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Player Features and Ideas Discussion

 
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Jump Fatigue Timer -> Jump Fatigue Damage

Author
Infinint
Caldari Provisions
Caldari State
#1 - 2016-04-30 11:51:59 UTC  |  Edited by: Infinint
The current system imposes a hard limit on how quickly you can travel with your capital. The faster you want to travel, the longer your imposed wait is. After each jump, pilots need to dock up, cloak, or sit in a POS and stay safe until their Jump Fatigue has run out. My proposal aims to replace this required waiting period with more choice, risk, and player interaction.

The Jump Fatigue timer will represent a damage risk similar to heat damage. If you jump at 100% of your timer you are very likely to take a very significant amount of damage. If you want to move capitals quickly, you will need to stop at a station each jump. To move Super Carriers and Titans quickly, you will require the use of an XL Citadel at each jump or Force Auxiliaries to repair the damage. This opens up the possibility of moving quickly but at the cost of longer periods of vulnerability or the potential loss of your ship after each jump.

This proposal also has the advantage of effecting sub capitals in a meaningful way. In the current system, if you take several Titan Bridges or Jump Bridges in a row, you may accumulate a significant amount of Jump Fatigue. If this pilot is not a capital pilot, though, having Jump Fatigue does not have a significant impact on their gameplay unless they need to take another Jump Bridge.

Notes on this proposal:

  • Damage would need to be spread across shield, armor, and possibly structure in order to be fair for different type of tanks. Application of damage based on percentage of total health would be ideal.
  • Damage can either be a set amount or random (similar to heat.) Set damage is predictable and thus can be planned for on a journey and thus players can travel with minimal Logistics. Random damage requires you to be prepared for the worst under most circumstances.
  • This proposal offers an advantage to moving capitals through lowsec, where there are many stations available to repair, with the associated ISK sink.
  • Super Carriers and Titans are significantly effected by this when jumping to a system with no XL Citadel as they must stay outside of a POS shield and receive repairs, likely from Triage Force Auxiliaries. This leaves the capitals vulnerable and the FAXs vulnerable for at least 5 minutes. FAXs are preferable over local repairs in this scenario due to capacitor availability for the next jump.
  • Lore makes more sense for this. Jump Fatigue is imposed to protect you from something, well, this potential damage is what you're being protected from. Your structure can only take so much stress.


In summary: Replace forced limitations on jumping with a choice to either wait, like normally, or risk significant damage or even ship destruction.
Lugh Crow-Slave
#2 - 2016-04-30 12:15:04 UTC
So people with more isk have more freedom to move?

Yeah-1
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-04-30 15:58:36 UTC
But why should a station cyno chain from Delve to Branch be a thing again?
Madd Adda
#4 - 2016-04-30 16:58:16 UTC
sounds like this is a Working as Intended thread to me.

Carebear extraordinaire