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Has there been a change in Combat site/Escalation drops?

Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#41 - 2016-06-16 11:25:20 UTC  |  Edited by: Nana Skalski
I dont know. Sometimes I get a lot of drop, one after another, but some sites are feeling wrong like they give me only a overseer effects one time after another, and I am thinking when running those: "Probably another Overseer effects will drop and nothing else... why am I doing this faction, better move somewhere else..."

What if the algorithm is watching how much sites are run daily and adjustes the loot chance? So there would be no flooding of market with same kind of modules and drop of prices for those selling them.
Matt Benneth
Strictly Moral Support
PURPLE HELMETED WARRIORS
#42 - 2016-06-16 11:45:36 UTC  |  Edited by: Matt Benneth
Nana Skalski wrote:
What if the algorithm is watching how much sites are run daily and adjustes the loot chance? So there would be no flooding of market with same kind of modules and drop of prices for those selling them.


This is probably just wishful thinking, but sometimes after you get few lucky drops feels like you are cursed and can't get anything afterwards. Could be some algorithm/invisible hand of Bob lowering your chance of becoming too lucky in some time period.

EDIT: Sadly as individual players we can only speculate around this since no single player could gather big enough sample size to get any meaningful statistical data from it.
Jenn aSide
Soul Machines
The Initiative.
#43 - 2016-06-16 12:15:21 UTC
Nana Skalski wrote:
I dont know. Sometimes I get a lot of drop, one after another, but some sites are feeling wrong like they give me only a overseer effects one time after another, and I am thinking when running those: "Probably another Overseer effects will drop and nothing else... why am I doing this faction, better move somewhere else..."

What if the algorithm is watching how much sites are run daily and adjustes the loot chance? So there would be no flooding of market with same kind of modules and drop of prices for those selling them.


I know for a fact it doesn't work that way. Look at Guristas/pith loot. Look at Pirate Battleships (The rattlesnake got down to 350 mil for a long time). if there was some kind of adjustment function, I sure as heck wouldn't have gotten two commander spawns and 2 10/10 escalations last night.

The over-farming that goes on across EVE space wouldn't be happening at all if such a thing existed, and those of us who explore and farm anomalies would be constantly moving about trying to find content.
Jenn aSide
Soul Machines
The Initiative.
#44 - 2016-06-16 12:40:30 UTC  |  Edited by: Jenn aSide
Pandora Carrollon wrote:
I've run about 15 sites and no escalations. I normally would have had 3 in that period.


That sums up the entire situation right there. This thread isn't about loot, it's about expectations. People aren't getting the things they (irrationally) think they should have, and that leads to the belief that ;something must be wrong. There isn't.

You could do 50 anomalies and get nothing, then do 3 more right after and each one escalates. Last night I was running Guristas Havens. It was getting late so I said to myself I'll do two more and call it quits. The 1st one spawned a DG Battleship and I got an escalation when I killed it (ammo and tag in the DG wreck but you can't have everything lol), the last one I did that night was one someone else half did and it escalated too. back to back 10/10 escalations. The odds of that sequence of events is probably lower than finding toilet gold lol.

In 9 years of chasing space cash I've learned 2 things:

#1. Don't have expectations, stop saying the words "sample size", stop trying to quantify everything and just let it happen. When you have expectations and they aren't met, you feel bad. But when you realize that the game doesn't owe you anything and doesn't promise you loot, every escalation pop up feels like freaking Christmas.

And #2 is an observation. PVE players are intensely superstitious , just like real life gamblers. If you told an EVE explorer or anom farmer that jumping up and down on one leg 25 times right before you killed the last rat would increase (not guarantee, just increase) the chances of an escalation or good loot drop, you would start seeing emergency rooms across the U.S., Canada and Europe trying to battle an epidemic of ankle sprains lol.
Hawke Frost
#45 - 2016-06-16 13:32:03 UTC
A lot of people don't understand how RNG works, The whole "RNG is R lol, you're going to have good and bad days" doesn't cover it all. If you have enough data points then RNG becomes a static number. If drop chance is 50% then, with enough drops, it'll even out at 50%. But if RNG is skewed and drop chance is changed it's STILL RNG but that doesn't mean the outcome will be the same just because it's still RNG. So people who go "lol, stop whining I've been doing fine" are no better than the "waah drop chance is changed, I've been doing badly" folks they reply to.

Over the years of doing the exact same thing in PVE (combat exploration in Gallente space) I've noticed shifts back and forth in regards to drop chance, drop type, BPC chance and escalation chance. If you do a whole lot of this stuff then you will notice trends and it's not very difficult to realize that yes, there have been some changes recently (and by recently I mean "the last few months"). Does that mean I'll comment on having a bad week? No because the sample size is too small and it can go either way (this morning I made 490 mil in HS in about 3.5 hours).

And then there's the issue of how stuff differs per faction space you're in. Lots of really weird differences, some of them do make sense while others are just "wtf". Given that it's very well possible that there might be differences in drop chances per faction as well (this is CCP after al, it's not like they invented logic or something), this results in person A going "wtf, changes" and B going "no changes here" simply because they operate in a different area. This is of course speculation at best but a) it wouldn't surprise me and b) it would explain the differences in (perceived) performance.


With that I'll say again what I stated earlier: given the volume of data points I have (because I do this **** a lot) and the fixed situation of doing in the same locations all the time I have noticed some fairly recent changes.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#46 - 2016-06-16 13:43:32 UTC  |  Edited by: Nana Skalski
Jenn aSide wrote:
Nana Skalski wrote:
I dont know. Sometimes I get a lot of drop, one after another, but some sites are feeling wrong like they give me only a overseer effects one time after another, and I am thinking when running those: "Probably another Overseer effects will drop and nothing else... why am I doing this faction, better move somewhere else..."

What if the algorithm is watching how much sites are run daily and adjustes the loot chance? So there would be no flooding of market with same kind of modules and drop of prices for those selling them.


I know for a fact it doesn't work that way. Look at Guristas/pith loot. Look at Pirate Battleships (The rattlesnake got down to 350 mil for a long time). if there was some kind of adjustment function, I sure as heck wouldn't have gotten two commander spawns and 2 10/10 escalations last night.


But, while the algorith would watch this and decide if the next would drop something, you could adjust the chance of dropping it.
Its like for the 1000 sites ran daily you would get a deadspace module drop with a chance "A", and after modifications, it would be "B". After another 1000 sites from "C" it could change to "D". And so on. So the source of modules could be cut out after some amount of them being completed, but for example 1000 sites per 24h would bring up the chances again up. That was just a rough aproximation how it could work.
Jenn aSide
Soul Machines
The Initiative.
#47 - 2016-06-16 13:55:18 UTC
Hawke Frost wrote:
A lot of people don't understand how RNG works, The whole "RNG is R lol, you're going to have good and bad days" doesn't cover it all. If you have enough data points then RNG becomes a static number. If drop chance is 50% then, with enough drops, it'll even out at 50%. But if RNG is skewed and drop chance is changed it's STILL RNG but that doesn't mean the outcome will be the same just because it's still RNG. So people who go "lol, stop whining I've been doing fine" are no better than the "waah drop chance is changed, I've been doing badly" folks they reply to.

Over the years of doing the exact same thing in PVE (combat exploration in Gallente space) I've noticed shifts back and forth in regards to drop chance, drop type, BPC chance and escalation chance. If you do a whole lot of this stuff then you will notice trends and it's not very difficult to realize that yes, there have been some changes recently (and by recently I mean "the last few months"). Does that mean I'll comment on having a bad week? No because the sample size is too small and it can go either way (this morning I made 490 mil in HS in about 3.5 hours).

And then there's the issue of how stuff differs per faction space you're in. Lots of really weird differences, some of them do make sense while others are just "wtf". Given that it's very well possible that there might be differences in drop chances per faction as well (this is CCP after al, it's not like they invented logic or something), this results in person A going "wtf, changes" and B going "no changes here" simply because they operate in a different area. This is of course speculation at best but a) it wouldn't surprise me and b) it would explain the differences in (perceived) performance.


With that I'll say again what I stated earlier: given the volume of data points I have (because I do this **** a lot) and the fixed situation of doing in the same locations all the time I have noticed some fairly recent changes.


This post is a perfect example of what I'm talking about. You're trying to quantify something that you have no way of really measuring. You'd need to know how the content is coded to figure it out completely. Almost a textbook example of Gambler's Fallacy


I know that trying to make sense of randomness is a core function of our brains, I'm as guilty of it as anyone (I did 25 refuges, i should get something!!!!). When i was in college (damn has it really been 2 decades??) I learned one of the most interesting words I ever learned. Apophenia, the tendency we have perceive meaningful patterns from random data. This discussion is proof of the phenomenon.
Jenn aSide
Soul Machines
The Initiative.
#48 - 2016-06-16 14:10:05 UTC
Nana Skalski wrote:
Jenn aSide wrote:
Nana Skalski wrote:
I dont know. Sometimes I get a lot of drop, one after another, but some sites are feeling wrong like they give me only a overseer effects one time after another, and I am thinking when running those: "Probably another Overseer effects will drop and nothing else... why am I doing this faction, better move somewhere else..."

What if the algorithm is watching how much sites are run daily and adjustes the loot chance? So there would be no flooding of market with same kind of modules and drop of prices for those selling them.


I know for a fact it doesn't work that way. Look at Guristas/pith loot. Look at Pirate Battleships (The rattlesnake got down to 350 mil for a long time). if there was some kind of adjustment function, I sure as heck wouldn't have gotten two commander spawns and 2 10/10 escalations last night.


But, while the algorith would watch this and decide if the next would drop something, you could adjust the chance of dropping it.
Its like for the 1000 sites ran daily you would get a deadspace module drop with a chance "A", and after modifications, it would be "B". After another 1000 sites from "C" it could change to "D". And so on. So the source of modules could be cut out after some amount of them being completed, but for example 1000 sites per 24h would bring up the chances again up. That was just a rough aproximation how it could work.


I have a question. WHY?

It's the underlying question I have in all discussions like this when people suggest that there could be some 'secret hand' stuff going on. Why? Why would ccp do such a thing as make some kind of hidden loot balancing system when it's a thousand times easier to just not give a damn and make it as random as they can figure? Why would they give themselves such a headache, why would they risk the ire of a basically fragile gaming community with those kinds of covert actions that could come to light if just one disgruntled employee spilled the beans after getting let go?

Look at this thread and find the others like it over the last several year. People from all over EVE space have claimed that there is some problem, while others have seen incredible and improbable drops and gains (even in high sec, where many of the complaints seem to originate). What is the most likely reason for that?

To me, the answer is that the system in play is very much most probably fine, whereas the actual 'conflict' is between people who over-expect rewards vs those of us who don't. The people like Hawke who want to believe some problem exists probably feel that way because they prefer that things be 'fixable' rather than just having to shrug and say Que Sera, Sera.

And that makes this discussion eerily similar to the ones I have at the casino I visit from time to time lol.

Hawke Frost
#49 - 2016-06-16 14:57:02 UTC  |  Edited by: Hawke Frost
Jenn aSide wrote:
Hawke Frost wrote:
A lot of people don't understand how RNG works, The whole "RNG is R lol, you're going to have good and bad days" doesn't cover it all. If you have enough data points then RNG becomes a static number. If drop chance is 50% then, with enough drops, it'll even out at 50%. But if RNG is skewed and drop chance is changed it's STILL RNG but that doesn't mean the outcome will be the same just because it's still RNG. So people who go "lol, stop whining I've been doing fine" are no better than the "waah drop chance is changed, I've been doing badly" folks they reply to.

Over the years of doing the exact same thing in PVE (combat exploration in Gallente space) I've noticed shifts back and forth in regards to drop chance, drop type, BPC chance and escalation chance. If you do a whole lot of this stuff then you will notice trends and it's not very difficult to realize that yes, there have been some changes recently (and by recently I mean "the last few months"). Does that mean I'll comment on having a bad week? No because the sample size is too small and it can go either way (this morning I made 490 mil in HS in about 3.5 hours).

And then there's the issue of how stuff differs per faction space you're in. Lots of really weird differences, some of them do make sense while others are just "wtf". Given that it's very well possible that there might be differences in drop chances per faction as well (this is CCP after al, it's not like they invented logic or something), this results in person A going "wtf, changes" and B going "no changes here" simply because they operate in a different area. This is of course speculation at best but a) it wouldn't surprise me and b) it would explain the differences in (perceived) performance.


With that I'll say again what I stated earlier: given the volume of data points I have (because I do this **** a lot) and the fixed situation of doing in the same locations all the time I have noticed some fairly recent changes.


This post is a perfect example of what I'm talking about. You're trying to quantify something that you have no way of really measuring. You'd need to know how the content is coded to figure it out completely. Almost a textbook example of Gambler's Fallacy


I know that trying to make sense of randomness is a core function of our brains, I'm as guilty of it as anyone (I did 25 refuges, i should get something!!!!). When i was in college (damn has it really been 2 decades??) I learned one of the most interesting words I ever learned. Apophenia, the tendency we have perceive meaningful patterns from random data. This discussion is proof of the phenomenon.


Where is your proof that nothing changed, your statements are based on some amazing knowledge that you can't have unless you're part of CCP who's responsible for this stuff. So unless you have proof that nothing has changed I'll stick to what I see happening "in the field" (while taking into account the whole concept of averages).


As said, baseless "lol nothing happened" is just as terrible as baseless "omg changes!".
Pandora Carrollon
Provi Rapid Response
#50 - 2016-06-16 15:13:34 UTC
Jenn aSide wrote:
Pandora Carrollon wrote:
I've run about 15 sites and no escalations. I normally would have had 3 in that period.


That sums up the entire situation right there. This thread isn't about loot, it's about expectations. People aren't getting the things they (irrationally) think they should have, and that leads to the belief that ;something must be wrong. There isn't.


While I appreciate your point, making it off of one that wasn't actually intended for that purpose is a little odd. I wasn't setting an expectation, only stating what had happened in the past. I'm entirely aware this could just be a random dry spell streak, however, in the past week since I've made that post, I've run more than double that number of sites (say 30+) and gotten no escalations either. That's a heck of a dry spell and it's looking like random effect is being marginalized. I'm still fully aware that it's within reasonable possibility that it's just a dry spell, however, at what point do we say with a certain level of assuredness that it's been changed?

Like I've said, I've seen a quality of loot increase in the normal site runs. I've also seen an increase in the 'rare' types of anomalies that show up (Ore/Ice sites, etc.). They may have lowered the escalation opportunities to balance those increases out. It's only a theory but I think there's enough proof now (at least for normally skeptical me) to call it a theory and not a hypothesis. Of course, this is all HiSec stuff, I have no idea what's going on down in Lo/Null.
Jenn aSide
Soul Machines
The Initiative.
#51 - 2016-06-16 15:31:42 UTC  |  Edited by: Jenn aSide
Pandora Carrollon wrote:
Jenn aSide wrote:
Pandora Carrollon wrote:
I've run about 15 sites and no escalations. I normally would have had 3 in that period.


That sums up the entire situation right there. This thread isn't about loot, it's about expectations. People aren't getting the things they (irrationally) think they should have, and that leads to the belief that ;something must be wrong. There isn't.


While I appreciate your point, making it off of one that wasn't actually intended for that purpose is a little odd. I wasn't setting an expectation, only stating what had happened in the past. I'm entirely aware this could just be a random dry spell streak, however, in the past week since I've made that post, I've run more than double that number of sites (say 30+) and gotten no escalations either. That's a heck of a dry spell and it's looking like random effect is being marginalized. I'm still fully aware that it's within reasonable possibility that it's just a dry spell, however, at what point do we say with a certain level of assuredness that it's been changed?


At a point WAY away from here. You think 30 is a dry spell? My record in high sec is in the 150 range 3 or 4 years ago in high sec. Back when I was counting and trying to quantify things. rather than actually enjoying the content.

The real answer , though is "stop counting, because all counting and trying to figure out patterns and chances can do is drive you crazy".

I tell people I know in real life the same thing when we go to the casino. My wife and I learned that the best way to enjoy yourself is to consider the money in our pockets as 'gone' before we hit the casino floor. So when we win, we are surprised and delighted. some of our 'casino buddies' come in with a 'sure fire plan' and such golden thoughts as 'stay on one machine' and 'never do max bet' and so forth and so on.

My wife and I leave the casino full (the Buffet at Winstar casino is incredible!), relaxed, happy and sometimes with more money in our pockets than we went in with. Some of those other people leave wondering where they are going to get rent money (because they just spent there's) and trying to find the phone number to gamblers anonymous.

I suggest the same to people in EVE. When farming anoms, the currency you are spending is TIME. Consider the time you will spend exploring (or playing EVE in general) as already wasted, let the escalations, faction drops and salvage come as surprises and bonuses, and enjoy yourself for the simple sake of enjoying yourself and you will have a good time. Worry about "drop rates" and "sample sizes" and "data points" and you'll not only end up miserable like a lot of these guys who run to the forum proclaiming there is a problem, you might end up farming incursions (where the rewards are predictable) and turn into a zombie. A zombie that isn't having fun lol.



Quote:

Like I've said, I've seen a quality of loot increase in the normal site runs. I've also seen an increase in the 'rare' types of anomalies that show up (Ore/Ice sites, etc.). They may have lowered the escalation opportunities to balance those increases out. It's only a theory but I think there's enough proof now (at least for normally skeptical me) to call it a theory and not a hypothesis. Of course, this is all HiSec stuff, I have no idea what's going on down in Lo/Null.


There is no real difference, if you look around various forums from no on, you will see the exact same things over and over and over and over gain like I have for the last nine years. ie people confusing what might be a personal losing streak in a randomized 'gambling' style of content as 'a serious problem that must be wide spread'. It isn't, it's the nature of the beast.

Then of course I come in and tell them about what I did in the same time periodTwisted
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#52 - 2016-06-16 15:32:37 UTC  |  Edited by: Nana Skalski
Jenn aSide wrote:
Nana Skalski wrote:
Jenn aSide wrote:
Nana Skalski wrote:
I dont know. Sometimes I get a lot of drop, one after another, but some sites are feeling wrong like they give me only a overseer effects one time after another, and I am thinking when running those: "Probably another Overseer effects will drop and nothing else... why am I doing this faction, better move somewhere else..."

What if the algorithm is watching how much sites are run daily and adjustes the loot chance? So there would be no flooding of market with same kind of modules and drop of prices for those selling them.


I know for a fact it doesn't work that way. Look at Guristas/pith loot. Look at Pirate Battleships (The rattlesnake got down to 350 mil for a long time). if there was some kind of adjustment function, I sure as heck wouldn't have gotten two commander spawns and 2 10/10 escalations last night.


But, while the algorith would watch this and decide if the next would drop something, you could adjust the chance of dropping it.
Its like for the 1000 sites ran daily you would get a deadspace module drop with a chance "A", and after modifications, it would be "B". After another 1000 sites from "C" it could change to "D". And so on. So the source of modules could be cut out after some amount of them being completed, but for example 1000 sites per 24h would bring up the chances again up. That was just a rough aproximation how it could work.


I have a question. WHY?

It's the underlying question I have in all discussions like this when people suggest that there could be some 'secret hand' stuff going on. Why? Why would ccp do such a thing as make some kind of hidden loot balancing system when it's a thousand times easier to just not give a damn and make it as random as they can figure? Why would they give themselves such a headache, why would they risk the ire of a basically fragile gaming community with those kinds of covert actions that could come to light if just one disgruntled employee spilled the beans after getting let go?

Look at this thread and find the others like it over the last several year. People from all over EVE space have claimed that there is some problem, while others have seen incredible and improbable drops and gains (even in high sec, where many of the complaints seem to originate). What is the most likely reason for that?

To me, the answer is that the system in play is very much most probably fine, whereas the actual 'conflict' is between people who over-expect rewards vs those of us who don't. The people like Hawke who want to believe some problem exists probably feel that way because they prefer that things be 'fixable' rather than just having to shrug and say Que Sera, Sera.

And that makes this discussion eerily similar to the ones I have at the casino I visit from time to time lol.


To answer you question why they would do such a system described by me:
To keep balance to the game world and items, and prices and player activities.

In real life overfarming can be fatal for soil, farmers then be affected by dustbowls, such situation provokes humans to develop other techniques of staying alife and farming maybe somethin else, moving somewhere else, generally it generates a lot of actions.

Now take a game, and stuff only RNG generator without any algorithms and let it run infinite times for such site and players farming only one site because it have the best loot. This would generate a lot of items that are OP and very cheap, while other items would not even be on the market they would be so mediocre in comparison. That would bring a poor player experience. Bringing overfarming simulation to system would bring a factor of experiencing obstacles and in return affect player activities in the direction CCP and playerbase could see as satisfactory. Playerbase of course dont have to know that CCP is directing a whole experience with these algorithms.

I think because of that there are some spawning algorithms and algorithms for loot.

Remember, CCP is acronym for Crowd Control Productions. Blink

And cassinos always control what is played and how. Why should Developers not do the same, but in more elaborate ways?
Pandora Carrollon
Provi Rapid Response
#53 - 2016-06-16 16:35:31 UTC
Jenn aSide wrote:
I suggest the same to people in EVE. When farming anoms, the currency you are spending is TIME. Consider the time you will spend exploring (or playing EVE in general) as already wasted, let the escalations, faction drops and salvage come as surprises and bonuses, and enjoy yourself for the simple sake of enjoying yourself and you will have a good time. Worry about "drop rates" and "sample sizes" and "data points" and you'll not only end up miserable like a lot of these guys who run to the forum proclaiming there is a problem, you might end up farming incursions (where the rewards are predictable) and turn into a zombie. A zombie that isn't having fun lol.


Time is always a currency, so common that we fail to see it as currency anymore. You can't get it back and it's finite (to you) so it becomes a non-issue until you either have that moment at death or are confronted with your mortality in some way then it's suddenly irreplaceable. Welcome to the human condition.

I'm not miserable, mearly observant. In EVE, I do what I find is fun and really don't worry about anyone else's definition of fun. I run sites because it's a way to test out ship builds and at the same time earn some of the ISK back that I get from doing the ship builds. It's also good combat practice which I've gotten much better at than when I first started.

So, all I'm tossing out here is my observed empirical experience with the issue being discussed. Yes, I agree I could be in a long, long dry spell, but maybe someone at CCP is actually paying attention to these threads and poked their nose into the RNG to make certain it was still breathing properly. If so, then all is right with New Eden and I shall endeavor to continue to throttle pirates.

What's scary is my little T1 Algos destroyer is now as lethal at clearing Refuge level sites as my T2 cruiser is!
Galaxxis
The Regency
The Monarchy
#54 - 2016-06-16 16:57:28 UTC
I'm still getting drops and escalations at a normal rate. In fact I got a Gila blueprint from a Gurista Scout Outpost, which I've never seen before. And I got my first-ever hallucinogen facility escalation. So it seems to be working as intended.
Geip
Hostile.
PURPLE HELMETED WARRIORS
#55 - 2016-06-20 16:56:31 UTC
I've run a few Serpentis 1/10 and 2/10 in the last two days and gotten good drops. Maybe I was lucky, but that's a data point. I was in lowsec, although I'd be surprised if that affects the drop chances for sites of the same type.
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