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Anyone know of any Citadels in highsec yet?

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-06-01 19:05:24 UTC
Vincent Athena wrote:
Ralph King-Griffin wrote:
Vincent Athena wrote:
Related question: Have any high sec citadels survived a war dec?

Yes, you need two weeks to kill one as the last reinforce cycle is 6 days,
we found several we werent arsed pulling 3 cta's for.

So they only survive by being too inconvenient to kill?
Have any survived by actually driving off the attackers?

No i didnt say that, simply that we found a few belonging to war tagets that we didnt attack.

And no we havent actually found one our targets are willing to defend yet (crossing my fingers though).

And in answer to your later questions,
no i do not belive a manned and active one can drive off a competent sub capital attacker fleet without a support fleet of its own,
Theyre a force multiplyer, not a force in and of themselvs.

they are also supposed to be conflict drivers , this is why you cant take one down after a dec lands on your corp
Pandora Carrollon
Provi Rapid Response
#22 - 2016-06-01 19:42:35 UTC
10 players should be able to defend an Astrahaus for a half hour even against a force of triple their numbers so long as that force originates from out system. If the attackers station in system well enough, they can still take it down. It's all about the half hour slots the station is vulnerable (as Ralph KG points out in other threads).

I think the issue why they are still dying is lack of support or players not understanding the tactics necessary to break up an attack against the Citadel. You have to work with the Citadel against the attackers weaknesses, easier said than done, but it can be done if you're smart about it.

Honestly, this is why I'd never put a Citadel in a system with an NPC owned station. Basically your attackers will leverage that station against you when you need time to be on your side. If you can't get the time on your side, you'll need more defenders.

At the end of the day, I'm having a hard time finding HiSec systems along the trade routes that DON'T have a Citadel in them. They are like fast food restaurants... "You want fries with that Shield Mod?"
Shae Tadaruwa
Science and Trade Institute
Caldari State
#23 - 2016-06-01 20:45:51 UTC  |  Edited by: Shae Tadaruwa
Vincent Athena wrote:
Has a Citadel, manned by just one person (no ships-in-space support, just the structure controller), driven off an attack?

I certainly hope not, if there has been a situation yet where an organised group of attackers showed up against one defender.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Ralph King-Griffin
New Eden Tech Support
#24 - 2016-06-01 20:59:11 UTC
Shae Tadaruwa wrote:
Vincent Athena wrote:
Has a Citadel, manned by just one person (no ships-in-space support, just the structure controller), driven off an attack?

I certainly hope not, if there has been a situation yet where an organised group of attackers showed up against one defender.

There has and it died, no support fleet so ...

They had a thread a little while back.
Vincent Athena
Photosynth
#25 - 2016-06-01 21:30:21 UTC
Ralph King-Griffin wrote:
.............

they are also supposed to be conflict drivers , this is why you cant take one down after a dec lands on your corp

But are they in fact conflict drivers? Or are they just big balloons to be popped? Does the defender, who gets a dec, have any hope of actually defending it? I do not mean theoretically. I mean: has viable Citdel defense been demonstrated in-game by actual game play? Is there an AAR?

Or is it that defender, upon getting a dec, should just remove as much value as possible and log off for the duration of the dec, hoping to be ignored? If that is the best any defender can do, then Citadels fail as conflict drivers.

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State War Academy
Caldari State
#26 - 2016-06-01 21:59:19 UTC
There's like a million of pinatas floating in highsec. Go kill em please.
Ralph King-Griffin
New Eden Tech Support
#27 - 2016-06-01 22:09:07 UTC
Vincent Athena wrote:
Ralph King-Griffin wrote:
.............

they are also supposed to be conflict drivers , this is why you cant take one down after a dec lands on your corp

But are they in fact conflict drivers? Or are they just big balloons to be popped? Does the defender, who gets a dec, have any hope of actually defending it? I do not mean theoretically. I mean: has viable Citdel defense been demonstrated in-game by actual game play? Is there an AAR?

Or is it that defender, upon getting a dec, should just remove as much value as possible and log off for the duration of the dec, hoping to be ignored? If that is the best any defender can do, then Citadels fail as conflict drivers.

They are literaly like poses, some will pull your teeth out if they are set up properly,
others are explosions waiting to happen,
dependant wholy entirely and truly upon who sets them up.

I havent personaly encounterd any resistance from one yet but give it time for the bears to sort their **** out.
Vincent Athena
Photosynth
#28 - 2016-06-01 23:20:21 UTC
Ralph King-Griffin wrote:

They are literally like poses, some will pull your teeth out if they are set up properly,
others are explosions waiting to happen,
dependent wholly entirely and truly upon who sets them up.

I haven't personally encountered any resistance from one yet but give it time for the bears to sort their **** out.

I would like to think that's true. It would be nice if, even with just a Citadel gunner, and the Citadel goes down, its up for grabs as to who has more kills, in ISK, on the kb. Then they really would be a conflict driver. But, is that actually the case?

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Ralph King-Griffin
New Eden Tech Support
#29 - 2016-06-01 23:33:25 UTC
Vincent Athena wrote:
Ralph King-Griffin wrote:

They are literally like poses, some will pull your teeth out if they are set up properly,
others are explosions waiting to happen,
dependent wholly entirely and truly upon who sets them up.

I haven't personally encountered any resistance from one yet but give it time for the bears to sort their **** out.

I would like to think that's true. It would be nice if, even with just a Citadel gunner, and the Citadel goes down, its up for grabs as to who has more kills, in ISK, on the kb. Then they really would be a conflict driver. But, is that actually the case?

Dunno yet, thers only a handfull of people knocking them over in hs, break-a-wish, vendetta, us as far as i have checked.
Give it time and someone will be stupid enough will come and try to kill an armed one without bringing logi.
Sustrai Aditua
Intandofisa
#30 - 2016-06-02 03:51:23 UTC  |  Edited by: Sustrai Aditua
Rhetorical question, no?

I don't see the "conflict driver" thing here. As useful as they may be in some respects, they're only stationary ships. I don't know what use claiming sovereignty over a system truly was - as we never had a system where sovereignty didn't change - only presence counted. However, it seems (theoretically) there's more motivation to move someone sitting atop a system, controlling access to minerals or transit, than there is to attack the equivalent of a stationary ship.

As far as I can tell, attacking a ship in high sec, and attacking a citadel there, amounts to the same thing. Correct me if I'm wrong, but if you shoot at a citadel owned by a corp your corp is not at war with (in high sec) you get a Concord response. Situational thinking doesn't allow for willy nilly attacking someone without a war dec (and the mighty gankers player force can't oneshot a citadel LOL brave kids there) they become glorified cargo containers that can "do" things.

I still don't see it. Help me or I might have to remove my shades to take a closer look.

If we get chased by zombies, I'm tripping you.

lollerwaffle
Perkone
Caldari State
#31 - 2016-06-02 09:27:35 UTC
Memphis Baas wrote:
Click the = triple lines above your picture on the toolbar, for the full Start menu, and find the Structure Locator app that will tell you where all them citadels are. There are a few close to Jita, 2-3 jumps.

Did not know you could do this. Thanks!
Pandora Carrollon
Provi Rapid Response
#32 - 2016-06-02 14:55:49 UTC
Sustrai Aditua wrote:
Rhetorical question, no?

I don't see the "conflict driver" thing here. As useful as they may be in some respects, they're only stationary ships. I don't know what use claiming sovereignty over a system truly was - as we never had a system where sovereignty didn't change - only presence counted. However, it seems (theoretically) there's more motivation to move someone sitting atop a system, controlling access to minerals or transit, than there is to attack the equivalent of a stationary ship.

As far as I can tell, attacking a ship in high sec, and attacking a citadel there, amounts to the same thing. Correct me if I'm wrong, but if you shoot at a citadel owned by a corp your corp is not at war with (in high sec) you get a Concord response. Situational thinking doesn't allow for willy nilly attacking someone without a war dec (and the mighty gankers player force can't oneshot a citadel LOL brave kids there) they become glorified cargo containers that can "do" things.

I still don't see it. Help me or I might have to remove my shades to take a closer look.


Well, they aren't fully implemented yet. A lot of support structures and such need to be put into place. CCP has said that their eventual goal is removal of most if not all of the NPC stations. This could end up driving an entire new concept of System Sovereignty.

Citadels are just the first step and it's important that we give CCP the time needed to flesh out this new construct.

Yes, it is driving new conflicts, just ask any Citadel Owner that has lost theirs to combat.

No, it's not like attacking a ship as it has structure mechanics behind it. You can't wipe a Citadel out in one sitting (as you pointed out). You can a ship.

As for being glorified cargo containers that can "do" things, yes, you've basically described an NPC station as well. That's what Citadels are replacing. If you reduce anything to a bare minimum conceptual basis, all games would look like lego blocks with the exact same size, shape and color of blocks snapped together slightly differently. You could turn EVE into WoW doing that. Over simplification has it's place in discussions but this isn't one of them where it's helpful.

I think you might be looking for a little diversity in how things work but keep in mind, EVE doesn't have significant damage mechanics. The lack of modeled damage mechanics severely restricts actual perceived differences between ships, structures and other items. All you get is Shields, Armor and Structure. Nearly all MMO's have similar simple hit point systems. It's a function of the K.I.S.S. philosophy that MMO's rely upon.

I can only imagine the whining and crying that would happen if CCP instituted a deprecating systems damage solution within EVE... Those of us coming from Starfleet Battles and Starfleet Command backgrounds would laugh our hind sections off.
Geronimo McVain
The Scope
Gallente Federation
#33 - 2016-06-02 16:08:00 UTC
Is there a way to tell if a Station with a market in low or NPC Null is friendly? I mean apart of flying to it and waiting if you get blown up or not? Cool
That would make usage of citadels in these areas much easier.
Zoona Lightless
Black Parade
#34 - 2016-06-03 19:41:48 UTC
They're common in 0.5 systems with no NPC stations. Check the system of Sirkahri, for instance. There's an Astrahus put up by a small 4-man corp - easy pickings.
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