These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

New Bounty System: How would you break it? Whats wrong with it?

Author
TheDamned
Imperial Academy
Amarr Empire
#1 - 2016-05-20 06:08:31 UTC  |  Edited by: TheDamned
I would LOVE an exciting Bounty System with some purpose. As such, below is my suggestion for how such a system should function within EVE.

#1 Someone issues a bounty on someone else which then goes to a primary bounty board for hunters to choose from.(Max of 5 at a time)
#2 A bounty hunter pays 50% of the bounty as a deposit to accept the contract. (Only serious hunters will welcome this)
#3 The Hunted player is attackable only by the Hunter, but rather than the Bounty Hunter being blown up by Concord in HS, the BH is flagged yellow for 30 minutes if he/she initiates an attack on said Hunted player.
#4 If the BH fails to kill that player within the time period allotted, his deposit is forfeit and paid to CCP and the contract will return to the Bounty Board for a new hunter to try.
#5. Instead of having an accumulated and useless bounty sum on the character, change it to the amount of bounties avoided/earned from killing them.

I feel my proposal has everything necessary for CCP to consider it.
A true purpose for something that exists but lack any real value.
Some control and risk for attacking a mark in HS while still giving him/her the opportunity to.
An ISK sink for CCP to pull more ISK out of the economy for failed attempts.

I can't think of a way to game this system, so I ask you all to.

Thanks.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2016-05-20 06:28:52 UTC
So if I'm on the this bounty board, I can use my alt to pay 50% of the bounty as a deposit. Then I can kill myself with my alt and claim the full bounty on my head after which I get my 50% deposit back for being a successful bounty hunter?

And the only risk to me or my alt is a 30 min suspect timer on the alt?

Sounds good.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Hawke Frost
#3 - 2016-05-20 06:36:22 UTC
aaaand... that didn't last long.
Ima Wreckyou
The Conference Elite
The Conference
#4 - 2016-05-20 06:54:46 UTC
TheDamned wrote:
I can't think of a way to game this system, so I ask you all to.

(Ima's alt) nice Orca bro, how about a mining permit? No? Ok, here have a bounty
(Ima) oh look a bounty hunter contract from my alt for this Orca, how convenient, 50% deposit payed
(Ima's alt) warp to me bra
(Ima) Wow, that Orca went down quickly, have your bounty money back trusted friend, I do this things for free
(Ima's alt) Thx bra, already spotted another Orca. Let's make Highsec great again!
Raging Bull Unchained
Signal Lost
#5 - 2016-05-20 07:12:15 UTC  |  Edited by: Raging Bull Unchained
Well, maybe you can suspect someone with very high bounty beeing highly recognized while traveling through high sec.
Maybe a new module (midslot - bounty hunter pray tracker I) can be tuned to a pilot and will show in which system he is in (maybe aswell if he is on- or offline). The new skill "bounty hunter pray tracking" allows +1 stalked target per level.

While you have the bounty tracker online (thus showing where your targets are) you are a legal target to your prey... as well as you can fire at will.

Maybe you need restrictions for the use of the tracker. Does a pilot with a sec standing of +5.0 and a 1m bounty qualify as beeing tracked? Probably not.... else there would be loads of bounty payments all over new eden.

Yesterday in a system close to you:
Bounty hunter jumped into his new astarte (Talos even works better) and undocked. Found mining op with orca support.
SUDDENLY BOUNTY!
Get's bounty back
profit.
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#6 - 2016-05-20 07:54:04 UTC
I've been playing Planetside 2 recentrly to satisfy my hunger for an action-packed first-person shooter, and it's got the same problem. The thought thought is was a good idea to give players an opportunity to "GET REVENGE!" on their enemies by placing a bounty on them (and paying real money to do so, lol). It makes no difference to the target of the bounty: he'll light up as a crosshair on the HUD and the minimap when spotted, so he might, indeed, get some extra flak from the enemy, but in a game where everyone shoots each other all the time you'll always have people going after your ass if you get yourself expesed, bounty or not. It doesn't really benefit the killer and the person issuing the bounty, either, except for some extra XP. The XP bonus is less than a specialized XP boost in terms for XP/$, so it's not really worth it.

The example above shows that bounty hunting is a mechanic that it extremely hard to implement right in a PvP game where dying, respawning, and reshipping is but a part of your daily routines.There's no real benefit for anyone to give their ISK to have another player blown up because most of those people who receive big bounties tend to get blown up very often, anyway.

As Tisi has pointed out, a bounty system that allows to circumvent the current Crimewatch mechanic would be exploited to death by those who are supposed to be the target of bounty hunters. The only way I see bounty hunting work is if it only applies to highsec criminals and gives the anti-gankers an incentive to prevent ganks entirely or save the victim in the process of a gank instead of padding their killboards with CONCORD kills.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Ima Wreckyou
The Conference Elite
The Conference
#7 - 2016-05-20 10:42:41 UTC
Salah ad-Din al-Jawahiri wrote:
As Tisi has pointed out, a bounty system that allows to circumvent the current Crimewatch mechanic would be exploited to death by those who are supposed to be the target of bounty hunters.

Look at my face Salah! DO LOOK LIKE TISI?
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#8 - 2016-05-20 14:54:17 UTC
Not nearly beautiful enough, no.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Sustrai Aditua
Intandofisa
#9 - 2016-05-20 15:20:04 UTC
BOUNTY SYSTEM??? LOL!!!! BOUNTY SYSTEM!!!


(I guess we've got another damned guy who sits around all day thinking of how to perfect EVE.)

This is not the thread you're seeking. Move along.

If we get chased by zombies, I'm tripping you.

Sabriz Adoudel
Move along there is nothing here
#10 - 2016-05-20 15:29:53 UTC
The change the bounty system *actually* needs is a numerical one. 20% needs to become 35% or 40%.

It's then significant enough to actually encourage killing, not just to be a tip for the person that does the kill.

I support the New Order and CODE. alliance. www.minerbumping.com

TheDamned
Imperial Academy
Amarr Empire
#11 - 2016-05-20 16:13:07 UTC
Sustrai Aditua wrote:
BOUNTY SYSTEM??? LOL!!!! BOUNTY SYSTEM!!!


(I guess we've got another damned guy who sits around all day thinking of how to perfect EVE.)

This is not the thread you're seeking. Move along.



You're one of those guys that loves to hear yourself talk but never really has anything to say, aren't you?

Davian Thule Pirkibo
Caldari 1
Caldari Alliance
#12 - 2016-05-20 16:17:28 UTC
The only good bounty system idea i heard in recent times was one were its an assigned contract, that the person puts up, they can assign it to merc corp, much like a courier contract or put it up publicly, or to alliance, or to corp. If the target of the bounty merely kills himself with an alt , that person shouldnt have put it up in public and its their own fault, however this would actually give life to the bounty hunter career via an actual avenue for it to properly happen, in fact this what merc corps already do.
Daemun Khanid
Corbeau de sang
#13 - 2016-05-20 16:30:24 UTC
For me bounties are pointless because bounty or not I still can't shoot them in high sec and take sec hit just shooting them in low sec. Maybe if bounties could only be applied to a target you have a limited engagement timer with (because they attacked you without a wardec) and then said bounty made them free to engage (essentially suspect) in all systems until they get popped and the bounty rewarded.

Ofc this would mandate neutrals getting suspect flags entering FW plexes otherwise the neuts would just be putting bounties on everyone they could get to engage them in FW space and making life difficult for them when they tried to go into high sec. (also a minimum bounty, a sizable one at that to discourage any potential griefing.)

Daemun of Khanid

Roenok Baalnorn
Baalnorn Heavy Industries
#14 - 2016-05-20 17:01:40 UTC
Ive tried over the years to think of many ways to fix this. Everything i or anyone else came up with i was able to either to come up with a way to exploit it( within the rules) or it would absolutely make being in highsec miserable for everyone...not that thats a bad thing.

The best idea is to just hire a merc corp to get revenge or learn to pvp and get it yourself or just move on in life. Seriously we do not have all these issues in 0.0 people in high sec have with mercs, wardecs, and not being able to defend stuff. In short null has a lot more profit and a lot less drama.
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#15 - 2016-05-20 19:17:54 UTC
Ima Wreckyou wrote:
Salah ad-Din al-Jawahiri wrote:
As Tisi has pointed out, a bounty system that allows to circumvent the current Crimewatch mechanic would be exploited to death by those who are supposed to be the target of bounty hunters.

Look at my face Salah! DO LOOK LIKE TISI?


/me collects his stuff and moves out of Ima's captain's quarters without saying a word.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Bumblefck
Kerensky Initiatives
#16 - 2016-05-20 20:05:51 UTC
TheDamned wrote:
Sustrai Aditua wrote:
BOUNTY SYSTEM??? LOL!!!! BOUNTY SYSTEM!!!


(I guess we've got another damned guy who sits around all day thinking of how to perfect EVE.)

This is not the thread you're seeking. Move along.



You're one of those guys that loves to hear yourself talk but never really has anything to say, aren't you?




You've been creating an awful lot of threads recently, n'est ce pas?


e: although what you say about Sustrai Aditua is absolutely true, of course.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Nevyn Auscent
Broke Sauce
#17 - 2016-05-20 21:55:14 UTC
Sabriz Adoudel wrote:
The change the bounty system *actually* needs is a numerical one. 20% needs to become 35% or 40%.

It's then significant enough to actually encourage killing, not just to be a tip for the person that does the kill.

And now you can farm your own bounties.
20% is about as high as they can actually go before it starts giving out more isk overall than gets lost. Remember insurance, salvage, & loot.
Hal Morsh
Doomheim
#18 - 2016-05-20 23:08:06 UTC
Immortality is a ***** eh?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

TheDamned
Imperial Academy
Amarr Empire
#19 - 2016-05-21 04:33:32 UTC
Bumblefck wrote:
TheDamned wrote:
Sustrai Aditua wrote:
BOUNTY SYSTEM??? LOL!!!! BOUNTY SYSTEM!!!


(I guess we've got another damned guy who sits around all day thinking of how to perfect EVE.)

This is not the thread you're seeking. Move along.



You're one of those guys that loves to hear yourself talk but never really has anything to say, aren't you?




You've been creating an awful lot of threads recently, n'est ce pas?


e: although what you say about Sustrai Aditua is absolutely true, of course.


I do like to start discussions and exchange constructive ideas. I don't however see the sense in following others around to bash, criticize or otherwise undermine everything someone says.

Indahmawar Fazmarai
#20 - 2016-05-21 06:57:35 UTC  |  Edited by: Indahmawar Fazmarai
Bounty systems (a true bounty system) are incompatible with EVE Online.

The purpose of a bounty is to stop misbehavior which can't be stopped in any other way. Yet in EVE Online, there are only a few things deemed unacceptable misbehavior and they are enforced via rules and GMs. The rest of misbehavior it's just "playing the game". Thus, any "bounty system" actually working as a bounty system would just pee on someone's playstyle for no reason. Thus you can't turn bounty system into a "free-kill voucher" against non-PvP players nor a "omg what a terrible mistake I did" harsh penalty against PvPrs.

The current bounty system is idiotic and mostly useless but it can't be gamed, and that's about the best you can do within EVE's spirit and guidelines. Whenever you ask to "improve" it some players will ask for a way to game it, or a way to circumvent crimewatch, or a way to discourage ganking. CCP would be foolish to listen to any of them.


PS: anyway I would get rid of the ability to bounty yourself. It's eye-soring stupid.
12Next page