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So when are they going to nerf carriers?

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#21 - 2016-05-25 18:02:40 UTC  |  Edited by: Herzog Wolfhammer
Oh good. Nullsec will become a wasteland again and I can use wormholes to get past the intel channels and go exploring in deep null without seeing another soul for weeks.

Yesssss... hundreds of tiny nullsec SOV pockets with different time zones with the ebb and flow of player interest makes nullsec great and empty again. I support carriers blapping small gangs easily because the carrier that cynos out to some edge zone to get kills on that gang is not AFK ratting in the system in which I'm scanning and hacking.

Because of course once that script "sees" someone else in local, they have to do something to protect that racket.


Ah the good old days - except there were no SoE ships back then. Heck the concept of SoE ships were just artwork by a player named Nova Fox and players begging for exploration ships. It took years to get them.


2016: Making nullsec great again.

(for me)

Bring back DEEEEP Space!

Eli Stan
Center for Advanced Studies
Gallente Federation
#22 - 2016-05-25 19:38:15 UTC
As a member of a small-gang nullsec PvP group that lives near groups like INIT, OSS and -TC-, I can say that so far gatecamping and hotdropped carriers have been of no concern whatsoever.

Yarosara Ruil
#23 - 2016-05-25 20:11:03 UTC
When are they going to nerf carriers? Well... Not before they nerf Svipuls!

Take that as you will!
Bumblefck
Kerensky Initiatives
#24 - 2016-05-25 20:19:33 UTC
Quote:
There aint much to this post




It's as if he could predict the content of this thread

Perfection is a dish best served like wasabi .

Bumble's Space Log

Dracvlad
Taishi Combine
Astral Alliance
#25 - 2016-05-25 20:37:35 UTC  |  Edited by: Dracvlad
Ivelios d'Sanquine wrote:
Dracvlad wrote:


I would have thought taht you need to work out the counter, just running around solo, did you kill a carrier before? In terms of small gang, it's a challenge as it should be, you need to up your game to kill it, running around and taking them down with small stuff is not going to do it.

Are you upset about.people using them on gate camps, well I checked your alliance KB and found a couple of kills with carrier support against you and only one had greater than 0 DPS on it, the rest were killed by sub caps with 0 damage by the fighters.


U must not be looking hard enough, try again.

We have used carriers and have had carriers used against us and this has made fountain a wierd place atm, few rats due to the cloaky campers and few pvp due to the carrier threat. Im not mad at it being hard to kill a carrier, im mad at them being used to insta everything on field within 1 sec of a lit cyno.

They are denying small scale content


I checked the last two days, assuming something recently got your goat enough to post on GD.

I thought you were heading towards commenting on cloaky campers, however if they drop carriers directly on people more fool them, because carriers now are better long range, note that the capital neuts work on sig radius so they don't completely overpower sub caps, you have to be prepared to escalate that drop. But how do they instra everything on field, fighters are just not that good, yes they can kill stuff fast but those fighters are very vulnerable.

To kill these carriers you have to go in with stufff to tank the fighters and some ships to rep them, you cannot use a kitchen sink fleet like before. It has to be brick tank T3's with logi.

Yes excessive dropping is an issue and has been an issue many times in this game, but all you need to do is make them scared to drop because you have a counter drop or you have set up to kill their drops with the right sub caps. Yes I know it is easier said then done, but carriers should not die to solo destroyers or gangs of destroyers and they have made carriers a viable fun ship.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Yang Aurilen
State War Academy
Caldari State
#26 - 2016-05-25 20:57:58 UTC
Yarosara Ruil wrote:
When are they going to nerf carriers? Well... Not before they nerf Svipuls!

Take that as you will!


Can't handle the winmatar? Remember how the Sabre was top dog before the Svipul came along?

Post with your NPC alt main and not your main main alt!

Petrified
Old and Petrified Syndication
#27 - 2016-05-25 21:10:43 UTC  |  Edited by: Petrified
Ivelios d'Sanquine wrote:
Not really, im complaining about the fact that everything has a cyno nowadays and because of that cyno no fleet of 8 peeps or less can roam with the intent of having fun.

Whoever has cap supperiority in a region will use those caps to kill every small gang they see by dropping on them and there is no counter to it. I dont mind being blobbed, i often solo pvp but i do mind not being able to counter what an enemy does


Sounds like your issue has nothing to do with Carriers at all but with Cynos. Maybe you should repost requesting cynos to be nerfed?

Or... maybe you should consider carrying a cyno and have friends with caps nearby to respond should you need it. Also: not everyone has a Network Sensor Array fitted to their carrier.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Sustrai Aditua
Intandofisa
#28 - 2016-05-25 21:53:03 UTC
Thursday.

If we get chased by zombies, I'm tripping you.

Pandora Carrollon
Provi Rapid Response
#29 - 2016-05-25 23:04:16 UTC
So, when small gangs are pouncing on solo pvp'ers, that's okay, it's just bad luck of that poor soul.

When an evil nasty carrier pounces on a small gang, it's a game busting thing that needs nerfed?

I don't get the base logic you are using that says under a bil ISK small gang should be able to take on a 3+ bil ISK carrier. Money, skill and otherwise this makes no sense.

I don't care how good of a cruiser/battle cruiser group you have on the oceans today, you run up against a carrier and you're toast. In the modern Navy, the carrier protection task force isn't there to intercept other surface ships, the carrier can deal with those, it's there to create a detection buffer zone against submarines.

I don't see why EVE would be any different.

If you really want to stop this, you need to 'get even' with the carriers by hunting them down and killing them. They are costly enough that you'd only do that kind of roaming if you have the ISK to burn. Set traps for them, hit them with your corporation or alliance. They are sitting ducks once the fighters are down.
Herzog Wolfhammer
Sigma Special Tactics Group
#30 - 2016-05-25 23:38:18 UTC  |  Edited by: Herzog Wolfhammer
This is really an age-old problem.

It boils down to: "Can there be one person in a high-ISK PWNmobile?"

On the one hand, the time and investment of a carrier or any such large ship should have its rewards. This notion that everything must die when outnumbered appears to be mostly perpetuated by those who go out of their way to be that gate camp or small gang. It's as if they hold the 'bring friends' gospel so faithfully that anybody they meet and outnumber MUST lose, as if not being in a gang/corp/alliance is some kind of sin. How dare that SOLO player win!!!!!!!

On the other hand, once you have a PWNmobile, they won't be alone. Lol Then you have "20 carriers cynoing in on a lone drake" every time. Because as we all know, people are so afraid of (personal ) loss (that affects their own stats) it will get to a point where it's "PWNmobile or GTFO" and then "I'm not going alone so I can get trapped".

By that point, it gets ridiculous. I predict we'll see what we have seen before: a dead nullsec. But as I said before, that was good for me and my playstyle. I can keep clear of AFK ratting carriers but "kill everything that moves" small gangs were always a bigger headache.


It's always interesting to see how players react to the concept of a solo PWNmobile. There is a kind of religion around the idea of solo versus group play, the latter being more zealous, as their solution for everything is "make friends" and they despise solo or casual players. I'd still argue about whether or not a carrier pilot is solo considering the requirements, logistics, and ramifications of having one. It's not like they launch in Jita, plow through lowsec leaving wreckballs of small gangs in their wake, go ratting in null with reckless abandon, and then plow through gate camps on their way back to Jita to enjoy some steak and lobster while shopping for a new monocle. All while being in an NPC corp and having local chat shut off.

Bring back DEEEEP Space!

Atomic Virulent
Embargo.
#31 - 2016-05-25 23:52:02 UTC
Eve becoming logical. Large ship defeats swarm of small ships. FINALLY!
d0cTeR9
Caldari Provisions
Caldari State
#32 - 2016-05-25 23:57:33 UTC  |  Edited by: d0cTeR9
Ivelios d'Sanquine wrote:
There aint much to this post would just like to know when the carriers are to be nerfed.

As it is now they are destroying smaller roaming gangs and solo pvp.

ATM a carrier can insta lock and insta blab anything on grid thats cruiser sized or below, it dossent matter that u are a ceptor going 7000 ms sec in a 30km orbit or a tanked tec 3 dessie. U can even two hit an active tanked eos.

Put a large bubble on a gate and sit 80,000 km off it in a carrier and insta **** that comes thru, its just rather OP atm.

They might be balanced for big null sec fight but they are destroying small gang and solo pvp in smaller regions where they are dropped on everything and anything.

Again, i like the interface and some of the things u can do with the new caps but as it stands the carrier is ruining content by denying fights all over new eden, so, when is it going to be fixed?


You are a clueless noob, that got used to easy picking because the game was broken.

Go learn some proper tactics (or basic EVE roam skills) and then come back on the forums.

If you fell for a cyno trap, you deserve to die.
If the carrier can insta-lock you (it's actually not instant lock btw), he can't point you, so just leave, if you don't, you deserve to die.
If the carrier has a friend to point you, you fell for a trap/gatecamp, you deserve to die.
Fighter's are not that quick (and are VERY weak, even with 3 fighter support units on the carrier), small/fast ships can out fly them and leave. If you stick around with your thumbs up your exhaust port, you deserve to die.
Your little cruiser/frigate gang was never suppose to be able to kill capitals, you deserve to die.

There's too many noobs roaming around in cruisers and frigates thinking they are invincible. Get real.

Been around since the beginning.

Yarosara Ruil
#33 - 2016-05-26 00:01:19 UTC
Yang Aurilen wrote:

Can't handle the winmatar? Remember how the Sabre was top dog before the Svipul came along?


Caldari S U P R E M A C Y

And I don't remember that at all! Gosh darn it!
Crosi Wesdo
War and Order
#34 - 2016-05-26 00:03:50 UTC
May 31st...

EDIT: oh carriers, not cameras.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#35 - 2016-05-26 00:50:25 UTC
Hold on. Wait. A Cap class ship is killing a small gang... and it's only allows to use fighters... damn i was reading the opposite so many times before... and now this.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sister MaryElephant
Stellar Conundrum
#36 - 2016-05-26 06:21:58 UTC
Remove local.



Lol
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#37 - 2016-05-26 06:33:03 UTC
Lisbeth Riraille wrote:
I thought Eve was supposed to be rick-paper-scissors. What's the scissors to whatever the OPs conplaining about?

2 falcons can very easily defang a carrier, already seen a few gangs killing carriers doing that, fighters are extremely sensitive to ewar
Yang Aurilen
State War Academy
Caldari State
#38 - 2016-05-26 10:07:36 UTC
Davian Thule Pirkibo wrote:
Lisbeth Riraille wrote:
I thought Eve was supposed to be rick-paper-scissors. What's the scissors to whatever the OPs conplaining about?

2 falcons can very easily defang a carrier, already seen a few gangs killing carriers doing that, fighters are extremely sensitive to ewar


But that requires putting REAL ships on the grid and not disposable interceptors!

Post with your NPC alt main and not your main main alt!

John Hand
#39 - 2016-05-26 10:47:55 UTC
Davian Thule Pirkibo wrote:
Lisbeth Riraille wrote:
I thought Eve was supposed to be rick-paper-scissors. What's the scissors to whatever the OPs conplaining about?

2 falcons can very easily defang a carrier, already seen a few gangs killing carriers doing that, fighters are extremely sensitive to ewar


The fighters themselves are yes, but the Cap with a Networked Sensor Array is quite hard to jam, as it not only gives a 900% bonus to scan res (aka how Triage did) but also bonuses to Sensor Str like how a Sebo does now.

Remember the carrier is giving up the ability to use his own Ewar, like the new Heavy Scrams, that have some good range and VERY high warp disrupt (STR 8 for T2). Now that doesn't really matter when the cap can use a bubble on a gate and be a long ways off, but he is also far away from his fighters, meaning they wont be able to reload there ability easily (or at all depending on the range).

If the cap pilot is smart he will target and kill that falcon as soon as it hits grid, as does anyone when ECM shows up.





@OP

Carriers used to be jacks of all trades masters of none. They pretty much were one of two things, OMG LOGI!!!!!!!!!! or OMG DRONES!!!!!!!. Now they lost there major Logi part, so whats left is OMG FIGHTERS!!!!!! They can still pantheon but not as well as before (f u CCP for overnerfing that). There local reps got hit hard too, along with there EHP and everything. Hell a Carrier today is about the tank of 2-3 Battleships (600-700k EHP of caps now down from being 1mil+) that is before any armor plates/shield extenders and going pure resist tank like before the patch. Its not hard to take out a lone carrier with black ops/torp bombers, they go down pretty easily. A 8 man gang of cruisers getting a warpin on a lone carrier will tear it up before many of you die (yes SOME of you will die, that didn't change). T3 Cruisers can actually tank a carrier pretty damn well, I have had personally a hard time shooting a particular Tengu, never did kill him to find out his fit. So it IS possible to tank a cap, special ability and all.

In the new world of post Citadel patch, it will take time for scrubs like you to ADAPT to the new changes. Small gang PvP roams will always be around, the ships used just might change. HINT: There is are ECM frigates called the Griffin (T1) and Kitsune (T2) that wreck all kinds of havoc on fleets. They are CHEAP and easy to fly and are very good force multipliers.
Gimme Sake
State War Academy
Caldari State
#40 - 2016-05-26 11:13:46 UTC
Atomic Virulent wrote:
Eve becoming logical. Large ship defeats swarm of small ships. FINALLY!



Now, the battleships deserve the same love. Pirate

"Never not blob!" ~ Plato

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