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[June Release] Combat Booster Legalization

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Author
Istara Erion
Eidetic Laboratories
#61 - 2016-06-09 05:42:00 UTC
Does X-Sense getting a license to produce them mean that there will be an NPC price for them or that NPC sell orders are going to appear on the market?

I would check myself, but I can't log on to Sisi on any of my accounts because I keep getting an invalid password error.
Seraph IX Basarab
Outer Path
Seraphim Division
#62 - 2016-06-09 05:44:40 UTC
That would be terrible. Drug production should be exclusive to players.
Istara Erion
Eidetic Laboratories
#63 - 2016-06-09 05:51:00 UTC
I agree, but the wording of the OP is ambiguous.

Frankly smuggling should have been fixed, I seem to recall that being on the front of the box when I bought this game in 2003. In fact, it was one of the things that induced me to try it. Instead, we get a half-assed "system" that is more or less reliant on an exploit (or a fault in the design of the game that hasn't been fixed in 13 years, depending on your POV) to work.

Making them legal to possess may make them more appealing to buyers, but this just seems like a lazy solution. This shouldn't become a "big box" industry though.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#64 - 2016-06-09 09:40:47 UTC
Zam Zumah wrote:

We actually proposed some ideas to CCP that they asked for .. well about 9 years ago ... here - some of those ideas are a bit out-dated now but does amuse me after so long, good intentions aside, the general plan seems to be remove it all together.


It's too hard and all legacy code and the dog ate the only person who understood it.
Ong
Lumberjack Commandos
#65 - 2016-06-09 09:54:43 UTC
Good change, if only for finally being able to contract ships with them in.

Any changes planed to synth boosters then? As there will be very little point in using them after this.
JC X
Macabre Votum
Northern Coalition.
#66 - 2016-06-09 10:00:03 UTC
Disappointing change...

I'm a regular user, not a manufacturer and I cant believe your taking good stuff out of eve.

Smuggling should be a legit business - with this change you are completely removing it.

Boosters shouldn't be something every pilot uses or is even expected to carry - if you need an isk sink, find something that doesn't remove an entire career choice from the game.

Bum Shadow
Viziam
Amarr Empire
#67 - 2016-06-09 10:46:15 UTC
Very sad to see a niche area of the game disappear, though I understand the benefits to the users. My absolute favorite aspect was the human to human nature of the drug trade, it wasn't just another min-max 0.01isk station item. There was a human chain from raw material to gibbering addict that very few other areas of the game have.

March rabbit
Aliastra
Gallente Federation
#68 - 2016-06-09 12:36:09 UTC
Does 'giving license to X-Sence' mean that drugs BPCs and drugs itself will be available in that corporation LP store too?
If it does not then i don't see any harm to drug manufacturers actually. This change can only make demand bigger thus increasing prices and profits for manufacturers.

... or i'm missing something here?

The Mittani: "the inappropriate drunked joke"

Ashlar Vellum
Esquire Armaments
#69 - 2016-06-09 12:50:52 UTC
Sad, sad introducing new smuggling mechanics would have been more interesting. Sad
Bum Shadow
Viziam
Amarr Empire
#70 - 2016-06-09 13:30:19 UTC
March rabbit wrote:
Does 'giving license to X-Sence' mean that drugs BPCs and drugs itself will be available in that corporation LP store too?
If it does not then i don't see any harm to drug manufacturers actually. This change can only make demand bigger thus increasing prices and profits for manufacturers.

... or i'm missing something here?


It removes the human element to the sale and delivery of drugs. But yes, as far as production goes provided they don't just provide the BPCs etc via NPC stations the production will see increased demand.
Aram Kachaturian
Aram Pleasure Hub Holding
#71 - 2016-06-09 14:46:44 UTC
Eve Online Weedcity Expansion, Patch Note version 420: Blaze it Edition

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Lugh Crow-Slave
#72 - 2016-06-09 16:08:45 UTC
Ong wrote:
Good change, if only for finally being able to contract ships with them in.

Any changes planed to synth boosters then? As there will be very little point in using them after this.


not true they are cheap and have 0 chance of side affect while they will definitely not be used as much as before there will still be uses
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#73 - 2016-06-09 16:32:06 UTC
D.A.R.E to say YES to boosters, kids!

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Istara Erion
Eidetic Laboratories
#74 - 2016-06-09 18:32:50 UTC
March rabbit wrote:
Does 'giving license to X-Sence' mean that drugs BPCs and drugs itself will be available in that corporation LP store too?
If it does not then i don't see any harm to drug manufacturers actually. This change can only make demand bigger thus increasing prices and profits for manufacturers.

... or i'm missing something here?


They wouldn't be in the LP store because X-Sense is a Jovian corporation and has no agents. Maybe that's one of the changes, but I can't log on to the test server because of this stupid invalid password error so I can't check. The reason it is potentially harmful is that it sets a price ceiling. X-Sense has 45 stations in 27 systems, distributed quite evenly throughout the cluster in high and low security space. Unless the NPC boosters are really expensive (and assuming that X-Sense getting a license means that there will be NPC sell orders), player producers will have to either beat those prices or find markets where people are desperate enough to purchase them at profitable rates instead of just sending their trade alt to the NPC station to get them. You already see a lot of boosters on the open market that are priced as if the gas required to make them were free. Creating an NPC supply of them just cuts into peoples' profits and provides less incentive for people to manufacture them. There's already little point for new players to get started in any kind of production or industry unless they have 10 accounts and can compete with hyper-optimized production lines that have been rolling for years. This may represent another doorway of opportunity being closed.

I realize the quality of life change for users is tremendous, that's great. And this will increase demand, also great. But since I can't log on to the test server to see exactly what these changes are and they are coming out in 3 weeks I am a little frazzled.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#75 - 2016-06-09 19:12:25 UTC  |  Edited by: Steve Ronuken
As far as I'm aware, the only change is that drugs will no longer be illegal.

That's it. Manufacturing remains limited to low and below (Hence the license bit in the lore. As you're not part of the one corp that has a license to make them in high, you're not allowed to)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Istara Erion
Eidetic Laboratories
#76 - 2016-06-09 19:31:49 UTC
Steve Ronuken wrote:
As far as I'm aware, the only change is that drugs will no longer be illegal.

That's it. Manufacturing remains limited to low and below (Hence the license bit in the lore. As you're not part of the one corp that has a license to make them in high, you're not allowed to)


I hope that is the case. I understand that the X-Sense license may be part of a lore tie-in, or even a larger plot (e.g., maybe the new Serpentis cap fleet will knock over an X-Sense station and spur a Jove Directorate response), I just work with words for a living and the failure to phrase it as "X-Sense was granted a license to produce for non-capsuleer markets" just sends alarm bells off in my head. Especially since I can't verify anything myself on Sisi.

This is a niche industry and people are bound to be very protective of their operations. I probably seem whiny and paranoid, but I left a decent alliance on my main to launch this little business again and suddenly there's a sea change happening in 3 weeks.
FT Diomedes
The Graduates
#77 - 2016-06-09 20:40:37 UTC
This is a good change and one I hope helps promote the booster-manufacturing groups through increased demand. I don't produce them myself, but I always enjoyed hunting gas miners when we lived in Vale.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#78 - 2016-06-09 20:42:01 UTC
Istara Erion wrote:
Steve Ronuken wrote:
As far as I'm aware, the only change is that drugs will no longer be illegal.

That's it. Manufacturing remains limited to low and below (Hence the license bit in the lore. As you're not part of the one corp that has a license to make them in high, you're not allowed to)


I hope that is the case. I understand that the X-Sense license may be part of a lore tie-in, or even a larger plot (e.g., maybe the new Serpentis cap fleet will knock over an X-Sense station and spur a Jove Directorate response), I just work with words for a living and the failure to phrase it as "X-Sense was granted a license to produce for non-capsuleer markets" just sends alarm bells off in my head. Especially since I can't verify anything myself on Sisi.

This is a niche industry and people are bound to be very protective of their operations. I probably seem whiny and paranoid, but I left a decent alliance on my main to launch this little business again and suddenly there's a sea change happening in 3 weeks.



I figure there are NPC capsuleers out there. Either that, or the people who do capsuleer training are wasting a whole lot of money.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#79 - 2016-06-09 22:15:12 UTC
Galaxxis wrote:
TrouserDeagle wrote:
I hope the silly expensive skills are staying, since I have them


The silly expensive skills have no bearing on the legality of boosters, so why would they change?


booster skills and booster legality are both things related to boosters
Kult Udikai
Asteroid Reclamation Service
#80 - 2016-06-09 23:41:53 UTC
This is incredibly disappointing. I've really enjoyed the face to face interaction of my trade and flying around through dangerous space with hundreds of millions to a few billion isk worth of drugs in my hull. It was actual smuggling and drug dealing. The only real issue, in my opinion, being the inconvenience of contracts. People learned to trust the Es and Whizz name because we earned that trust over years of successful dealing.

When our CEO offered constructive input to the CSM for other options on dealing with this, we were ignored. We have competition, we aren't the only booster dealers in the game, and with our considerable experience, one would think our input would be seen as valuable. It's a real shame.

Steve Ronuken wrote:

That's it.


The only thing that's been done is an entire profession will be removed from the game. A corner of the sandbox will be gone. It's like removing rats from anoms, banning scams, or removing industrial ships. (Yes, I realize these are possibly extreme examples.)

Instead of making smuggling more interesting, CCP is just nuking it. It's not even the high sec smuggling that is going away. I seldom went through high sec. We smuggle past gate camps, roaming gangs, and trap orders. Now boosters will just be bought in trade hubs and moved via normal alliance/corp or third party courier services; just like the rest of the market items.

I do not like this change, and I do not like that the people most intimately involved in the profession were ignored while making this decision.