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What The H-E-Double Hockey Sticks Happened to Mining?

Author
Spine Ripper
New Order Logistics
CODE.
#201 - 2016-05-21 16:31:54 UTC
Black Pedro wrote:
.

This is what Eve is. The New Order is dedicated to keeping New Eden 'real' by being the villains of highsec and serving as the agents of risk as intended by the game developer. Comply with our rules, or actively rebel and fight us - it's all good. We win either way, like we always do, because through our actions we have made content-starved highsec a more interesting place.


I don't know about you but I'm a good guy. A sorely put upon, against all odds, ready to reach out to my fellow Eve player with a helping Light Neutron Blaster II, Hero of Highsec.

And that's how the history of highsec will read once we victors finish writing it.

All Highsec miners must follow the New Halaima Code of Conduct or be subject to bumping or ganking.  No permit, no mining. www.minerbumping.com

Ka Plaa
Doomheim
#202 - 2016-05-21 16:48:01 UTC
Truly you are a shining Knight, Spiny friend.


Black Pedro
Mine.
#203 - 2016-05-21 17:09:16 UTC
Spine Ripper wrote:
Black Pedro wrote:
.

This is what Eve is. The New Order is dedicated to keeping New Eden 'real' by being the villains of highsec and serving as the agents of risk as intended by the game developer. Comply with our rules, or actively rebel and fight us - it's all good. We win either way, like we always do, because through our actions we have made content-starved highsec a more interesting place.


I don't know about you but I'm a good guy. A sorely put upon, against all odds, ready to reach out to my fellow Eve player with a helping Light Neutron Blaster II, Hero of Highsec.

And that's how the history of highsec will read once we victors finish writing it.

Of course I'm a good guy. Once I was a simple pirate, but then I found a cause greater than myself and through the enlightenment of James 315, put aside my evil ways and was reborn. I now dedicate my time to bringing light to highsec by enforcing the Code, generating content for the contentless, and saving highsec from the worst inclinations of the carebear menace.

Sometimes being a hero isn't easy, but highsec isn't going to save itself.
Cagot
Zendian Solutions
#204 - 2016-05-21 17:34:28 UTC
Solution: mine in a tanked Skiff, and only in a belt with Retrievers, Mackinaws or Hulks.

It's like in scuba diving: you don't need to swim faster than the shark - just faster than your buddy.
Nitshe Razvedka
#205 - 2016-05-21 18:04:20 UTC  |  Edited by: Nitshe Razvedka
Black Pedro wrote:
Spine Ripper wrote:
Black Pedro wrote:
.

This is what Eve is. The New Order is dedicated to keeping New Eden 'real' by being the villains of highsec and serving as the agents of risk as intended by the game developer. Comply with our rules, or actively rebel and fight us - it's all good. We win either way, like we always do, because through our actions we have made content-starved highsec a more interesting place.


I don't know about you but I'm a good guy. A sorely put upon, against all odds, ready to reach out to my fellow Eve player with a helping Light Neutron Blaster II, Hero of Highsec.

And that's how the history of highsec will read once we victors finish writing it.

Of course I'm a good guy. Once I was a simple pirate, but then I found a cause greater than myself and through the enlightenment of James 315, put aside my evil ways and was reborn. I now dedicate my time to bringing light to highsec by enforcing the Code, generating content for the contentless, and saving highsec from the worst inclinations of the carebear menace.

Sometimes being a hero isn't easy, but highsec isn't going to save itself.



Understand I am not responding directly to anything you have written. Merely using this space and opportunity to give the people a great quote to dine on;

My dear, accept this dedication; it is given over, as it were, blindfolded, but therefore undisturbed by any consideration, in sincerity. Who you are, I know not; where you are, I know not; what your name is, I know not. Yet you are my hope, my joy, my pride, and my unknown honor.It comforts me, that the right occasion is now there for you; which I have honestly intended during my labor and in my labor. For if it were possible that reading what I write became worldly custom, or even to give oneself out as having read it, in the hope of thereby winning something in the world, that then would not be the right occasion, since, on the contrary, misunderstanding would have triumphed, and it would have also deceived me, if I had not striven to prevent such a thing from happening.

In short;

"The task must be made difficult, for only the difficult inspires the noble-hearted" In Eve as in the heavens and on the planet you my inhabit. Choose the right path for your self and soul not necessarily the easiest.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#206 - 2016-05-21 18:57:12 UTC
In regard to the post from one of the RPers last page about 'play the game the way it was intended' etc, deploring anti-gamk lobbying, I'd like to point out that feedback is welcomed by the devs, and anything other than 'this is fine' is by definition lobbying for a change to the game mechanics. There's a dude complaining about the jumpgate lightning animation doing his head in, there're others protesting daily opportunities, or calling for the new camera to be tweaked so it's more like the old one, or suggesting ways to alter the bounty system. The forums have long been full of players asking for change.

All of those people are by CODEs definition not following the mantra 'play the game the way it was intended'. Unless...

Unless, like me, you realise that changes to the game that come about from player requests are just as much 'intended' as those that are the sole invention of the devs. We generate content when our feedback changes the game.

'Nerf gankers in hisec, please, CCP!' is just feedback. And feedback is WAI.

Ima Wreckyou
The Conference Elite
The Conference
#207 - 2016-05-22 11:23:50 UTC
Lisbeth Riraille wrote:
I am bad at the game so I just cry really hard and hope CCP changes it in my favor

CCP repeatedly nerfed ganking over the years and it did nothing except that the remaining players banded together and started to kill even more miners as a response to the nerfs. This is not "poor miner" vs. "evil ganker". This is "clueless bad player" vs "a gamer with interest in the game mechanics".

No change will eradicate us. The safer the carebears feel because of the nerfs the more they will stuff into their freighters, the more bling they will fit to their mining ships and the more it will hurt them if they get killed by our blessed anti-matter.
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#208 - 2016-05-22 13:46:27 UTC
Ima Wreckyou wrote:
Lisbeth Riraille wrote:
I am bad at the game so I just cry really hard and hope CCP changes it in my favor

CCP repeatedly nerfed ganking over the years and it did nothing except that the remaining players banded together and started to kill even more miners as a response to the nerfs.


Excellent. I'm very happy to be part of a group that's enabled this to happen. It's a shame that in an MMO, gankers should have to be forced to seek out other players in the way you describe, but some people just don't play the game properly until they're shown how to.

You're welcome.
Gardav
Center for Advanced Studies
Gallente Federation
#209 - 2016-05-22 14:16:13 UTC  |  Edited by: Gardav
Oh Look! Fishermen fishing for the "Miners" fish!

Too bad nobody told them that if they intend to catch a boat load of "fish" they need to sit down in that "boat" of theirs and be quiet... or they'll scare away many of the fish.

and scared "fish" don't openly admit on exit surveys they got scared away (un-subscribed) because other Players "over fished" them (CODE's program). Nope... too embarrassing to admit that for most players.... CCP will never know just how many customers they have lost through the years because of these noisy fishermen. Players can point to this report and that survey and never will anyone know the whole truth of it.

But I, as one of these scared "fish" I have a pretty good idea why I and perhaps why many of the rest of the school swam away. Sure I'm swimming around again but as usual here are these noisy fishermen again, time to get scared away again.

Too bad for CCP and those former "fish". Too bad for me. It's simply not worth it to swim in this pond with these fishermen rocking their boat and making waves and hooting and hollaring. Can't enjoy the pond with all the mud in the water and the noise. Time to swim down the creek to another pond.

At least the fishermen still seem to be having a good time. Must have brought beer.
Iain Cariaba
#210 - 2016-05-22 15:01:52 UTC
Gardav wrote:
Oh Look! Fishermen fishing for the "Miners" fish!

Too bad nobody told them that if they intend to catch a boat load of "fish" they need to sit down in that "boat" of theirs and be quiet... or they'll scare away many of the fish.

and scared "fish" don't openly admit on exit surveys they got scared away (un-subscribed) because other Players "over fished" them (CODE's program). Nope... too embarrassing to admit that for most players.... CCP will never know just how many customers they have lost through the years because of these noisy fishermen. Players can point to this report and that survey and never will anyone know the whole truth of it.

But I, as one of these scared "fish" I have a pretty good idea why I and perhaps why many of the rest of the school swam away. Sure I'm swimming around again but as usual here are these noisy fishermen again, time to get scared away again.

Too bad for CCP and those former "fish". Too bad for me. It's simply not worth it to swim in this pond with these fishermen rocking their boat and making waves and hooting and hollaring. Can't enjoy the pond with all the mud in the water and the noise. Time to swim down the creek to another pond.

At least the fishermen still seem to be having a good time. Must have brought beer.

Be sure to contract me all your stuff and isk before you leave.
Ima Wreckyou
The Conference Elite
The Conference
#211 - 2016-05-22 17:38:54 UTC
Gardav wrote:
and scared "fish" don't openly admit on exit surveys they got scared away (un-subscribed) because other Players "over fished" them (CODE's program). Nope... too embarrassing to admit that for most players.... CCP will never know just how many customers they have lost through the years because of these noisy fishermen.

So it does not matter that CCP actually checked and found that ganked players where the most likely to keep playing EVE contrary to what carebear apologists like you told them in every thread. You just pretend the players who quit all lied?
Dracvlad
Taishi Combine
Astral Alliance
#212 - 2016-05-22 17:56:12 UTC
Ima Wreckyou wrote:
Gardav wrote:
and scared "fish" don't openly admit on exit surveys they got scared away (un-subscribed) because other Players "over fished" them (CODE's program). Nope... too embarrassing to admit that for most players.... CCP will never know just how many customers they have lost through the years because of these noisy fishermen.

So it does not matter that CCP actually checked and found that ganked players where the most likely to keep playing EVE contrary to what carebear apologists like you told them in every thread. You just pretend the players who quit all lied?


You are referring to a survey of 15 day old players in basically their trial period, a very small and specific sample. Any one who has done statistics will just laugh at your extrapolation.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Areen Sassel
Dirac Angestun Gesept
#213 - 2016-05-22 20:38:22 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
So it does not matter that CCP actually checked and found that ganked players where the most likely to keep playing EVE contrary to what carebear apologists like you told them in every thread. You just pretend the players who quit all lied?

You are referring to a survey of 15 day old players in basically their trial period, a very small and specific sample. Any one who has done statistics will just laugh at your extrapolation.


Mmm. On the other hand, we might be wary of speculation that the opposite is true based on even less evidence.
Dracvlad
Taishi Combine
Astral Alliance
#214 - 2016-05-23 06:45:55 UTC  |  Edited by: Dracvlad
Areen Sassel wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
So it does not matter that CCP actually checked and found that ganked players where the most likely to keep playing EVE contrary to what carebear apologists like you told them in every thread. You just pretend the players who quit all lied?

You are referring to a survey of 15 day old players in basically their trial period, a very small and specific sample. Any one who has done statistics will just laugh at your extrapolation.


Mmm. On the other hand, we might be wary of speculation that the opposite is true based on even less evidence.


Only CCP will know for sure and actions speak louder than words, because they revised the tanks of mining ships to the correct level so people who wanted to be difficult to kill could sit in something difficult to kill and accept a lower yield while those who wanted more yield could sit in something less tanky and take losses.

The balance of mining ships is perfectly fine now and CODE can continue to butcher new miners who don't have the skill or knowledge to jump into the right ship.

EDIT: This crying about ganking being nerfed is funny and incorrect. The AG movement started blowing up wrecks, and you lot cried to CCP and they changed it, so quickly it was astounding and yet you whine about nerfs. Facepalm..

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#215 - 2016-05-23 07:07:59 UTC
Ima Wreckyou wrote:
Gardav wrote:
and scared "fish" don't openly admit on exit surveys they got scared away (un-subscribed) because other Players "over fished" them (CODE's program). Nope... too embarrassing to admit that for most players.... CCP will never know just how many customers they have lost through the years because of these noisy fishermen.

So it does not matter that CCP actually checked and found that ganked players where the most likely to keep playing EVE contrary to what carebear apologists like you told them in every thread. You just pretend the players who quit all lied?
That's not even what they found lol. Every time you guys mention that analysis (which was terribly done by the way) your interpretation of it changes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

xxxTRUSTxxx
Galactic Rangers
#216 - 2016-05-23 07:23:46 UTC
Ima Wreckyou wrote:
Lisbeth Riraille wrote:
I am bad at the game so I just cry really hard and hope CCP changes it in my favor

CCP repeatedly nerfed ganking over the years and it did nothing except that the remaining players banded together and started to kill even more miners as a response to the nerfs. This is not "poor miner" vs. "evil ganker". This is "clueless bad player" vs "a gamer with interest in the game mechanics".

No change will eradicate us. The safer the carebears feel because of the nerfs the more they will stuff into their freighters, the more bling they will fit to their mining ships and the more it will hurt them if they get killed by our blessed anti-matter.


what is it with you code guys trying to lay claim to pretty much every gank tactic that's been in EVE since year 1.

8 years ago or so,, me,, mr new guy, mate in game says this.

the following ships get ganked all the time.

alt scouts
pods
haulers
miners
ships that are full of bling or rare.

nothings changed, just the excuse some give for doing it.

so kids,,,, to sum things up.

auto pilot = bad
ignoring local = bad
not using DS = bad
flying what you can't afford to lose = bad
afk in space = bad
not setting some people to red (read ignoring local also) = bad
not having friends = bad
not setting your ship up right = bad
not willing to learn your enemies tactics = bad

i could go on and on but those few points will guide you through EVE without fail and will always be your best allie.




Christo Severasse
Center for Advanced Studies
Gallente Federation
#217 - 2016-05-23 07:35:17 UTC
Tears, so many tears from both sides.
Whine followed by counter whine.
If I have the misfortune to have to spend time mining (I like to build as much of the stuff I use as I can) I would love CODE to turn up and relieve the monotony for a few minutes. I mine in a tank fit procurer with combat drones in the bay. I NEVER see them, but I'm ready, willing and able to protect myself.
Think of Eve as the wild west (not the film, it was bad) in space. You'll find that helps you prepare better for undocking than wondering if you can manage to get your laundry done and dog walked before the belt depletes.
Black Pedro
Mine.
#218 - 2016-05-23 08:22:50 UTC
xxxTRUSTxxx wrote:

what is it with you code guys trying to lay claim to pretty much every gank tactic that's been in EVE since year 1.

8 years ago or so,, me,, mr new guy, mate in game says this.

the following ships get ganked all the time.

alt scouts
pods
haulers
miners
ships that are full of bling or rare.

nothings changed, just the excuse some give for doing it.
No, you are wrong thing have changed. Highsec is mechanically safer than it ever has been, and still gets safer each year. Ganking, especially ganking for profit, is technically much more difficult than it was 8 years ago when, thanks to insurance, you could whelp a battleship and fail a gank and sometimes even still make a profit. It now requires dedication, organization, calculation and some practice to eek out a living as a ganker (and even that is not enough if you target miners as your prey), as compared to haphazard and profitable explosions anyone could participate in the early era of Eve.

That said, you are right in that ships still get ganked all the time. No matter how much carebears whine, or how many nerfs they managed to get implemented due to their failure to even try to defend themselves, they are still going to die as is the central design of the game. CCP will keep rebalancing, but given ships are suppose to die in highsec, they are still going to die in highsec. If that stops, then CCP will put them at greater risk until they start dying again. Even miners still die, as the players (primarily one heroic one) have organized a SRP program to keep this game play alive.

Highsec is extremely safe, almost perfectly safe if you spend any effort to defend yourself. You'd think after 13 years, carebears would get the message that they are indeed intended to have to do something to defend themselves in this PvP sandbox game instead of coming to the forums for the umpteenth time, asking CCP to save them from the bad people.

Carebears: CCP isn't going to save you. You can whine and complain and beg and sometimes you will get bone tossed to you and a pat on the head from CCP in the form another small buff (which you will usually squander by loading more stuff into your ships), but CCP is always going to put you back out there in space with a bull's eye on your back as the game is intended to work. You are deliberately made content for the other players so it is up to you to do something to protect your space assets.

Ganking is only going to increase from here. With every nerf to non-consensual PvP that CCP implements and each buff to highsec, targets dry up in the other spaces as players increasingly move to highsec to generate resources. Predators will follow and highsec residents will paradoxically be under more attack, not less as we go forward. Really, the only salvation for these poor highsec carebears is to get these non-carebear highsec squatters back out into the other spaces (so the predators will follow) by fixing the broken risk vs. reward income balance which CCP seems unwilling to do.

This is waxing too philosophical now. The game is working more-or-less as intended. Bottom line: CCP purposely makes you content, CCP intends for ganking to exists, CCP has looked hard and has found ganking has no detrimental effect on new players, and carebears, CCP is not going to to save you. Stop your "think of the children" lobbying to be made safe and just play the game, or go play something else where you are not the content on offer for the other players.

Geronimo McVain
The Scope
Gallente Federation
#219 - 2016-05-23 08:59:09 UTC
Black Pedro wrote:
[quote=xxxTRUSTxxx]
This is waxing too philosophical now. The game is working more-or-less as intended. Bottom line: CCP purposely makes you content, CCP intends for ganking to exists, CCP has looked hard and has found ganking has no detrimental effect on new players, and carebears, CCP is not going to to save you. Stop your "think of the children" lobbying to be made safe and just play the game, or go play something else where you are not the content on offer for the other players.

The problem is not the ganking but that ALSO the criminals are protected by CONCORD. If they remove this it would get much better and more fun. Anti-Gankers can really fight gankers. We don't need more protection for the targets but less protection to the gankers. Something along the line of jump fatigue: 1 Kill: 1 day no help from Concord and no status loss, 2nd: 1 week, 3rd 1 month-> hello player content.

At the moment a ganker fleet can follow a target from one end of high to the other. Even if you know what they intend the solution isn't player content, get a fleet together and biomass them, but game mechanic: docking and waiting till they target someone else. Another problem is that you can minmax the attack: Concord will be there within x seconds so we need y ships to kill the target within this timeframe. More unpredictable Concord reaction time might lure them to try it with less ships: maybe they are lucky but maybe not. At the moment if you are good you can spreadsheet the attack: With the given amount of ships we can guarantee the kill/don't stand a chance. Make it unsafer. Give barges more slots and the ability to spidertank. Do they put in these modules or did they fit for max ore? How long will be Concords reaction time?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#220 - 2016-05-23 09:05:15 UTC
Geronimo McVain wrote:
The problem is not the ganking but that ALSO the criminals are protected by CONCORD.


How do you figure that?