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Jump Clone Charge

Author
Isaac Armer
The Soup Kitchen
#81 - 2016-05-02 21:47:13 UTC
Shae Tadaruwa wrote:
We can see the forest for the trees just fine.

CCP wanted to provide some room for players to offer competitive services to other players and for that to happen, the cost of NPC jump clone services needed to rise.

That's the forest.

Your trees issue, the potential impact on you individually doesn't override what is good overall for CCPs strategy. By your own admission, it's had 0 ISK impact so far and since you claim to use all 7 accounts virtually daily (in order to be jumping so much) they can't all be pvping, so they must also be earning you ISK unless you are just sitting around socialising on 7 different characters.

So you've already offset the cost of this by whatever ISK you've earned and you have the same opportunity we all have to make the cost be exactly 0, by finding a 0 fee Citadel or building one yourself.


+1

I'd also be very curious to see why this dude has seven accounts where none of them are specialized, and all are jack-of-all-trades characters.

Other than scamming/awoxxing (and if that's what you're doing, you would have the ISK to spare, IMO), not sure why anyone would set up that way.
Captain Quiff
Flat Earth Believers
#82 - 2016-05-02 22:04:03 UTC
JC could also be seen as denying content to others to be fair. An example may be getting camped? JC to a quieter system, result.....

Besides it's 900k even a new player could make that back in a few minutes.
Rollo Brinalle
Imaginary Rats.
#83 - 2016-05-03 02:29:46 UTC
HellsGeneral Viraxis wrote:
This new jump clone charge is ridiculous for new players. 900,000k every time I want to jump to my training clone is absolutely absurd. Why would you put a tax on jump clones that really only punishes new players? This amount is trivial to everyone except for new players, and you are just creating more barriers to entry for your game.

I cannot create threads in the new feature feedback area, and there is no thread for me to reply to on this issue.


It was originally going to be 5 million per jump be thankful it's only 900k.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#84 - 2016-05-03 03:59:35 UTC
Zorn Cosby wrote:
a lot of BS


dude you are right, this change was specifically made against you, to annoy you. CCP wants to make things hard for you, because let's face it 200M/year/account isk just to jump clones is too much.. i am on the impression that they want you to quit, so let's call on their shenanigans and just do what they want and quit, let's show them!!! Evil

btw, can i haz your stuff if you quits? Smile

Just Add Water

Alessienne Ellecon
Doomheim
#85 - 2016-05-03 12:21:40 UTC  |  Edited by: Alessienne Ellecon
To be fair, it IS going to be a pain in the rear to poorer players, especially if you get ganked frequently and struggle to make up the losses.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Lucas Kell
Solitude Trading
S.N.O.T.
#86 - 2016-05-03 13:54:06 UTC
Pandora Carrollon wrote:
Those and for me this.

I'm having LK conversation flashbacks...
There, there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Pandora Carrollon
Provi Rapid Response
#87 - 2016-05-03 15:42:30 UTC
Lucas Kell wrote:
There, there.


LOL! Lol
Keebler Wizard
Skew The Suits
#88 - 2016-05-03 17:09:05 UTC  |  Edited by: Keebler Wizard
Zorn Cosby wrote:
I consider 1B a lot to lose. Never fly what you cannot afford to lose, and I would prefer not to lose 1B. Yes it is more than possible to avoid being podded in even 0.5 space, but it is also nearly impossible to avoid it if someone makes it a point to pod you.



Where the hell are you getting this 1b per implant set number? I just bought +5s, including social (which how often gets used?) and they ran 100m each. 500m. 500M x 7 = 3.5b.

And we should trust your math...