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Dev blog: DirectX 9 Phase Out

First post First post
Author
marly cortez
Ministry of War
Amarr Empire
#141 - 2016-06-24 07:51:52 UTC
Seems a little perverse that a company suffering such a drop in accounts over a past few years, mostly attributed to there own actions, should again choose to follow a path of introducing yet another 'Credit Card Barrier' into Eve so shutting out even more players.

Why would anyone think this is a good idea, but then looking at the Graphics situation overall it's not really surprising to hear but maybe CCP Devs need to take stock of one or two facts,

Not everyone has unlimited funds to own anything other than a basic computer setup.

Those in the above area have little interest in the updates to graphics as they cannot partake in them anyway so to them they are meaningless, Clouds, Skins what ever they simply cannot run there graphics at the levels required to even see them and for some the station graphics cause them real problems.

Eve was always a game for everyone, if you could get online you could at one time run Eve but this has been lost along the way to a sea of graphics updates most of which a large swathe of players simply find unusable, not really surprising they feel as if they do not matter to CCP.

Removal of DX9 back compatibility will not stand CCP in good stead to those unable to use DX11 simply because they cannot afford to update there graphics cards.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Rain6637
Simulacra and Simulation
Goonswarm Federation
#142 - 2016-06-24 15:16:46 UTC
My clients keep crashing on DX11 at least once per session. I've sent a detailed bug report with error logs. I'm going back to DX9 for now and if you switch us over and the crashes continue I'm going to be very loud. You will get a bug report each time, if not also support tickets for lost ships.
CCP Darwin
C C P
C C P Alliance
#143 - 2016-06-24 16:21:13 UTC
Rain6637 wrote:
My clients keep crashing on DX11 at least once per session. I've sent a detailed bug report with error logs. I'm going back to DX9 for now and if you switch us over and the crashes continue I'm going to be very loud. You will get a bug report each time, if not also support tickets for lost ships.

Can you please send me your bug report number (starts with EBR- and you can see it here) in-game?

Or post it here, that's fine too.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Rain6637
Simulacra and Simulation
Goonswarm Federation
#144 - 2016-06-27 05:38:04 UTC  |  Edited by: Rain6637
CCP Darwin wrote:
Rain6637 wrote:
My clients keep crashing on DX11 at least once per session. I've sent a detailed bug report with error logs. I'm going back to DX9 for now and if you switch us over and the crashes continue I'm going to be very loud. You will get a bug report each time, if not also support tickets for lost ships.

Can you please send me your bug report number (starts with EBR- and you can see it here) in-game?

Or post it here, that's fine too.

Hey Darwin, it's EBR-85639. There was a main log that included crash times and several other logs that had corresponding timestamps. I sent them all. I think the logs are related to two separate crashes.

I can get them to crash pretty consistently, and if you want me to try something just lemme know. I will start watching this thread closely.

Also worth noting is after making the client delay "0 seconds" in the launcher, I ran into an error message that said the cache files were unavailable. I didn't take a screenshot, unfortunately.
Rain6637
Simulacra and Simulation
Goonswarm Federation
#145 - 2016-06-27 05:45:45 UTC
The oddest part about the crashes is they don't happen during anything in particular. They seem to be a random. Sometimes I'm interacting with the client, and other times I'm sitting around in station or in space doing nothing. Sometimes the crash is across several clients, and other times just one.
CCP Darwin
C C P
C C P Alliance
#146 - 2016-06-27 10:30:44 UTC
Rain6637 wrote:
Hey Darwin, it's EBR-85639.


Thanks! Sent you a response to your EVE mail on this account. Appreciate the bug report!

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Rain6637
Simulacra and Simulation
Goonswarm Federation
#147 - 2016-06-27 13:20:46 UTC
I'm glad to help and I'm looking forward to learning more about this issue. Thanks for your attention. I have some appointments today and after I get back from them I will start putting my system through its paces.

XOXO
Rain6637
Simulacra and Simulation
Goonswarm Federation
#148 - 2016-06-27 16:47:51 UTC
There is another message for you and another daily bug report.

My new dailies.
Ytamii Arval
#149 - 2016-08-22 03:47:35 UTC
CCP Vertex wrote:
HellGate fr wrote:
I generally play with at least 16 accs running with 1024*768 windows full low details, idc about dx11 unless it makes the whole thing run faster (does it though ?) ...

The new launcher is very good though, except when I go play on sisi and it clears all my launcher settings (accounts list) for TQ.


DirectX 11 offers much better memory management and frame rates than that of DX9. You should try DX11 with all of your accounts, i'd be suprised if you got worse performance.


In that case, I hope you're sitting down for this. I'm filing a bug report which shows that my in-space fps drops from 60 to 40 when I switch from DX9 to DX11 (ID EBR-91315). As bad as that sounds, it's actually an improvement. It used to drop by 50%. Oddly, they get exactly the same fps in-CQ.
Absolute Intoleranto
Doomheim
#150 - 2016-08-22 11:29:12 UTC
If you want to change the API, why wont you use Vulkan instead of DX11?
Every card that runs DX11 should be able to run DX12 and Vulkan.

In other words, you shouldnt lose much more in comparison to your current plans.

Nvidia seems to support Vulkan on Linux.
Nividia Linux/Vulkan
The same should be with AMD.

I am not entirely sure, but I remember DX11 being massively hardware hungry.
Vulkan on the other side should provide a perfomance boost.

Something EVE players would appreciate.


Speaking for myself, I am running the game on DX11. (Since DX9 isnt appointed on my client)
Jaxon Grylls
Institute of Archaeology
#151 - 2016-10-23 11:21:43 UTC
Steve Ronuken wrote:
CCP haven't officially supported Linux in a long long time. They may make an effort for it to run (CCP Snorlax has done work here), but it's not a market they support.

Long out of date with this comment I know, but if CCP are willing to take my money then why on earth do they say that they will not support us?

Not that Linux users need a lot of support. By their very nature Linux users are self-sufficient, IT savvy and used to searching for solutions from other players and web searches. So no big overheads, just a bit of give and take. At the moment it's all take on CCP's part and no give "We do not support Linux". That's not really a very good attitude to have when you are happy to accept a player's money.
YeuxVerts Belle
Brave Newbies Inc.
Brave Collective
#152 - 2016-10-25 10:23:01 UTC
Jaxon Grylls wrote:
At the moment it's all take on CCP's part and no give "We do not support Linux". That's not really a very good attitude to have when you are happy to accept a player's money.


CCP provide a software and an account. They specify the software isn't supported on Linux. You're trying to use the software on Linux and complaining. This is a poor attitude.

Quite frankly, for a non-Linux compliant software, CCP is providing us with awesome Linux support.

The above message presents my opinions on the topic at hand. If there is a conflict between my views and reality, consider reality to be correct until proven otherwise.