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1st Phase Of Citadel Destruction :(

Author
Ralph King-Griffin
New Eden Tech Support
#81 - 2016-05-18 17:11:02 UTC
Amanda Guido wrote:
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.





You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir. If you have two items, one is big and expensive; the other smaller and cheaper, but the smaller item outperforms the larger in almost every way...... Why the F*ck should anyone buy the more expensive one?

It is simple common sense, not some ridiculous "fallacy." The only reason EVE players like to argue that fact, is because they are usually the offenders who reap the benefits of taking down other peoples big, juicy, expensive paperweights, which exist solely to soak up ISK and go boom in EVE online.

It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.

so just because a hand held hammer is cheaper and more effective at driving nails it obsolesces the sledge hammer ?
sorry love, you dont drive nails with a sledge hammer,
in the same way you dont expect one of these things to kill subcaps without a defense fleet

also literally everything here exist solely to soak up ISK and go boom
Jenn aSide
Worthless Carebears
The Initiative.
#82 - 2016-05-18 17:12:12 UTC
Amanda Guido wrote:


I understand the concept plenty. Bigger, more expensive items exist for one reason in EVE: To give gankers a juicy target and go boom. There is absolutely ZERO reason to buy anything expensive in EVE, because you are wasting ISK and getting no added benefit for doing so.

But gankers and griefers will love you for it, because they will get all that PHAT LOOTZ and drink your tearz. Ya, after being around since conception, I think I get it by now.

Terrible community, catered to by DEVs who making a killing on the "Golden Goose" as they put it, of people spending real world money to get it blown up over and over. Am I hitting the nail on the head or what?


This post is another example of WHY groups like CODE exists, and why high sec is the soul destroying cesspit of EVE.

I fly plenty of 'bigger, more expensive" items, I simply do so outside of high sec, which forces me to be aware of my surroundings, which helps me keep those things alive (for the most part). Those things don't exist to go boom, they go boom because high sec is a place where lazy, unaware, entitled people congregate. These people, being the preferred prey of people like CODE, is the ONLY reason gankers are in high sec.

You can go on blaming a 'terrible community' (that you are a part of an an example of....) and the DEVs, but the fault lies actually with people like you.

Martis Gradivus
Deep Core Mining Inc.
Caldari State
#83 - 2016-05-18 18:02:32 UTC  |  Edited by: Martis Gradivus
Jenn aSide wrote:
Amanda Guido wrote:


I understand the concept plenty. Bigger, more expensive items exist for one reason in EVE: To give gankers a juicy target and go boom. There is absolutely ZERO reason to buy anything expensive in EVE, because you are wasting ISK and getting no added benefit for doing so.

But gankers and griefers will love you for it, because they will get all that PHAT LOOTZ and drink your tearz. Ya, after being around since conception, I think I get it by now.

Terrible community, catered to by DEVs who making a killing on the "Golden Goose" as they put it, of people spending real world money to get it blown up over and over. Am I hitting the nail on the head or what?


This post is another example of WHY groups like CODE exists, and why high sec is the soul destroying cesspit of EVE.

I fly plenty of 'bigger, more expensive" items, I simply do so outside of high sec, which forces me to be aware of my surroundings, which helps me keep those things alive (for the most part). Those things don't exist to go boom, they go boom because high sec is a place where lazy, unaware, entitled people congregate. These people, being the preferred prey of people like CODE, is the ONLY reason gankers are in high sec.

You can go on blaming a 'terrible community' (that you are a part of an an example of....) and the DEVs, but the fault lies actually with people like you.



I'd argue that part of sov null-sec is just as full of lazy, unaware and entitled people too......

But the only reason gankers are in high sec is not exclusively for that reason you mentionned, but that gankers haventhe advantage in high-sec compared to low-sec and null-sec. But that's neither the here or now.......this thread is about the impotence of citadels.

Right now, without a fundamental change to citadel high-sec mechanics (which are unviable due to those affecting other areas of space as well) citadels, Astrahus at least, will not be viable for the intended audience.

Like I said before, how to fix them without breaking everything else.
Roenok Baalnorn
Baalnorn Heavy Industries
#84 - 2016-05-18 18:08:54 UTC
Martis Gradivus wrote:
Jenn aSide wrote:
Amanda Guido wrote:


I understand the concept plenty. Bigger, more expensive items exist for one reason in EVE: To give gankers a juicy target and go boom. There is absolutely ZERO reason to buy anything expensive in EVE, because you are wasting ISK and getting no added benefit for doing so.

But gankers and griefers will love you for it, because they will get all that PHAT LOOTZ and drink your tearz. Ya, after being around since conception, I think I get it by now.

Terrible community, catered to by DEVs who making a killing on the "Golden Goose" as they put it, of people spending real world money to get it blown up over and over. Am I hitting the nail on the head or what?


This post is another example of WHY groups like CODE exists, and why high sec is the soul destroying cesspit of EVE.

I fly plenty of 'bigger, more expensive" items, I simply do so outside of high sec, which forces me to be aware of my surroundings, which helps me keep those things alive (for the most part). Those things don't exist to go boom, they go boom because high sec is a place where lazy, unaware, entitled people congregate. These people, being the preferred prey of people like CODE, is the ONLY reason gankers are in high sec.

You can go on blaming a 'terrible community' (that you are a part of an an example of....) and the DEVs, but the fault lies actually with people like you.



I'd argue that part of sov null-sec is just as full of lazy, unaware and entitled people too......

But the only reason gankers are in high sec is not exclusively for that reason you mentionned, but that gankers haventhe advantage in high-sec compared to low-sec and null-sec. But that's neither the here or now.......this thread is about the impotence of citadels.

Right now, without a fundamental change to citadel high-sec mechanics (which are unviable due to those affecting other areas of space as well) citadels, Astrahus at least, will not be viable for the intended audience.

Like I said before, how to fix them without breaking everything else.
I dont think people with highsec citadels should get special privileges. If they want a citadel and dont want it to go boom every single wardec then move to null where wardecs have zero affect on anything and defending such structures is easier. Im against anything that encourages people to stay in carebear land be they carebears or carebear killers.
Jenn aSide
Worthless Carebears
The Initiative.
#85 - 2016-05-18 18:24:50 UTC
Martis Gradivus wrote:


I'd argue that part of sov null-sec is just as full of lazy, unaware and entitled people too......


The difference there is if they are like that for long, the game (in the form of other players) will punish them for it. It seems to not happen enough in high sec.

Quote:

But the only reason gankers are in high sec is not exclusively for that reason you mentionned, but that gankers haventhe advantage in high-sec compared to low-sec and null-sec. But that's neither the here or now.......this thread is about the impotence of citadels.


Nonsense, The gankers don't have any advantage in hi-sec save the unawareness of the average high sec player. When i play in high sec (which i sometimes do as a form of break from null) I mission in SOE hubs, flying pirate battleships fit to deter and survive gank attempts, with one eye on the anti-ganker channel and another on d-scan. The worst thing i ever lost to a ganker was a shuttle and empty pod.

You take away the unaware and frainkly stupid type player, you take away the ganker, simple as that.

Quote:

Right now, without a fundamental change to citadel high-sec mechanics (which are unviable due to those affecting other areas of space as well) citadels, Astrahus at least, will not be viable for the intended audience.

Like I said before, how to fix them without breaking everything else.


Again, nonsense. My corp's Citadel (The 1st Deployed in Vale of the Silent) is working just fine (in fact, I]'m the one who named it). The high sec citadels belonging to the people who should be the only one's deploying them (ie organized groups that can either defend them themselves or pay for defenders) are also working just fine. The people asking for 'mechanics changes' are the people who plop down Citadels without a plan, without support, and without a clue about how an open world MMO works.

CCP should never change game mechanics just because unimaginative high sec players can't adapt.
Tau Cabalander
Retirement Retreat
Working Stiffs
#86 - 2016-05-18 18:26:56 UTC
I think If I had an Astrahaus, I'd likely fit it with energy neuts, webs, points, or ECM (for logis). I'd not bother with the damage modules.

Instead I'd be in a battlecruiser without a web / neut / point.

In other words, use the citadel for fleet support. Just like one would a Caldari control tower.

Of course, being an industry person, I've just completely avoided citadels for now. Industry stuff is coming in the fall, and mining in the winter.
Shallanna Yassavi
qwertz corp
#87 - 2016-05-18 19:31:46 UTC
The timer is so you have time to get help.
Maybe these "mercs" need another reminder of how scary Brave can be?

A signature :o

d0cTeR9
Caldari Provisions
Caldari State
#88 - 2016-05-18 19:52:10 UTC
TigerXtrm wrote:
It was an Astrahus, what were you expecting?


What CCP claimed, that medium citadels would be like a POS.

Been around since the beginning.

Ralph King-Griffin
New Eden Tech Support
#89 - 2016-05-18 20:27:34 UTC
d0cTeR9 wrote:
TigerXtrm wrote:
It was an Astrahus, what were you expecting?


What CCP claimed, that medium citadels would be like a POS.

An undefended pos will fall much quicker than one of these things
Martis Gradivus
Deep Core Mining Inc.
Caldari State
#90 - 2016-05-18 20:58:04 UTC
Jenn aSide wrote:
Martis Gradivus wrote:


I'd argue that part of sov null-sec is just as full of lazy, unaware and entitled people too......


The difference there is if they are like that for long, the game (in the form of other players) will punish them for it. It seems to not happen enough in high sec.

Quote:

But the only reason gankers are in high sec is not exclusively for that reason you mentionned, but that gankers haventhe advantage in high-sec compared to low-sec and null-sec. But that's neither the here or now.......this thread is about the impotence of citadels.


Nonsense, The gankers don't have any advantage in hi-sec save the unawareness of the average high sec player. When i play in high sec (which i sometimes do as a form of break from null) I mission in SOE hubs, flying pirate battleships fit to deter and survive gank attempts, with one eye on the anti-ganker channel and another on d-scan. The worst thing i ever lost to a ganker was a shuttle and empty pod.

You take away the unaware and frainkly stupid type player, you take away the ganker, simple as that.

Quote:

Right now, without a fundamental change to citadel high-sec mechanics (which are unviable due to those affecting other areas of space as well) citadels, Astrahus at least, will not be viable for the intended audience.

Like I said before, how to fix them without breaking everything else.


Again, nonsense. My corp's Citadel (The 1st Deployed in Vale of the Silent) is working just fine (in fact, I]'m the one who named it). The high sec citadels belonging to the people who should be the only one's deploying them (ie organized groups that can either defend them themselves or pay for defenders) are also working just fine. The people asking for 'mechanics changes' are the people who plop down Citadels without a plan, without support, and without a clue about how an open world MMO works.

CCP should never change game mechanics just because unimaginative high sec players can't adapt.


I'll concede to your first 2 points.....but not the third.

CCP themselves stated that medium citadels are targeted to small corps and individuals and should have a reasonable chance to defend themselves. This is not the case. If a single person was to deploy a Fortizar or a Keepstar, I would concede your argument.

In fact, I wonder if CCP forgot to mention that in irder for the target audience gets the "claimed usage" out of them, that it would only be valid in low sec, null sec and wormhole space.

I just don't think there is a solution to this. Maybe adding the option of a subcap voltron arc projector that only hits flashy wartargets could help tilt the balance, but I don't know. I do know that personally, when I finally deploy mine, it will most likely be in a quiet low sec system or NPC null.....but no way am I going high-sec with it.....it's just a killmail waiting to happen.
Herzog Wolfhammer
Sigma Special Tactics Group
#91 - 2016-05-18 21:10:36 UTC
Vimsy Vortis wrote:
Mercenaries are not, and have not ever been, a real substitute for your own forces if your goal is to have a thing forever.

We are a stop-gap, or useful for people without a persistent need for their own power. There are multiple examples of people who've tried to rely on mercenary forces to empire-build in highsec and it has generally ended in disaster for them.

If you intend to use mercenaries to protect your citadel make sure you don't put the thing somewhere that paints a giant target on you, source your mercenaries before you anchor the thing, set the reinforcement timers for times appropriate for defense rather than to be as inconvenient for the majority of the playerbase as possible (protip: that makes it hard to defend too) and for the love of christ have a contingency plan for when the people you hired don't show up.





What would be wrong with the business of "security contracts"?

I think there's almost a whole new subsidiary of highsec PVP business right there. And it's apt to bring in more PVP than camping highsec hubs and blanket decs. The concept of "retainer" comes to mind. Think about this for a second: if the cost of the Citadel operations or the profit projection around it was to factor in protection contracts from a merc group (or any such grop that can protect it), that factor would (after driving off the smaller fish who will see that if all they can afford is the Citadel, they will not have one for long) ensure long term ISK for you, statically even. And those groups that can prove success and reputation in the endeavor becoming "go to" in this matter, people will say "don't build a Citadel in highsec unless you are ready to pay to have it protected" (presuming we are dealing with people who are not connected to large organizations).

Thus the irony that the key to the "highsec carebear" having Citadels would be highsec PVPers -but not for free of course. Maybe such organizations could then, if they grow or become affiliated with larger organizations that can protect them (the carebear "grows up" or the Citadel changes hands) opt to maintain or cancel their security contract?


Or is this work too honest for mercs? Lol

The questions or issues beyond that will be:
- are there enough mercs for this in the game?
- are the players of the sort getting into merc work having the patience for this kind of PVP around citadel defense?


I think highsec mercs have a lucrative opportunity here. Best part is, there's more PVP possibilities than blanket decs and hub camping. The merc groups will also get a chance to weed out members who are more apt to GTFO (to protect their fragile stats) away from the truly hardcore types who don't back down from a fight, because a fight you are bound to get. (You see, the Citadel does not move..... )


Bring back DEEEEP Space!

Shadowace Evi
CroGi
#92 - 2016-05-18 21:44:03 UTC  |  Edited by: Shadowace Evi
Ralph King-Griffin wrote:
d0cTeR9 wrote:
TigerXtrm wrote:
It was an Astrahus, what were you expecting?


What CCP claimed, that medium citadels would be like a POS.

An undefended pos will fall much quicker than one of these things


A large POS can defend it self from a small fleet, and while gunned more then that very easily. This costs about 500+m. A medium citadel is turned into a dumpster from a few logi, and these cost 1b. You cant say you dont see the problem here....let alone a few logi can degate a large citadel as well and those things cost 7-10b. If these things are gonna cost this much they need to be able to defend themselves from a small fleet if all these things are gonna be are fancy looking POSes. If these only cost a few hundred mill like a POS, then ya sure you should need to defend it with ships.
Ralph King-Griffin
New Eden Tech Support
#93 - 2016-05-18 21:54:11 UTC  |  Edited by: Ralph King-Griffin
Shadowace Evi wrote:
Ralph King-Griffin wrote:
d0cTeR9 wrote:
TigerXtrm wrote:
It was an Astrahus, what were you expecting?


What CCP claimed, that medium citadels would be like a POS.

An undefended pos will fall much quicker than one of these things


A large POS can defend it self from a small fleet, and while gunned more then that very easily. This costs about 500+m. A medium citadel is turned into a dumpster from a few logi, and these cost 1b. You cant say you dont see the problem here....let alone a few logi can degate a large citadel as well and those things cost 7-10b. If these things are gonna cost this much they need to be able to defend themselves from a small fleet. If these only cost a few hundred mill like a POS, then ya sure you should need to defend it with ships.

No i dont see the problem here
A large pos will get torn down in two sittings over two days, a small citadell takes three sittings over eight days.

Thats over a week to orcastrate a defense or broker a deal or hire mercs .

Remember, you only have to defend the damn thing for a half hour per sitting.
Shadowace Evi
CroGi
#94 - 2016-05-18 22:04:43 UTC
Ralph King-Griffin wrote:
Shadowace Evi wrote:
Ralph King-Griffin wrote:
d0cTeR9 wrote:
TigerXtrm wrote:
It was an Astrahus, what were you expecting?


What CCP claimed, that medium citadels would be like a POS.

An undefended pos will fall much quicker than one of these things


A large POS can defend it self from a small fleet, and while gunned more then that very easily. This costs about 500+m. A medium citadel is turned into a dumpster from a few logi, and these cost 1b. You cant say you dont see the problem here....let alone a few logi can degate a large citadel as well and those things cost 7-10b. If these things are gonna cost this much they need to be able to defend themselves from a small fleet. If these only cost a few hundred mill like a POS, then ya sure you should need to defend it with ships.

No i dont see the problem here
A large pos will get torn down in two sittings over two days, a small citadell takes three sittings over eight days.

Thats over a week to orcastrate a defense or broker a deal or hire mercs .

Remember, you only have to defend the damn thing for a half hour per sitting.


The reason why they have the final timer 6 days out is prob (besides WH are still just 24h for each) to give people time to move stuff out as citadels are meant to be public structures if the owner wants; same reason for the unachoring being 7 days. They offset the long time between timers with the fact you can go through their shields/armor/hull in 30min if you hit the DPS cap; compared to hours and hours and hours of a POS. Not sure what you meant by only haveing to defend it for 30min per sitting.
Random Assassin
Doomheim
#95 - 2016-05-18 22:08:39 UTC
Jenn aSide wrote:
These complaint threads are inevitable, simply because of high sec. High Sec creates false beliefs (like "it's high sec, therefore I must be safe"), gives a false sense of security, and (because partially insulates players from the actions of other players) it attracts the softest players, which in turn attracts the people who like watching soft people cry.

A look at any killboard will show that most of these things that die do so outside of high sec. You don't see many people outside of high sec complaining, because unlike high sec folk, people in the rest of New Eden actually understand what EVE is and that things go pop from time to time.

As usual, the problem isn't "Citadels" (you can insert any number of words instead of citidels too, wardecs, ganking, bumping, station games etc, they all fit), The problem is and has always been "High Security Space" and the people it attracts.


Hisec doesn't attract anyone, everyone starts in hisec. And given hisec is far more riskier than nullsec, the risk versus rewards is way out of balance :P
Maekchu
Doomheim
#96 - 2016-05-18 22:09:30 UTC
Amanda Guido wrote:
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.




You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir. If you have two items, one is big and expensive; the other smaller and cheaper, but the smaller item outperforms the larger in almost every way...... Why the F*ck should anyone buy the more expensive one?

It is simple common sense, not some ridiculous "fallacy." The only reason EVE players like to argue that fact, is because they are usually the offenders who reap the benefits of taking down other peoples big, juicy, expensive paperweights, which exist solely to soak up ISK and go boom in EVE online.

It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.

You are kind of making my point here.

You are of the mindset, that since something is more "expensive" it should always outperform the "cheaper" option. However, in EvE you buy the necessary tool for a particular task. I never said the "expensive" options are useless. They are just tools for specific tasks. Thinking just because you bought an expensive tool you should be able to cope with every problem, is just a wrong way to look at things.

In the right hands and for the right task, expensive tools become extremely useful.

However, as many have pointed out in this thread. Highsec is not the place where people generally uses their ships or other items effectively. The nature of highsec makes players lazy, because when everything is said and done. It is still a very safe space, if you know what you are doing.

The OP bought a tool (Citadel) but didn't manage to use it correctly. Why should he be rewarded, just because he bought an expensive tool? Same applies to the real world. If you buy a $2000 pair of running shoes, you don't automatically become a good runner. You actually need to put in some effort to get some improvements to your running time.
Shadowace Evi
CroGi
#97 - 2016-05-18 23:03:45 UTC  |  Edited by: Shadowace Evi
Maekchu wrote:
Amanda Guido wrote:
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.




You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir. If you have two items, one is big and expensive; the other smaller and cheaper, but the smaller item outperforms the larger in almost every way...... Why the F*ck should anyone buy the more expensive one?

It is simple common sense, not some ridiculous "fallacy." The only reason EVE players like to argue that fact, is because they are usually the offenders who reap the benefits of taking down other peoples big, juicy, expensive paperweights, which exist solely to soak up ISK and go boom in EVE online.

It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.

You are kind of making my point here.

You are of the mindset, that since something is more "expensive" it should always outperform the "cheaper" option. However, in EvE you buy the necessary tool for a particular task. I never said the "expensive" options are useless. They are just tools for specific tasks. Thinking just because you bought an expensive tool you should be able to cope with every problem, is just a wrong way to look at things.

In the right hands and for the right task, expensive tools become extremely useful.

However, as many have pointed out in this thread. Highsec is not the place where people generally uses their ships or other items effectively. The nature of highsec makes players lazy, because when everything is said and done. It is still a very safe space, if you know what you are doing.

The OP bought a tool (Citadel) but didn't manage to use it correctly. Why should he be rewarded, just because he bought an expensive tool? Same applies to the real world. If you buy a $2000 pair of running shoes, you don't automatically become a good runner. You actually need to put in some effort to get some improvements to your running time.

lly become a good runner. You actually need to put in some effort to get some improvements to your running time.[/quote]

This is a video game, the more expensive harder to get things should be better. Even if you didn't want the bigger more expensive things to be great at everything the citadels still fail because their main purpose is to be a place to store you stuff and feel safe, as stated by the devs, and a Large POS is better in every single way. Its cheaper, faster to put up, can defend it self, when you do man the defense it is WAY stronger then a citadel, takes longer to destroy (when you do not include the time between timers), pretty much the only thing a citadel does better then a POS is it looks cool.
Maekchu
Doomheim
#98 - 2016-05-19 00:09:14 UTC
Shadowace Evi wrote:
This is a video game, the more expensive harder to get things should be better. Even if you didn't want the bigger more expensive things to be great at everything the citadels still fail because their main purpose is to be a place to store you stuff and feel safe, as stated by the devs, and a Large POS is better in every single way. Its cheaper, faster to put up, can defend it self, when you do man the defense it is WAY stronger then a citadel, takes longer to destroy (when you do not include the time between timers), pretty much the only thing a citadel does better then a POS is it looks cool.

If citadels are truly underpowered, then expect CCP to eventually balance them.

With that being said, who have said that in games the power of items must equal its cost? If you truly want a linear progression of power, could I suggest you try one of those many themepark MMOs around?

On a more serious note, if for example ships would be balanced around cost and the more expensive ship are better. EvE would literally become a P2W game because of PLEX mechanics. Got a hard time killing people? Throw some PLEX at the problem and buy the biggest, most expensive ship out there and roflstomp those noobs. Who cares if you actually know how to fly your ship. Let the ship do the work for you! Do you truly believe this would be good for the game?

As said before, expensive ships are not useless. But you use the proper tools for the proper situations. In EvE, expensive ships usually fit specialized roles or require some game knowledge to utilize them properly. This game mechanic is good for the game, since it promotes piloting skills and game knowledge, compared to only knowing how to make that dank ISK.


TheDamned
Imperial Academy
Amarr Empire
#99 - 2016-05-19 01:06:06 UTC
Maekchu wrote:
Shadowace Evi wrote:
This is a video game, the more expensive harder to get things should be better. Even if you didn't want the bigger more expensive things to be great at everything the citadels still fail because their main purpose is to be a place to store you stuff and feel safe, as stated by the devs, and a Large POS is better in every single way. Its cheaper, faster to put up, can defend it self, when you do man the defense it is WAY stronger then a citadel, takes longer to destroy (when you do not include the time between timers), pretty much the only thing a citadel does better then a POS is it looks cool.

If citadels are truly underpowered, then expect CCP to eventually balance them.

With that being said, who have said that in games the power of items must equal its cost? If you truly want a linear progression of power, could I suggest you try one of those many themepark MMOs around?

On a more serious note, if for example ships would be balanced around cost and the more expensive ship are better. EvE would literally become a P2W game because of PLEX mechanics. Got a hard time killing people? Throw some PLEX at the problem and buy the biggest, most expensive ship out there and roflstomp those noobs. Who cares if you actually know how to fly your ship. Let the ship do the work for you! Do you truly believe this would be good for the game?

As said before, expensive ships are not useless. But you use the proper tools for the proper situations. In EvE, expensive ships usually fit specialized roles or require some game knowledge to utilize them properly. This game mechanic is good for the game, since it promotes piloting skills and game knowledge, compared to only knowing how to make that dank ISK.




Do you or have you ever owned a Citadel?
If so, where is it?
Just curious.
Maekchu
Doomheim
#100 - 2016-05-19 01:21:19 UTC
TheDamned wrote:
Do you or have you ever owned a Citadel?
If so, where is it?
Just curious.

Nope. A citadel does not benefit my playstyle. So I have no interest in them. This is why I said "If citadels are truly underpowered, CCP will eventually balance them". The Citadel expansion have not been live for that long. It usually take some time before CCP gather enough data to get an idea what to do with them.

But my logic still applies. Just because citadels are expensive, you cannot assume it will kill something, especially if the enemy is well prepared and you are not. You just bought a tool, you don't know how to use.