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Being griefed by other industry players.

First post
Author
Jagga Spikes
Spikes Chop Shop
#81 - 2011-12-20 11:44:24 UTC
i honestly love all the people that keep providing cheap stuff. keep it going!
enterprisePSI
#82 - 2011-12-20 11:56:18 UTC
If you mine, you're dead inside. The dead cannot make profit. Therefore the minerals you mine are free.

The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi©

Siigari Kitawa
Operation Sleepless
#83 - 2011-12-20 12:00:13 UTC
LETS ALL GO RUN INCURSIONS AND GET RICH TOGETHER

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

KaarBaak
Squirrel Team
#84 - 2011-12-20 12:03:25 UTC

Just seems like the "Eve is just a game" vs "Internet spaceships is serious business" crowds.

There apparently is no middle ground.

Dum Spiro Spero

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#85 - 2011-12-20 12:05:23 UTC
enterprisePSI wrote:
If you mine, you're dead inside. The dead cannot make profit. Therefore the minerals you mine are free.


If you live to make profit you are dead, and therefore the profit is meaningless.
Same bullshit, all-way around.

Honestly people are ****** beyond redemption, they do everything for money, which are by its very existence make-believe, in fact in the "dark ages" you payed 1/10th of what your income was, now you pay 8/12 and i am being generous and you are actually happy about it.. So go figure.. .

Its time for revolution...
Crumplecorn
Eve Cluster Explorations
#86 - 2011-12-20 12:14:46 UTC
enterprisePSI wrote:
If you mine, you're dead inside. The dead cannot make profit. Therefore the minerals you mine are free.
And then the carebear was a zombie.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Keltaris Cesaille
Doomheim
#87 - 2011-12-20 12:49:12 UTC
Hello? CONCORD?

I think i just got trolled
Tanya Powers
Doomheim
#88 - 2011-12-20 13:22:21 UTC
Mirima Thurander wrote:
U MAD about something, and BTW if you think the rocks you mine are free your wrong, time is money



You lost all objectivity about what a game is, what an internet game is, and about time/money.

If you're "playing" then you consent "giving" time for something, in return you can have 2 rocks or 1 gazillion depending on the effort you put. No where this "time" you GAVE for "playing" is money for you.

Because if you really think so, you're just an RMT and just admit it by saying so.

Time is money if you come to my office RL and make me spend my time hearing your tears your silly comments and ask for candies.
And because MY time when I'm in MY OFFICE at WORK, is money that you can probably not afford yourself to pay, I can tell you for sure that when you play any INTERNET GAME all you win is self satisfaction because if you assure every one here it's about money, then your breaking the EULA and selling in game items for RL cash witch can bring you some problems.

At least when you bot and break the rules make yourself little and humble, make yourself forget. Instead of posting things like this.
Crumplecorn
Eve Cluster Explorations
#89 - 2011-12-20 13:25:25 UTC
Tanya Powers wrote:
Depature from the plantation
I'm pretty sure he meant in-game money.

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Not Liking this post hurts my RL feelings and will be considered harassment

YuuKnow
The Scope
#90 - 2011-12-20 14:20:34 UTC
Diana Dour wrote:
But then whoa!

"Hey diana why the **** are you pricing it so low, you're losing money."
"No I'm not dipshit, you are losing money I got these rocks for free *******"

If I wanted to be beholden to market prices 24/7 and kill myself over spread sheets I would buy the minerals like you.

If I just wanted to mine for money and not build things I would go to 0.0 with the idiots.

I mine because I like to build and can sell for whatever I want.


Its because if you sell the ship for less than the cost of the raw minerals themselves then you could have made more isk just selling the minerals at market value. For example. If you could have sold the minerals to a instant buy order for 30 mil, but instead you build a ship and sell the ship for 20 mil, then you have effectively jipped yourselve out of 10mil isk. The value of most Tech 1 items = there mineral cost + a small percentage markup.

yk
Spurty
#91 - 2011-12-20 14:29:42 UTC
Although I understand the whole "time is money" thing, I've spent hours (days even ) in this game just spinning ships.

My wallet isn't in the negative

Not even close

If A guy mines his own rocks, he names his own price also.

that is how it works. He's not a slave the market which is where this concept originates from.

Leave the dude alone, I like cheap ships :-)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Theron Inkunen
Science and Trade Institute
Caldari State
#92 - 2011-12-20 14:53:40 UTC
I guess all this boils down to what each individual places value on.

You're not prioritizing ISK over fun if making ISK (in the most efficient manner possible) IS your fun. It's not because ISK is of such value, it's because going about getting efficiently it presents an extremely complex and engaging challenge, (like a Rubik's Cube) that some players like pursuing. If you want to make lots and lots of ISK in this game, you have to be smart, cautious, and knowledgable, using RL as well as in-game smarts to net you that ISK.

If that's where the challenge (and fun) is for some people, so be it.

Some people like the challenge of PvP. It is extremely wasteful (from the aforementioned industrialist's point of view) to take your hard-earned money and go about blowing each other up, just so we can say we "own" this territory on the map. (Which, by the way, we do in RL all the time.) Does it make any sense? No, but neither does increasing the size of your digital wallet.

And this extends to RL too, like it or not. "It's just a game" could just as easily apply to anyone toiling over the accumulation green paper to trade in for their favorite molecular arrangements. But now we're getting into Existentialism. Shocked

As for me, I just like space, and flying in spaceships, efficiency can be fun (I learned to use Excel because of this game Cool) but I just like the atmosphere. It's a sandbox game, do what you like, and stop breathing down each other's necks. Smile
Lexmana
#93 - 2011-12-20 14:55:20 UTC
Some people like to blow up ships and get blown up and some people like to mine and give the minerals away on the market. This game caters to many different play-styles.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#94 - 2011-12-20 15:01:45 UTC
Reality check:

Eve Online is a GAME. I play games to have fun. You know what isn't fun for me? Obsessing over profit margins. If I make 5% when I could have made 6.75%, I don't really care. I have more isk than I had and I'm able to move on to other stuff.

I played at being an industrialist early on. I enjoyed being able to mine, reprocess loot, and build ships. I gave it up when I realized just how difficult setting up a supply chain for T2 manufacturing would be for the small corp I was in at the time and I didn't want to have to buy anything off the market because that wasn't the point. I wasn't in it to make a huge profit: I wanted to control the process from start to finish and be able to build all my own gear. Sure I was going to sell it as well, but in my view all it was costing me was the time I put into playing the game how I wanted to play.

This is what you guys aren't grasping: This is his idea of fun. Mining, building, and selling...following the process all the way through. Yeah he could probably make more just selling minerals...but that's not fun for him. Maybe he could make another 2% on that ship...but that's not fun for him. There are probably specific items he could sell to get more isk per minerals...but he might not want to bother analyzing a hundred blueprints and doing cost analyses for days finding that blueprint. Maybe, maybe, MAYBE this guy is happy mining for a day, building a Drake, and putting it on the market with a lowball price to sell it quickly.

Opportunity cost is irrelevant because it doesn't account for enjoyment. Time investment value is irrelevant because the value is worthless if it's spent play a game you don't find fun. When this game starts feeling like a job, it's time to throw on Battleship 5 and take a long break. Go play some Minecraft...then maybe you'll understand building for the sake of building.

Founding member of the Belligerent Undesirables movement.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#95 - 2011-12-20 15:09:57 UTC  |  Edited by: Ris Dnalor
Diana Dour wrote:


"Hey diana why the **** are you pricing it so low, you're losing money."
"No I'm not dipshit, you are losing money I got these rocks for free *******"



So common, this phrase... it's amazing...

Diana,

Your "free" rocks have a value.
If it takes 3 rocks to make a pile.
+ Someone's buying rocks for a dollar each.
= Would you sell your 3-rock pile for 2 dollars?

Different scenario:
If 3 other people are selling rock piles.
+ They are all charging different prices from $5 to $10
= For what possible reason would you sell them for less than $4.99?

These are the things that frustrate indys about other indys.

Why?
Using the example directly above, if you go in and underprice your stuff,
it does adversely affect other folks that are actually trying to make a profit.

Do I personally feel sorry for them?
He|| no!
If they want to be marketeers, then they need to learn to cope with competition.

They can try to underprice you, start a price slashing war and hope they run you off.
They can simply buy your stuff and repost on the market at a price they like.
They can war-dec you and prevent you from acquiring said 'free rocks'.
................ There are lots of options for them, not like this should ruin their game.

My point, though, is that what you're doing can adversely affect what they're trying to do.
So, don't be surprised when you receive some grief, or some retaliation in-game.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Crumplecorn
Eve Cluster Explorations
#96 - 2011-12-20 15:25:24 UTC  |  Edited by: Crumplecorn
FloppieTheBanjoClown wrote:
This is what you guys aren't grasping: This is his idea of fun.
We get that. It doesn't change the opportunity cost of his actions. If he wants to mine minerals and then jettison them and blow them up because he considers that fun, that is his prerogative. But, the opportunity cost exists regardless, so those minerals still aren't free.

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Not Liking this post hurts my RL feelings and will be considered harassment

Mr Kidd
Center for Advanced Studies
Gallente Federation
#97 - 2011-12-20 15:32:27 UTC  |  Edited by: Mr Kidd
Yeah, I ran into the "I get the 'stuff' for free to build item X" paradigm a while back when I was examining T3 production as an alternative source of diversion and profit. If you try to explain why the "stuff" they get themselves isn't free they'll eventually transition to "But I like providing cheap products to people". Perhaps, but by indicating that the primary reason they sell products below market value of the components to build them is because of "free" resources that they get themselves, they've already indicated that their primary motive is to sell their end product at a "profit". So, I don't believe a word of any other reason they sell at such prices.

I mean, I never ask someone who is ignoring opportunity cost and am told "Oh, profit doesn't matter to me. I do it because I enjoy the process". No, the first reason they give me is always "I get the stuff for free".

It boils down to people assuming a product is profitable and not doing the necessary research to vet any such endeavor.

Here is a quick example for those of you who "get the stuff to build with for free".

You can pick 3 apples in 5 minutes to sell for a total of $3. Or you can spend an hour making and cooking an apple pie that you can sell for $2 dollars. Are you stupid or something?

Don't ban me, bro!

J Kunjeh
#98 - 2011-12-20 15:44:24 UTC
This is a hilarious thread (the responses, not so much the OP) and it delivers.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

My Neutral Toon
Doomheim
#99 - 2011-12-20 15:47:20 UTC
this thread is full of win Cool LMAO!

...Can't. Tell. If ...Troll? Or Serious....

Butt Hurt about Harrasment? Read first GM post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread

FloppieTheBanjoClown
Arcana Imperii Ltd.
#100 - 2011-12-20 15:54:12 UTC
Crumplecorn wrote:
FloppieTheBanjoClown wrote:
This is what you guys aren't grasping: This is his idea of fun.
We get that. It doesn't change the opportunity cost of his actions. If he wants to mine minerals and then jettison them and blow them up because he considers that fun, that is his prerogative. But, the opportunity cost exists regardless, so those minerals still aren't free.

Third time's a charm: Opportunity cost is irrelevant because it can't be accurately applied to a recreational activity. The whole premise of opportunity cost is that doing X instead of Y "costs" you Z, where Z=Y-X (yes it's more complicated, but it makes the point). But if Y is something you never would have done in the first place because it's not fun for you, then there's nothing to calculate. And again: there isn't a variable in these equations for fun. What's the cost of doing something less enjoyable for the sake of more money?

The time spent obtaining them is a part of the reward, not something done to obtain the reward. Opportunity cost doesn't apply to games.

Founding member of the Belligerent Undesirables movement.