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My revised take on Wardecs.

Author
Morgan Agrivar
Doomheim
#101 - 2016-05-15 10:56:13 UTC
Geronimo McVain wrote:
Shae Tadaruwa wrote:
Gurista Nerfed wrote:
s and see if ccp gets their head of their asses and do something about this problem.

What would 'do something about this problem' be though that would satisfy you?

Tell me what can you do AGAINST wardeccers? I don't think about going out of your ways to avoid them but to hurt them so that they leave you alone. You are telling people to adapt but how do you adapt and keep you playing style.
How can you chase them, and what's the point in killing them: the ships are cheap but the loot is great if they get a freighter. You are helpless and a long as they are willing to pay the price they can decc you for a decade. That's the problem. You can't do nothing, have to change your ways of playing and there is no end in sight. Just limiting wardeccs to 2 weeks with a 6 weeks cooldown would help. It's no the smartest way to do it but the easiest to implement.

A comparison for the feeling of an industrial would be a minedecc to a PvP clan. When you not outmine the miners each day your weapon damage is halved. You are complaining? Switch to an out of corp toon, learn mining. Roll
How many people would quit if this feature would be implemented? A lot and rightly so.
If you want to hunt big game in High pay the price! There is nothing that will keep a freighter save just the price you will have to pay for the kill. If you want to fight without it go to low/null.

Well, I don't know...maybe...fight back?
Jonah Gravenstein
Machiavellian Space Bastards
#102 - 2016-05-15 11:02:30 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
Tell me what can you do AGAINST wardeccers? I don't think about going out of your ways to avoid them but to hurt them so that they leave you alone.
Both are valid choices, one provides the wardec corp with the content that they desire, the other means that you're no fun because they can't catch you.

However, fighting back may well extend the wardec, shooting people in the face is what wardeccers pay for, active avoidance makes extending the wardec a waste of money, also the changes to the watch list are advantageous to the persons who actively avoids wardecs while continuing to play.

Quote:
You are telling people to adapt but how do you adapt and keep you playing style.
How can you chase them, and what's the point in killing them: the ships are cheap but the loot is great if they get a freighter. You are helpless and a long as they are willing to pay the price they can decc you for a decade. That's the problem. You can't do nothing, have to change your ways of playing and there is no end in sight.
There are other options Roll Not getting shot in the face because you're avoiding the hunters is as much PvP as shooting them in the face on the undock.

Quote:
Just limiting wardeccs to 2 weeks with a 6 weeks cooldown would help. It's no the smartest way to do it but the easiest to implement.
Neither original or good, try again.

Quote:
A comparison for the feeling of an industrial would be a minedecc to a PvP clan. When you not outmine the miners each day your weapon damage is halved. You are complaining? Switch to an out of corp toon, learn mining. Roll
How many people would quit if this feature would be implemented? A lot and rightly so.
You think wardec corps don't or can't mine? I'd put money on you losing in that sort of combat too.
Quote:
If you want to hunt big game in High pay the price! There is nothing that will keep a freighter save just the price you will have to pay for the kill. If you want to fight without it go to low/null.
They already do pay the price, and it runs into the billions per week for a few fights.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#103 - 2016-05-15 12:08:18 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
You can call it closed minded all you like. That doesn't change the fact that what you are saying is that the only way the game should allow people to play is the way that you think it should be played.

I'll continue to call BS on that because you have no greater right to dictate how changes should proceed anymore than anyone else, especially as the changes you want to force on people meet the way you personally like to play.

The closed mind isn't in wanting people to be able to choose for themselves how to play, which is my view. All play styles are valid and it is BS to think that only your way is the correct way.

That you look down on the solo players and characterise them as sitting on their asses is something you're entitled to think. Doesn't mean it is not complete bollocks though.

People have every right to choose to play on their own, no matter what rubbish you want to force on them.


Yes you are, because this game needs to have consequences, at the moment there is no real consequences for war dec corps, we have to sing to their tune, avoid Jita and the key pipes, etc., I am an aggresive player at a strategic level, but I am solo and there is no way I can get at them, with the changes that I proposed I can cause them pain back.

Because you are so up yourself you cannot see that this game has to have consequences for your actions, the watch list removal then the use of observatory's means that people like me can no affect them back, at the moment in reality we cannot and that is why talking to you is such a waste of effort, you cannot get your head out of your ass to see that consequences have to run through the game.

Oh dear they wasted 100m war deccing me for two weeks and no kills, what wonderful leverage I have..., when Deadly Fingertips war dec'd me I stopped them from camping the Jita 4-4 undock during their weakest period, they did not renew the war dec, that is an example. Vendetta's I have a couple of things worked out, but they are a step above in terms of making them think, nah this guy is not worth war dec'ing...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#104 - 2016-05-15 12:14:31 UTC  |  Edited by: Dracvlad
Morgan Agrivar wrote:
Well, I don't know...maybe...fight back?


Instead of a single line buzz word type sentence go ahead and explain how you would fight back against say Vendetta.

Tell me how many pilots and what ships you will fly, how will you catch them, what you will use against their fleet doctrine etc., I am all ears, go for it tiger put me in my place with your tactical brilliance. And don't tell me you have friends because that is lame and so stupid.

If you look at Vendetta's kill board you will find that a certain hisec courier contarct scam ganker ripped them a new one, then engage you brain and think just how many people in hisec are at that position..., then perhaps you sort of get it, but one liners are easy aren't t they, doing is another matter...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#105 - 2016-05-15 13:00:21 UTC
Geronimo McVain wrote:
[Tell me what can you do AGAINST wardeccers? I don't think about going out of your ways to avoid them but to hurt them so that they leave you alone. You are telling people to adapt but how do you adapt and keep you playing style.
How can you chase them, and what's the point in killing them: the ships are cheap but the loot is great if they get a freighter. You are helpless and a long as they are willing to pay the price they can decc you for a decade. That's the problem. You can't do nothing, have to change your ways of playing and there is no end in sight. Just limiting wardeccs to 2 weeks with a 6 weeks cooldown would help. It's no the smartest way to do it but the easiest to implement.

A comparison for the feeling of an industrial would be a minedecc to a PvP clan. When you not outmine the miners each day your weapon damage is halved. You are complaining? Switch to an out of corp toon, learn mining. Roll
How many people would quit if this feature would be implemented? A lot and rightly so.
If you want to hunt big game in High pay the price! There is nothing that will keep a freighter save just the price you will have to pay for the kill. If you want to fight without it go to low/null.


You hit the nail on the head, which is why the observatories giving some watch list function in a constellation is what I am suggesting, you and I would go and start disrupting their network, because they did a war dec against the wrong person, what can I do now, chase an instra locking Svipul, how wonderful.

If CCP can get their head out of their ass and see that this is a rather excellent way to give consequences for blanket war decs rather than spend your time chasing GTFO ships then maybe we can get some where, what do you think the chances are on this, would help if CCP read their own forums...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#106 - 2016-05-15 14:49:20 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
Because you are so up yourself you cannot see that this game has to have consequences for your actions, the watch list removal then the use of observatory's means that people like me can no affect them back, at the moment in reality we cannot and that is why talking to you is such a waste of effort, you cannot get your head out of your ass to see that consequences have to run through the game.

Lol. Apparently I'm the one that just throws insults around.

Quote:
Oh dear they wasted 100m war deccing me for two weeks and no kills, what wonderful leverage I have..., when Deadly Fingertips war dec'd me I stopped them from camping the Jita 4-4 undock during their weakest period, they did not renew the war dec, that is an example. Vendetta's I have a couple of things worked out, but they are a step above in terms of making them think, nah this guy is not worth war dec'ing...

What one individual story or case is, is irrelevant. If you're at the point where you don't believe you can affect the big wardec groups because you're solo, then the great thing about that, is that you have the choice to be a solo player. The mechanics don't force you to play a certain way, so you have the freedom in game to choose how you want to play. Other players may get in the way of that, but that's the way it should. Players affecting choices, not mechanics.

But you want to limit the choices that other players have by asking CCP to place limits through mechanics, while not limiting your own, or providing any counter balance. That's the issue. Change is not a problem.

One sided selfish change is the problem and that's all these proposals almost always boil down to. None of us have any more right to our playstyle than anyone else. We aren't somehow holier than other players, yet so many proposals are simply "grr them and yay me", which is just what your current proposal is too.

The outcome of your proposal would ironically just favour the big wardec groups even more. It would have the opposite effect you want and would reduce the ability of small corps and solo players that have a real issue with someone else, from using the mechanics with the same choice they can now. You've only considered the P I R A T and Marmite type groups, but not considered the myriad of wars that occur at a much smaller scale.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

W33b3l
The Scope
Gallente Federation
#107 - 2016-05-15 15:34:05 UTC
What agitates the crap out of me is when someone war decs you and never come to fight you. I've been wardecced in other corps as part of a blanket dec before and couldn't even find any war targets. I went looking for them too. Its really common. Makes no sense, just being lazy. I usually just end up flying around lowsec if we do start getting gang rapped though. Its rare but some times they do come in forces they know people can't win against. Those people won't come into lowsec though... Hmm wonder why lol.

So basically, I don't mind wardecs, I just prefer they are used in a practical sense.

I do understand why new players or indy corps get annoyed from constant decs though. Indy corps have to stop hauling and noob corps can't make any and actually loose a lot of they try fighting. Best they could do is try to find a miner or a hauler from the decking Corp in a fast frig or cloaky but they are usually too new to think of that and either get milked or hide. The game can shy away a lot of players but at the same time we can't just bubble wrap the game for those people either. Otherwise the game wouldn't be what it is.
Dracvlad
Taishi Combine
Astral Alliance
#108 - 2016-05-15 16:30:55 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
Dracvlad wrote:
Because you are so up yourself you cannot see that this game has to have consequences for your actions, the watch list removal then the use of observatory's means that people like me can no affect them back, at the moment in reality we cannot and that is why talking to you is such a waste of effort, you cannot get your head out of your ass to see that consequences have to run through the game.

Lol. Apparently I'm the one that just throws insults around.

Quote:
Oh dear they wasted 100m war deccing me for two weeks and no kills, what wonderful leverage I have..., when Deadly Fingertips war dec'd me I stopped them from camping the Jita 4-4 undock during their weakest period, they did not renew the war dec, that is an example. Vendetta's I have a couple of things worked out, but they are a step above in terms of making them think, nah this guy is not worth war dec'ing...

What one individual story or case is, is irrelevant. If you're at the point where you don't believe you can affect the big wardec groups because you're solo, then the great thing about that, is that you have the choice to be a solo player. The mechanics don't force you to play a certain way, so you have the freedom in game to choose how you want to play. Other players may get in the way of that, but that's the way it should. Players affecting choices, not mechanics.

But you want to limit the choices that other players have by asking CCP to place limits through mechanics, while not limiting your own, or providing any counter balance. That's the issue. Change is not a problem.

One sided selfish change is the problem and that's all these proposals almost always boil down to. None of us have any more right to our playstyle than anyone else. We aren't somehow holier than other players, yet so many proposals are simply "grr them and yay me", which is just what your current proposal is too.

The outcome of your proposal would ironically just favour the big wardec groups even more. It would have the opposite effect you want and would reduce the ability of small corps and solo players that have a real issue with someone else, from using the mechanics with the same choice they can now. You've only considered the P I R A T and Marmite type groups, but not considered the myriad of wars that occur at a much smaller scale.


Actually at this point I am suggesting only that Observatory structures have some watch list functionality per constellation, beats me where I am limiting things at this point. A couple of posts back I decided that it was not worth putting an artificial limit on who people can dec because I think not liking someone is a good enough reason. However the proposal I have suggested in terms of Observatory structures means that war dec groups will have something vulnerable in space which has value and they will have to be a bit more picky on who they dec...

You obviously don't read things, you just repeat parrot fashion what you said a number of posts back, its rather funny to see, I expect you will tell me once again after this post that I am limiting things again which will get a huge ROFL from me.

So people look at what I said above in two posts and note that Shae completely missed it, it is hilarious...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#109 - 2016-05-15 16:44:37 UTC
Dracvlad wrote:
Shae Tadaruwa wrote:
Dracvlad wrote:
Because you are so up yourself you cannot see that this game has to have consequences for your actions, the watch list removal then the use of observatory's means that people like me can no affect them back, at the moment in reality we cannot and that is why talking to you is such a waste of effort, you cannot get your head out of your ass to see that consequences have to run through the game.

Lol. Apparently I'm the one that just throws insults around.

Quote:
Oh dear they wasted 100m war deccing me for two weeks and no kills, what wonderful leverage I have..., when Deadly Fingertips war dec'd me I stopped them from camping the Jita 4-4 undock during their weakest period, they did not renew the war dec, that is an example. Vendetta's I have a couple of things worked out, but they are a step above in terms of making them think, nah this guy is not worth war dec'ing...

What one individual story or case is, is irrelevant. If you're at the point where you don't believe you can affect the big wardec groups because you're solo, then the great thing about that, is that you have the choice to be a solo player. The mechanics don't force you to play a certain way, so you have the freedom in game to choose how you want to play. Other players may get in the way of that, but that's the way it should. Players affecting choices, not mechanics.

But you want to limit the choices that other players have by asking CCP to place limits through mechanics, while not limiting your own, or providing any counter balance. That's the issue. Change is not a problem.

One sided selfish change is the problem and that's all these proposals almost always boil down to. None of us have any more right to our playstyle than anyone else. We aren't somehow holier than other players, yet so many proposals are simply "grr them and yay me", which is just what your current proposal is too.

The outcome of your proposal would ironically just favour the big wardec groups even more. It would have the opposite effect you want and would reduce the ability of small corps and solo players that have a real issue with someone else, from using the mechanics with the same choice they can now. You've only considered the P I R A T and Marmite type groups, but not considered the myriad of wars that occur at a much smaller scale.


Actually at this point I am suggesting only that Observatory structures have some watch list functionality per constellation, beats me where I am limiting things at this point. A couple of posts back I decided that it was not worth putting an artificial limit on who people can dec because I think not liking someone is a good enough reason. However the proposal I have suggested in terms of Observatory structures means that war dec groups will have something vulnerable in space which has value and they will have to be a bit more picky on who they dec...

You obviously don't read things, you just repeat parrot fashion what you said a number of posts back, its rather funny to see, I expect you will tell me once again after this post that I am limiting things again which will get a huge ROFL from me.

So people look at what I said above in two posts and note that Shae completely missed it, it is hilarious...

I read just fine. Thanks for the compliment. Oh no, more insults. Thanks for the more insults.

My response to that was wrapped up in the last paragraph.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Ralph King-Griffin
New Eden Tech Support
#110 - 2016-05-15 17:13:03 UTC  |  Edited by: Ralph King-Griffin
Dracvlad wrote:
Morgan Agrivar wrote:
Well, I don't know...maybe...fight back?


Instead of a single line buzz word type sentence go ahead and explain how you would fight back against say Vendetta.

Tell me how many pilots and what ships you will fly, how will you catch them, what you will use against their fleet doctrine etc., I am all ears, go for it tiger put me in my place with your tactical brilliance. And don't tell me you have friends because that is lame and so stupid.

If you look at Vendetta's kill board you will find that a certain hisec courier contarct scam ganker ripped them a new one, then engage you brain and think just how many people in hisec are at that position..., then perhaps you sort of get it, but one liners are easy aren't t they, doing is another matter...

I know this works because ive either sufferd or unflicted it upon the other mercs

Vendetta:
Bait orcha, blackbirds, rattlesnake/s.and as many neuts as you can bring

Logoff traps are almost impossible to spot now.

Pull one off and they will second guess you every time they see you

Same will work for marmite.

Pirat : Tornados in bitz, keep eyes on them and warpin at your optimal when they agress something.
Baiting them out of the hub works too, you have to flash a little leg and they will come stomping after you, isolate and murder one of them

Us or baw you can straight up ask for a fair fight

The thing with mercs is everything they do works against them,
all you gota do is catch one of their t3c's and you will likly be able to srp anything you lost in the war from the loot and have enough leftover to turn a profit.

The trick is spoting when they are vunerable and being ready to take advantage of that at a moments notice.
Dracvlad
Taishi Combine
Astral Alliance
#111 - 2016-05-15 17:34:05 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
Shae Tadaruwa wrote:
Dracvlad wrote:
Because you are so up yourself you cannot see that this game has to have consequences for your actions, the watch list removal then the use of observatory's means that people like me can no affect them back, at the moment in reality we cannot and that is why talking to you is such a waste of effort, you cannot get your head out of your ass to see that consequences have to run through the game.

Lol. Apparently I'm the one that just throws insults around.

Quote:
Oh dear they wasted 100m war deccing me for two weeks and no kills, what wonderful leverage I have..., when Deadly Fingertips war dec'd me I stopped them from camping the Jita 4-4 undock during their weakest period, they did not renew the war dec, that is an example. Vendetta's I have a couple of things worked out, but they are a step above in terms of making them think, nah this guy is not worth war dec'ing...

What one individual story or case is, is irrelevant. If you're at the point where you don't believe you can affect the big wardec groups because you're solo, then the great thing about that, is that you have the choice to be a solo player. The mechanics don't force you to play a certain way, so you have the freedom in game to choose how you want to play. Other players may get in the way of that, but that's the way it should. Players affecting choices, not mechanics.

But you want to limit the choices that other players have by asking CCP to place limits through mechanics, while not limiting your own, or providing any counter balance. That's the issue. Change is not a problem.

One sided selfish change is the problem and that's all these proposals almost always boil down to. None of us have any more right to our playstyle than anyone else. We aren't somehow holier than other players, yet so many proposals are simply "grr them and yay me", which is just what your current proposal is too.

The outcome of your proposal would ironically just favour the big wardec groups even more. It would have the opposite effect you want and would reduce the ability of small corps and solo players that have a real issue with someone else, from using the mechanics with the same choice they can now. You've only considered the P I R A T and Marmite type groups, but not considered the myriad of wars that occur at a much smaller scale.


Actually at this point I am suggesting only that Observatory structures have some watch list functionality per constellation, beats me where I am limiting things at this point. A couple of posts back I decided that it was not worth putting an artificial limit on who people can dec because I think not liking someone is a good enough reason. However the proposal I have suggested in terms of Observatory structures means that war dec groups will have something vulnerable in space which has value and they will have to be a bit more picky on who they dec...

You obviously don't read things, you just repeat parrot fashion what you said a number of posts back, its rather funny to see, I expect you will tell me once again after this post that I am limiting things again which will get a huge ROFL from me.

So people look at what I said above in two posts and note that Shae completely missed it, it is hilarious...

I read just fine. Thanks for the compliment. Oh no, more insults. Thanks for the more insults.

My response to that was wrapped up in the last paragraph.


Can't see how that will benefit them, and why its an issue for smaller entities, because there is no watch list now, you need to explain why that would hurt smaller entities, what it means is that there is something that can be interdicted which in itself will cause a point of conflict, pretty simple concept that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#112 - 2016-05-15 17:44:57 UTC
Ralph King-Griffin wrote:
Dracvlad wrote:
Morgan Agrivar wrote:
Well, I don't know...maybe...fight back?


Instead of a single line buzz word type sentence go ahead and explain how you would fight back against say Vendetta.

Tell me how many pilots and what ships you will fly, how will you catch them, what you will use against their fleet doctrine etc., I am all ears, go for it tiger put me in my place with your tactical brilliance. And don't tell me you have friends because that is lame and so stupid.

If you look at Vendetta's kill board you will find that a certain hisec courier contarct scam ganker ripped them a new one, then engage you brain and think just how many people in hisec are at that position..., then perhaps you sort of get it, but one liners are easy aren't t they, doing is another matter...

I know this works because ive either sufferd or unflicted it upon the other mercs

Vendetta:
Bait orcha, blackbirds, rattlesnake/s.and as many neuts as you can bring

Logoff traps are almost impossible to spot now.

Pull one off and they will second guess you every time they see you

Same will work for marmite.

Pirat : Tornados in bitz, keep eyes on them and warpin at your optimal when they agress something.
Baiting them out of the hub works too, you have to flash a little leg and they will come stomping after you, isolate and murder one of them

Us or baw you can straight up ask for a fair fight

The thing with mercs is everything they do works against them,
all you gota do is catch one of their t3c's and you will likly be able to srp anything you lost in the war from the loot and have enough leftover to turn a profit.

The trick is spoting when they are vunerable and being ready to take advantage of that at a moments notice.


Thanks for your knowledge and suggestions I will file away for use, will need a few more people with me for a couple of those, However I have got a heck of a lot of intel on Vendetta now and I have something in mind if I get another one. At one point I had some mates who also had a war dec and I was going to be bait, but we could not get it sorted when we were all online and they were active, oh well...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ralph King-Griffin
New Eden Tech Support
#113 - 2016-05-15 18:09:00 UTC
Also , know when their activity peks and when it lulls, best time to hit someone is as their numers are dropping for the night,
catch the guys still on as the ones that just logged off risk wife agro to come back.
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#114 - 2016-05-15 18:35:02 UTC
The war dec mechanic and watchlist changes seem balanced in many ways. You would be surprised but last week I killed a noob and got talking to him after. He used an atron to attack my battleship. I gave him advice and 500 Mil to join a good pvp Newbro friendly group.

Wars cost alot of isk and let's face it, the way citadels work, the defender has a long time to find help. There are many ways to trap us and fight back.

Morgan Agrivar
Doomheim
#115 - 2016-05-15 22:13:51 UTC
Ralph King-Griffin wrote:
Dracvlad wrote:
Morgan Agrivar wrote:
Well, I don't know...maybe...fight back?


Instead of a single line buzz word type sentence go ahead and explain how you would fight back against say Vendetta.

Tell me how many pilots and what ships you will fly, how will you catch them, what you will use against their fleet doctrine etc., I am all ears, go for it tiger put me in my place with your tactical brilliance. And don't tell me you have friends because that is lame and so stupid.

If you look at Vendetta's kill board you will find that a certain hisec courier contarct scam ganker ripped them a new one, then engage you brain and think just how many people in hisec are at that position..., then perhaps you sort of get it, but one liners are easy aren't t they, doing is another matter...

I know this works because ive either sufferd or unflicted it upon the other mercs

Vendetta:
Bait orcha, blackbirds, rattlesnake/s.and as many neuts as you can bring

Logoff traps are almost impossible to spot now.

Pull one off and they will second guess you every time they see you

Same will work for marmite.

Pirat : Tornados in bitz, keep eyes on them and warpin at your optimal when they agress something.
Baiting them out of the hub works too, you have to flash a little leg and they will come stomping after you, isolate and murder one of them

Us or baw you can straight up ask for a fair fight

The thing with mercs is everything they do works against them,
all you gota do is catch one of their t3c's and you will likly be able to srp anything you lost in the war from the loot and have enough leftover to turn a profit.

The trick is spoting when they are vunerable and being ready to take advantage of that at a moments notice.

Thanks for answering this for me, Ralph. What you need to understand is that if you fight back, most corps will back off. In my case, if they ran and hid from me, I extended the wardec just to irritate them. I just wanted them to man up, grow balls and fight back. When they did, I let the wardec run out.

But that is just me. Other mercs play by their own rules. But whining about it on the forums just makes you more of a target. In my wardec against Vendetta, I am the only one in highsec but I am actively looking for any of them to fight because I can. My corpmates are fighting them in wormhole space, determined to push them back. If you don't stand up to them, then you cannot earn their respect.

And if they respect you, they won't wardec you...unless they are paid to do so. That is another situation alltogether...
Dracvlad
Taishi Combine
Astral Alliance
#116 - 2016-05-16 06:49:42 UTC  |  Edited by: Dracvlad
Morgan Agrivar wrote:
Ralph King-Griffin wrote:
Dracvlad wrote:
Morgan Agrivar wrote:
Well, I don't know...maybe...fight back?


Instead of a single line buzz word type sentence go ahead and explain how you would fight back against say Vendetta.

Tell me how many pilots and what ships you will fly, how will you catch them, what you will use against their fleet doctrine etc., I am all ears, go for it tiger put me in my place with your tactical brilliance. And don't tell me you have friends because that is lame and so stupid.

If you look at Vendetta's kill board you will find that a certain hisec courier contarct scam ganker ripped them a new one, then engage you brain and think just how many people in hisec are at that position..., then perhaps you sort of get it, but one liners are easy aren't t they, doing is another matter...

I know this works because ive either sufferd or unflicted it upon the other mercs

Vendetta:
Bait orcha, blackbirds, rattlesnake/s.and as many neuts as you can bring

Logoff traps are almost impossible to spot now.

Pull one off and they will second guess you every time they see you

Same will work for marmite.

Pirat : Tornados in bitz, keep eyes on them and warpin at your optimal when they agress something.
Baiting them out of the hub works too, you have to flash a little leg and they will come stomping after you, isolate and murder one of them

Us or baw you can straight up ask for a fair fight

The thing with mercs is everything they do works against them,
all you gota do is catch one of their t3c's and you will likly be able to srp anything you lost in the war from the loot and have enough leftover to turn a profit.

The trick is spoting when they are vunerable and being ready to take advantage of that at a moments notice.

Thanks for answering this for me, Ralph. What you need to understand is that if you fight back, most corps will back off. In my case, if they ran and hid from me, I extended the wardec just to irritate them. I just wanted them to man up, grow balls and fight back. When they did, I let the wardec run out.

But that is just me. Other mercs play by their own rules. But whining about it on the forums just makes you more of a target. In my wardec against Vendetta, I am the only one in highsec but I am actively looking for any of them to fight because I can. My corpmates are fighting them in wormhole space, determined to push them back. If you don't stand up to them, then you cannot earn their respect.

And if they respect you, they won't wardec you...unless they are paid to do so. That is another situation alltogether...


If you take that as whining for my own situation you are dead wrong, personally I have no issues with operating around war decs. Yes I cannot do some things that I want to do in hisec without dropping some toons out of corp, which I did, and doing other things in out of the way places, which I did, and setting up to kill them, which I tried to do with some mates, but getting the right timing was not possible and that I had already made one blanket war deccer decide I was too much of a pain to continue with. I have made my plans for the next time I get a war dec from this group, I won't say what I have planned but it came from the intel I gathered over two weeks.

My suggestion is to give the noob players something to create leverage, if you read what I said, the observatory structure suggestion which gives back some of the watch list functionality, but enables people to mess with their network is one such way. Its little steps like that which will enable people like Ralph King-Griffin to play his game, but enable people to step up above trying to nab a GTFO ship.

Let us hope that CCP does what I have suggested and see if that changes the dynamic in hisec, I am not in favour of artifical limits on war decs, but a point of conflict in space that gives real value is a good way to do it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

lollerwaffle
Tribal Liberation Force
Minmatar Republic
#117 - 2016-05-16 08:05:07 UTC  |  Edited by: lollerwaffle
Have a like +1

EDIT: I meant the OP, not the 5 pages of whining crybabies.
Kaelhula Waki
Galaxy Comittee of Ship Destruction
#118 - 2016-05-16 08:48:50 UTC  |  Edited by: Kaelhula Waki
I admit i haven't read the whole post, and that my english is awfull but I had to reply to some comments i read.

I'm playing Eve for years, coming back from time to time. I'm mainly doing LvL 4, science/prod, high/low sec exploration with a 30m sp main.

This time i succeeded in bringing some friends in the game.

We wanted to have something to do together so i asked them what they wanted to do. Ofc i knew only part of them would stay.

They started Pve, lvl 1 missions, then lvl 2...enjoying the game. Aiming for lvl 4, BS then incursions.

Soon i took them for big lvl 4 mission where we played together and had fun. It was better isk for them and i could learn them a few things in safety.

They didn't want to PvP because they knew there is so much to know to do it, couldn't afford to lose ships and hadn't the SP to compete.

One of them finally was soon bored by Eve PvE and gave exploration a try. He discovered he could make unreliable but better Isk/hour rapidly and flew solo. After a few weeks he left the game, bored.

I "lead" a small corp, only to use a POS for TII invent/prod in High sec.

One of my buddy relaunched an old account and joined us, accepted my corp invitation and started semi-afk mining ice. He was a PvE, science/prod player like me with around 10m sp.

In less than an hour he was bumped by a Mach and ganked by a catalist fleet. I could escape given i had seen them landing in time and was just wondering what that Mach was doing in there. He had isk, so that was not a problem but we investigated and found that bumping miners was permitted and riskless. He stopped mining ice and found that dumb.

A few min later we had two wardecs. After evaluating our options, I disbanded the corp because we had too much to lose and nothing to gain. Our labs put in safety, and production stopped.

Next week, war ended, i put again the POS, my buddy and I restarted prod/invention having lost a LOT but we had won a few hours to play other games.

During the next month, a couple of friends lost faith in Eve and gave up, they just wanted to play together and felt the game didn't game enough to do in PvE for small fleets that felt rewarding.

Finally I ended with my prod buddy and we were wardec again a few days ago. Again I stripped the POS. He and I were using the Isk made by prod to afford losing a few ship in low sec exploration, WH and trying Lv4 burner missions. And I felt rewarding to find something to produce, invent it and sell it. With the wardec we're just bored again.

At least the burner mission I tryed, because I felt I could afford them, forced me to get good frigate skills. And I fitted a PvP frig and roamed near our system. I found one of those so elite pro pvp player in a cruise. I attacked him, he was just station hugging.
I'm bored. My buddy is bored. Game is just too boring for us. We leave the game.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#119 - 2016-05-16 09:02:47 UTC
Kaelhula Waki wrote:
I'm bored. My buddy is bored. Game is just too boring for us. We leave the game.

Yeah, the PvE in Eve is pretty terrible, so if you can't find content yourself that entertains you, then you are probably likely to find the game boring.

Luckily there are plenty of other games out there, so good luck finding one that you really enjoy.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#120 - 2016-05-16 09:19:54 UTC
Kaelhula Waki wrote:
I'm bored. My buddy is bored. Game is just too boring for us. We leave the game.


I heard Dreddit is recruiting? :lol:

Seriously though, sounds like EVE is not the game for you and your friends, if you can't create content and abhor PVP in general.

Also:
Kaelhula Waki
Galaxy Comittee of Ship Destruction <--- NPC ships?