These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Targeting-Range Notification on Overview

Author
Zatar Sharisa
New Eden Heavy Industries Incorporated
#21 - 2016-05-19 17:14:21 UTC
Mike Voidstar wrote:
It's not needed to benefit everyone, just not hurt anyone.

What he is asking is problematic as you can have many weapons fitted with each having different ranges. What I suggest as a workable alternative does not even appear in the overview itself.

The same could be done to overview icons as is done in space, where mousing over a module brackets the icon of things in range of that module... Harming no one yet again.

An option box highlight for items in the overview within max target range, perhaps active when tactical overlay is on, would also be minimally invasive yet useful to some.

Don't discount what's useful to high sec carebears. They are the largest demographic in EvE, yet see very little benefit for much of the dev time as it is.


Just to be certain, what you're suggesting is perhaps a change so that when you mouse over something in the overview if it's in targeting range, it has some sort of designator appears in the simulation window and any modules that the object is in range of highlight as well? That might be an interesting change, as I actually only use the overview for targeting anyway, and not even that terribly often since I started using an autotargeter. Still, sometimes you do have to get things started because they don't instantly jump you, so that could be useful, but again, just turn on tactical for a second to see if they're in range. No? Start slow-boating toward them until they cross the Ring of Death!

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2016-05-19 20:54:05 UTC
Right. Overview is primarily used for targetting. What he asked for is to have overview indicate things in range. No biggie.

Why this resulted in derision and calls to 'get better' in the name of teh Dev time is a problem with the community. Suggest anything QoL with no direct application to easier ganking or scamming and it will attract a small group of trolls who seem to believe that the challenge in EVE should come from a recaltrant and outdated interface.
Iain Cariaba
#23 - 2016-05-19 22:52:41 UTC
Mike Voidstar wrote:
Right. Overview is primarily used for targetting. What he asked for is to have overview indicate things in range. No biggie.

Why this resulted in derision and calls to 'get better' in the name of teh Dev time is a problem with the community. Suggest anything QoL with no direct application to easier ganking or scamming and it will attract a small group of trolls who seem to believe that the challenge in EVE should come from a recaltrant and outdated interface.

You've still failed to explain how this is QoL. This is information readily available in multiple formats, just that OP can't be bothered to use said format.

Mike Voidstar wrote:
An option box highlight for items in the overview within max target range, perhaps active when tactical overlay is on, would also be minimally invasive yet useful to some.

You do realize there's this giant red ring in the tactical overlay that represents your lock range, right? It is utter simplicity to activate the tactical overlay and see your lock range, why is that so difficult you need **** highlighted for you on the overview?
Mike Voidstar
Voidstar Free Flight Foundation
#24 - 2016-05-20 02:13:55 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
Right. Overview is primarily used for targetting. What he asked for is to have overview indicate things in range. No biggie.

Why this resulted in derision and calls to 'get better' in the name of teh Dev time is a problem with the community. Suggest anything QoL with no direct application to easier ganking or scamming and it will attract a small group of trolls who seem to believe that the challenge in EVE should come from a recaltrant and outdated interface.

You've still failed to explain how this is QoL. This is information readily available in multiple formats, just that OP can't be bothered to use said format.

Mike Voidstar wrote:
An option box highlight for items in the overview within max target range, perhaps active when tactical overlay is on, would also be minimally invasive yet useful to some.

You do realize there's this giant red ring in the tactical overlay that represents your lock range, right? It is utter simplicity to activate the tactical overlay and see your lock range, why is that so difficult you need **** highlighted for you on the overview?

Do at least try to comprehend the topic. The suggested feature has nothing to do with the simulation window.
Iain Cariaba
#25 - 2016-05-20 03:44:19 UTC
Mike Voidstar wrote:
Iain Cariaba wrote:
Mike Voidstar wrote:
Right. Overview is primarily used for targetting. What he asked for is to have overview indicate things in range. No biggie.

Why this resulted in derision and calls to 'get better' in the name of teh Dev time is a problem with the community. Suggest anything QoL with no direct application to easier ganking or scamming and it will attract a small group of trolls who seem to believe that the challenge in EVE should come from a recaltrant and outdated interface.

You've still failed to explain how this is QoL. This is information readily available in multiple formats, just that OP can't be bothered to use said format.

Mike Voidstar wrote:
An option box highlight for items in the overview within max target range, perhaps active when tactical overlay is on, would also be minimally invasive yet useful to some.

You do realize there's this giant red ring in the tactical overlay that represents your lock range, right? It is utter simplicity to activate the tactical overlay and see your lock range, why is that so difficult you need **** highlighted for you on the overview?

Do at least try to comprehend the topic. The suggested feature has nothing to do with the simulation window.

Roll

Just answer the question at the end.
Mike Voidstar
Voidstar Free Flight Foundation
#26 - 2016-05-20 04:33:06 UTC  |  Edited by: Mike Voidstar
That's the thing about QoL issues. They aren't necessarily needed. They are just a nice thing to have that makes something a bit more pleasant.

It matters not at all that the info is available elsewhere. The topic was about indicating it in the overview.

Op: I feel having this in the overview would improve my QoL in game.
Forum troll: You suck, you don't need this, dev time, available elsewhere, try to suck less.
Op: I use the overview for this function, it would makes sense and be better if this was indicated there.
Forum troll: why is looking elsewhere too hard for you. Suck less it won't be an issue.
Op: I don't use that window for this, the overview does it better except this one small thing.
Forum troll: prove its needed, you still just suck too hard.
Op: it's not needed, it's just a QoL issue, harming none.
Forum troll: just use other window, I do so you should too. My preferences are all that matter.


...and so on.

Asking anything at all about the same info being available elsewhere is off topic. Simple request- indicate it in overview. It's already tracked in the client. It would take very little time unless the code is arcane scribblings that need fixed anyway.

However, a simple answer to your question is that perhaps the op plays at max zoom out where he cannot see individual ships in the simulation window because he is on an older or underpowered machine that has hissy fits in particle clouds, and/or runs several clients at once on the same machine. He may be using the overview much more than you, and this would make some things easier for him.
elitatwo
Zansha Expansion
#27 - 2016-05-20 06:14:57 UTC
No silly, we did not say anything of that, we pointed out several ways to get the information he wanted, it is in the game for 13 years now.
If that level 2 mission is to hard to click twice, he should use it before he warps there and at least try to remember a 2 digit number, it is not hard.

My mom can do it and she has Alzheimer's disease.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Mike Voidstar
Voidstar Free Flight Foundation
#28 - 2016-05-20 06:32:32 UTC
...and it harms you how?

You see... You don't give a reason why not. You just go off topic about stuff being available elsewhere, and then try to shame him for not wanting to do it like you want him to.

He didn't say the other was too hard, he just said it would be nice if it was in the overview.

So far the only actual objection to that is the information density of the overview itself. I personally mark it in the suggestions favor, as all the other target info is there, and it makes sense for this to be included with that. But it's a point that isn't actually attacking the op for not being elite like everyone else.
Lugh Crow-Slave
#29 - 2016-05-20 07:12:50 UTC
Mike Voidstar wrote:
...and it harms you how?


in the future something more important may need to occupy that screen real estate
Mike Voidstar
Voidstar Free Flight Foundation
#30 - 2016-05-20 09:33:23 UTC
So... In no way whatsoever. Got it.

If some future feature requires it, it can be worked in at that time.
Lugh Crow-Slave
#31 - 2016-05-20 10:54:11 UTC
right so i get used to useing this in the overview then it's suddenly removed for something else. yeah that's not detrimental.


also what if i simply don't like it on my overview at all CCP tends to be against optional features
Mike Voidstar
Voidstar Free Flight Foundation
#32 - 2016-05-20 11:44:09 UTC
No, I mean lets just not do anything else ever again because we might have an even better idea 3 years down the line that takes the same stuff.

That's pretty weak, especially as he's asking for targeting info to be on the most widely used targeting tool in the game.
Lugh Crow-Slave
#33 - 2016-05-20 11:52:31 UTC
But all the info is already on that tool. Or did it stop showing you the range to target? Should it also show us when we are in optimal or when our guns are no longer able to track? Maybe one color for falloff and another for second fall off. Wow overview is getting pretty busy now
Mike Voidstar
Voidstar Free Flight Foundation
#34 - 2016-05-20 12:51:09 UTC
It could simply show a brighter text when things came into target range, and the same highlight when you mouse over a module when it's in range as it does in the simulation window at the same time.

Point is, if you don't like it that's fine, and if you have a real reason why not feel free to share... But what happened here was a perfectly fine low impact QoL suggestion and the op got treated like he asked for 10million free instant skill points and a lollipop. That is a problem with the community, and it needs to called out every time it happens because it's insane. You don't have to comment on something you don't like if the only thing you have to say is no. You don't have to have a reason to not like it. But if you are going to comment either come with something real and be prepared to honestly discuss and iterate on the idea, or just hold your bile and let the post die.

EvE has long been known for its toxic playerbase, and as the game continues to age we aren't helping by being dill holes on the forums to everyone who hasn't been camping out here for 8 years.
Lugh Crow-Slave
#35 - 2016-05-20 13:14:05 UTC
lol "some one doesn't agree with me they are so toxic"
Mike Voidstar
Voidstar Free Flight Foundation
#36 - 2016-05-20 13:25:34 UTC
It's not the disagreement that makes it toxic.

It's telling someone how bad they are for not doing things their way that is.

Iain Cariaba
#37 - 2016-05-20 13:26:47 UTC
Mike Voidstar wrote:
It could simply show a brighter text when things came into target range, and the same highlight when you mouse over a module when it's in range as it does in the simulation window at the same time.

Or you could simply realize that some games require skill, knowledge, and ability to play. So far neither you nor OP have provided a compelling reason why you cannot use any of the currently provided methods to get the information needed here.

Rather than whine pathetically about how horrible we all are because we don't instantly support every single idea that shows up on the forums, why don't you at least try to come up with actual defending arguments.
Lugh Crow-Slave
#38 - 2016-05-20 13:27:30 UTC  |  Edited by: Lugh Crow-Slave
Mike Voidstar wrote:
It's not the disagreement that makes it toxic.

It's telling someone how bad they are for not doing things their way that is.


I said their idea was an unessasary waist of time and space. I never said anything about the person who presented it. i don't think anyone did
Serendipity Lost
Repo Industries
#39 - 2016-05-20 13:36:39 UTC
Lugh Crow-Slave wrote:
Mike Voidstar wrote:
It's not the disagreement that makes it toxic.

It's telling someone how bad they are for not doing things their way that is.


I said their idea was an unessasary waist of time and space. I never said anything about the person who presented it. i don't think anyone did



Is this your first time trying to talk a hysterical school girl off the ledge? She's out there because she's lost grip w/ reason - reasoning isn't the solution (a helpful push comes to mind).


TL/DR Mike is over reacting to the discussion and going all 14 year old.... AGAIN.
(interpret this whole post as LIGHTEN UP BRO - Mike... this means you)
Donnachadh
United Allegiance of Undesirables
#40 - 2016-05-20 14:14:11 UTC
towerston11 wrote:
At least now I see what people mean, with the forums being the *least* helpful place within the community.

Ah now we get to the root of the problem. This is not the help other players segment of the forums, this is the you post an idea and the rest of us have a chance to post our responses section of the forum. So in the future simply be prepared, if those who read your idea do not like it they will post a response. And here is a bitter vet (pro) tip for you, do not take objections given personally we do not hate you just the idea. And here is another pro tip for you, instead of posting the same tired old crap about we do not like something because bitter vet or we just want to keep newbies down, or we simply do not want the game to change try to understand our positions and then try to come up with a solid response.

Since you are new to the game and these forums let me give you a few more bitter vet tips to help you.
If you want help the following sections of the forums are where you go to get help.
New Citizens Q/A or the General Discussions
But in reality there is an entire section of the forums called "EvE Gamplay Center" that is specifically for you to ask questions and get answers. Sorry that section is a title only or I would provide link to that as well, but it really is very easy to find.

Now back to the OP.
1 - NO to your idea because I am tired of my UI lighting up like a damned flashing neon sign in a dark alley simply because I move my mouse over something, you may like it I find it irritating and useless.

2 - NO to your idea because the game already has the ultimate indicator of targeting range, it simply will not allow you to target something that is outside your targeting range, there can be no clearer way of displaying your max target range than that. But I want to know if it is in range BEFORE I try to target it, my answer is use your brain and your eyes and the information clearly shown on the overview. Your brain to remember you max targeting range and your eye to see and read the range to target already listed in your overview. But bitter vet you will say and I say no, personal preference see #1 above.
Previous page12