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Any Devs modify the EVE client for VR?

Author
ColdCutz
Frigonometry
#1 - 2016-05-16 06:05:08 UTC
Hi Devs,

Dunno if this is top-secret stuff, but I was just curious if any of you have played with, or though about the design challenges of, modifying the EVE client to work with VR? I've heard that a lot of the launch titles in third-person actually worked out pretty well; reports of the experience say it feels like you're playing with little toys on a board game, or something to that effect - Lucky's Tale, for example.

I'd imagine that the orbital view around ships would be similar, but of course the two main challenges I can see are:

- Managing the myriad UI windows that cover the player's view
- Mitigating the potential motion sickness from spinning your camera up, down, and around in battle...


I definitely wanted to ask you guys and gals about this at FanFest, but sadly I couldn't make it this time. Thanks for all that you do though.