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[June Release] Combat Booster Legalization

First post First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#41 - 2016-06-08 19:46:41 UTC
Tipa Riot wrote:
Can somebody please give me a short summary what the new rules then are? Not sure I understood everything CCP Fozzie said.

Drugs are good, mmmkay
big miker
Frogleap Factories
#42 - 2016-06-08 20:18:54 UTC
I approve of this message.
Neurotox
Malakim Zealots
Angel Cartel
#43 - 2016-06-08 20:19:05 UTC  |  Edited by: Neurotox
So will pilots with Black Market Trading get reimbursed? Big smile
Lugh Crow-Slave
#44 - 2016-06-08 20:23:56 UTC
Neurotox wrote:
So will pilots with Black Market Trading get reimbursed? Big smile


i didn't even know this was still in the game but i'm pretty sure it hasn't actually done anything for ages
Neurotox
Malakim Zealots
Angel Cartel
#45 - 2016-06-08 20:26:21 UTC
Lugh Crow-Slave wrote:
Neurotox wrote:
So will pilots with Black Market Trading get reimbursed? Big smile


i didn't even know this was still in the game but i'm pretty sure it hasn't actually done anything for ages


Well, I can always smuggle slaves through Minmatar space.
Nex Parietis
Interstellar Booty Hunters
#46 - 2016-06-08 21:32:48 UTC
As someone who just joined Es and Whizz, and was very interested in doing the smuggling activity they've done for years, this is a punch to the gut.

I suppose all there is to do in eve is buy items via market. Shoot players. Rinse Repeat.

Not a good choice, removing ideas from the game instead of expanding or adjusting them.
Petrified
Old and Petrified Syndication
#47 - 2016-06-08 21:38:23 UTC
Lugh Crow-Slave wrote:
does this mean we will be able to manufacture them in HS with the new industry arrays or will reactions still be low sec and below?



A good question.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lugh Crow-Slave
#48 - 2016-06-08 22:06:57 UTC
Petrified wrote:
Lugh Crow-Slave wrote:
does this mean we will be able to manufacture them in HS with the new industry arrays or will reactions still be low sec and below?



A good question.


it would seem it was answered(ish) in the main post so definitely not with this change but they seem to be hinting at considering it?

I don't mind either way so long as the rigs used in it give a far better boost to low/null (maybe even make HS worse than current) would also be interesting to see LS be given a better boost to drugs than null to try and bring the activity into low even more
nezroy
Federal Defense Union
Gallente Federation
#49 - 2016-06-08 22:18:13 UTC  |  Edited by: nezroy
Tipa Riot wrote:
Can somebody please give me a short summary what the new rules then are? Not sure I understood everything CCP Fozzie said.


ALL boosters -- now legal in all HS (in cargo, contracts, market, etc.)
drug manufacture -- not changing, still not allowed in HS if it wasn't before
illegal things not boosters -- not changing, still not allowed if it wasn't before
Ectoplasm -- now legal in all HS (but not because of this)
Petrified
Old and Petrified Syndication
#50 - 2016-06-08 22:27:01 UTC
Lugh Crow-Slave wrote:
Petrified wrote:
Lugh Crow-Slave wrote:
does this mean we will be able to manufacture them in HS with the new industry arrays or will reactions still be low sec and below?



A good question.


it would seem it was answered(ish) in the main post so definitely not with this change but they seem to be hinting at considering it?

I don't mind either way so long as the rigs used in it give a far better boost to low/null (maybe even make HS worse than current) would also be interesting to see LS be given a better boost to drugs than null to try and bring the activity into low even more


Yeah, it was not clear on that point. But if they did allow it, it would make sense it would be more efficient outside of High Sec. Certainly boosting it optimally in Low Sec could potentially bring more of that activity and related combat to low sec.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Rek Seven
University of Caille
Gallente Federation
#51 - 2016-06-08 22:33:05 UTC
So instead of making smuggling more interesting like it is in Elite dangerous, it's just going away?!
Seraph IX Basarab
Outer Path
Seraphim Division
#52 - 2016-06-08 23:48:56 UTC
The best way to balance this of course is to establish some sort of tax. The empires may legalize drugs but this does not mean they won't want to tax the hell out of it. This way individual "face to face" dealers don't lose their gameplay.
Tetsel
House Amamake
#53 - 2016-06-09 00:05:32 UTC
Once at a past Fanfest, I was told booster will be only tradable "hand to hand", in station, and the seller should become some kind of a dealer hidden in the shade walking in station. All that behind "The Door"...
What a naive kid I was.

OPEN THE DOOR !!!

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Seraph IX Basarab
Outer Path
Seraphim Division
#54 - 2016-06-09 00:12:17 UTC
Yeah remove it from HS market orders would be great. It still requires you to interact with a dealer. That's probably the best option.
Lugh Crow-Slave
#55 - 2016-06-09 00:51:50 UTC
Rek Seven wrote:
So instead of making smuggling more interesting like it is in Elite dangerous, it's just going away?!


he said they would look into making it more interesting so i think they plan to but they see that the current system is worse for more players than no system at all

i would rather they fix it or implement a new one but with their track record of "coming back to things" i doubt they ever will
Lugh Crow-Slave
#56 - 2016-06-09 00:53:26 UTC
Tetsel wrote:
Once at a past Fanfest, I was told booster will be only tradable "hand to hand"


while the idea of higher taxes or removing it from the market is a decent idea only being done via station trade would be to limiting particularly if there were no dealers around in your TZ
GENT
The Meta Cartel
#57 - 2016-06-09 01:16:59 UTC
Caleb Seremshur
Commando Guri
Guristas Pirates
#58 - 2016-06-09 02:32:58 UTC
So this is to encourage people using them more yes? Since a majority share of players are in high and ergo never use boosters.
Zam Zumah
Es and Whizz
Hedonistic Imperative
#59 - 2016-06-09 05:03:11 UTC
Lugh Crow-Slave wrote:
Rek Seven wrote:
So instead of making smuggling more interesting like it is in Elite dangerous, it's just going away?!


he said they would look into making it more interesting so i think they plan to but they see that the current system is worse for more players than no system at all

i would rather they fix it or implement a new one but with their track record of "coming back to things" i doubt they ever will


We actually proposed some ideas to CCP that they asked for .. well about 9 years ago ... here - some of those ideas are a bit out-dated now but does amuse me after so long, good intentions aside, the general plan seems to be remove it all together.
Sean Parisi
Blackrise Vanguard
#60 - 2016-06-09 05:22:31 UTC
Hopefully this means you plan on adding more hard drugs to the game. Shocked