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What The H-E-Double Hockey Sticks Happened to Mining?

Author
March rabbit
Aliastra
Gallente Federation
#221 - 2016-05-23 09:27:56 UTC  |  Edited by: March rabbit
Brokk Witgenstein wrote:
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.


How do you figure that?

try to shoot that 'peaceful' destroyer sitting on gates waiting for pod to kill. You will find new mechanics for you: concord. And it does not help if you digged killboard and found out that this pilot kills 10 pod each day. He is protected until he aggressed.

The Mittani: "the inappropriate drunked joke"

Geronimo McVain
The Scope
Gallente Federation
#222 - 2016-05-23 09:36:48 UTC
Brokk Witgenstein wrote:
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.


How do you figure that?

I'm in a BS full with Deadspace modules to the brim and some lousy catalyst with the most notorious ganker flys by. What do you do? Do you engage him and loose you blinky ship to concord or do you just leave him alone?

One of the things that keeps people inline RL is, that you can't tell how the others will react. If I **** of this girl in the subway someone might come to help her. In high you need to wardecc someone so you wave a big flag: here is the danger. That's exactly why you don't find this behaviour in low or Null. Anyone who is the hunter may be the target a second later. You are more cautious because it's all unpredictable.
In high there is no reason for caution cause you can see it comming and even if you loose, it's not some shiny ship but a lousy cat with no shields and just some weapons. The miner puts 200+M Isk in danger, the freighter pilot 1+B and the ganker 20-30M ISK max. These ships are an easy kill for 90% of the other ships that fly around there but because of Concord they would loose an expansive ship just for the inconvenience of a ganker. So the ganker is save thanks to Concord.
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#223 - 2016-05-23 09:47:06 UTC
Black Pedro wrote:
xxxTRUSTxxx wrote:

what is it with you code guys trying to lay claim to pretty much every gank tactic that's been in EVE since year 1.

8 years ago or so,, me,, mr new guy, mate in game says this.

the following ships get ganked all the time.

alt scouts
pods
haulers
miners
ships that are full of bling or rare.

nothings changed, just the excuse some give for doing it.
No, you are wrong thing have changed. Highsec is mechanically safer than it ever has been, and still gets safer each year. Ganking, especially ganking for profit, is technically much more difficult than it was 8 years ago when, thanks to insurance, you could whelp a battleship and fail a gank and sometimes even still make a profit. It now requires dedication, organization, calculation and some practice to eek out a living as a ganker (and even that is not enough if you target miners as your prey), as compared to haphazard and profitable explosions anyone could participate in the early era of Eve.

That said, you are right in that ships still get ganked all the time. No matter how much carebears whine, or how many nerfs they managed to get implemented due to their failure to even try to defend themselves, they are still going to die as is the central design of the game. CCP will keep rebalancing, but given ships are suppose to die in highsec, they are still going to die in highsec. If that stops, then CCP will put them at greater risk until they start dying again. Even miners still die, as the players (primarily one heroic one) have organized a SRP program to keep this game play alive.

Highsec is extremely safe, almost perfectly safe if you spend any effort to defend yourself. You'd think after 13 years, carebears would get the message that they are indeed intended to have to do something to defend themselves in this PvP sandbox game instead of coming to the forums for the umpteenth time, asking CCP to save them from the bad people.

Carebears: CCP isn't going to save you. You can whine and complain and beg and sometimes you will get bone tossed to you and a pat on the head from CCP in the form another small buff (which you will usually squander by loading more stuff into your ships), but CCP is always going to put you back out there in space with a bull's eye on your back as the game is intended to work. You are deliberately made content for the other players so it is up to you to do something to protect your space assets.

Ganking is only going to increase from here. With every nerf to non-consensual PvP that CCP implements and each buff to highsec, targets dry up in the other spaces as players increasingly move to highsec to generate resources. Predators will follow and highsec residents will paradoxically be under more attack, not less as we go forward. Really, the only salvation for these poor highsec carebears is to get these non-carebear highsec squatters back out into the other spaces (so the predators will follow) by fixing the broken risk vs. reward income balance which CCP seems unwilling to do.

This is waxing too philosophical now. The game is working more-or-less as intended. Bottom line: CCP purposely makes you content, CCP intends for ganking to exists, CCP has looked hard and has found ganking has no detrimental effect on new players, and carebears, CCP is not going to to save you. Stop your "think of the children" lobbying to be made safe and just play the game, or go play something else where you are not the content on offer for the other players.



Mr Pedro,

I would recommend you try to ignore the carebear anti-ganking lobbying, as it's not going away anytime soon, and it seems to infuriate you to post so much about it.

I would recommend this, but...

Just as the carebear sode of the debate needs to continue to be visible and vocal in their trumpeting of their cause, lest CCP forget they are here, so too do gankers.

The eternal struggle creates balance. If hisec ever did become totally safe, Eve would indeed be a different game. But it would also be a different game if hisec became nullsec. And nobody wants that.
Ima Wreckyou
The Conference Elite
The Conference
#224 - 2016-05-23 09:51:39 UTC
Geronimo McVain wrote:
I'm in a BS full with Deadspace modules to the brim and some lousy catalyst with the most notorious ganker flys by. What do you do? Do you engage him and loose you blinky ship to concord or do you just leave him alone?

You greet him in local and wish him a good day. Then you send him some ISK because you are glad he protects Highsec from the real criminals.
Black Pedro
Mine.
#225 - 2016-05-23 09:51:43 UTC  |  Edited by: Black Pedro
March rabbit wrote:
Brokk Witgenstein wrote:
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.


How do you figure that?

try to shoot that 'peaceful' destroyer sitting on gates waiting for pod to kill. You will find new mechanics for you: concord. And it does not help if you digged killboard and found out that this pilot kills 10 pod each day. He is protected until he aggressed.
CCP spent a lot of effort designing the security status system which really does make repeat offenders 'outlaws' quite quickly and thus free-to-shoot. I recently had occasion to train up some new ganking alts, and within a day or two of enforcing the Code they were free to shoot and being chased by the faction police. Podding miners is especially punitive although still so satisfying one cannot help but do it and take the security status hit.

If that doesn't work (or you tag up), a single act of highsec piracy still puts you at risk by giving a trade-able killright to your victim that also can 'turn off' CONCORD making you free-to-shoot.

You also have a safety setting now that means you cannot accidentally get yourself CONCORDed anymore. If you are too scared to engage the outlaw ganker in the Catalyst that is not really a problem with the game, but rather you.

There is very little or no protection of regular gankers by CONCORD (and if they haven't ganked before, how do you propose to determine their intent to start?). That is not a problem. If any problem exists it is the faction police which keep these outlaws from spending any time in space and thus being a target for those who wish to hunt them.
Pak Narhoo
Splinter Foundation
#226 - 2016-05-23 09:54:04 UTC
Lisbeth Riraille wrote:

Mr Pedro,

I would recommend you try to ignore the carebear anti-ganking lobbying, as it's not going away anytime soon, and it seems to infuriate you to post so much about it.

I would recommend this, but...

Just as the carebear sode of the debate needs to continue to be visible and vocal in their trumpeting of their cause, lest CCP forget they are here, so too do gankers.

The eternal struggle creates balance. If hisec ever did become totally safe, Eve would indeed be a different game. But it would also be a different game if hisec became nullsec. And nobody wants that.


Spin it any way you want he and the poster above him are right.
And you know it.



Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#227 - 2016-05-23 09:56:33 UTC
Geronimo McVain wrote:
Brokk Witgenstein wrote:
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.


How do you figure that?

I'm in a BS full with Deadspace modules to the brim and some lousy catalyst with the most notorious ganker flys by. What do you do? Do you engage him and loose you blinky ship to concord or do you just leave him alone?

One of the things that keeps people inline RL is, that you can't tell how the others will react. If I **** of this girl in the subway someone might come to help her. In high you need to wardecc someone so you wave a big flag: here is the danger. That's exactly why you don't find this behaviour in low or Null. Anyone who is the hunter may be the target a second later. You are more cautious because it's all unpredictable.
In high there is no reason for caution cause you can see it comming and even if you loose, it's not some shiny ship but a lousy cat with no shields and just some weapons. The miner puts 200+M Isk in danger, the freighter pilot 1+B and the ganker 20-30M ISK max. These ships are an easy kill for 90% of the other ships that fly around there but because of Concord they would loose an expansive ship just for the inconvenience of a ganker. So the ganker is save thanks to Concord.


CODE says 'defend yourselves, miners!', hides behind skirts of Concorde.
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#228 - 2016-05-23 09:57:37 UTC
Pak Narhoo wrote:
Lisbeth Riraille wrote:

Mr Pedro,

I would recommend you try to ignore the carebear anti-ganking lobbying, as it's not going away anytime soon, and it seems to infuriate you to post so much about it.

I would recommend this, but...

Just as the carebear sode of the debate needs to continue to be visible and vocal in their trumpeting of their cause, lest CCP forget they are here, so too do gankers.

The eternal struggle creates balance. If hisec ever did become totally safe, Eve would indeed be a different game. But it would also be a different game if hisec became nullsec. And nobody wants that.


Spin it any way you want he and the poster above him are right.
And you know it.






He knows I'm right too, but neither of us can admit it or we break the meta.
Ima Wreckyou
The Conference Elite
The Conference
#229 - 2016-05-23 09:58:36 UTC
Lisbeth Riraille wrote:
CODE says 'defend yourselves, miners!', hides behind skirts of Concorde.

Cry some tears to remove CONCORD then. I hear it's your kind of playstyle.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#230 - 2016-05-23 10:30:01 UTC
FYI: The only thing hiding behind concord is the bumper, because he doesn't actually aggress.

The loot truck? Goes suspect.
The gankalysts? Are -5 or worse and can be shot on sight.
the blapthrashers sitting at gates with positive sec status .... gee, might it be they're waiting for criminals to show up? Those are the ANTIgankers you f*%$*T******** dimw*****

I repeat my question: which criminals are protected by concord?
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#231 - 2016-05-23 10:39:43 UTC
Brokk Witgenstein wrote:
FYI: The only thing hiding behind concord is the bumper, because he doesn't actually aggress.

The loot truck? Goes suspect.
The gankalysts? Are -5 or worse and can be shot on sight.
the blapthrashers sitting at gates with positive sec status .... gee, might it be they're waiting for criminals to show up? Those are the ANTIgankers you f*%$*T******** dimw*****

I repeat my question: which criminals are protected by concord?


The ones who rely on Concorde as enablers for their crimes, of course. James and his roleplay group in CODE won't try it in null because there's no concorde to protect them from being killed in their shieldless cats before they can start roleplaying.
Lucas Kell
Solitude Trading
S.N.O.T.
#232 - 2016-05-23 10:57:40 UTC
All of their logistics (as in moving their gank ships around) and scouts are protected by concord too. They want the easy-mode gameplay that enable them to only risk the disposable ships. Operating in null would mean everything needs to be protected. While they whine on that miners should have to protect themselves, the gankers actively avoid doing so, and they don't see the hypocrisy in that.

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Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#233 - 2016-05-23 11:27:59 UTC
Do as we say, not what unreliable sources say our alts do. I have it on good authority that our freighters fly round with affordable kill rights on them, as a mark of pride.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#234 - 2016-05-23 11:28:58 UTC
Lisbeth Riraille wrote:
Brokk Witgenstein wrote:
FYI: The only thing hiding behind concord is the bumper, because he doesn't actually aggress.

The loot truck? Goes suspect.
The gankalysts? Are -5 or worse and can be shot on sight.
the blapthrashers sitting at gates with positive sec status .... gee, might it be they're waiting for criminals to show up? Those are the ANTIgankers you f*%$*T******** dimw*****

I repeat my question: which criminals are protected by concord?


The ones who rely on Concorde as enablers for their crimes, of course. James and his roleplay group in CODE won't try it in null because there's no concorde to protect them from being killed in their shieldless cats before they can start roleplaying.


This is true- their "tactics" wouldn't work at all.
Then again, nullbears and miners are capable of warping off when something dangerous approaches; nobody in his right mind flies regular freighters or Orcas over there because everyone is KOS.

The long and short: highsec wouldn't be highsec without concord. The targets would be different, and CODE could fly any ship they choose rather than cheap suicide DPS.

Whether CODE pilots would live up to null standards or not is .....questionable. But certainly not impossible. I presume? We'll never know I guess. It's obvious they like the target rich environment and easy logistics in highsec - otherwise they'd have gone null a long time ago.
March rabbit
Aliastra
Gallente Federation
#235 - 2016-05-23 11:49:01 UTC
Black Pedro wrote:
March rabbit wrote:
Brokk Witgenstein wrote:
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.


How do you figure that?

try to shoot that 'peaceful' destroyer sitting on gates waiting for pod to kill. You will find new mechanics for you: concord. And it does not help if you digged killboard and found out that this pilot kills 10 pod each day. He is protected until he aggressed.
CCP spent a lot of effort designing the security status system which really does make repeat offenders 'outlaws' quite quickly and thus free-to-shoot. I recently had occasion to train up some new ganking alts, and within a day or two of enforcing the Code they were free to shoot and being chased by the faction police. Podding miners is especially punitive although still so satisfying one cannot help but do it and take the security status hit.

google: eve online tag for security

Black Pedro wrote:

If that doesn't work (or you tag up), a single act of highsec piracy still puts you at risk by giving a trade-able killright to your victim that also can 'turn off' CONCORD making you free-to-shoot.

what does killright worth if ganker alt is in space only between undocking and getting concordokken? And even if you can catch him with open killright it flies couple ISK ship or empty pod?

Again: learn to the game mechanics.

The Mittani: "the inappropriate drunked joke"

Areen Sassel
Dirac Angestun Gesept
#236 - 2016-05-23 12:39:02 UTC  |  Edited by: Areen Sassel
March rabbit wrote:
Black Pedro wrote:
Podding miners is especially punitive although still so satisfying one cannot help but do it and take the security status hit.

google: eve online tag for security

Read what you're replying to. You literally quoted Black Pedro mentioning tags eight words after you supposed he didn't know about them.
March rabbit wrote:
Black Pedro wrote:

If that doesn't work (or you tag up), a single act of highsec piracy still puts you at risk by giving a trade-able killright to your victim that also can 'turn off' CONCORD making you free-to-shoot.

what does killright worth if ganker alt is in space only between undocking and getting concordokken?

It's hardly remarkable that it's hard to shoot someone who's willing to spend almost no time in space, but you started by complaining about the unshootability of a destroyer sitting on a gate.
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#237 - 2016-05-23 13:07:03 UTC
So far in this bout of forum pvp, by my count, gankers are ahead of carebears, but there's just 2 points in it.

Jonah Gravenstein
Machiavellian Space Bastards
#238 - 2016-05-23 14:37:54 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.

...I'm in a BS full with Deadspace modules to the brim and some lousy catalyst with the most notorious ganker flys by. What do you do? Do you engage him and loose you blinky ship to concord or do you just leave him alone?
Really? Are you truly so ignorant of the crimewatch mechanic, the security status mechanic and how flagging works, that you believe this? Gankers, especially those who do it regularly receive no protection from Concord, are generally flagged either as criminals or as outlaws, both of which mean you can shoot them in the face and Concord won't bat an eyelid or leave the doughnut stall.

If they're notorious gankers they generally have a sec status that reflects that; which means, as above, you can shoot them in the face without intervention from Concord.

March rabbit wrote:
try to shoot that 'peaceful' destroyer sitting on gates waiting for pod to kill. You will find new mechanics for you: concord. And it does not help if you digged killboard and found out that this pilot kills 10 pod each day. He is protected until he aggressed.
You should know better, if he kills 10 unflagged pods a day his sec status is pretty much fixed at -10, no matter how many tags get bought and redeemed.

Lisbeth Riraille wrote:
CODE says 'defend yourselves, miners!', hides behind skirts of Concorde.
How? Once they hit a certain sec status Concord don't give two tosses if you shoot them in the face; most gankers wear their low sec status as a badge of honour in my experience. Their PvE and other alts, while Concord will visit retribution upon whomever attacks them without the appropriate flags, the players themselves will probably be taking active steps to avoid predators and thus don't tend to get caught; gankers know what it takes not to be ganked, they follow their own advice.

Lisbeth Riraille wrote:
The ones who rely on Concorde as enablers for their crimes, of course. James and his roleplay group in CODE won't try it in null because there's no concorde to protect them from being killed in their shieldless cats before they can start roleplaying.
For Concord to be enablers they would have to be that which makes ganking possible; which they are not as ganking also happens in places where Concord don't exist. The enablers of ganking are CCP, they put in place the basic gameplay mechanic that allows you to shoot anybody in the face, at any time, anywhere in space (The Martini Option?)

You're correct in that their hisec ganking tactics are extremely unlikely to work in nullsec; rumour has it that they often go to low and null on roams albeit it using a different play-book, where they shoot at stuff that (gasp) shoots back.

In the beginning there was nothing, which exploded.

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Lucas Kell
Solitude Trading
S.N.O.T.
#239 - 2016-05-23 14:47:20 UTC
Jonah Gravenstein wrote:
[Really? Are you truly so ignorant of the crimewatch mechanic, the security status mechanic and how flagging works, that you believe this? Gankers, especially those who do it regularly receive no protection from Concord, they're generally flagged either as criminals or as outlaws, both of which mean you can shoot them in the face and Concord won't bat an eyelid or leave the doughnut stall.
They also fly around in empty pods unless they are on a gank at which point they will be very difficult to catch even if you know where they are going.

Jonah Gravenstein wrote:
How? Once they hit a certain sec status Concord don't give two tosses if you shoot them in the face; most gankers wear their low sec status as a badge of honour in my experience. Their PvE and other alts, while Concord will visit retribution upon whomever attacks them without the appropriate flags, the players themselves will probably be taking active steps to avoid predators and thus don't tend to get caught; gankers know what it takes not to be ganked, they follow their own advice.
How do gankers move all of their gank ships around to staging systems? Or move their loot to somewhere to sell? Or scout out a warp in for their gank ship? Or bump a freighter? You're pretending the only character used by a ganker is the gank alt itself, and you know this is generally false.

The Indecisive Noob - EVE fan blog.

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Jonah Gravenstein
Machiavellian Space Bastards
#240 - 2016-05-23 15:25:20 UTC  |  Edited by: Jonah Gravenstein
Lucas Kell wrote:
Jonah Gravenstein wrote:
[Really? Are you truly so ignorant of the crimewatch mechanic, the security status mechanic and how flagging works, that you believe this? Gankers, especially those who do it regularly receive no protection from Concord, they're generally flagged either as criminals or as outlaws, both of which mean you can shoot them in the face and Concord won't bat an eyelid or leave the doughnut stall.
They also fly around in empty pods unless they are on a gank at which point they will be very difficult to catch even if you know where they are going.
That's not hiding behind Concord though is it? That's using game mechanics such as clones and bookmarks to minimise risk.

Quote:
Jonah Gravenstein wrote:
How? Once they hit a certain sec status Concord don't give two tosses if you shoot them in the face; most gankers wear their low sec status as a badge of honour in my experience. Their PvE and other alts, while Concord will visit retribution upon whomever attacks them without the appropriate flags, the players themselves will probably be taking active steps to avoid predators and thus don't tend to get caught; gankers know what it takes not to be ganked, they follow their own advice.
How do gankers move all of their gank ships around to staging systems? Or move their loot to somewhere to sell? Or scout out a warp in for their gank ship? Or bump a freighter? You're pretending the only character used by a ganker is the gank alt itself, and you know this is generally false.
I specifically mentioned alts, I've underlined it in the quote above especially for you as you appear to have blithely replied to my post without actually reading it.

Logistics wise, 3rd parties or unassociated alts are used... duh.

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