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Lack of new content for 0.5 to 1.0 space

First post
Author
kage1982
Forks are for Fat Girls
#101 - 2016-05-03 21:28:38 UTC
Kaska Iskalar wrote:
I don't get how anyone even wants to do missions in the first place. I'm stuck missioning in high until next month so I can get the rest of my injectors. It's day 3 of 31 and I already want to kill myself.

Can i have your stuff if you do?
kage1982
Forks are for Fat Girls
#102 - 2016-05-03 22:45:38 UTC
Does CCP have any reply to give on this? Ive had opinions and replies from payers. But they are not CCP, so id like to hear from the company if possible.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#103 - 2016-05-03 23:22:38 UTC
kage1982 wrote:
Does CCP have any reply to give on this? Ive had opinions and replies from payers. But they are not CCP, so id like to hear from the company if possible.

CCP employees are not likely to reply to threads in the forum except it its in an official CCP thread or dealing with something related to that.

If you're just asking for opinions, CCP Darwin is about the most active, but I doubt he would put an official 'CCP' reply here.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

aldhura
Blackjack and Exotic Dancers
Top Tier
#104 - 2016-05-03 23:31:08 UTC
Commissar Kate wrote:
First of all everyone gets the same amount of content whether they pay real world money or ISK.

And yes Eve PvE/missions are absolutely atrocious and they could be improved.

As for new content in 0.5 - 1.0 space CCP just added citadels, I'd hardly call that lack of content unless you are specifically looking new missions/PvE opportunities which looks like what you want.


Citadels do not PVE content make in any part of space. It fixes to a degree some old POS code to add "enhancements" around security and other stuff. It most definitely adds no additional PVE content and I can almost certainly say no big benefit to PVP.
aldhura
Blackjack and Exotic Dancers
Top Tier
#105 - 2016-05-03 23:34:02 UTC
Captain Stupid wrote:
I got out of hi sec, after exhausting the options mentioned by Jenn earlier in the thread. Now I'm a pve whore in null. There is a lot more risk, for example I lost a rather expensive ship to a hot drop bomber gang recently. It was my fault, and I expect to be mocked mercilessly for it, but you know what? Man it was heart pumpingly exciting, I killed two of them and ALMOST got away.

Get out there man, seriously you will have fun!


Null is far safer to pve in, just watch local and intel, easy as.
Daerrol
Republic University
Minmatar Republic
#106 - 2016-05-03 23:36:21 UTC
citadels, Amarr contest thingy, Drifters incursions, Drifters, Circadian Sleepers, (The drifter guys are NPSI and base out of highsec) Citadels, New Industrial opportunities (Citadel/Caps), Burner Missions, newer burner missions... I guess it's not much??? Ask us boys in lowsec about 'new content'
Kitsune Rei
Tastes Like Purple
#107 - 2016-05-04 00:45:29 UTC
OP,

Man, you picked the wrong place to post this. When I first saw the thread title, I thought for sure you were trolling. I too am a high sec PVE-enthusiast. I still enjoy running missions. I do it for the faction standing mostly. I have tons of LP that just sits around because I don't want the Raven Navy Issue (cause it's just going to get blown up by a PvP-enthusiast at some point). I suppose I could sell it but what do I need the ISK for.

That really is the thing that gets me about people who PVE exclusively. I've never understood why people get so upset about losing their mission running ship or their mining barge. I keep enough ISK to replace what ever I have if it gets blown up but then what more do I need ISK for? Buying stupid crap I don't need?

Anyway, I am getting off topic here. Yes, the repetition of missions is awful and I can understand your frustration with it. But, as others have pointed out, there is more to the game than saving the damsel. There are times I get bored and jump in a frigate just to tear through level 1s (I like to go fast).

But when I am on a cool down to decline a mission in order to avoid a standings hit, I'll go mine, or haul the loot and salvage to market. I'd like to get into scanning but haven't done it since they made hacking spew (is that still a thing?)

At any rate, while again I appreciate your frustration, it is regrettable that it will be a great, long while before any action is taken on your request. Even if they released new HS PVE Mission content tomorrow, it would be old in short order and you'd be back requesting more. Which begs the question, when is it fixed in your estimation?

Fly safe. o/
Jennifer Maxwell
Crimson Serpent Syndicate
#108 - 2016-05-04 03:08:08 UTC
kage1982 wrote:
Jenn aSide wrote:
I want to pick up my monitor and hurl it every time on of these "high sec is pve space" people post. There is no such thing as PVE space and PVP space. There is New Eden, where pve and pvp go hand in hand, even in high sec.

The fact that the OP prefers to play solo and 'has no interest' playing outside of the safety of high sec does not change any of the above.



Firstly if you feel like doing that i do suggest you calm down and make a cup of tea it helps. Its just a game after all.

Secondly i have no interest in ship fighting PVP, My engagements tend to be on the markets as its where i have more fun. But i do agree there is no such thing as "safe" space. The vast majority of high security player just tend to like activities that dont involve attacking other players directly. We like to blow rats up :)

If you enjoy attacking players rather than rats though that's your thing and i wholeheartedly am glad you enjoy your way of playing the game :)

Some like to play a different way. Missions need a huge revamp, epic arch and agent kind. Most have done them all by now. I love the back story, id love to see in game progress to it in the form of content (heths titan falling onto caldari prime was so cool lets have more of that).


Everybody agrees that missions, agents, and pve in general needs a lot of work.

But Eve was never meant to be safe, and making one safe in highsec is the opposite of what the game is about. Other games might have pve only areas, but Eve is not those games, and it should never become like those games.
Coralas
Center for Advanced Studies
Gallente Federation
#109 - 2016-05-04 03:11:50 UTC  |  Edited by: Coralas
kage1982 wrote:


To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!



Its a waste of time throwing treadmill content out. The _actual_ game of L4 missioning is to optimize your ship for isk/hr against the known encounters, its actually not caring about the encounter itself. Best way to eke more fun out of it, is to buy new boats for it (better and worse, until you have a perfect boat for each mission that an agent gives you).

Quote:


High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash.
So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.



Here is the thing, my old character, wound up renting space in null.

Once renting, it was easy to suspend disbelief, "I am a renter in null " is a lot more real, because a you have to do renter things, and b - you can die a lot and lose more than you earn (after rent) if you really suck (I solo rented my own system, a random corp member really didn't have those problems). This is more feasible for me than being a mission runner. Once I was in null playing a renter, the goals were obviously to be dodgy like a cockney gameskeeper on the kings hunting lands whilst he was overseas crusading and poach like its 1725 AD again.

First step was to recognize that goons failed to tower a nice moon. Once I recognized that goons would happily fly my tower to null, fly my goo direct to jita, if I moved it a whole one jump to their JF terminal, and they'd happily fly the fuel back direct from jita - sweet, 30% of my monthly rent paid for 10 minutes a week and my null pi went in the same trips for double down on time.

Second was to recognize that my content was sigs, and anoms, and sigs were far more valuable than anoms, but only 5-10 spawn a day in a system (based on activity per race), so step two was to steal sigs from the surrounding renters, which you do once you figure out their TZs or if they were a big tower play and not actually active.

Step three was to figure out how to get content from my logged in renter "bros", and that I achieved by not doing my sigs too early, if I leave out the datas and relics, then a neutral would come in a heron to scan them, their heron would be full of my renter friends sig contents, and then I'd yank out a taranis, warp to the sig which I already bm'd, and collect a whole bunch of content instantly from their wreck (as well as a huge laugh if they were too silly to let me pod them, and then they did the pod-walk-of-shame all the way back to highsec).

If they turned up in an astero, I fetched a hac to chase them away (usually they were too smart to actually die in it), and then do my sigs myself. As my system was stationless, many players were unaware of the SMA in my POS and thus that I could almost always rock someones scissors, even if they'd just seen paper on d-scan when they gated in.

So what did CCP _do_ to make the gameplay work like that.

Made it possible for players to make null space artificially scarce.
Put finite limits on content, and make sure content has value gradients, which makes contesting and concentrating it desirable.
Give us tools to violence each others boats.

From that, complex human relationships develop that enabled others to profit from me, and enabled me to profit from others, often in ways that were fundamentally unique to the individual player.

---

Where as all they can do in highsec missioning, is throw more treadmill in front of you, with a known profit, and if the profit gets too big (ie they fail to estimate something), they have to call it a bug and nerf it, because most of the player base will do whatever is needed to extract the income once someone writes a guide, even if they are too dumb to figure it out themselves.
Jennifer Maxwell
Crimson Serpent Syndicate
#110 - 2016-05-04 03:20:10 UTC
Kitsune Rei wrote:
OP,

Man, you picked the wrong place to post this. When I first saw the thread title, I thought for sure you were trolling. I too am a high sec PVE-enthusiast. I still enjoy running missions. I do it for the faction standing mostly. I have tons of LP that just sits around because I don't want the Raven Navy Issue (cause it's just going to get blown up by a PvP-enthusiast at some point). I suppose I could sell it but what do I need the ISK for.

That really is the thing that gets me about people who PVE exclusively. I've never understood why people get so upset about losing their mission running ship or their mining barge. I keep enough ISK to replace what ever I have if it gets blown up but then what more do I need ISK for? Buying stupid crap I don't need?

Anyway, I am getting off topic here. Yes, the repetition of missions is awful and I can understand your frustration with it. But, as others have pointed out, there is more to the game than saving the damsel. There are times I get bored and jump in a frigate just to tear through level 1s (I like to go fast).

But when I am on a cool down to decline a mission in order to avoid a standings hit, I'll go mine, or haul the loot and salvage to market. I'd like to get into scanning but haven't done it since they made hacking spew (is that still a thing?)

At any rate, while again I appreciate your frustration, it is regrettable that it will be a great, long while before any action is taken on your request. Even if they released new HS PVE Mission content tomorrow, it would be old in short order and you'd be back requesting more. Which begs the question, when is it fixed in your estimation?

Fly safe. o/

If you've got all this isk and you're looking to do something with it... become an agent.

Find a target. Advertise to people you are willing to pay them to make that target dead. Or find an ******* miner, and hire people to follow him around and mine all the asteroids he tries to mine, to make it deplete much faster and **** him off. Or become a sponsor, get together with a couple people who're good at the game and friendly enough, and be the Daddy Warbucks to a group of new players while your friends train them. Or join Faction Warfare and fund one of the sides. Or gather your A-Team and go around and help out poor industrialist corps who have a big bad wardec on them. Or make a lot of lowsec people happy by seeding the lowsec markets around where they live. Find a cause to back, make friends, and go crusade that cause.

Isk is a means to an end. If you don't have an end, then making the isk will feel hollow and boring.
Demica Diaz
SE-1
#111 - 2016-05-04 07:37:07 UTC  |  Edited by: Demica Diaz
EVE High Sec needs stories. Empire stories. Like that Jamyl event and Caldari trying to take back their original planet but also for event to last longer and have numerous side activities that relate to it. It gives new guy / small guy somehing refreshing and a bit of lore about EVE. Guild Wars 2 has these world events going and it is quite engaging. Sometimes there events even alter landscapes, cities even world.

I personally do not think that EVE is sandbox as whole. High Sec feels least "sandboxy" than for example Null Sec and Wormholes for me is most "sandboxy". I think having stories and NPC world events would keep High Sec folks alive. We all know new players who jumped into EVE and were intimidated to go out of High Sec. So instead of losing them, let players "settle" in High Sec. Learn EVE lore and have fun in living events and eventually muster enough courage to move away from High and try this sandbox element of EVE.

EVE Online is not hard game. Most of EVE is just boring and if you about to write and correct me how I am wrong then try to remember that even if you love the game. So many others quit and unsub after trying it shortly. CCP guy at Fanfest 2016, that Geralt of Rivia looking dude with a lot of interest about his brain seem to be on the right track about this subject. I just hope its not just a lot of talk but more "do" from CCP.
DeMichael Crimson
Republic University
Minmatar Republic
#112 - 2016-05-04 08:33:44 UTC
Agree with the OP that the missions need to be reworked, maybe incorporate multiple endings to them for doing different things.

Also agree not everyone wants to do PvP or go to low / null sec.



DMC
Luukje
Commonwealth Mercenaries
BLACKFLAG.
#113 - 2016-05-04 10:31:59 UTC
kage1982 wrote:
Guys (and gals) this post isnt about making ISK. Its about game content in high sec. I make my ISK in other ways and im fine with that. I want to do Missions, new ones would be nice yes?
for the final time im not against pvp
If you choose to do that then thats good for you enjoy it.

The life of mission runners (i do lvl 4 already) is getting dull, we need more new content. new missions, hell even WOW can throw out a few new mission/quests a month why cant this game do that?
we getting the picture yet?


i'll give you some high-sec content... *puts dec in*
Xiahou Altiska
Center for Advanced Studies
Gallente Federation
#114 - 2016-05-04 15:17:43 UTC
My suggestion would be for more COSMOS-like missions (doable once) that focus heavily on the storyline and lore.

There are also a lot of non-combat missions possible using existing game mechanics. How about scanning down anomalies, finding resource deposits on planets, or probing moons? That would at least add some variety beyond the same few mining or distribution missions, and give players incentive to branch out into new skills. Could be a good thing to do with R&D agents now that datacore research is very slow and non-interactive.
Davian Thule Pirkibo
Caldari 1
Caldari Alliance
#115 - 2016-05-04 17:09:12 UTC
Pvp is the main part of the game, pve is to grind for it.
Jenn aSide
Soul Machines
The Initiative.
#116 - 2016-05-04 19:04:40 UTC  |  Edited by: Jenn aSide
Coralas wrote:


Its a waste of time throwing treadmill content out. The _actual_ game of L4 missioning is to optimize your ship for isk/hr against the known encounters, its actually not caring about the encounter itself. Best way to eke more fun out of it, is to buy new boats for it (better and worse, until you have a perfect boat for each mission that an agent gives you).



1st of all, excellent post.

And "Treadmill content", that is the perfect description right there. Yours is the best explanation of what real EVE PVE content is.

Lots of people don't understand it. They don't understand that for the most part EVE PVE isn't about being told a story, or led though an epic adventure. EVE PVE at it's best is basically an engineering challenge (while also being an exercises in resource gathering/acquisition). These are just 2 examples of that from the M&C forum:

https://forums.eveonline.com/default.aspx?g=posts&t=454677&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=474413&find=unread

It should be noticed in both that no one is talking about a storyline, or being immersed in some adventure. No, the things being discussed in those threads do 2 of the only 3 things PVE in EVE needs to do.
#1 Provide a means to aquire wealth and items and #2 present a way to have fun via figuring out new ways to tackle the content via ship fittings and tactics. I said 3 things because #3 is "facilitate interactions with other players" which they do by generating forum discussion out of game and various things (like gank attempts) in game. The new NPC capitals have done more to create content than most of CCPs previous attempts at PVE.

People who aren't compatible with this kind of sandbox PVE and who desire more traditional (read: themepark/storytelling) style PVE are never happy with it. And CCP has tried to accommodate them with the story heavy Epic Arc missions (which few people do) and story heavy PVE content like Drifters and Epic Arcs (which very few people care about, even amongst the PVE community).

If CCP is smart they will continue to provide more "engineering challenge" PVE like Burners and the New NPC Capitals in low and null and try to avoid the story telling/"branching paths" BS that goes no where for must of us who love to PVE.
Jenn aSide
Soul Machines
The Initiative.
#117 - 2016-05-04 19:33:05 UTC
Jenn aSide wrote:
Drago Shouna wrote:



CCP have said they want players out of hs.

I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.


Go ahead, I'll wait.


BTW, whatever happened to this?
Lady Ayeipsia
BlueWaffe
#118 - 2016-05-04 19:37:58 UTC
Kitsune Rei wrote:

But when I am on a cool down to decline a mission in order to avoid a standings hit, I'll go mine, or haul the loot and salvage to market. I'd like to get into scanning but haven't done it since they made hacking spew (is that still a thing?)


Once a container is hacked, it now opens like a normal cargo container. You do not have to chase after the loot as you did during the days of spew.
Mara Pahrdi
The Order of Anoyia
#119 - 2016-05-04 19:48:37 UTC
Jenn aSide wrote:
Jenn aSide wrote:
Drago Shouna wrote:



CCP have said they want players out of hs.

I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.


Go ahead, I'll wait.


BTW, whatever happened to this?

Probably the same thing, that happened to the OP. Effort.

Remove standings and insurance.

Gillia Winddancer
Aliastra
Gallente Federation
#120 - 2016-05-04 20:38:17 UTC
The problem with PvE is that it needs a complete overhaul, rework and rethink. Badly.

If you ask me personally, PvE missions needs to be made fully dynamic and unpredictable. Basically CCP should strive to completely nullify the PvE guides that exist by adding different random elements and such.


To break it down:

AI:

Sleeper AI at the very minimum. Preferably add even more features here. NPC's should not be restricted to instances either but go beyond.
Regardless of difficulty, the AI must be top-notch at all times. CCP claims they want to give players full freedom. Well, strive to give NPC's full freedom as well and then exploit the hell out of it. As far as I am concerned this is a vital pillar for making PvE a next-gen thing. For example, depending on the mission/situation/sheer randomness there should be cases where NPC's REALLY want you dead and will not hesitate to chase your ass down.

Accessibility:

Missions should not be restricted to agents only. In fact, random scenarios that are directed at players should appear as they are in flight. Players could then always choose whether to accept or decline.....or perhaps even be forced into a random situation in rare cases. Hey, this is EVE after all. Then extend this even further: 2 corps/alliances/whatever have a huge fight somewhere in null. Throw in a rare chance where a large NPC force joins in as a third party for whatever reason.

Mission types:

Escort missions - this one has probably been suggested to death by now. Heck, you could even have partial successful states, if the escorted target gets destroyed you could still scoop up survivors or whatever and get a reduced reward. Again "dynamic" is the key word here.

Rescue missions - similar to escort - keep NPC ships alive basically but under different circumstances.

Base/outpost/whatever defensive/offensive missions. To spice it up even further you could add elements from null-sec sov mechanics.

Battles: why oh why do we never see different NPC factions duking it out with one another? It doesn't have to be a common occurrence but it definitely would liven things up.



All in all, there is so much that can be done with PvE but only if CCP is willing to really release NPC factions and such completely into the universe. Current PvE setup is so ancient and it doesn't even have to be.