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Crime & Punishment

 
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Who Killed High-Sec/Casual PvP?

Author
Ralph King-Griffin
New Eden Tech Support
#161 - 2016-06-09 07:41:43 UTC
Ankor Grammaten wrote:
Hmmm, bit of misunderstanding here and there.

Nobody called me a coward in any chat room, and it wouldn't bother me if they did. "Sticks and stones" and all that. The reference was (remember "implicitly"), in this thread, to "carebears" who wouldn't fight back as cowardly. As I qualify for "carebear" by not currently doing PVP, that was an "implicit" reference to me. I was trying to refute that. No offense intended.

About "targets", I didn't mean the ever present risk of attack that we all face when we undock, rather the idea that newbs aren't somehow fulfilling their proper function by refusing to retaliate when attacked. The image in my mind was a target at a shooting range that has the sole function of being shot at. It's fair to say that I understand that EVE is not a game like some that try to even things out, for example by nerfing higher level players when they are in low level areas. I get it, I really do. That's EVE and part of why I'm still playing. I was just saying that I didn't want to play that role. I'm thinking though that, as I learn PVP, if I think I have half a chance against you, watch your back! :-)

"It's not personal". I'm sure that's true of most players. On the other hand, I find it difficult to relate to players who will kill the utterly defenseless just for fun. I'm afraid I can't leave my morality behind totally when I log on. NPCs are OK, they don't have feelings, but people do. I just hope that those who get upset either toughen up or leave the game.

I'll give FW a look. Thanks for the suggestion.

Joining a corp is very much in my future. I don't have a very good record with guilds and the like in other games, why is definitely off topic. My current corp is me and two alts, for convenience mostly. You guys have made me think about what I'd do if it gets decced. Will I fight, or shut down the corp? Part of me wants to fight those a-holes and go down in a blaze of glory!

Otherwise, thanks for the friendly responses. Fly safe! Or not, as you prefer.

Newbros are suprisingly dangerous with a bit of guidance.

Seriously i have seen a couple month old pilot drop a pvp fit kronos with nothing more than a frigate an his gigantic balls.

I have also seen a pack of new lunatics about your age murder their way through nearly 2 bill worth of miners in under 24h, again with a little guidance.

This notion that newbros cant defend themselvs is such an unhealpfull falshood ,it realy is.

Get yer ass in a corp you will learn at several orders of magnitude faster.
Ankor Grammaten
Dragonhold Enterprises
#162 - 2016-06-09 18:52:53 UTC
Ralph King-Griffin wrote:

Newbros are suprisingly dangerous with a bit of guidance.

Seriously i have seen a couple month old pilot drop a pvp fit kronos with nothing more than a frigate an his gigantic balls.

I have also seen a pack of new lunatics about your age murder their way through nearly 2 bill worth of miners in under 24h, again with a little guidance.

This notion that newbros cant defend themselvs is such an unhealpfull falshood ,it realy is.


I wish more vets would say this. Mainly what I hear is how hard PVP is for a newbro, though of course easy for the experienced player (typically the one talking), how dangerous it is to even venture outside a station in hi-sec, and so on. I've found that hi-sec isn't that dangerous, the loss of the Retriever was the only loss I've suffered, not counting a moment of inattention on a mission. And I haven't spent my time cowering in a station. I haven't gone charging off into null sec, as some newbs seem to do, but that's typical of my play style. I'm wondering if PVP will turn out to be less dangerous than anticipated, just as hi-sec did.

Quote:

Get yer ass in a corp you will learn at several orders of magnitude faster.


I made a brief reference to that earlier, and it is off topic, but I've never had a good experience with a guild and I've tried a few. It could be my fault, but generally I find that I join and nothing much happens. All the fluff about helping newbies seems to boil down to a kindly vet taking the newb, or a group of newbs, along on a low level dungeon or two, then the vet goes off back to playing at his real level with his friends. Can't blame the vet for this, herding newbs can't be much fun. I have yet to see an organized program for bringing newbs along in a structured way. Maybe Eve corps are different, and I guess I'll try one at some time.
Herzog Wolfhammer
Sigma Special Tactics Group
#163 - 2016-06-09 21:06:07 UTC
Ankor Grammaten wrote:
Ralph King-Griffin wrote:

Newbros are suprisingly dangerous with a bit of guidance.

Seriously i have seen a couple month old pilot drop a pvp fit kronos with nothing more than a frigate an his gigantic balls.

I have also seen a pack of new lunatics about your age murder their way through nearly 2 bill worth of miners in under 24h, again with a little guidance.

This notion that newbros cant defend themselvs is such an unhealpfull falshood ,it realy is.


I wish more vets would say this. Mainly what I hear is how hard PVP is for a newbro, though of course easy for the experienced player (typically the one talking), how dangerous it is to even venture outside a station in hi-sec, and so on. I've found that hi-sec isn't that dangerous, the loss of the Retriever was the only loss I've suffered, not counting a moment of inattention on a mission. And I haven't spent my time cowering in a station. I haven't gone charging off into null sec, as some newbs seem to do, but that's typical of my play style. I'm wondering if PVP will turn out to be less dangerous than anticipated, just as hi-sec did.

Quote:

Get yer ass in a corp you will learn at several orders of magnitude faster.


I made a brief reference to that earlier, and it is off topic, but I've never had a good experience with a guild and I've tried a few. It could be my fault, but generally I find that I join and nothing much happens. All the fluff about helping newbies seems to boil down to a kindly vet taking the newb, or a group of newbs, along on a low level dungeon or two, then the vet goes off back to playing at his real level with his friends. Can't blame the vet for this, herding newbs can't be much fun. I have yet to see an organized program for bringing newbs along in a structured way. Maybe Eve corps are different, and I guess I'll try one at some time.




Used to be much much worse.
The common "trope" used to be "You had to grind for ISK and build SP for a long time before you can do anything".

That long time varied from opinion to opinion. Many threads existed around that argument. And it seemed to depend on what a player does. The one who is getting killed in nullsec in week 1 will say "A couple of months". The ones who didn't I've heard them say up to two years.

One thing that didn't help was the "Stats or GTFO" mentality of low/null corps. There was no end of sordid tales of nerd drama down to people being kicked out for not good enough stats because of one loss or saying one wrong thing.
CFC was able to garner high player counts by being more noob friendly and with a ship replacement program. In the N+1 mechanics of fleet warfare, they would do quite well. Out in goonland you would find a lot of farming, so all they needed out of their rank and file was call to arms and the rest of the time they could do in null what they would have been doing in highsec (and in better safety behind intel channels and long past gank pipelines). They also didn't kick inactive players.

This week I have been studying the highsec wardecs, who, what, to whom, and find a bit of a problem. YOU have it better now than in the ways of olde that I describe, but the new thing is highsec blanket decs and hub humping. Your posts and this thread got me thinking, and worried.

This blanket dec thing is ridiculous. But so was the "grind ISK and SP for two years and then quit out of boredom" which was the way things were getting for a long time. I would like to say that maybe people won't get bored out of the game as before, but they are going up against bling boats, OGB, neutral RR, GTFO fits, and experience as well.

So it boils down to two paths: people getting bored out of the game from years of mining/missions in (relative) safety hoping to expand to what used to be called "end game" (a term that apparently has finally died in reference to this game) OR be decced and harvested or forced not to log in before they have enough experience or resources to make a decision.

For those doing the deccing, it may well be a possibility that it's a last resort to keep these corps together, to "keep them interested" lest the day come when you log in and hardly anybody else does. It's rough to stay with the game when nobody else will but training ourselves to hate them by calling some players carebears or thinking people who left as "inferior" won't change the truth.


If you get offers to "escape" highsec and die on glorious fires, take it ASAP. Trust a bittervet who has played for 10 years.

Bring back DEEEEP Space!

Jamwara DelCalicoe Ashley
New Eden Tech Support
#164 - 2016-06-09 21:24:52 UTC
Constant nerfs to emergent gameplay aren't doing much to help content creators. CCP developed High Sec PvP into the state it is today, remember that.

CCP cares enough to monetize Ray-Ban knockoffs but not enough to stock their actual store... just sayin'.
Ankor Grammaten
Dragonhold Enterprises
#165 - 2016-06-09 21:26:52 UTC
Dracvlad wrote:
Level 4's will get boring after a while trust me.


I believe you. :-)

Quote:

One aspect is that Eve combat is more about getting the drop on people then anything else, though using certain mechanics like transversal can make a major difference.


I looked this up. Looks like complicated math to me. I think I will either need a targeting computer or the force to help me with it.

Quote:

About your idea, why not set up a corp with like minded people that join in as an ally with other new bro corps that are war decced and have fun with the war dec. One bit of advice, avoid war decs with the blanket war dec groups, pick war decs by people like the OP. They can be fun if you are happy to lose ships and learn and maximise your strengths, don't forget the key part of this is to get the drop on people by setting something up, or using ships that negate the War deccers ship choice and skills. I hope more people get into this type of approach in hisec, because it can be fun.


It was a joke idea, of course. What you say is very much what the OP was suggesting, though maybe a better answer for him would be to form some kind of "fight club" for like minded players.

Quote:

You sound like you have the right attitude to play verbally with CODE, they have such tender ego's its quite laughable at times.


I read all through James315's original screed, and to be honest I can't believe he was serious. It sounds very much like L Ron Hubbard in many ways, and if he has succeeded in inspiring a pseudo religious cult within the fictional world of a video game and people take it seriously, I congratulate him (whoever he is) on a beautifully conceived and executed scam. Even if the cult members don't take it seriously and are just playing their parts, it was still a clever idea.


Thanks for the response.
Ankor Grammaten
Dragonhold Enterprises
#166 - 2016-06-09 22:03:21 UTC
Herzog Wolfhammer wrote:


So it boils down to two paths: people getting bored out of the game from years of mining/missions in (relative) safety hoping to expand to what used to be called "end game" (a term that apparently has finally died in reference to this game) OR be decced and harvested or forced not to log in before they have enough experience or resources to make a decision.

For those doing the deccing, it may well be a possibility that it's a last resort to keep these corps together, to "keep them interested" lest the day come when you log in and hardly anybody else does. It's rough to stay with the game when nobody else will but training ourselves to hate them by calling some players carebears or thinking people who left as "inferior" won't change the truth.


If you get offers to "escape" highsec and die on glorious fires, take it ASAP. Trust a bittervet who has played for 10 years.


What an interesting glimpse into the past! Thanks.

I found that a good alternative to grinding ISK was to buy PLEX with real $$. That eliminated a lot of the boredom for a while, as I had the cash to buy ships and experiment with different fits. I cannot imagine spending months watching a ship orbit an asteroid. At least watching paint dry has a purpose to it. Of course I immediately hit the SP wall. Yes, I could afford some skill injectors, but the actual time saved seemed out of proportion to the cost (I'm cheap about things like that) so I didn't buy many.

So I was slowed down anyway, but that wasn't a bad thing as otherwise I think I would have ended up with the flashiest ship and no idea how to fly it, with predictable consequences.

It could be that some balancing to the SP system would help. Wait to train, yes, but months to get level 5's?

I don't know, I'm still enjoying myself, but how long will it last? Only time will tell. Experiencing some serious PVP will be a critical point, I think.
Herzog Wolfhammer
Sigma Special Tactics Group
#167 - 2016-06-09 22:14:34 UTC
Ankor Grammaten wrote:
Herzog Wolfhammer wrote:


So it boils down to two paths: people getting bored out of the game from years of mining/missions in (relative) safety hoping to expand to what used to be called "end game" (a term that apparently has finally died in reference to this game) OR be decced and harvested or forced not to log in before they have enough experience or resources to make a decision.

For those doing the deccing, it may well be a possibility that it's a last resort to keep these corps together, to "keep them interested" lest the day come when you log in and hardly anybody else does. It's rough to stay with the game when nobody else will but training ourselves to hate them by calling some players carebears or thinking people who left as "inferior" won't change the truth.


If you get offers to "escape" highsec and die on glorious fires, take it ASAP. Trust a bittervet who has played for 10 years.


What an interesting glimpse into the past! Thanks.

I found that a good alternative to grinding ISK was to buy PLEX with real $$. That eliminated a lot of the boredom for a while, as I had the cash to buy ships and experiment with different fits. I cannot imagine spending months watching a ship orbit an asteroid. At least watching paint dry has a purpose to it. Of course I immediately hit the SP wall. Yes, I could afford some skill injectors, but the actual time saved seemed out of proportion to the cost (I'm cheap about things like that) so I didn't buy many.

So I was slowed down anyway, but that wasn't a bad thing as otherwise I think I would have ended up with the flashiest ship and no idea how to fly it, with predictable consequences.

It could be that some balancing to the SP system would help. Wait to train, yes, but months to get level 5's?

I don't know, I'm still enjoying myself, but how long will it last? Only time will tell. Experiencing some serious PVP will be a critical point, I think.



The only thing you have to fear about PVP is one of two things:

1. getting addicted to it
2. getting bored with it

If you manage both at the same time, you will love and hate the game at the same time. Then you can train bittervet to level 5.

Bring back DEEEEP Space!

Valkin Mordirc
#168 - 2016-06-09 22:16:25 UTC  |  Edited by: Valkin Mordirc
Lan Wang wrote:
cant we just settle all this over a great honor brawl in pvp vargurs in rancer drunk and on comms?



I HAVE A VARGUR!


I would have to find it first though. It's somewhere. After living in Highsec for three years my ships have been slowly migrating around several different area's.


BUT I'M IN



EDIT: IT'S IN ******* RENS!


Talk about convenience
#DeleteTheWeak
Mephiztopheleze
Laphroaig Inc.
#169 - 2016-06-09 23:18:12 UTC
Ankor Grammaten wrote:
It was a joke idea, of course. What you say is very much what the OP was suggesting, though maybe a better answer for him would be to form some kind of "fight club" for like minded players.


Such a thing already exists. It's called 'RvB'. If you're keen on learning some PvP skills, it's a place I'd recommend you have a look at.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Valkin Mordirc
#170 - 2016-06-10 00:09:50 UTC
OH AND THE CAREBEAR THINGY


*Sorry I've had like...four...Nos' (An energy drink here in the States, they have like...ehhh...160mg of caffeine per can) and like noooooo sleep, I'm jazzing like a ************ right now*



My personal idea, from what I gathered second hand from the EVE Community, a Carebear is somebody who expects the game to completely conform to what they want normally in a PVE totally safe to do whatever I want Environment. They are the people who play EVE like it's either a Co-op or single player game, and get upset when somebody else comes in and kicks sand in their face.

( Which is a great thing about eve that we can do that,)


AS AN EXAMPLE:


I had a dude just today! Literally tell me that should not morally kill him because he super noobish,

(I tried, he was in a harby with six points and all I had was a Fessor)

But eventually he tugged my heart strings enough for me to let him go do his thing without me pestering him. He was pretty noobish. And a Harby with apparently 6 T2 WCS would've been pretty expensive, he had a skin on it to, so it was stupid blinged with random shite.


Uh. Anyways.

THAT, is kinda carebearish. He wanted to just do his own thing, PVE an not be bothered by anyone else and expected me to leave him alone because he was a newbro. A Newbro who probably plexed for isk, So He takes short cuts, as well. Over all, in mind that is a toxic player. A Carebear like that is Toxic because everyone else he comes by, he will spread his idea that Newbro's shouldn't be shot at.


I disagree, But I did let him go to, after giving some helpful hints about the MWD-Cloak trick, Safe spots and letting him know that HIC's are totally a thing. (Note to self: Bring Phobo's next time on alt and kill him to preserver honor)


ANOTHER EXAMPLE, On the PVP side of things,


My group Abysmal Gentlemen, Allied into a War with some FW corp, Mimmatar Brotherhood or something like that.

MB had dec an ally to us, Sons Of Punder, because they may or may not have awoxed a thrasher of there's. (Did I mention Son of Plunder was in Minnie FW, IF not, then they where) MB FREAK out, over the thrasher and decced SOP.

Kinda funny really, because they ended up loosing like, 10 bill? There was like two Vargur loses and some other big ****, and they were kinda upset over it. That we where in Rens, keeping him from getting to FW space to PVP....

They were upset at Abysmal Gentleman for allying into a war and keeping him from Pvping where they wanted to PVP. And wanted us to leave the Rens area and leave them alone. Granted we did pretty much destroy them. The CEO Poelisky. Pole something or the other, Polska! Yeah. He was an idiot.

ALSO, imo, Carebearish.



Nowaday, You run a mission and people will be, OH YOUR RUNNING MISSIONS? You ******* Carebear!"

Which is totally incorrect. I ran mission to get locators and isk back in the day. Now I trade and run incursions. Trade is ******* silly by the way. Best way to passively make an income btw,

But That doesn't make me a carebear for doing any of those.


This may have been little wibblywobbly but I think it gets the point across.
#DeleteTheWeak
Dracvlad
Taishi Combine
Astral Alliance
#171 - 2016-06-10 05:35:01 UTC  |  Edited by: Dracvlad
Mephiztopheleze wrote:
Ankor Grammaten wrote:
It was a joke idea, of course. What you say is very much what the OP was suggesting, though maybe a better answer for him would be to form some kind of "fight club" for like minded players.


Such a thing already exists. It's called 'RvB'. If you're keen on learning some PvP skills, it's a place I'd recommend you have a look at.


Ankor Grammaten, it is less of a joke then you think, you see you have to understand how the player base has developed, evantually what it comes down to is a noob or carebear harvesting exercise and to be blunt RvB turned into exactly that. I had an alt in RvB on another account and it soon became apparant to me that there was a number of people farming kills like mad and I noticed the same 3% of characters doing the majority of the kills and they had truly amazing killboards, in fact almost all the HTFU types were telling people to go into RvB. Then Gevlon Goblin exposed it by doing a full exposure of them.

I saw one example where a player had a character in Red and he would help the newbies with ships and stuff and advice, but his main in Blue was harvesting them, I found it utterly hilarious just how far he was going to harvest kill mails.

So while you may have been joking you were not far off of the truth, what you have is a load of old players running around looking for kill harvesting content and if you refuse to play that game you are a carebear.

That is why the best content is often objective based combat which is outside of this stupid theme park harvesting, you do not play their game, you play your own game. I hope that gives a little bit more insight into the type of contempt I have, they accuse me of being bitter, I just find them pathetic in an amused way I should add. I should however point out that not all are like that, but a lot are.

As for CODE, it was created by James315 because of the change in mechanics that ended can flipping, before they would take the jet can of new players mining and when the miner went and grabbed back his ore he would go suspect and they could kill him in at their leisure. The fun part was that only the bad tempered people fell for it, but enough did to give a steady supply of laughs and kills to that type of player. They would often taunt other members of the corp forced to watch as their corpmate was killed and they could do nothing about it. In truth a lot of people got into PvP that way, but it was naff PvP to me, I did it on that other account that I gave to a friend and it was akin to baby seal clubbing, it was so easy. The role playing that CODE do is so they can walk a fine line with griefing and yes it is very cleverly done, I have a lot of respect for how they set this up, even if I pull their legs like mad.

By all means dive into this content if you want, but what I was suggesting is that you dive in on your own terms. And in truth this is why I like this game so much, its hard and can be fun because of this because if you do well within it, you can say you have truly tested yourself in a hard game.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#172 - 2016-06-10 06:07:11 UTC  |  Edited by: Dracvlad
Valkin Mordirc wrote:
ANOTHER EXAMPLE, On the PVP side of things,

My group Abysmal Gentlemen, Allied into a War with some FW corp, Mimmatar Brotherhood or something like that.

MB had dec an ally to us, Sons Of Punder, because they may or may not have awoxed a thrasher of there's. (Did I mention Son of Plunder was in Minnie FW, IF not, then they where) MB FREAK out, over the thrasher and decced SOP.

Kinda funny really, because they ended up loosing like, 10 bill? There was like two Vargur loses and some other big ****, and they were kinda upset over it. That we where in Rens, keeping him from getting to FW space to PVP....

They were upset at Abysmal Gentleman for allying into a war and keeping him from Pvping where they wanted to PVP. And wanted us to leave the Rens area and leave them alone. Granted we did pretty much destroy them. The CEO Poelisky. Pole something or the other, Polska! Yeah. He was an idiot.

ALSO, imo, Carebearish..


I don't know about that one, mainly because the most fun conflicts in Eve are where you are evenly matched or slightly out matched, I have had fun being totally out-matched, but that's because of the mess I found myself in in Stain.

What many people want is a fun conflict which they can handle and the third party thing can really ruin the content, I have seen it happen a number of times in 0.0. There you are having a fun and balanced fight and in comes some juggernaught that just flattens you, be it in terms of numbers, ships or even by pure skill and you sit there thinking well that was fun until... Though I have seen bitter enemies turn round and blap the people that came in to third party, that was something else and highly amusing...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mobadder Thworst
Doomheim
#173 - 2016-06-12 13:51:13 UTC
Dirty Forum Alt wrote:
Well I was serious about the 2nd part of my question as well - do any of you think there is a realistic way we could bring it back, or do we just accept that it is dieing/dead and move on to other things?


No.

The whole change here is simple cause and effect.


When the Retribution patch hit back in 2012 the cost of a Corp War Went from 2 mil to 50 mil. Aggro mechanics changed to where anyone could shoot a thief instead of just the offended Corp.


Well, the biggest problem with the little wardec corps is that they never actually made much isk. So, overnight, most of them shut down because they couldn't afford war decs. I believe this was CCP's intended goal. There were a few sugar-daddies who were willing to bankroll large numbers of war decs. Those guys drew in all of the high-sec pvp community that didn't quit and became the instant bosses.

Those bosses had egos and expected good killboards for their investment... Which lead to rules like "no poors" and "don't fight solo" or "always be on comms". Now you have an already over gunned alliance with heavy logi AND faction fit t3 where they aren't even giving up the expected sloppy losses to their opponents.

This left the high-sec pvp community in giant over gunned pvp alliances with a bad case of boredom(because they weren't any fun to fight so nobody came out to fight.). Now, just to keep the alliance together, the alliance leadership has to open more and more war decs.

Additionally, normal highsec corps have been conditioned by fighting these guys over the past 4 years to think they can't win because the only fight in town is against 200 skilled t3 pilots who are flying logi and faction fits and who are incentivized to avoid losses.

Gone are the days when me and two buddies would war-dec you and chase you around in t1 frigates and battlecruisers.

Can flipping died a few different ways... Large ore holds and efficient mining builds ended the need for it, the crimewatch mechanic made it very risky, and the psychological impact of knowing a potential target is taking that kind of risk makes him scary. Everyone assumes he has something up his sleeve.

I flew a suspect hauler all the way up the pipeline a while back... Could not get a fight. Everyone was terrified of... Something?

Overall, CCP killed high-sec aggression. I believe this was their goal.

Right now, i would rate encountering an officer spawn in a high-sec belt as more likely than getting a fight out of a player. It just doesn't happen that much.

Mobadder Thworst
Doomheim
#174 - 2016-06-13 00:41:30 UTC
Ankor Grammaten wrote:
Ralph King-Griffin wrote:

Newbros are suprisingly dangerous with a bit of guidance.

Seriously i have seen a couple month old pilot drop a pvp fit kronos with nothing more than a frigate an his gigantic balls.

I have also seen a pack of new lunatics about your age murder their way through nearly 2 bill worth of miners in under 24h, again with a little guidance.

This notion that newbros cant defend themselvs is such an unhealpfull falshood ,it realy is.


I wish more vets would say this. Mainly what I hear is how hard PVP is for a newbro, though of course easy for the experienced player (typically the one talking), how dangerous it is to even venture outside a station in hi-sec, and so on. I've found that hi-sec isn't that dangerous, the loss of the Retriever was the only loss I've suffered, not counting a moment of inattention on a mission. And I haven't spent my time cowering in a station. I haven't gone charging off into null sec, as some newbs seem to do, but that's typical of my play style. I'm wondering if PVP will turn out to be less dangerous than anticipated, just as hi-sec did.

Quote:

Get yer ass in a corp you will learn at several orders of magnitude faster.


I made a brief reference to that earlier, and it is off topic, but I've never had a good experience with a guild and I've tried a few. It could be my fault, but generally I find that I join and nothing much happens. All the fluff about helping newbies seems to boil down to a kindly vet taking the newb, or a group of newbs, along on a low level dungeon or two, then the vet goes off back to playing at his real level with his friends. Can't blame the vet for this, herding newbs can't be much fun. I have yet to see an organized program for bringing newbs along in a structured way. Maybe Eve corps are different, and I guess I'll try one at some time.


May I recommend reading a technical tutorial on PvP I wrote a long time ago.

Google "Welcome to PvP, V2". You will see it, it is an old forum post.

It explains how the damage mechanics of the game work, and how your chosen method of maneuvering and ship building affects this. If you learn this stuff you'll be effective in small gang fights (not as relevant in large fleet activity).

Then you have to figure out how to get small gang fights. If you figure that out, please send me a link to your tutorial.
Ima Wreckyou
The Conference Elite
Safety.
#175 - 2016-06-13 09:34:48 UTC
Dracvlad wrote:

As for CODE, it was created by James315 because of the change in mechanics that ended can flipping, before they would take the jet can of new players mining and when the miner went and grabbed back his ore he would go suspect and they could kill him in at their leisure. The fun part was that only the bad tempered people fell for it, but enough did to give a steady supply of laughs and kills to that type of player. They would often taunt other members of the corp forced to watch as their corpmate was killed and they could do nothing about it. In truth a lot of people got into PvP that way, but it was naff PvP to me, I did it on that other account that I gave to a friend and it was akin to baby seal clubbing, it was so easy. The role playing that CODE do is so they can walk a fine line with griefing and yes it is very cleverly done, I have a lot of respect for how they set this up, even if I pull their legs like mad.

Since you are the guy with all the info, maybe you can explain to me how the original thread is from June 2012 ( https://forums.eveonline.com/default.aspx?g=posts&t=125025&p=1 ) while the retribution expansion who changed all the things which according to you spawned this movement was 6 months later in December ( https://en.wikipedia.org/wiki/Expansions_of_Eve_Online#Retribution ).

I think I don't have to mention that the original manifests where even earlier, with the manifest I from December 2011 ( https://forums.eveonline.com/default.aspx?g=posts&t=40762 )

I'm a bit confused now, but remain confident that you can spin something together to make your story consistent again. Please go ahead.
Rias Bane
Caldari Provisions
Caldari State
#176 - 2016-06-13 10:48:04 UTC
I have a different insight,as I believe that the answer is much more complex than the question, no disrespect intended.

Consider if you will the shift in focus on Nul Sec entities in recent years, the rise of the Super Power blocks that offer relatively safe access to ratting and anomalies that permit passive players to generate considerably more isk in Nul sec in dead end systems than by running Lvl 4 missions in hi sec, there are intel channels and with the blue donut there is quite a reasonable degree of safety, as such a renter in a major power block is safer than your average AFK retriever in hi sec, because the probability of CODE. showing up is pretty much Nil, with minimal awareness you can watch an intel channel and see potential hostiles incoming to your location. All of these things have lead to an increase of activity in Nul sec on the part of "Carebears" as such if you reduce the number in Hi Sec you reduce the statistical probability of them fighting, for example if for ever 100 people dec'd 1 would fight, you would need 100,000 people to generate a response of 1000 which is greater than the player base as it stands (Based on average numbers online).

In effect the economics of Eve has meant that there are less people in Hi sec and that means less people who may choose to fight back.

It is also worth mentioning that the average number of players online at a time is relatively low compared to what it has been in the past and the increase of wormholes means that less people are spread over a larger area, again reducing potential fighters.

Also if you reflect on the timescale you have highlighted, the last 6-9 months, is also the period which encompasses the "World War Bee" phenomenon, which has seen various people join the MBC in a fight against the Imperium/CFC which has again drawn the combat inclined hi sec member to move to join one the entities engaged in hostilities, all be it maybe temporarily but again, the movement of combat inclined people is away from hi sec.

And this is only highlighting a fraction of the sociopolitical influences on the Carebear turned fighter paradigm shift.

I think that also CCP has had a massive influence in regards to game mechanics, more and more ships or modules are being introduced which increase survivability in Hi sec further reducing participation in PvP on the part of the Carebear; for example the Vic Yacht with the cov ops cloak, the leopard which is all but invulnerable in the hands of an alert pilot; at least within hi sec. More cov ops ships being introduced, Astero, Stratios for example, T3 Destroyers with the instawarp flaw. If you look at a majority of the recent changes from the perspective of a Merc it seems to be slanted in favour of the victim and not equality, even something as simple as the tierecide of the warp disruption modules, this removed the 9km Meta scram and increase the CPU usage whilst reducing range in many cases making it harder to fit and less effective when you have fitted it...contrived or not CCP is making EvE an environment that makes it easier to avoid combat should you wish to which is further reducing the number of potential fighters.

The removal of the Watch list in favour of the Buddy list; there is no doubt that doing so has been both a benefit and a hindrance, yes the nasty Merc's can't add you to a list and see when you are online, run locates and come kill you...but by the same token, you can't add them to your list and see when they are online and in what numbers so you can't conceivably consider taking a defense fleet against them as you have no perception of their strength at the time unless you have alts out of corp/alliance but this requires planning for such an eventuality, not something a non combat focused person would likely undertake.

And of course the rise of bigger Merc alliances, the larger one's capable of fielding larger fleets and in some cases with Eye watering amounts of Logi, the Suspect flag for Neutral logi doesn't work, because anybody not in an NPC corp is basically executing their entire corp by engaging the Neutral logi as the aggressors on the kill mail are effectively adding their names to a hit list.

And finally, education, people are learning, they fly more shuttles than noob ships or T1 frigs, the cloaky warp trick, Warp Core Stabs (in some cases at least), use alts in bowheads or third party haulers to move expensive ships, traveling by wormhole, Nano Interceptors which are almost unlockable and can travel in Nul sec through bubbles which has further increased their usage.

But if I was to give a one line answer, those who want to fight have moved elsewhere to do it...there is no fight in Hi Sec because those that are left have no fight in them...that is what I fear is the reality.

Forgive the typos etc please, typing this on a phone was something of a challenge.
Dracvlad
Taishi Combine
Astral Alliance
#177 - 2016-06-13 11:12:10 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Dracvlad wrote:

As for CODE, it was created by James315 because of the change in mechanics that ended can flipping, before they would take the jet can of new players mining and when the miner went and grabbed back his ore he would go suspect and they could kill him in at their leisure. The fun part was that only the bad tempered people fell for it, but enough did to give a steady supply of laughs and kills to that type of player. They would often taunt other members of the corp forced to watch as their corpmate was killed and they could do nothing about it. In truth a lot of people got into PvP that way, but it was naff PvP to me, I did it on that other account that I gave to a friend and it was akin to baby seal clubbing, it was so easy. The role playing that CODE do is so they can walk a fine line with griefing and yes it is very cleverly done, I have a lot of respect for how they set this up, even if I pull their legs like mad.

Since you are the guy with all the info, maybe you can explain to me how the original thread is from June 2012 ( https://forums.eveonline.com/default.aspx?g=posts&t=125025&p=1 ) while the retribution expansion who changed all the things which according to you spawned this movement was 6 months later in December ( https://en.wikipedia.org/wiki/Expansions_of_Eve_Online#Retribution ).

I think I don't have to mention that the original manifests where even earlier, with the manifest I from December 2011 ( https://forums.eveonline.com/default.aspx?g=posts&t=40762 )

I'm a bit confused now, but remain confident that you can spin something together to make your story consistent again. Please go ahead.


Developer blogs and discussions on the new mechanics with the CSM occurred prior to the formation of CODE, nice try, I also recall a presentation at fanfest... You are a bit obsessed about this, Lucas Kell said this was what happened and I rather trust him, especially as he was in Miniluv. I used to think that it was just about the Goon ice interdiction in Gallente space, and still believe that that had a major part to play in the formation of CODE. Relax, real men can cry, its fine..., baltec1 was very salty over can flipping and the fact that he could not make ISK blapping mining barges.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#178 - 2016-06-13 11:17:04 UTC  |  Edited by: Dracvlad
Rias Bane wrote:
Very honest post... .


Excellent post by you and also by Mobadder Thworst.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#179 - 2016-06-13 11:47:14 UTC
Dracvlad wrote:
Lucas Kell said this was what happened and I rather trust him, especially as he was in Miniluv.

I literally spit water all over my screen... thx, that seriously made my day. I always thought you come up with this drivel yourself. But to cite Lucas Kell as a source for inside information is just gold, hahahaha.
Dracvlad
Taishi Combine
Astral Alliance
#180 - 2016-06-13 12:55:43 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Lucas Kell said this was what happened and I rather trust him, especially as he was in Miniluv.

I literally spit water all over my screen... thx, that seriously made my day. I always thought you come up with this drivel yourself. But to cite Lucas Kell as a source for inside information is just gold, hahahaha.


It was in the thread that baltec1 got very salty over can flipping and not being able to make ISK from ganking a barge. But you still did not answer my question in terms of the timing because there was developer blogs, CSM involvement and a fanfest presentation on this a long time before it got implemented, and as James315 was close to the Goon leadership at that point he would have been informed of the mechanic changes. So it fits rather well.

I find Lucas Kell an excellent poster, he posts as he sees it and posts honestly, he has also been a ganker too and was involved when all this happened, I think the source is valid, you do not, that's fine.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp