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Large size of ships deserves love

Author
Lugh Crow-Slave
#21 - 2016-05-01 23:42:27 UTC  |  Edited by: Lugh Crow-Slave
Wow so if someone enjoys a playstyle that you don't (station games) they are stupid?


If anything it's you're argument about them now being worse for wh that is flawed considering they already give or what many people see as to much isk.
Iain Cariaba
#22 - 2016-05-01 23:56:28 UTC
Johng Kahn wrote:
Lol I'm not even going to argue with you about it. Even though i did accidentally use the wrong stat about the ecm my point is still the same. You are just arguing in circles and dismissing very valid points.

Maybe if you had a point beyond the fact that you're butthurt over a nerf to your play style, I wouldn't dismiss them. Bring up valid points and we can discuss them.

Johng Kahn wrote:
If your stupid enough to play station games thats your issue but with the advent of command dessies and now citadels there is no reason to worry about one hull playing station games and that point is mute.

The fact that I do not play station games does not, in any way, change the fact that a lot of people do. By the way, it is not a moot point to restrict the marauder's ability to play station games. Guess what, your command desty? Yeah, doesn't do **** to a bastioned marauder. You know, the whole not able to warp bit and all. Without a weapons timer, marauders become the main choice for people to play station games in. 1k dps, 10k dps tank, almost 100% safety because your command desty can only get his jump field to effect the marauder in that one server tick between when bastion ends and the docking sequence starts.

Johng Kahn wrote:
As I said before i know there are other ways to do it and I know how to manage triggers just fine. That dose not change the fact it's now beyond impractical to run c5/c6 with a solo marauder even though you could do it just going in with ancillaries or fitting for full cap. Some of the triggers are the advanced battleships and will kick your ass out of bastion. The challenge of flying a hull to it's limits is part of the fun but it still needs to have some kind of practicality to it. There are many other forms of this type of play in null as well.

Welcome to what's known throughout the game as the meta game. **** changes. You either adapt, or you don't. You apparently know what you need to do to adapt, so go do that and stop whining about your play style getting nerfed.

Johng Kahn wrote:
Station games is not a good reason at all anymore to have only one ship in game be a flying weapons timer. Honestly for someone that would quote how much they like change you seem very upset at the idea of changing the effect of bastion due to station games.

Thanks to google and the eve-search archive of the forum, station games are the reason given for weapons timers.

And how in the hell did you get the impression that I like change? I'm a strong believer in Darwinism in EvE and Working as Intended. The game changes. You either adapt to the change, or fall victim to those who do. This doesn't mean I like it, as I'm quite happy with the status quo. Many times over the last 11 years I've had to change my play style due to nerfs. It happens, deal with it.

However, any changes that are made should work properly when implemented in TQ. That some are reporting that the changes aren't being applied to NPCs does not fall under the definition of Working as Intended.

Johng Kahn wrote:
The window of my abdomen? lmao what dose that even mean? I'll let you have at it. seems forum pvp is part of your thing. o/ have a blast with it :P GF

Do I really have to explain this to you? Maybe your head is so far up you need the window in your stomach?
Nevyn Auscent
Broke Sauce
#23 - 2016-05-02 01:30:06 UTC
Amarisen Gream wrote:
CCP will make a bigger pass in BCs with the boost changes.

They have stated a number of times that the feel BSs are in an "good" spot. Yes, they could use love,


Actually they've stated exactly the opposite.
They've said that tiericide worked well inside the class, but that the entire class is lacking. Of course, they said that more than 5 minutes ago, so they've probably reversed their opinion on it by now, but that was actually what they said.
There is a simple solution though and that is to just increase their EHP so they aren't a mere fraction more than Cruisers & BC's, but actually a significant jump to justify the difference in mobility.
Doubling their base EHP would achieve this pretty well, without changing active tank methods or DPS.
Lugh Crow-Slave
#24 - 2016-05-02 06:06:01 UTC
well how they doubled it would have an effect. if they did it through resists it could make them to powerful with logi. if they did it base hp it would make active tanks weaker.

i suppose they could do option b and just up the rep rate of local mods either in a role bonus or just to the mods themselves.

also when they balance the t3s that should help the BBs as well
PavlikX
Scan Stakan
HOLD MY PROBS
#25 - 2016-05-02 13:02:59 UTC
IMO main problemm with battleships in solo and small gang PvP is low chances to create proper fit cause too low number of slots.
I do not think that it would be correct to increase their basic stats - better option here +1 or even +2 slots to each ship, equal role bonus to all versions (1-2 warp resistance, or 100% warp speed, 50% to the smart bomb damage or anything else)
I know that i can go to the PvP with Hyperion because one single reason - it have more than 4 med slots. You have possibility to fit propulsion module, grapler, stasis, scrambler or even track computer (as we all remember, as one member said here - BS do not need tracking bonus because there are track comps), also blaster have better tracking then other turrets.
Missile ships also have chances because their rapid launchers and again, most of them have enough slots to hit fast targets.

But what about other battleships? Low tracking combined with limited numbers of slots makes it useless in small scale PvP.
I am sure that it must be corrected.

About timer o the bastion module. Looks like those guys, who told their argumented position about "dock games" are corect and it must remains.

About grapler. Great idea, but why the hell falloff the same in overheat regime?
Iain Cariaba
#26 - 2016-05-03 03:00:53 UTC
PavlikX wrote:
But what about other battleships? Low tracking combined with limited numbers of slots makes it useless in small scale PvP.
I am sure that it must be corrected.

Remote tracking computers, target painters, webs, etc.

There are many ways to make battleships apply damage better, and all of them are viable in small scale PvP. Bring a few friends and you can spread those modules across them all.

Your apparent unwillingness to use the available tools does not make a problem in the game.
Lugh Crow-Slave
#27 - 2016-05-03 03:23:00 UTC
Iain Cariaba wrote:
PavlikX wrote:
But what about other battleships? Low tracking combined with limited numbers of slots makes it useless in small scale PvP.
I am sure that it must be corrected.

Remote tracking computers, target painters, webs, etc.

There are many ways to make battleships apply damage better, and all of them are viable in small scale PvP. Bring a few friends and you can spread those modules across them all.

Your apparent unwillingness to use the available tools does not make a problem in the game.


some ppl can't even figure this out with capitals you expect them to understand it with BBs?
Nevyn Auscent
Broke Sauce
#28 - 2016-05-03 03:32:41 UTC
Lugh Crow-Slave wrote:
if they did it base hp it would make active tanks weaker.

How exactly does upping base HP make active tanks weaker? They will still repair exactly the same base HP per cycle as before. It will take longer to fully repair obviously, but if your active tank is enough to hold then you will normally stay at 100% anyway. Base EHP is just a matter of buffer.

Saying that I do feel that the average BS active tank is too weak, but you would have to avoid pushing fits like the double XL-ASB Vargur through the roof even more if you buffed active tank. But Base HP at least would give them a unique purpose of being a super buffer tank subcap without having to sacrifice all DPS to do it.
Lugh Crow-Slave
#29 - 2016-05-03 05:59:35 UTC
Nevyn Auscent wrote:
Lugh Crow-Slave wrote:
if they did it base hp it would make active tanks weaker.

How exactly does upping base HP make active tanks weaker? They will still repair exactly the same base HP per cycle as before. It will take longer to fully repair obviously, but if your active tank is enough to hold then you will normally stay at 100% anyway. Base EHP is just a matter of buffer.

Saying that I do feel that the average BS active tank is too weak, but you would have to avoid pushing fits like the double XL-ASB Vargur through the roof even more if you buffed active tank. But Base HP at least would give them a unique purpose of being a super buffer tank subcap without having to sacrifice all DPS to do it.


Sorry I didn't mean weaker as compared to how they are now I meant they would become weaker do to buffer getting a buff
Teddy KGB
Red Warming
3200.
#30 - 2016-05-03 06:11:46 UTC
enjoy ccp's world
PavlikX
Scan Stakan
HOLD MY PROBS
#31 - 2016-05-03 08:31:56 UTC
Battleships are not capitals. I quess it's wrong to make such compares.
I agree that "few" friends can help, but sorry, i have not seen small gang with BS and few smaller assist ships, only single BS (Hyperion or Typhon, Golem with missiles) or a lot of BSs with support, but this is absoluttly different story.
Probably BS's warp speed is a reason of this.
And more possibilities, nothing more.
Lugh Crow-Slave
#32 - 2016-05-03 08:38:48 UTC  |  Edited by: Lugh Crow-Slave
PavlikX wrote:
Battleships are not capitals. I quess it's wrong to make such compares.
I agree that "few" friends can help, but sorry, i have not seen small gang with BS and few smaller assist ships, only single BS (Hyperion or Typhon, Golem with missiles) or a lot of BSs with support, but this is absoluttly different story.
Probably BS's warp speed is a reason of this.
And more possibilities, nothing more.


Could it be that not all ships are meant for all fleet types?

Edit:

And comparing capitals and BBs in regards to both of them benefiting greatly from support is not fair how?
PavlikX
Scan Stakan
HOLD MY PROBS
#33 - 2016-05-03 11:19:22 UTC  |  Edited by: PavlikX
Here is my position - i want the Battleships to be less dependable on support, making them closer in this aspect to the other subcapitals.
There is a clear "border line" between two groups of ships in the game - capitals and subcapitals. Battleships must be subcapitals at first place, not limited demo-version version of capitals.

I sure that BS small buff will be fair to those, who've spended a lot of time to train those long skills.
Lugh Crow-Slave
#34 - 2016-05-03 15:07:34 UTC
PavlikX wrote:
Here is my position - i want the Battleships to be less dependable on support, making them closer in this aspect to the other subcapitals.
There is a clear "border line" between two groups of ships in the game - capitals and subcapitals. Battleships must be subcapitals at first place, not limited demo-version version of capitals.

I sure that BS small buff will be fair to those, who've spended a lot of time to train those long skills.



every ship benefits from having smaller support ships with them and those benefits grow as ships grow. This is not a capital vs sub capital thing its a very good game design thing
Johng Kahn
Deep Core Mining Inc.
Caldari State
#35 - 2016-05-04 14:40:07 UTC
PavlicX I am a little confused as to what it is you would like to see for battleships. Are you wanting them to have bonuses to small turents and launchers?

I rarely even fit scrams or points to my battleships. Webs outside of a bonused hull were also almost a wasted mid slot on a shield ship until grapplers and even then the limited effective ability at range makes them questionable at best under most engagements i have had in battleships.

Good example from me dropping a solo battleship on a small fleet before I took a 4 month break. 2 hull tanked brutix, 2 stratios, and a hic. My ship, a passive bait rattle.

During the engagement if i had webs and points there was no use for them against the strats, they just kite out of range. But i'm in a battleship and can engage them farther then they can engage me with offensive weapons.

As for the 2 brutix they are most always blaster boats and almost as slow as I am. I could have had point for them but that would have defeated the massive tank i had stacked to keep them in play. The Hic I did not care about cause I needed him to keep his buddies in the bubble for me so I did not have to bring my own Hic :P

Even being totally filled with tank in all the rattles low and mid slots I still commanded a solid 800 dps with rapid heavies and drone.

All i had for help was a single tengu to drop in on my command and start pointing and shooting the primaries as i pealed them down. This fight went on for quite a while and in the end no one lost any ships due to they were able to jump the wormhole and warp out and we only had 2 people on.

For a 2v5 that one battleship was the game changer for that fight to even be possible. I feel that this is sort of the traditional role that battleships are supposed to fill. They act as dps anchors and at the same time can deliver very respectable offensive dps. Now depending on the fit this balance of tank vs dps can lean to one side or the other but still fill that same basic role in small gang.

It would be interesting if CCP did an ewar re-balance on basic t1 hulls for battleships. A mega with bonus to damps would be interesting and force some ships to come in closer. Bonus to grapplers on a Nado would be funny. But even with those changes the basic use of these ships would still remain the same.

I know that you are also trying to compare the non missile ships and other t1 hulls as well but it really is the same as all other t1 classed ships when you speak of slot layout. Some Minmatar are horrible for having the lack of enough mid or lows to get those over powered fits so your forced to fly the ships in very specific ways.

I can see where ccp would be cautious to make any radical changes to t1 battleship hulls considering how some of them are very OP currently when used in specific ways. Adding extra slots you would start seeing ravens that can tank 20 man fleets.
PavlikX
Scan Stakan
HOLD MY PROBS
#36 - 2016-05-04 17:08:51 UTC  |  Edited by: PavlikX
Johng Kahn
You see, you have answered to your own question.
In your example your's missile BS was fitted with rapid heavy launchers, this weapon bring ratl, golem, even raven to the rank of PvP ship.
Now, can you imagen the same situation with abadon?

My suggestions not about creating uber subcapital ship in BS hulls.
Obviously they need buff. What it can be?
A lot of options can be implemented, and for sure there must be one of them, not all together.
For example
If CCP will bring fast tracking turrets to balance rapid launchers, then additional slots unneccessary.
If they will bring roles with tracking bonus to the large turrets and +1 warp str., then fast tracking turrets unnecessary.
And so on.

I doubt that such small improovement will make BSs overpowered ships.
CCP greatly boosted small size, it is time to counter balance it.
Lugh Crow-Slave
#37 - 2016-05-04 17:23:54 UTC
fast tracking turrets would be much more powerful than fast tracking missiles. just look at the situation with HAW the phoenix is just sad in comparison :/

they have plenty of slots and the ships do see use.

battle ships don't need a buff T3s need a nerf right now they are all of the pros of a BB with none of the cons so why use a bb over a t3
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