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Nerf carriers.

Author
W0lf Crendraven
The Tuskers
The Tuskers Co.
#101 - 2016-06-01 02:27:08 UTC
Anthar Thebess wrote:
W0lf Crendraven wrote:
[quote=Anthar Thebess]
If the answer to anything in this game ever is bring ecm then there is a problem. Being forced to roam with ecm is ********.

Who force you to use this jams on other players?
Use them on fighters - simple and cheap solution.
Fitted blackbird cost 15mil and can be used by a newbie enjoying your roams.
Carrier require 2bil investment and few times more skill points than a blackbird.

Whole point is that you don't need to bring any ECM ship with you, ECM is needed only for getting easy carrier kills.


And if you dont meet a carrier but are prepared for one youll ecm other stuff. Hence it making ecm more popular, which is a horrible idea. They are to strong - then end. The subcap blapping potential is just to high.
Mar5hy
BLOPSEC
#102 - 2016-06-01 07:35:30 UTC
The fighters are just too much. There is no way to tackle a carebear ratting carrier and live long enough to be able to light a cyno even.

For a group like bombers bar this is massive as this is what we rely on to get our guys through.

HK tengu goes pop, interceptor that goes 8k still goes pop, BLOPS go pop. I mean the only thing that can last is a brick proteus with slaves but it cant hunt for ****.

This is seriously broken. Why do the care bears and ratters always get a buff...
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#103 - 2016-06-01 08:24:38 UTC
Mar5hy wrote:
The fighters are just too much. There is no way to tackle a carebear ratting carrier and live long enough to be able to light a cyno even.

For a group like bombers bar this is massive as this is what we rely on to get our guys through.

HK tengu goes pop, interceptor that goes 8k still goes pop, BLOPS go pop. I mean the only thing that can last is a brick proteus with slaves but it cant hunt for ****.

This is seriously broken. Why do the care bears and ratters always get a buff...


bet a falcon could tackle a carrier

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mar5hy
BLOPSEC
#104 - 2016-06-01 08:46:08 UTC
Lan Wang wrote:
Mar5hy wrote:
The fighters are just too much. There is no way to tackle a carebear ratting carrier and live long enough to be able to light a cyno even.

For a group like bombers bar this is massive as this is what we rely on to get our guys through.

HK tengu goes pop, interceptor that goes 8k still goes pop, BLOPS go pop. I mean the only thing that can last is a brick proteus with slaves but it cant hunt for ****.

This is seriously broken. Why do the care bears and ratters always get a buff...


bet a falcon could tackle a carrier


Nope, Im not giving the details here but it can be countered. Also with a NSA the carrier can insta lock the falcon and pop.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#105 - 2016-06-01 08:48:43 UTC
Mar5hy wrote:
Lan Wang wrote:
Mar5hy wrote:
The fighters are just too much. There is no way to tackle a carebear ratting carrier and live long enough to be able to light a cyno even.

For a group like bombers bar this is massive as this is what we rely on to get our guys through.

HK tengu goes pop, interceptor that goes 8k still goes pop, BLOPS go pop. I mean the only thing that can last is a brick proteus with slaves but it cant hunt for ****.

This is seriously broken. Why do the care bears and ratters always get a buff...


bet a falcon could tackle a carrier


Nope, Im not giving the details here but it can be countered. Also with a NSA the carrier can insta lock the falcon and pop.


what ratting carrier fits an nsa?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mar5hy
BLOPSEC
#106 - 2016-06-01 09:06:25 UTC
Lan Wang wrote:
Mar5hy wrote:
Lan Wang wrote:
Mar5hy wrote:
The fighters are just too much. There is no way to tackle a carebear ratting carrier and live long enough to be able to light a cyno even.

For a group like bombers bar this is massive as this is what we rely on to get our guys through.

HK tengu goes pop, interceptor that goes 8k still goes pop, BLOPS go pop. I mean the only thing that can last is a brick proteus with slaves but it cant hunt for ****.

This is seriously broken. Why do the care bears and ratters always get a buff...


bet a falcon could tackle a carrier


Nope, Im not giving the details here but it can be countered. Also with a NSA the carrier can insta lock the falcon and pop.


what ratting carrier fits an nsa?


Most of them.. Look at the killboards lol.

https://zkillboard.com/kill/54348503/

https://zkillboard.com/kill/54323653/
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#107 - 2016-06-01 09:15:04 UTC
Mar5hy wrote:
Lan Wang wrote:
Mar5hy wrote:
Lan Wang wrote:
Mar5hy wrote:
The fighters are just too much. There is no way to tackle a carebear ratting carrier and live long enough to be able to light a cyno even.

For a group like bombers bar this is massive as this is what we rely on to get our guys through.

HK tengu goes pop, interceptor that goes 8k still goes pop, BLOPS go pop. I mean the only thing that can last is a brick proteus with slaves but it cant hunt for ****.

This is seriously broken. Why do the care bears and ratters always get a buff...


bet a falcon could tackle a carrier


Nope, Im not giving the details here but it can be countered. Also with a NSA the carrier can insta lock the falcon and pop.


what ratting carrier fits an nsa?


Most of them.. Look at the killboards lol.

https://zkillboard.com/kill/54348503/

https://zkillboard.com/kill/54323653/


yeah im looking at that killboard of a lost thanatos which was tackled by an onyx and killed by a few sleips...what was the problem again?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mar5hy
BLOPSEC
#108 - 2016-06-01 09:35:41 UTC
Are you serious.... He is obviously clueless on how to use the fighters. Go on sisi. Test it. You will see.

My problem is the cyno char insta popping. Nothing being able to hold tackle.
Anthar Thebess
#109 - 2016-06-02 08:47:52 UTC
Mar5hy wrote:
Are you serious.... He is obviously clueless on how to use the fighters. Go on sisi. Test it. You will see.

My problem is the cyno char insta popping. Nothing being able to hold tackle.

What ship your cyno char use?
Interceptor, stealth bomber, recon or a T3 cruiser?
It is very hard to alpha a tanked recon or T3 cruiser, if you use a falcon you can also jam fighters.
Frostys Virpio
State War Academy
Caldari State
#110 - 2016-06-02 15:22:43 UTC
Anthar Thebess wrote:
W0lf Crendraven wrote:
[quote=Anthar Thebess]
If the answer to anything in this game ever is bring ecm then there is a problem. Being forced to roam with ecm is ********.

Who force you to use this jams on other players?
Use them on fighters - simple and cheap solution.
Fitted blackbird cost 15mil and can be used by a newbie enjoying your roams.
Carrier require 2bil investment and few times more skill points than a blackbird.

Whole point is that you don't need to bring any ECM ship with you, ECM is needed only for getting easy carrier kills.


The meta being this binary of bring ECM and PWN carrier or don't and get some ship alpha'd off the grid is kinda lame. Carrier should be able to fend for themself without requiring the ability to outright kill something as soon as it lose gate cloak. They were given the tools to do gatecamps for god know what reason while they should just have been given better tools to hold their own in a cap fight. They could of made them just a bit less effective in cap battle than dreads for example with the rest of the balance swing given as a better effectiveness against sub cap. No need to go balls deep with a module that gives 900% bonus to scan rez to do that. Just make their damn fighter have better application than dread guns so they can more effectively hunt subcap than dreads and then you can remove some of the hard vulnerability to ECM on the fighters and let the carrier fight it out instead of being nullified by a single falcon...
Syrias Bizniz
some random local shitlords
#111 - 2016-06-02 20:52:27 UTC
Frostys Virpio wrote:
Anthar Thebess wrote:
W0lf Crendraven wrote:
[quote=Anthar Thebess]
If the answer to anything in this game ever is bring ecm then there is a problem. Being forced to roam with ecm is ********.

Who force you to use this jams on other players?
Use them on fighters - simple and cheap solution.
Fitted blackbird cost 15mil and can be used by a newbie enjoying your roams.
Carrier require 2bil investment and few times more skill points than a blackbird.

Whole point is that you don't need to bring any ECM ship with you, ECM is needed only for getting easy carrier kills.


The meta being this binary of bring ECM and PWN carrier or don't and get some ship alpha'd off the grid is kinda lame. Carrier should be able to fend for themself without requiring the ability to outright kill something as soon as it lose gate cloak. They were given the tools to do gatecamps for god know what reason while they should just have been given better tools to hold their own in a cap fight. They could of made them just a bit less effective in cap battle than dreads for example with the rest of the balance swing given as a better effectiveness against sub cap. No need to go balls deep with a module that gives 900% bonus to scan rez to do that. Just make their damn fighter have better application than dread guns so they can more effectively hunt subcap than dreads and then you can remove some of the hard vulnerability to ECM on the fighters and let the carrier fight it out instead of being nullified by a single falcon...



No.

If you make Carriers fil an anti-capital role, then they directly compete with Dreadnoughts for it, and this will have exactly ONE consequence: Either carriers, or Dreadnoughts are worthless pieces of **** because the other outperforms them.
As such, Carriers need a different role within the whole capital class. Taken are: Anti Capital DPS, Logistics. Open are: Anti-Subcapital DPS / Anti Support.

As such, it's role is: Anti Support. Blap **** that is NOT a capital. In order to do so, it needs mobile fighters that actually have some punch and needs to be able to chase down other fighters and subcaps with those fighters, and lock them up quickly cause fighters are very, very small signature wise. If fighters were bigger, they'd be completely broken and worthless.

So the things you COULD change on a Carrier is the volley the light fighter's missile ability has, and in return, reduce it's cooldown and reload time and increase it's charge count. It was on Sisi like this, and it was changed to live values for one reason:

So once they done launching their 24 volleys, their fighters are rather low on dps, not very dangerous and would have to get recalled to become dangerous again - which will take flight time plus ~1 minute for the reload.

There is ways to counterplay fighters on grid, especially if it's only 1 or a small number of carriers. If it's more of them, you're probably in some tanky **** anyways.



Here's a quick rundown of the things you have to do:

Be aware where the fighters are and evade them. You can do this by warping. Minimum warp activation distance is 150km, minimum warp distance 50km. It breaks locks and brings you away, and with a good interceptor pilot in your fleet / gang, you can easily pounce around on grid.

Sensordamps on the Carrier, so it doesn't instalock you (but rather takes half a minute or more): This gets amplified very well if combined with warping!

Blap the fighters, THEN the carrier. RLML excell at this, and can be fielded from very cheap, easily accessible hulls, but also those that very much fancy the nano-faggottry, like Orthrus, NOsprey, Gila, Cerberus, Rapier.
If you defang the carrier, it's a sitting duck waiting for it's end.



To visualize it again: A Carrier is very dangerous, but so are many ships in many situations. The carrier is only dangerous to you if it has it's fighters right on top of you. If it doesn't, it's absolutely harmless.
It's like, say, a Vindicator: If you're in webrange, you're ******. (Almost) everyone knows this. The obvious solution is: stay away from it's webrange. This translates directly onto carriers: Stay away from it's fighters, unless you can tank them. If you don't understand this very basic prinicple, then it's time to biomass.

Moustache Cuir
Deep Core Mining Inc.
Caldari State
#112 - 2016-06-02 20:56:32 UTC
Carriers were never supposed to be short-ranged jump freighters... deal with it.
Anthar Thebess
#113 - 2016-06-03 07:08:49 UTC
Moustache Cuir wrote:
Carriers were never supposed to be short-ranged jump freighters... deal with it.

This is job of the redeemer!
Carrion Crow
Head Like a Hole.
#114 - 2016-06-05 01:14:48 UTC
It's been frigates and cruisers online for ages... let carriers have a stint at being decent.

We've been killed by them and have killed with them - its fun and encourages small groups to commit bigger assets to fights

If people want to kill them they can, they just can't do it in paper thin tackle.

CC

Soel Reit
The Scope
Gallente Federation
#115 - 2016-06-05 02:30:58 UTC
carrier not op at all!

gate camp with a carrier got reckt --> check this out fam --> https://www.youtube.com/watch?v=TnAF3NQ4WIM
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#116 - 2016-06-05 04:34:15 UTC
4 super tanked battleships with armour links, we're talking about smaller stuff getting oneshot here
Soel Reit
The Scope
Gallente Federation
#117 - 2016-06-05 04:44:47 UTC
oh.... then just died like little noobs Cool

death to frigate's menace! BS master race Lol
Moac Tor
Cyber Core
Immediate Destruction
#118 - 2016-06-06 00:16:54 UTC  |  Edited by: Moac Tor
W0lf Crendraven wrote:
They are strong as **** and there is little counterplay, sure you can still solo tackle them if you want to but that needs very specific fits. The fact that a carrier now is a cant engage on grid thing is quite bad imo.

And they are so damn cheap, a proper fit mach or vindi costs more and is just flat out worse nowadays.

They aren't that cheap if you fit them properly (4-5 bil). Far more than a mach or vindi. Of course you can ****-fit them with all T1 stuff but your still looking at around 2.5B including fighters.
Ormarr Kai
Pator Tech School
#119 - 2016-06-11 00:13:28 UTC
Zathra Narazi wrote:
So last night I was somehow locked in less than 5 seconds and instapopped from 105km away while doing 3000+km/s at a 120° angle in a condor. Not cool.



You really think your 20k isk t1 frig should survive against a 2.5 bil isk capital ship? They are right where they should be. Bring a dread or a fleet next time .
W0lf Crendraven
The Tuskers
The Tuskers Co.
#120 - 2016-06-11 14:47:44 UTC
Ormarr Kai wrote:
Zathra Narazi wrote:
So last night I was somehow locked in less than 5 seconds and instapopped from 105km away while doing 3000+km/s at a 120° angle in a condor. Not cool.



You really think your 20k isk t1 frig should survive against a 2.5 bil isk capital ship? They are right where they should be. Bring a dread or a fleet next time .



Price is a stupid argument for that, a small fast frigate should not get blaped instantly, sure the example is very bad cause a ton of of stuff pops a condor at 105kms. But the fact is that a carrier can blap a linked/snaked ceptor solo, which is horrible.