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Science & Industry

 
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Been offline

First post
Author
KaarBaak
Squirrel Team
#1 - 2016-06-03 21:39:00 UTC
Hello,

Just re-subbed after about 1.5-2yrs away. Before I left I was doing some T1/T2 ammo production as well as a few other specific items. As I start to fire things up again, I was wondering if there are any current links/guides to T2 production? I have all of my old notes, but I'm not sure if the mechanics have changed?

Not worried so much about the market side of the items...just the production side. As I recall (purely from memory) it was:

--research a T1 BPO
--copy BPO to generate T1 BPCs
--Use T1 BPCs to invent T2 BPCs
--roll dice to see what kind of invent results you get (about 50% success, as I recall)
--T2 production (or sell T2 BPCs).

Again...a guide would be great, if someone has a link. Here or in-game evemail to this char.

Thanks. Good to see you again.

KB

Dum Spiro Spero

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2016-06-03 23:03:44 UTC
That's pretty much how it works, yes. The percentages are a little different, and skill based, but otherwise yes. And you can use decryptors to adjust the numbers.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

KaarBaak
Squirrel Team
#3 - 2016-06-03 23:15:54 UTC
Steve Ronuken wrote:
That's pretty much how it works, yes. The percentages are a little different, and skill based, but otherwise yes. And you can use decryptors to adjust the numbers.

coolcoolcool.

Thanks. I'll start from my old guides and spreadsheets and see if the market math still works.

Dum Spiro Spero

Tipa Riot
Federal Navy Academy
Gallente Federation
#4 - 2016-06-04 06:19:41 UTC
No BPO research needed on BPCs for invention. The outcome (ME, TE, runs) is only defined by the base stats of the product and the decryptor. Success chance is decryptor and skill depended. ME and TE (former PE) is capped now at 10/20%, and extra materials were factored into the normal material list. The new interface is quite handy.

I'm my own NPC alt.

Shayla Etherodyne
Delta Laroth Industries
#5 - 2016-06-04 08:58:54 UTC
KaarBaak wrote:
Steve Ronuken wrote:
That's pretty much how it works, yes. The percentages are a little different, and skill based, but otherwise yes. And you can use decryptors to adjust the numbers.

coolcoolcool.

Thanks. I'll start from my old guides and spreadsheets and see if the market math still works.




Invented items get positive ME and TE even without decryptors.
Be careful with the taxes and broker fee, they have been greatly increased with citadels if you don't use a citadel market. The broker fee for a citadel market is set by the citadel owner.
Ix Method
Doomheim
#6 - 2016-06-04 08:59:59 UTC  |  Edited by: Ix Method
http://wiki.eveuniversity.org/Invention#Maximizing_invention_success

It's not really a guide but the Eve Uni wiki documents the new industry stuff pretty comprh... compreh... well. There's also a Blueprint calculator in EveHQ (and I daresay plenty of other places) that does all the maths with the various skills/decryptors for you.

Travelling at the speed of love.

Scarlett LaBlanc
University of Caille
Gallente Federation
#7 - 2016-06-05 15:35:35 UTC
OP,
If the industry interface looks familiar to you then you have not missed much on the industrial side of things.

If it looks new (strange) you ought to read the patch notes from that release. It was right about two years ago, but I don't remember the name and can't look from where I am.
KaarBaak
Squirrel Team
#8 - 2016-06-06 20:04:16 UTC
Thanks for the continued advice. Past weekend was supposed to be my EvE re-immersion, but I was trumped by request to be taken to Yellowstone, so perhaps this week.

KB

Dum Spiro Spero