do not need a cloak to BLOPS around as you sit in your citadel/station/POS and wait for the target acquisition. If T1 BS could do the same (jump and deal lots of DPS), BLOPS would immediately lose the reason for existence. Cloaking on a T1 BS isn't a problem either because you can just use a T2 Improved Cloaking Device. Utility on a T1 BS is not a problem either, just look at the Dominix, Armageddon, Hyperion or Tempest.

Jumpcapable T1 BS would outshine BLOPS in terms of money value, skill intensity and purpose focus, obsoleting BLOPS entirely.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Trobax
Doomheim
#8 - 2016-06-12 19:26:18 UTC  |  Edited by: Trobax
Rivr Luzade wrote:

Because the main advantage of BLOPS is their damage paired with the jump drive capability. You do not need a cloak to BLOPS around as you sit in your citadel/station/POS and wait for the target acquisition. If T1 BS could do the same (jump and deal lots of DPS), BLOPS would immediately lose the reason for existence. Cloaking on a T1 BS isn't a problem either because you can just use a T2 Improved Cloaking Device. Utility on a T1 BS is not a problem either, just look at the Dominix, Armageddon, Hyperion or Tempest.

Jumpcapable T1 BS would outshine BLOPS in terms of money value, skill intensity and purpose focus, obsoleting BLOPS entirely.



Thats why they will be limited in jump range and cloaking abilities. That way blops keep a strategic role and a big chunk of the market share, not the whole market. Drop your T1 BS and you wont be able to cloak for a great deal of time, and range of operation will be very limited to the area you live, say 2-3 jump range depending on solar system distances. It will be a small niche and will require proper placement of your fleet to make the most out of T1 limitations. Plus it would be interesting to see blops with t2 resists, that would grant them tank superiority over T1 hulls.

The only way that T1 hulls could outshine blops is if used in big numbers. But then again large numbers of blops fielded from 8ly distance away, can and will outshine that T1 gang. T1 jump capability will be all about locality.

I doubt they will make blops obsolete, they will spice things up for sure, plus generate moar killmails.
Nevyn Auscent
Broke Sauce
#9 - 2016-06-13 02:31:12 UTC  |  Edited by: Nevyn Auscent
BS don't need a jump drive.
BS need EHP reflective of their price tag.

Roughly doubling their base EHP would achieve a lot of that, it wouldn't double their final buffer ranked EHP because plates/extenders, but it would have a significant impact, and would make them actually feel like true battleships, rather than barely tankier than a cruiser (& in some cases less tank due to the sig radius/speed effects)
NovemberMike
Aliastra
Gallente Federation
#10 - 2016-06-14 05:03:54 UTC
Nevyn Auscent wrote:
BS don't need a jump drive.
BS need EHP reflective of their price tag.

Roughly doubling their base EHP would achieve a lot of that, it wouldn't double their final buffer ranked EHP because plates/extenders, but it would have a significant impact, and would make them actually feel like true battleships, rather than barely tankier than a cruiser (& in some cases less tank due to the sig radius/speed effects)