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EVE New Citizens Q&A

 
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How (un)safe is the lowsec areas and does this happen often?

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#41 - 2016-05-13 17:14:14 UTC  |  Edited by: Tau Cabalander
Systems to avoid until you know what you are doing in lowsec:

* Rancer - "You will never find a more wretched hive of scum and villainy."
* Amamake - FW border system, Pandemic Legion [-10.0] staging system
* Old Man Star - FW border system
* Tama - FW border system
* Sarenen - Goonswam Federation [CONDI] staging system

Rancer is the smartbomb-camp capital of EvE, so one definitely doesn't want to crash the gate in a frigate, unless you are feelling lucky, or have scouted the gate.

Lowsec systems connected to hisec can be camped. Hisec systems connected to nulsec are always camped. There are a number of single system lowsec islands, surrounded by hisec, which are mostly thunderdomes, example: Aunenen

Travelling through lowsec via wormholes can be a random experience.

In general, lowsec systems in the middle of lowsec are low to no population, and see few if any visitors. Faction warfare systems tend to see more traffic. Gate camps in the middle of lowsec are very rare to non-existant.
Sonya Corvinus
Grant Village
#42 - 2016-05-13 20:06:42 UTC
Shy'la Nesthorn wrote:
So, I got this game about 4 days ago and have already gotten up to a cruiser. I decided since I've gotten a somewhat capable ship to try out heading into the fabled lowsec areas where CONCORD won't be able to save me, can't be that bad right? I pop into a .4 area and am immediately greeted by a battleship that fires at me killing my brand new shiny cruiser and then my capsule. Is this kinda gate camping common or was I just really unlucky?


A few things. First, don't assume bigger ships are better. This character started in 2012 and I just got around to seriously training battleships six months ago. In fact, for PvP I would recommend staying in frigates for now and getting your support skills up (engineering, navigation, etc).

Don't autopilot anywhere, really. When you get through a gate, you have 60 seconds to get your bearings before you decloak, so take your time. If no one is on the gate, warp away, if there are a lot of people waiting there, either try your luck to get away, or overheat your MWD/afterburner and burn back to the gate you just came from. If they fire on you, they can't follow you through the gate for 60 seconds, letting you get away.

I'd recommend taking a cheap frigate and just start exploring to get your bearings outside of HS, so if (when) you lose it you don't lose a lot of ISK.
ergherhdfgh
Imperial Academy
Amarr Empire
#43 - 2016-05-13 21:51:17 UTC
Shy'la Nesthorn wrote:
Ralph King-Griffin wrote:
Shy'la Nesthorn wrote:
Kinda upsetting the pvp isn't as optional as I thought

thats one of the defining features of eve and one of the corner stones of the game economy so do not expect that to change.


Oh, I'm not complaining or anything. Just was told it was different is all.

I'm not sure where you would have heard that from. Phrases like: " you consent to PvP by undocking" and "don't undock in what you can't afford to loose" and "you are not safe anywhere in New Eden" are part of the sales propaganda that the Devs pride themselves on.

I was under the impression that the brutal harshness of this game is what it was known for in the gaming community even outside of Eve. So much so that most people coming here typically think it is more dangerous than actually is just because of what they have heard about the game.

I am not trying to get on you for this I'm just surprised that's all.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#44 - 2016-05-13 21:59:51 UTC
DeMichael Crimson wrote:

Actually you can play this game and rarely ever have your ship get involved in PvP combat.

I play Eve for it's PvE content. As an explorer and mission runner, there's a lot of PvE content available to enjoy without engaging in ship PvP. When I'm asked if I do PvP, I always say I do Stealth PvP, meaning I hide while they seek. Yeah, have cloak, will travel.

The trick to being safe is to play smart. Proper Planning Prevents Poor Performance. In my 8 years of playing this game I've had over a dozen gank attempts done on my ships, only 1 gank attempt was successful, 1/2 dozen Battleships surprised me at a hacking site, unleashed their Drones and within a couple of minutes sent me to my medical clone,



DMC

What DMC says here is very true. I've lived in a very active section of null sec for years and have been largely able to stay out of PvP combat.

It requires a good amount of knowledge and paying attention but you can do it. If you will notice DMC and myself both said "PvP combat" because just having to go through the motions of avoiding PvP could be considered a form of PvP depending on how you look at it. Just like you will hear some people talk about "market PvP" because there are different kinds of PvP.

No matter which way you look at it this game is at it's core a PvP game with some tolken PvE mixed in. There are those of us that pretty much only PvE but there is no denying that the vast majority of the content in this game is other players and that is by design.

Want to talk? Join Cara's channel in game: House Forelli

Iria Ahrens
Space Perverts and Forum Pirates
#45 - 2016-05-14 17:48:59 UTC
<- lives in NPC null unaligned with all local alliances. To newbies that means I'm grey to everyone, and being grey to everyone in NULL is generally considered to be a bad thing.

Yet I still get around and avoid combat for the most part, when I fail to avoid combat, I go up in a ball of fire. Pick up where I left off, and keep going.

Rule #! in eve is rule #1 for a reason. Always keep it in mind and also don't look at Rule #1 as being strictly about the isk. If losing a ship will cause you to rage, then you shouldn't fly it.

The best ships to fly are the ones that you can watch youself get blown up, laugh at the pretty colors, and think, "Lets do that again."

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Pandora Carrollon
Provi Rapid Response
#46 - 2016-05-16 16:09:43 UTC
I agree with the sentiment that avoiding player combat is a form of PvP, but then again, as has been said before; it's all PvP even the stuff we are artificially defining as PvE. It's just artificially called "PvE" to separate it from player ship vs. player ship concepts.

I've lost count of how many times I've shown up to a site and found another player there already taking down the AI ships or local resources. You still have to compete against the other players. I may not be shooting at the other players but I want those resources as well so I have work harder to get there ahead of the next person.

NullSec is basically HiSec where you protect yourself. The better you protect yourself, the safer the area is. HiSec you are forced to rely on Concord because you can't actively defend yourself, you can only defend yourself AFTER an aggressive action is taken against you and that always puts you on the defensive, sometimes too late to do anything about it.

That's why I think NullSec is superior to HiSec.
Roenok Baalnorn
Baalnorn Heavy Industries
#47 - 2016-05-17 05:57:42 UTC  |  Edited by: Roenok Baalnorn
i just skimmed the replies to this so some of this may of already been said.

Prelude: Eve is unlike any game you ever played. So things that are a good idea in other games are not good ideas in eve( see #1)
1- Just because you can fly a ship doesnt mean you SHOULD fly it. while a bigger ship is generally less squishy, its also a bigger loss. For a new player who is going to lose a lot of ships, getting the biggest you can afford is not always a good idea.

2- Mods, skills and ( player) experience makes the ships. Frigate size ships in Eve can be more deadly than battlecruisers with the right combination of mods skills and experience.

3- If you want to venture into lowsec or null, a t1 frigate is better than a t1 cruiser. Your likely going to lose it anyway and you can buy like 20 frigates to 1 cruiser. The t2 versions of frigates( covert ops and interceptors) are good for exploring lowsec and null. They are more expensive so you need to make sure you have good skills for both them and their mods.

4- There are very few places in eve that does not have local residents. You are an intruder to these residents and many will attack you. Their are some quiet places in low sec( dead systems) but you really need to be on your toes and prepared to fight players anytime you enter lowsec or null.

5- Dont afk autopilot. Its not a good habit to get into. If you dont want to spend a lot of time traveling use jump clones and shuttles to go between places. Most people stay within 10-15 jumps of their home base ( or a deployment base) unless roaming for pvp. Its really not necessary with jump clones to do a lot of traveling in Eve unless you are just looking to explore, but i can tell you all of space...looks pretty much the same.

6- Dont ever fly what you cannot afford to lose( and replace).

7- Dont carry a lot of high value loot in a whimpy ship especially in and around trade hubs.

8- t1 ships are general purpose ships. They are poor to ok for a low skill pilot and ok to decent for a skilled experience pilot. For example, a new player that could just get into a battleship will struggle with running level 4 missions. A pilot with 40 mil combat SP can run a level 4 while watching tv and playing on his xbox.

9- t2, t3 , and faction ships are specialty ships. They are much more expensive than their t1 counterpart but offer superior performance ( when fitted properly with the proper skills) in specific areas. These ships will be your long term goal in your eve life.

10- Its better, for a new player, to train up to use t2 modules than it is to train up to use t2 ships( or bigger ships). T2 modules will make a big difference in the performance of your ships. They will also provide you with many bonuses that will make your eve activities easier.


Conclusion: Eve is backwards from all other games. It starts out hard and gets easier as you progress. The higher your skill level and the more player experience you have the easier the game becomes. It requires patience and time....or a credit card and game time cards( plexes) to become easier.
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