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Returning player stuck in NPC 0.0

Author
Mr Crown
Deep Core Mining Inc.
Caldari State
#1 - 2016-05-11 01:56:35 UTC
After being away for a few years, I got the EVE itch again and reactivated both of my accounts.
Upon logging in I realized that when I quit last time I was smart enough to move all my stuff out of a conquerable station into an NPC controlled one, but not smart enough to move it to empire.
Now I find that my carrier and jump freighter are in an NPC station with a claimed region between me and low sec.
I've been gone long enough to have forgotten much of what I knew (which wasn't a lot to start with). Besides re-learning old stuff I am also trying to catch up on the new changes (thanks for that 5ly jump range stab in the back CCP!).
So I am thinking of ninja moving my stuff to low sec. I will have to time it so that destination system is empty at the time of the cyno, make the jump to a BM in space, log my carrier off, and prepare the next cyno.
Is this something doable or a pretty silly plan? Is there a way to tell (overview, DOTLAN) if a system has a cyno jammer in it? Any tips/advice would be welcome.
Netan MalDoran
Cathedral.
Shadow Cartel
#2 - 2016-05-11 02:50:41 UTC
what region are you in? Every npc null region should be connected directly to highsec or lowsec, shouldnt have to go through sov null to get out.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Mr Crown
Deep Core Mining Inc.
Caldari State
#3 - 2016-05-11 04:02:33 UTC
Netan MalDoran wrote:
what region are you in? Every npc null region should be connected directly to highsec or lowsec, shouldnt have to go through sov null to get out.

I am in Venal. If there is a way, I am not seeing it.
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2016-05-11 04:43:14 UTC
I believe when a player returns after being away for a long time and finds they are located in unfriendly null space, CCP will move the character and 1 ship packed with everything it can carry to a safe area. This is only a 1 time deal. For more info on that I suggest submitting a Support Ticket.

As for your plan, all I can say is take your time, plan wisely and good luck.



DMC
Mr Crown
Deep Core Mining Inc.
Caldari State
#5 - 2016-05-11 05:00:42 UTC
DeMichael Crimson wrote:
I believe when a player returns after being away for a long time and finds they are located in unfriendly null space, CCP will move the character and 1 ship packed with everything it can carry to a safe area. This is only a 1 time deal. For more info on that I suggest submitting a Support Ticket.

As for your plan, all I can say is take your time, plan wisely and good luck.
DMC

I saw that, but they specifically exclude jump capable ships.
Netan MalDoran
Cathedral.
Shadow Cartel
#6 - 2016-05-11 05:08:39 UTC
Mr Crown wrote:
Netan MalDoran wrote:
what region are you in? Every npc null region should be connected directly to highsec or lowsec, shouldnt have to go through sov null to get out.

I am in Venal. If there is a way, I am not seeing it.


I stand corrected, first time seeing this O.O

Another viable option would be a Null->HS WH, or a short WH chain possibly. Would have to find a pretty big hole though to fit your ships through.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Mephiztopheleze
Laphroaig Inc.
#7 - 2016-05-11 05:30:28 UTC
Netan MalDoran wrote:
Another viable option would be a Null->HS WH


because Capital Ships can enter High Sec through Wormholes?

/sarcasm.

Although it's actually not all bad advice. If you can find a 0.0->LOWSEC wormhole, you're in pretty good shape as most of those can take Caps. Just be very, very careful.

Your first priority should be to make a couple of friends who can help you. Just leave the capitals in the 0.0 NPC station, take your character and whatever ship you like and head out on some adventures. You can go and pick up your capitals in a little while when you start having an actual use for them.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Miss Negotiatrix
Science and Trade Institute
Caldari State
#8 - 2016-05-11 09:09:05 UTC
If there is no connecting ls or hs within jump range, did you check for npc stations within range of your jump drives, usually i can get anywhere, even through player controlled space, with the occasional npc stations.

That should apply to the jf at least....carrier will be more problematic probably.... honestly with the carrier, if unable to move it, may be easier to sell it then just buy a new one closer to where you want to go.
Raging Bull Unchained
Signal Lost
#9 - 2016-05-11 09:13:13 UTC
If you donĀ“t need those things right now you could also just leave them behind at the moment.

The carrier there might come in handy once you came across the carrier changes ;).
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#10 - 2016-05-11 09:25:47 UTC
sell the carrier and buy a new one when you make a new home, jf your stuff out, i wouldnt try and make friends to help you, id just move it all myself, full jump freighter is quite a bit of isk to lose

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Raging Bull Unchained
Signal Lost
#11 - 2016-05-11 09:30:21 UTC
Black Frog Freight is also an option to consider.
http://black-frog.red-frog.org/jumps.php

They do nullsec i think.
Miss Negotiatrix
Science and Trade Institute
Caldari State
#12 - 2016-05-11 09:45:35 UTC
Ya thats good advice whatevercolor frog ... they are pretty much on the up and up, but if you already have your own jf and an alt to cyno id say its safest to do yourself

Just be sure to set a cyno close enough to the station to instadock, but not so close you bounce off the station...look up cyno placement in google. Plenty of guides.

Dont go flying around in the jf. They should never leave docking ranges of stations, only exception i make is when i warp from the ls station to the next door highsec, then from there straight to a station in that hs system. HS ganks suck....

And ofc make ssur they are npc stations.

Lastly and most obvious.... scout outside station before undocking, make sure a bumping party with bubbles arent there waiting.


Do that and you should be safe, if you need sny extra cynos or help feel free to mail me...but again this is eve so you shouldnt trust me lol
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2016-05-11 10:42:44 UTC
You don't need to bring all of your stuff with you. You can leave stuff there and just go to high sec. It's not like it won't be there waiting for you when you decide that you need it. You can get back into the game and make friends and worry about that then.

Also another option is a cloak. You can put a cloak on the carrier so when you jump to the safe spot in the hostile system you can just cloak up. Of course logging off using safe log off is an option as well however the cloak is nice for when you log back in not knowing if the system is full of players with combat probes or empty.

I once was in system when a character that was red to us lit a cyno in a safespot. By the time I could warp to the cyno the carrier had already warped off grid to another safe spot and a little bit later disappeared off of D scan. So I've witnessed the cloak in a safe spot trick work in a system full of reds meaning we were all red to him.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#14 - 2016-05-11 11:29:29 UTC
Probably not going to be of any help with your stuff, but one of the recent changes CCP made was the removal of prerequisites for jump clones.

You can get a jump clone now if you have the skill (infomorph psychology) and are in a station with medical services. Not sure if that's the situation where you are, but theoretically you could leave a jump clone behind with your ships, and just move your character to Empire for a while and take your time making friends / arranging for help to extract your ships.
Jovian Death
Garoun Investment Bank
Gallente Federation
#15 - 2016-05-11 15:53:30 UTC
Have your Cyno in Fleet ready to unlock in your low secure system.
1 min before dt unlock carrier light Cyno and jump.
Dock the carrier and log off. Worst case you loose the Cyno ibis so 2 mill cyno gen and a bit of fuel

Check Dotlan to make sure you can do the jump first
Iria Ahrens
Space Perverts and Forum Pirates
#16 - 2016-05-11 19:40:26 UTC
Netan MalDoran wrote:
what region are you in? Every npc null region should be connected directly to highsec or lowsec, shouldnt have to go through sov null to get out.


Stain is a npc bubble inside sov null. So not Every NPC null region at all.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Mason Minayin
Torchwood Technologies
#17 - 2016-07-12 16:12:10 UTC
I am sort of in the same situation. Left the game for a year and my old corp moved across the galaxy leaving me stranded in a station that I am red to now. Black Frog doesn't service it. Have a JF and a good load of stuff but due to the JF nerfs cannot reach an NPC station in one jump. However, I can in two. So I am thinking about doing a lot of pre-planning and jumping through an empty system that isn't well traveled. Set up some safe spots and log off a cyno in that system. Have a cyno set up at the NPC station. Light cyno in system 1, undock JF, align and warp to another safe spot that is as far away from jump in point as possible. I have a 2 minute cool down period to wait for the next jump and cap has to recharge anyway. Undock cyno at NPC station and light it up when JF has recharged cap and cool down period over. I can either jump to NPC then, or leave fleet and safe logoff the JF untilo better conditions occur.
Seems to me my vulnerable time is that 2 minutes. Would it be better I wonder to immediately leave fleet after that first jump and safely logoff? That's only 30 seconds.
Any thoughts anyone?
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#18 - 2016-07-12 16:45:29 UTC
Mason Minayin wrote:
I am sort of in the same situation. Left the game for a year and my old corp moved across the galaxy leaving me stranded in a station that I am red to now. Black Frog doesn't service it. Have a JF and a good load of stuff but due to the JF nerfs cannot reach an NPC station in one jump. However, I can in two. So I am thinking about doing a lot of pre-planning and jumping through an empty system that isn't well traveled. Set up some safe spots and log off a cyno in that system. Have a cyno set up at the NPC station. Light cyno in system 1, undock JF, align and warp to another safe spot that is as far away from jump in point as possible. I have a 2 minute cool down period to wait for the next jump and cap has to recharge anyway. Undock cyno at NPC station and light it up when JF has recharged cap and cool down period over. I can either jump to NPC then, or leave fleet and safe logoff the JF untilo better conditions occur.
Seems to me my vulnerable time is that 2 minutes. Would it be better I wonder to immediately leave fleet after that first jump and safely logoff? That's only 30 seconds.
Any thoughts anyone?

Sell all your stuff to the reds that live in the station and leave in 1 pvp ship and go down fighting.

Join said reds so they become blues and do what comes naturally.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Sonya Corvinus
Grant Village
#19 - 2016-07-12 16:53:14 UTC
Echoing everyone else, just sell everything and buy it again somewhere else.

Or just leave a clone in that station so you can jump back once you're in a corp and can have help scouting/moving everything
Niraad Khaaz
Republic Military School
Minmatar Republic
#20 - 2016-07-12 18:19:52 UTC  |  Edited by: Niraad Khaaz
Have you looked into joining one of the corps in the system/region? Making new friends = not having to move stuff. Smile
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