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Player Features and Ideas Discussion

 
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Player built Stargate Mechancis

Author
Tavion Aksmis
Perkone
Caldari State
#1 - 2016-06-08 13:16:44 UTC  |  Edited by: Tavion Aksmis
I have some ideas regarding player built Stargates Roll Those structures you are planning for down the line:


  • How far gates connect two systems and maintenence cost should be defined by ly distance between systems they are connecting.

  • These gates should be destructable.

  • Gates are anchorable from one side, take several days to come online and leave some notable mark on the other side for the period. The finalization process does however require someone freindly on the other side (think Starcraft 2 nydus worm).

  • Existing gates in the game should become destructable. Maybe leave some in high-sec and low-sec. Systems with all gates destroyed to them can only be accessed through wormholes.

  • Everyone can use them (standings towards owner does not matter), however they can be fitted with automated guns that fire depending on standing, like todays low-sec gate guns. This could be dependent on the size of the stargate, where the smallest can not have guns, while the larger ones do.

  • Size of gates should not determine how many ships can pass, but only range and other aspects. Let wormholers keep their mass mechanics, null is about large fleets. This is to emphesize the fact that a stargate is supposed to open "doors" for yourselves as well as potential hostiles - risk/reward.

  • Player owned/buildt gates can be "hacked" as exploration cans. The hacking attempt will notify the owner and will also take time depending on some chosen mechanic (combination of ADMs, Stargate size and Stargate Fitting?). Hacking gives you two benefits.

  • First banefit is that you can shut down the gate guns until the owner comes and puts them online again. Hence guns on gates only makes sence in activly controlled areas.

  • Second banefit is that you can D-scan through a hacked gate or some similar mechanic where you can gather information about whats on the other side of the gate without jumping through.

Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2016-06-08 13:28:26 UTC
there's a thread for this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bumblefck
Kerensky Initiatives
#3 - 2016-06-08 18:11:37 UTC
Tavion Aksmis wrote:
Roll





It's as if you've predicted the community's response to this proposal

Perfection is a dish best served like wasabi .

Bumble's Space Log

Celthric Kanerian
Viziam
Amarr Empire
#4 - 2016-06-08 22:19:00 UTC
Tavion Aksmis wrote:


  • Existing gates in the game should become destructable. Maybe leave some in high-sec and low-sec. Systems with all gates destroyed to them can only be accessed through wormholes.

  • [/list]


    Imagine defending alliance destroying the gate to avoid enemy getting through?
    Iain Cariaba
    #5 - 2016-06-09 00:48:52 UTC
    Celthric Kanerian wrote:
    Tavion Aksmis wrote:


  • Existing gates in the game should become destructable. Maybe leave some in high-sec and low-sec. Systems with all gates destroyed to them can only be accessed through wormholes.

  • [/list]


    Imagine defending alliance destroying the gate to avoid enemy getting through?

    Shocked

    This would never happen. No way would any of the nullsec alliances in this game ever isolate a constelation or region, putting up cyno inhibitors in all of them, to protect their ratting and mining members. No way!

    /sarcasm Twisted
    darkneko
    Come And Get Your Love
    #6 - 2016-06-09 07:16:00 UTC
    Iain Cariaba wrote:
    Celthric Kanerian wrote:
    Tavion Aksmis wrote:


  • Existing gates in the game should become destructable. Maybe leave some in high-sec and low-sec. Systems with all gates destroyed to them can only be accessed through wormholes.

  • [/list]


    Imagine defending alliance destroying the gate to avoid enemy getting through?

    Shocked

    This would never happen. No way would any of the nullsec alliances in this game ever isolate a constelation or region, putting up cyno inhibitors in all of them, to protect their ratting and mining members. No way!

    /sarcasm Twisted

    They might become complacent in their isolation. Granted they would have to leave some gates or a system unjamed if they want to get to market or send out pvp fleets.
    darkneko
    Come And Get Your Love
    #7 - 2016-06-09 08:30:24 UTC  |  Edited by: darkneko
    What if instead of being destroyed you could damage gates enough to knock them offline for x amount of hours then they had an invulnerable period then you could knock them out again. So for example a null gate could be knocked out for 24 hours and takes 24 to rep itself but after the first hour small ships could pass through since the gate is somewhat functional so cyno could still be brought in. Low sec would only be off 5 and take 5 to rep but you would lose massive amounts of sec status and then high sec gates would bring in Concord but it could theoretical be done. And after repairs they would be inv for the next week. Oh and if you did manage it a high sec gate would only be offline for 2 hours. Not very useful unless you manage to do it to jita gates and disrupt the market.