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Anti-Interdiction Nuliffication System

Author
Robert Caldera
Caldera Trading and Investment
#81 - 2016-05-21 12:01:05 UTC  |  Edited by: Robert Caldera
Lan Wang wrote:

no, its not working for you and this is just gettin pointless now, 80-90% is just a wild guess to make your argument seem valid. Davian has made a really valid point so ill leave it at that, ceptors are fine you just need to get better at catching them


no its not a wild guess, its numbers from a real game. Most of them are so fast in warp, they arent even lockable when they appear on overview because already warping. 80-90% is a realistic number. Well maybe you have had different experience, because you live in an area where people generally dont know how to fit an interceptor, I dont know.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#82 - 2016-05-21 12:43:20 UTC  |  Edited by: Rivr Luzade
Robert Caldera wrote:
Lan Wang wrote:

no, its not working for you and this is just gettin pointless now, 80-90% is just a wild guess to make your argument seem valid. Davian has made a really valid point so ill leave it at that, ceptors are fine you just need to get better at catching them


no its not a wild guess, its numbers from a real game. Most of them are so fast in warp, they arent even lockable when they appear on overview because already warping. 80-90% is a realistic number. Well maybe you have had different experience, because you live in an area where people generally dont know how to fit an interceptor, I dont know.

Or use combat ceptors for fighting/with fighting fittings, which have a significantly longer align time than 2 seconds? Wild guess, of course. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Frostys Virpio
State War Academy
Caldari State
#83 - 2016-05-21 14:52:03 UTC
Rivr Luzade wrote:
Robert Caldera wrote:
Lan Wang wrote:

no, its not working for you and this is just gettin pointless now, 80-90% is just a wild guess to make your argument seem valid. Davian has made a really valid point so ill leave it at that, ceptors are fine you just need to get better at catching them


no its not a wild guess, its numbers from a real game. Most of them are so fast in warp, they arent even lockable when they appear on overview because already warping. 80-90% is a realistic number. Well maybe you have had different experience, because you live in an area where people generally dont know how to fit an interceptor, I dont know.

Or use combat ceptors for fighting/with fighting fittings, which have a significantly longer align time than 2 seconds? Wild guess, of course. Roll


I checked the KB she mentioned and indeed, a lot of inty didn't ahve <2 second align which make it much more possible to tackle them on the gate.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#84 - 2016-05-21 14:53:58 UTC  |  Edited by: Lan Wang
Frostys Virpio wrote:
Rivr Luzade wrote:
Robert Caldera wrote:
Lan Wang wrote:

no, its not working for you and this is just gettin pointless now, 80-90% is just a wild guess to make your argument seem valid. Davian has made a really valid point so ill leave it at that, ceptors are fine you just need to get better at catching them


no its not a wild guess, its numbers from a real game. Most of them are so fast in warp, they arent even lockable when they appear on overview because already warping. 80-90% is a realistic number. Well maybe you have had different experience, because you live in an area where people generally dont know how to fit an interceptor, I dont know.

Or use combat ceptors for fighting/with fighting fittings, which have a significantly longer align time than 2 seconds? Wild guess, of course. Roll


I checked the KB she mentioned and indeed, a lot of inty didn't ahve <2 second align which make it much more possible to tackle them on the gate.


so then the problem comes down to the modules and not the ship then? nerf rigs and inertia stabs? but this isnt what he wants, he wants his bubbler to be able to tackle ceptors so lock time and aligning has not much relevance

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Robert Caldera
Caldera Trading and Investment
#85 - 2016-05-21 16:12:05 UTC
its always a combination of modules fitted to a specific ship. modules themselves arent a problem with any other ship apparently, but with the interceptors, thus ship is a problem - bubble immunity and instawarp shouldnt be possible in same time.
Iain Cariaba
#86 - 2016-05-21 16:32:51 UTC
Robert Caldera wrote:
its always a combination of modules fitted to a specific ship. modules themselves arent a problem with any other ship apparently, but with the interceptors, thus ship is a problem - bubble immunity and instawarp shouldnt be possible in same time.

You've stated this over and over, but so far haven't provided a compelling reason why they shouldn't be possible at the same time.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#87 - 2016-05-21 16:39:25 UTC
Robert Caldera wrote:
its always a combination of modules fitted to a specific ship. modules themselves arent a problem with any other ship apparently, but with the interceptors, thus ship is a problem - bubble immunity and instawarp shouldnt be possible in same time.


i get salty too when every ship in the game can do the cloaky mwd trick, not salty enough to rant on the forums though

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Robert Caldera
Caldera Trading and Investment
#88 - 2016-05-21 16:44:42 UTC
Iain Cariaba wrote:
Robert Caldera wrote:
its always a combination of modules fitted to a specific ship. modules themselves arent a problem with any other ship apparently, but with the interceptors, thus ship is a problem - bubble immunity and instawarp shouldnt be possible in same time.

You've stated this over and over, but so far haven't provided a compelling reason why they shouldn't be possible at the same time.



I did
Iain Cariaba
#89 - 2016-05-21 17:44:27 UTC
Robert Caldera wrote:
Iain Cariaba wrote:
Robert Caldera wrote:
its always a combination of modules fitted to a specific ship. modules themselves arent a problem with any other ship apparently, but with the interceptors, thus ship is a problem - bubble immunity and instawarp shouldnt be possible in same time.

You've stated this over and over, but so far haven't provided a compelling reason why they shouldn't be possible at the same time.

I did

No. All you've done is whine and complain about how you cannot shoot them. This is not a compelling reason.
Robert Caldera
Caldera Trading and Investment
#90 - 2016-05-21 18:14:26 UTC
if you cant read, its your fault, dude.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#91 - 2016-05-21 18:44:00 UTC  |  Edited by: Lan Wang
Iain Cariaba wrote:
Robert Caldera wrote:
Iain Cariaba wrote:
Robert Caldera wrote:
its always a combination of modules fitted to a specific ship. modules themselves arent a problem with any other ship apparently, but with the interceptors, thus ship is a problem - bubble immunity and instawarp shouldnt be possible in same time.

You've stated this over and over, but so far haven't provided a compelling reason why they shouldn't be possible at the same time.

I did

No. All you've done is whine and complain about how you cannot shoot them. This is not a compelling reason.


basically he feels like he should be able to pop a bubble from a "destroyer" and be able to insta-point everything below a t3, he feels that a ship that can use 2 modules to get out of a bubble and warp is gamebreaking, yet we see ships using prototype cloaks and a mwd to basically avoid gatecamps, everything from vexors to battleships, id like to see his mains account so we can actually see what he kills on gates, rather than a forum alt.

you're right, there is no compelling reason.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Robert Caldera
Caldera Trading and Investment
#92 - 2016-05-21 18:47:32 UTC  |  Edited by: Robert Caldera
no thats simply plain wrong and absolutely not what I said. You seem to have dificulties understanding english language obviously, go back to school. your parents should be ashamed of you.
And yeah, stop putting words into my mouth, I never said.
Iain Cariaba
#93 - 2016-05-21 19:00:00 UTC
Robert Caldera wrote:
if you cant read, its your fault, dude.

Oh, I can read. Unfortunately all you've had to say on this, so far, can be summed up as: "Whaaaa!!!! I can't shoot pplz in ceptors! CCP fix this meow!!!!"

Nullified ceptors do a lot more than good for this game than not. The fact that they seem to irritate you is just a bonus.

What good do that do, I know you're going to ask?

Allow safer travel to and from nullsec, so that people who join nullsec corps aren't totally ****** over by CCP deciding to limit remote medical clone movement to once a ******* year.
Keeps nullsec miners/ratters from hiding behind walls of warp bubbles placed on gates. You have either forgotten, or simply never learned, the ease of farming/mining behind a 50-100km thick wall of bubbles placed on every single gate in the pipes leading to where you're farming. Now a properly fit interceptor can burn in, light a cyno, and hope enough allies arrive before he dies in a fire to kill the target. Yes, other ships are capable of doing this as well, but at the risk of using the tripe "think of the children" argument, the interceptor has the lowest entry requirements.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#94 - 2016-05-21 19:04:02 UTC
Robert Caldera wrote:
no thats simply plain wrong and absolutely not what I said. You seem to have dificulties understanding english language obviously, go back to school. your parents should be ashamed of you.
And yeah, stop putting words into my mouth, I never said.


can we see your main accounts killboard just to see what you actually kill in your bubble camps

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Robert Caldera
Caldera Trading and Investment
#95 - 2016-05-21 19:22:18 UTC  |  Edited by: Robert Caldera
Iain Cariaba wrote:

Oh, I can read. Unfortunately all you've had to say on this, so far, can be summed up as: "Whaaaa!!!! I can't shoot pplz in ceptors! CCP fix this meow!!!!"

thats a lie again. stop lying.

Iain Cariaba wrote:

Nullified ceptors do a lot more than good for this game than not.

I disagree. Game has largerly degraded to svipuls/interceptors online, thats anything but good IMO,
on top what has already been said.



Iain Cariaba wrote:

Allow safer travel to and from nullsec, so that people who join nullsec corps aren't totally ****** over by CCP deciding to limit remote medical clone movement to once a ******* year.

CCP decided to limit free teleporting by medclones, yet they allow safe, fast travel by nearly uncatchable 15m ships, seems weird and inconsistent to me. People abused medclones, now they abuse interceptors.


Iain Cariaba wrote:

Keeps nullsec miners/ratters from hiding behind walls of warp bubbles placed on gates.

this still happens.
The option of having nullified tackle existed long before nullified interceptors in shape of T3.


Iain Cariaba wrote:
Yes, other ships are capable of doing this as well, but at the risk of using the tripe "think of the children" argument, the interceptor has the lowest entry requirements.

so you are trying to advocate cyno play, being able to teleport a whole gang of people onto your victim at most possibly lowest cost, risk and entry requirements and in same time you call me a whiner who is out for easy kills? lmao

Being able to do this lame stuff should be very skill intensive and all but entry level, if at all.
Robert Caldera
Caldera Trading and Investment
#96 - 2016-05-21 19:23:26 UTC
Lan Wang wrote:

can we see your main accounts killboard just to see what you actually kill in your bubble camps

all sorts of stuff, yet no interceptors usually.
Iain Cariaba
#97 - 2016-05-22 00:55:45 UTC
Robert Caldera wrote:
Iain Cariaba wrote:

Oh, I can read. Unfortunately all you've had to say on this, so far, can be summed up as: "Whaaaa!!!! I can't shoot pplz in ceptors! CCP fix this meow!!!!"

thats a lie again. stop lying.

Paraphrasing is not lying. If I was putting those words into a quote box, that would be lying. However, there is no possible way for me to be lying when I state what I see your entire argument is.

Robert Caldera wrote:
CCP decided to limit free teleporting by medclones, yet they allow safe, fast travel by nearly uncatchable 15m ships, seems weird and inconsistent to me. People abused medclones, now they abuse interceptors.

There's a difference here. With interceptors, you have a chance of actually killing them while traveling. Yes, there are few methods to catch a travel fit interceptor, but those methods are invariably 100% fatal for said interceptor. I see no problem with that.

Robert Caldera wrote:
The option of having nullified tackle existed long before nullified interceptors in shape of T3.

So basically **** everyone who wants to travel but doesn't want to dump 600+ million isk on a hull that takes months to train into and will make you lose SP if you lose it? All because the above option exists?

Yeah, no.

Robert Caldera wrote:
so you are trying to advocate cyno play, being able to teleport a whole gang of people onto your victim at most possibly lowest cost, risk and entry requirements and in same time you call me a whiner who is out for easy kills? lmao

Being able to do this lame stuff should be very skill intensive and all but entry level, if at all.

No, but I do advocate the ability for newer players to be able to have an impact on the game. Cyno ceptors give them that opportunity.
Robert Caldera
Caldera Trading and Investment
#98 - 2016-05-22 03:34:05 UTC  |  Edited by: Robert Caldera
Iain Cariaba wrote:

There's a difference here. With interceptors, you have a chance of actually killing them while traveling. Yes, there are few methods to catch a travel fit interceptor, but those methods are invariably 100% fatal for said interceptor. I see no problem with that.

a very slim one. waaay to slim. Thats the reason why we see heavy use of these ships, this wouldnt be the case if there were a substantial danger of being killed

Iain Cariaba wrote:

So basically **** everyone who wants to travel but doesn't want to dump 600+ million isk on a hull that takes months to train into and will make you lose SP if you lose it? All because the above option exists?

yes exactly. either invest sp and decent amount of isk for this level of safety or learn to fly and navigate a covert, its really not that hard. or well, die and learn from mistakes, holy sh... At least put some little amount of effort into that instead of having a ship which requires you merely a number of clicks to warp button and negating 99% of eve universe surrounding you. Its really not THAT hard.



Iain Cariaba wrote:

No, but I do advocate the ability for newer players to be able to have an impact on the game. Cyno ceptors give them that opportunity.

I disagree. These lame tactics should require a certain amount of training and skill as minimum, the underlying mechanics are powerful enough not to be trivial entry level stuff. Newbies can have influence if played right aside of lame game play style tbh. Its nothing I would encourage and promote for beginners from start on.
Iain Cariaba
#99 - 2016-05-22 05:06:46 UTC
Robert Caldera wrote:
stuff

You spout off about tactics requiring a certain amount of training and skill as a minimum when you're complaining that you can't bubble them with a dictor. So, how much training and skill, exactly, does it take to sit at zero on a gate and click a button when the gate flashes?

How much risk are you putting yourself into when you're sitting on that gate, ready to jump through if the ship you bubbled isn't something you can handle?

Bit of a double standard you're supporting here.

FYI, hunting targets to cyno your friends onto takes more player skill and training than it does character skill. It certainly takes more player skill to get an interceptor on grid with an attentive ratter than it takes to dictor bubble someone blindly jumping a gate.
Robert Caldera
Caldera Trading and Investment
#100 - 2016-05-22 13:09:03 UTC  |  Edited by: Robert Caldera
yo sabre bubble is no skil, so is escaping a sabre if you know what youre doing.
almost any sabre prey can outrun a sabre, cloaker cloaks and pulses mwd, also virtually no chance to catch it or only with tons of luck. again, if you know what youre doing. on top its a pretty squishy ship which can be killed with basically everything bigger than a frigate, or even some frigates can do it. For me, scoring a kill on a competent pilot requires more sabreing skill than pressing warp button and plain simply ignoring everything people setup in your way.