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Missions & Complexes

 
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Booster Drugs legailty change

Author
Jenn aSide
Worthless Carebears
The Initiative.
#1 - 2016-06-08 16:32:09 UTC
https://forums.eveonline.com/default.aspx?g=topics&f=7291

Mainly for high sec mission bros, legalized boosters are coming. I don't mission in high sec much anymore but this has lots of good implications for y'all mission runners that do, like popping a booster that helps your reps if someone tries to gank you, or improving your guns, missiles (improved drop + machariel = instapopped frigates if they don't get too close).

Sure they can be expensive and that impacts the bottom line, but I use boosters all the time in null and imo it's worth it, it's like getting boosts from temporary implants lol. I'd recommend training those skills that reduce drug penalties and extend duration asap.

Also, my tip about engineering your fitts: make your fits with booster penalties in mind. For example , a few booster types penalize you cap, I design my ship to be cap stable even with the penalty. So if i have to pop in a blue pill because I shot the trigger by accident, im still stable lol.

Posting this because sometimes people don't look in that forum section.
Xayder
modro
The Initiative.
#2 - 2016-06-08 19:33:37 UTC
drugs are bad ,mkay

I don't always post, But when i post I do it with my main

Sheeth Athonille
Center for Advanced Studies
Gallente Federation
#3 - 2016-06-09 08:47:15 UTC
Jenn aSide wrote:
https://forums.eveonline.com/default.aspx?g=topics&f=7291

Mainly for high sec mission bros, legalized boosters are coming. I don't mission in high sec much anymore but this has lots of good implications for y'all mission runners that do, like popping a booster that helps your reps if someone tries to gank you, or improving your guns, missiles (improved drop + machariel = instapopped frigates if they don't get too close).

Sure they can be expensive and that impacts the bottom line, but I use boosters all the time in null and imo it's worth it, it's like getting boosts from temporary implants lol. I'd recommend training those skills that reduce drug penalties and extend duration asap.

Also, my tip about engineering your fitts: make your fits with booster penalties in mind. For example , a few booster types penalize you cap, I design my ship to be cap stable even with the penalty. So if i have to pop in a blue pill because I shot the trigger by accident, im still stable lol.

Posting this because sometimes people don't look in that forum section.


Able to link to the actual thread? I wasn't able to find it (at least not at a quick scroll through).
Mr Mac
Dark Goliath
#4 - 2016-06-09 09:24:51 UTC
March rabbit
Aliastra
Gallente Federation
#5 - 2016-06-09 12:14:42 UTC
Xayder wrote:
drugs are bad ,mkay

they are not if you produce and sell it Pirate

The Mittani: "the inappropriate drunked joke"