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Just 'Cause It's Stupid Don't Mean It Ain't Cool Dept:

Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2016-06-09 06:25:56 UTC
Nana Skalski wrote:
Some players just wanted their single player space hut. Somewhere where they could only dock up and keep their stuff, like in NPC stations, but their own. NPC stations have 100% security and most people are ok with it.

But such invulnerability would be bad because of the clutter this could cause in space. So, this small "citadel" could be vulnerable, but it would be just an expanded depot, could only allow docking few ships and hangar space would not be great. So people could evacuate fast.

CCP should have had some idea about structure that would appeal even to single player. Just by making space feel like his own for a moment.



Yes cloak camping does need a significant boost.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#22 - 2016-06-09 08:05:29 UTC
Isaac Armer
The Soup Kitchen
#23 - 2016-06-09 13:19:32 UTC  |  Edited by: Isaac Armer
Revis Owen wrote:
No, your reading or understanding of the OP simply isn't there. He clearly is asking for a way to minimize, and a way that could be used to practically eliminate, the ability of players other than himself to interact with his Citadel. Practical elimination of players other than yourself from any part of an MMO game world makes that part of the game world practically single-player. As minimization of players other than yourself in part of an MMO game world approaches 0% of the population of other players, that part of the game world's resemblance to a single-player game (for you) converges to 100%.

And, again I say to the OP and his horrid idea, GTFO!


You can do semi-solo/solo play with a POS for a few hundred million. The barrier to entry with citadels is several times that amount. The issue is purely that there is no equivalent cost-wise. Eating the cost of a lost small pos isn't a big deal. Eating the cost of a medium citadel is a lot harder for some people to swallow. That's the issue here. There wouldn't be a need to ask for a way to minimize risk if CCP didn't completely throw out the structures that supported small/solo players from a cost perspective.

You're doing two things. 1. reading things into the OP that simply aren't there, and 2. showing that you've never had a solo/extremely small group operation going.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#24 - 2016-06-09 21:06:59 UTC
They could add a low, mid, or even high slot that provides a way to remove your citadel from the overview at a cost to something beneficial. This isn't a cloak of course but a new module for citadels that could provide some stealthy type of configuration in the least.
It would still however be able to be probed or Dscanned.

Could also take on a slot and cost fuel to operate.
Khergit Deserters
Crom's Angels
#25 - 2016-06-10 01:04:28 UTC  |  Edited by: Khergit Deserters
Revis Owen wrote:
Isaac Armer wrote:
Revis Owen wrote:
You clearly didn't read or comprehend the OP. Suggest you do so.


And you read a lot into the OP that simply wasn't there


No, your reading or understanding of the OP simply isn't there. He clearly is asking for a way to minimize, and a way that could be used to practically eliminate, the ability of players other than himself to interact with his Citadel. Practical elimination of players other than yourself from any part of an MMO game world makes that part of the game world practically single-player. As minimization of players other than yourself in part of an MMO game world approaches 0% of the population of other players, that part of the game world's resemblance to a single-player game (for you) converges to 100%.

And, again I say to the OP and his horrid idea, GTFO!

Sir, your non-chain of non-linear logic, circling back and changing statements, putting words into mouths, repeated reiterations, I know you are but what about me, and your shouting.... Well, that's all I had to say. Other than, holy for the love and mercy of Bob, please stop! Thank you.
TackyTachy1
Doomheim
#26 - 2016-06-10 04:21:24 UTC
My goofy little post collected more attention than I thought it would and generated some truly thoughtful replies. But then there is the guy who said GTFO, but even that is understandable, he's a Code freak. I like killing Code freaks, and no, don't bother running this character through Zkill, he is but one of seven.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Gimme Sake
State War Academy
Caldari State
#27 - 2016-06-10 05:39:31 UTC
Pretty sure that will fill up the space with cloaked citadels owned by 1-2 player corporations, more or less close to gates or mining belts. In the current settings, meaning cost for building and maintaing one, Perimeter has 8 citadels already and it is starting to clutter up the overview/dscan.

"Never not blob!" ~ Plato

Nevyn Auscent
Broke Sauce
#28 - 2016-06-10 05:48:27 UTC
Isaac Armer wrote:


You can do semi-solo/solo play with a POS for a few hundred million. The barrier to entry with citadels is several times that amount. The issue is purely that there is no equivalent cost-wise. Eating the cost of a lost small pos isn't a big deal. Eating the cost of a medium citadel is a lot harder for some people to swallow. That's the issue here. There wouldn't be a need to ask for a way to minimize risk if CCP didn't completely throw out the structures that supported small/solo players from a cost perspective.

You're doing two things. 1. reading things into the OP that simply aren't there, and 2. showing that you've never had a solo/extremely small group operation going.

A better mobile depot is the answer that actually has sufficient room for real use.
Roaming mining gang drops a mobile depot down instead of having to use an orca. Etc
Make mobile depots cost more than 2 Mil, and then you both stop the silly spam of them that happens and you can give them a few hundred thousand cargo space. They still need active defending since they can be shot anywhere without wardec, and you could allow overnight cloaking on a long cooldown timer once you turn it off, and you can't access it while cloaked to make it a method to overnight it.

No need to allow cloaked citadels. Just make mobile depots actually a real depot, not just a tiny fitting service, or make something in-between.
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