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CCP - It's time you rebalanced these items

Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#1 - 2016-06-03 17:27:35 UTC
Fozzie, Rise, Australian guy

It's time.

The following need addressing: rocket launchers, blasters, railguns, lasers, armour reppers, shield boosters and Assault frigates.

Rocket launchers: these modules are ridiculous, they have almost no variation in fitting but still suffer under the tiered system. The faction variants are TOO EXPENSIVE and don't bring enough to the table.

Blasters/railguns: in particular the small sizes. Ignoring the many variations of each 'caliber' these could be made in to something like

  • small compact electron blaster 1
  • small electron blaster 2
  • small enduring ion blaster 1
  • small ion blaster 2
  • small scoped neutron blaster 1
  • small neutron blaster 2


And you tie the fittings much closer so that the choice between the calibers is less significant. It achieves two things in presenting better validated choice between calibers as the tech2 version is just an improved variant of the meta and secondly it lets you cut some of the PG/CPU off of ships that otherwise abuse this extra generosity to fit oversized modules they really don't need. Rinse and repeat for all turret types.

Armour reppers: these were brought up years ago. They're stupidly designed as they are. Cut back to Ancillary, meta 0, compact and enduring variants and then tech 2. Faction variants either boast better cap efficiency or better boost amount like shield boosters but not both. Or lower fitting/quicker cycle time - but not both.

Shield boosters: scrap the current system and rebuild from the ground up with a linear scaling of performance vs fitting. I'm still very mad at Ytterbium for how he led the previous attempt in 2012. Shield boosters are in the same boat rockets are they're just a joke and clear cut case of bad design.

Assault frigates: these will heal with better and more practical module choices. At present their greatest enemies come from within, not without. They have periodically very poor base stats and it's not helped by the total crapshoot of modules they're bonused for and have to fit.