These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Pirate Anomalies: A simple but effective idea

Author
Serendipity Lost
Repo Industries
#21 - 2016-05-11 16:38:18 UTC
Frostys Virpio wrote:
Serendipity Lost wrote:
Upgrade the anoms UI and give null rats more capability. Right now the only capability of null anom rats is to die poorly in large numbers. How often do you hear of NPC rats actually taking out a ratter? It just doesn't happen.

The higher level anoms should have rats that web and scram you. There should be some commitment by the player warping into a high level anom. Nothing says commitment like being pointed and webbed to 5 m/s (like in sleeper anoms). Have the npc fight what's hurting them - again the sleeper UI is notorious for chewing through drones. And finally (and this is the one that's going to make you freak) get rid of local. Seriously. WH space doesn't have local AND it doesn't have AFK ratters/botters.... Coincidence??? I think not.



Anoms in null already have rats that point and web you. The fits people use are designed with this in mind. Making all anoms like sleeper anoms in WH would result in no newbie ever being able to do any ratting by themselves since they can't fit a ship that will sustain the damage once their ship is ground down to a halt. DO you want to chase new player away from null because they can't finance themselves at all?

The AI (not UI seriously...) is also not really working correctly since it's behavior can change for no apparent reason. As I said before, the rats will sometime go on a killing spree on drones and the "solution" most people will take is just move to a different system where they can resume what they are usually doing. Why does it stays in that state is anyone's guess.

Why would you remove the difference between null and WH space when you can solve the afk ratting issue (if it really is one since CCP does not seem to care much) by just making the afk ratting weapon system no longer work afk? Then you don't have to make a large change which would affect everyone in null but only affect people using afk ratting? If you disable drone auto aggro, the longest time you can spend afk while making money out of rats is about 5 minutes. which is the cycle time of a full cruise launcher using auto-targeting missiles. It's still 5 minutes but no more full anoms clears like afk drones can pull off.



Your first paragraph - I specifically stated high end anoms. The high end anoms should have most of the ships in every wave pointing you, webbing you and neuting you. Newbies shouldn't have a chance surviving high end anoms in null. Low ends should be like low end wh content. High ends should be like high end wh content. I don't want to chase new players away from the game, but I also don't think high end content should be available to the new player.

Second paragraph - If a player using drones as the primary damage dealer - the npcs should go for them. UI.... AI.... oops!

third paragraph - agree, removing auto agro mechanics will solve a lot of things in all parts of eve. I really want to get rid of local because the game is just more fun w/out it. On this topic though, there are no bots or afk ratters in wh space primarily due to no local. Local is a major bot tool. The game doesn't NEED local. BOTS NEED local. AFK players can't be pinged by corpies when a non blue enters local if there is no local. It just needs to go. (I'll agree w/ you on auto agro needing to go and I'll agree to disagree on local - I've given up trying to put manpants on null bears... they just don't fit)
Frostys Virpio
State War Academy
Caldari State
#22 - 2016-05-11 17:08:14 UTC
Serendipity Lost wrote:
I really want to get rid of local because the game is just more fun w/out it.


Translation : The way I want to play this game is better and should be accepted by everyone because it's more fun. Screw all of you who prefer something else, my way is better. MINE MINE MINE!!!

Titti Sabezan
SYNDIC Unlimited
#23 - 2016-05-11 18:44:04 UTC
With regard to earlier posters comments about bounties rising with this sort of proposal, the answer is simple (and could be applied to all ratting)

* Rat bounties are only at 100% for so many months of a ton's life. Then they fall by 10% per month

* rat bounties for these anomalies would be NIL -- people would "earn"£ by salvaging -- which with bigger and better rats every 60 seconds or so, could make salvaging a challenging career.

* the rats should also note who, of the PCs, is fighting them and who is attacking other PCs -- the latter should be ignored by the new rats, unless/until they join in. There, PvE and PvP in one package.
Kenji Noguchi
State War Academy
Caldari State
#24 - 2016-05-11 20:46:25 UTC
Daichi Yamato wrote:
Unlimited sites just means more rewards for less effort. The problems you identify are the problems with npc's rather than the sites. Fixing the nature of npc's is my preference.

One idea i like though is npc spawns trying to adapt to the capsuleers ship.


Care to explain how "infinite damage" means "less effort"?
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2016-05-12 00:05:48 UTC  |  Edited by: Daichi Yamato
Because once a sites done, you have to move on. With your idea i can get a few caps and a fax and sit in one site making it spawn bigger and bigger rats with bigger and bigger bounties/loot drops to suicide against me. Id probably make more isk in one site than i could in several systems worth of today's sites.

Id also only be using a single mtu and have an alt take from it every now and then.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenji Noguchi
State War Academy
Caldari State
#26 - 2016-05-12 00:21:03 UTC
Daichi Yamato wrote:
Because once a sites done, you have to move on. With your idea i can get a few caps and a fax and sit in one site making it spawn bigger and bigger rats with bigger and bigger bounties/loot drops to suicide against me. Id probably make more isk in one site than i could in several systems worth of today's sites.

Id also only be using a single mtu and have an alt take from it every now and then.

Again, please, share that fit able to tank infinite damage.
Frostys Virpio
State War Academy
Caldari State
#27 - 2016-05-12 13:11:34 UTC
Kenji Noguchi wrote:
Daichi Yamato wrote:
Because once a sites done, you have to move on. With your idea i can get a few caps and a fax and sit in one site making it spawn bigger and bigger rats with bigger and bigger bounties/loot drops to suicide against me. Id probably make more isk in one site than i could in several systems worth of today's sites.

Id also only be using a single mtu and have an alt take from it every now and then.

Again, please, share that fit able to tank infinite damage.


It doesn't need to be infinite to skew the income drastically. You spend much less time looking for site and warping so that's time you spend shooting instead. You'd also get more and more BS rats which are more worthwhile to shoot.If you get a few extra waves out of each site you run, you are already banking in more money with sites that spawn more rats as long as you are there.
elitatwo
Zansha Expansion
#28 - 2016-05-12 13:14:24 UTC
Kenji Noguchi wrote:
Daichi Yamato wrote:
Because once a sites done, you have to move on. With your idea i can get a few caps and a fax and sit in one site making it spawn bigger and bigger rats with bigger and bigger bounties/loot drops to suicide against me. Id probably make more isk in one site than i could in several systems worth of today's sites.

Id also only be using a single mtu and have an alt take from it every now and then.

Again, please, share that fit able to tank infinite damage.


Can't you just accept that your idea is bad instead?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kenji Noguchi
State War Academy
Caldari State
#29 - 2016-05-12 16:17:33 UTC  |  Edited by: Kenji Noguchi
elitatwo wrote:
Kenji Noguchi wrote:
Daichi Yamato wrote:
Because once a sites done, you have to move on. With your idea i can get a few caps and a fax and sit in one site making it spawn bigger and bigger rats with bigger and bigger bounties/loot drops to suicide against me. Id probably make more isk in one site than i could in several systems worth of today's sites.

Id also only be using a single mtu and have an alt take from it every now and then.

Again, please, share that fit able to tank infinite damage.


Can't you just accept that your idea is bad instead?


Of course, when somebody that has read the whole post and understood the proposition correctly, brings forward a reasoning against said proposition. That's not the case.
I could just say "Read the OP again", but since I already did and seems futile, I'll make a clear and simple example.

You seem to somehow imagine my proposition as "constant, static, and manageable waves of enemies appear from time to time, so if you manage to kill the first, you keep killing them forever".

However what I said is EVER GROWING waves appear at regular intervals, so soon enemies will start to accumulate and in some time (be it 10 minutes or 30 or 60) you either warp away or die.

Illustrative Example:

You're already in minute 15 of the anomaly, in your example in a dreadnought and a FAX. You're big and easy to hit, so waves now consist mostly of battleships and tackle. But up until this point you've managed to kill every ship in every wave when the next one arrives. You somehow kill enemies approximately at a rate of 3 Battleships per minute because you're in a dreadnought and have some support from your alt.

At minute 20 a new wave of 20 Battleships, 10 cruisers, and 5 frigates arrive.

At minute 25, 25 battleships, 12 cruisers, and 7 frigates arrive. However this time, you didn't manage to wipe out the previous wave, and 5 Battleships and 5 cruisers are still here. So right now you face 30 BBs, 17 CCs, and 7FFs.

At minute 30, 30 BBS, 15 CCs, and 10 FFs arrive. But you still have a lot of ships in the field from before. Right now you face 45 BBs, 30 CCs, and 17 FFs

At minute 35 a new wave with 35 BBs, 17 CCs, and 12 FFs arrive.Right now you're facing 65 BBs, 47 CCs, and 29 FFs.
...
Please, continue the series. Now, good luck tanking that. And by the way you're tackled to hell.

A good criticism and a potential problem I can foresee is this being too resource intensive. That's ok, I could surrender to that. But saying this is manageable and tankable to infinity... Nope, sorry.

If you add alts to the ecuation, the damage will end up being so massive you risk a chain reaction when the first player ship pops, if the logi fails for some reason or if the rats switch targets.

If you add real players... good, that can still happen but it's more difficult. But you already managed to turn this into a group activity. Much better than these same players being each one on its own in a different anomaly. You're splitting the bounties so everything balances out. In fact, for the first X minutes (X depending on the spawning ratio and the number of players) this will actually be less efficient ISK-wise, you'll be sitting there waiting for the anomaly to "heat up". And in the end, after enough time, wave damage will have so much alpha that people will start to pop anyway.
Previous page12