These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Mirror Defense vs Offense

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2016-06-05 21:47:48 UTC
Ralph King-Griffin wrote:
And hic pilots everywhere laugh theur asses off at you.


And where did the Heavy Warp Scrambler (6pts) and Heavy Warp Disrupter (3pts) come from?...wow!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

FT Diomedes
The Graduates
#22 - 2016-06-06 02:52:45 UTC
Reaver Glitterstim wrote:
Beyl Ahashion wrote:
The defending abilities given to ships should mirror the attacking abilities. For example currently an attacking player in a small ship can gain 3 points of warp scram in a single medium slot with absolutely no penalties. However in order for a defending player to gain 3 points of stab to defend against that scram takes 3 low slots, reduces his targeting range to only 21%, and makes it take almost 5 times as long to target anybody. This in turn makes it pretty much impossible to use stabs to defend against scrams in anything except industrial ships.

Warp jammers are an intrinsic part of combat. This game is built around the idea that getting away from a fight is a privilege, not a right.


Very well said.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Previous page12