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EVE New Citizens Q&A

 
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Bounty's....how

Author
Mr Chili Palmer
State War Academy
Caldari State
#1 - 2011-12-18 11:35:46 UTC
How do some players end up with bounty's on their heads, who actually put's out the bounty and say for example once a bounty is claimed what happens to player that had the bounty on him?

curiosity thats all

thanks

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Vachir Khan
Rugged Ruff and Ready
#2 - 2011-12-18 11:50:08 UTC
Bounties can be put on people with a certain low security status. It will be "shot off" when you destroy that person's pod (a ship kill alone won't count), that removes the bounty and gives it to the one killing him. Bounties were supposed to be a punishment but generally people like their bounties (they use it as trophies, as silly as that is) or they use an alt/friend to pod them once in a while to collect the bounty themselves.

We've been whining/asking for some DEV attention in this regard for years, hoping for improvements and possibly an interesting type of gameplay (bounty hunter) but nothing so far. In short; don't bother with putting bounty on ppl you dislike, you'll just give them free money.
Mr Chili Palmer
State War Academy
Caldari State
#3 - 2011-12-18 11:59:57 UTC
cheers for the info

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2011-12-18 13:01:21 UTC
Vachir Khan wrote:
Bounties can be put on people with a certain low security status. It will be "shot off" when you destroy that person's pod (a ship kill alone won't count), that removes the bounty and gives it to the one killing him. Bounties were supposed to be a punishment but generally people like their bounties (they use it as trophies, as silly as that is) or they use an alt/friend to pod them once in a while to collect the bounty themselves.

We've been whining/asking for some DEV attention in this regard for years, hoping for improvements and possibly an interesting type of gameplay (bounty hunter) but nothing so far. In short; don't bother with putting bounty on ppl you dislike, you'll just give them free money.



Totally agree, good post

Last month we did however give one of our alliance members the feeling he was badass. The entire alliance did put a bounty on him (as much as you could spare) and the guy ended up with 500mil bounty, he then used an friend to collect this for himself.

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gfldex
#5 - 2011-12-18 14:54:53 UTC
Mr Chili Palmer wrote:
who actually put's out the bounty


Good friends.

If you take all the sand out of the box, only the cat poo will remain.

Xuixien
Solar Winds Security Solutions
#6 - 2011-12-19 00:38:28 UTC  |  Edited by: Xuixien
As far as I know, bounties are pretty much useless. It does not allow you to fire upon their ship free of CONCORD, nor does it allow you to pod them without taking a substantial security status hit. Bounties might be useful for null-sec, however, usually when a pilot has accumulated enough bounty, he just jumps into a JC, blows himself up with an alt or has a friend dude it and collects his own bounty.

So when you bounty someone, you're basically giving them free money.

Epic Space Cat, Horsegirl, Philanthropist

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2011-12-19 10:16:02 UTC
Xuixien wrote:
As far as I know, bounties are pretty much useless. It does not allow you to fire upon their ship free of CONCORD, nor does it allow you to pod them without taking a substantial security status hit. Bounties might be useful for null-sec, however, usually when a pilot has accumulated enough bounty, he just jumps into a JC, blows himself up with an alt or has a friend dude it and collects his own bounty.

So when you bounty someone, you're basically giving them free money.


The whole collect your own bounty doesn't only apply for null-sec. In high-sec corp members can shoot eachother free of CONCORD or sec status loss. So even in high-sec he can call a friend to shoot him and collect the bounty that way.

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Help channel: Help chat - Reloaded

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Xuixien
Solar Winds Security Solutions
#8 - 2011-12-19 16:06:16 UTC
I hadn't thought of that. Excellent thinking, J'Poll.

Note to Newbies: This does not apply to fellow NPC-Corp members.

Epic Space Cat, Horsegirl, Philanthropist

Xerces Ynx
Aliastra
Gallente Federation
#9 - 2011-12-20 16:37:29 UTC
Vachir Khan wrote:
We've been whining/asking for some DEV attention in this regard for years, hoping for improvements and possibly an interesting type of gameplay (bounty hunter) but nothing so far.

Is EVE World itself not giving you this possibility? I mean, you can be anyone you want in EVE Universe. Killing dudes for bounties is not making you a bounty hounter?
Or maybe you're thinking about specific benefits, like no loss in CONCORD standing after killing a guy for (accepted by you) bounty? That could be interesting.
If CONCORD is an EVE police force (they even say that in their ship names; yes, I finally seen a CONCORD battle ship) and bounties are issued by authorities, then there should be no punishment for fragging someone with bounty on his head. But only if you took this assignment or you presented some kind of evidence (a dog tag, a license plate, a skalp or whatever) to the CONCORD. So, you take an assignment, kill the guy, receive award and done, or you kill the guy, lose some standing, go to CONCORD for bounty confirmation with an evidence, receive award and standing reset, done. Random kills should not count.
Or (give us more realism!): you take an assignment, fill form BJ-7501, then form XJ-6612, go to CONCORD office in Luse with those, then fill the form GDP-910662X with appendix D, G, H and K, go back to your local CONCORD office for clearance, kill the guy, go back to CONCORD, fill form BC-862511A-3 attaching evidence (fill form EVB-8623 for evidence registration first), then go to CONCORD accounting, fill form BCR-18 (don't forget to take all the previuos forms with you), wait 2 months for award, done. That could be the fast-path (required skills: Social V, Beaurocrat IV, Sociopath II)...

Error reading signature file: /home/xerces/.signature: No such file or directory

Kilrayn
Caldari Provisions
#10 - 2011-12-20 17:10:11 UTC
Xerces Ynx wrote:
Vachir Khan wrote:
We've been whining/asking for some DEV attention in this regard for years, hoping for improvements and possibly an interesting type of gameplay (bounty hunter) but nothing so far.

Is EVE World itself not giving you this possibility? I mean, you can be anyone you want in EVE Universe. Killing dudes for bounties is not making you a bounty hounter?
Or maybe you're thinking about specific benefits, like no loss in CONCORD standing after killing a guy for (accepted by you) bounty? That could be interesting.
If CONCORD is an EVE police force (they even say that in their ship names; yes, I finally seen a CONCORD battle ship) and bounties are issued by authorities, then there should be no punishment for fragging someone with bounty on his head. But only if you took this assignment or you presented some kind of evidence (a dog tag, a license plate, a skalp or whatever) to the CONCORD. So, you take an assignment, kill the guy, receive award and done, or you kill the guy, lose some standing, go to CONCORD for bounty confirmation with an evidence, receive award and standing reset, done. Random kills should not count.
Or (give us more realism!): you take an assignment, fill form BJ-7501, then form XJ-6612, go to CONCORD office in Luse with those, then fill the form GDP-910662X with appendix D, G, H and K, go back to your local CONCORD office for clearance, kill the guy, go back to CONCORD, fill form BC-862511A-3 attaching evidence (fill form EVB-8623 for evidence registration first), then go to CONCORD accounting, fill form BCR-18 (don't forget to take all the previuos forms with you), wait 2 months for award, done. That could be the fast-path (required skills: Social V, Beaurocrat IV, Sociopath II)...

We did some brainstorming on bounty hunting a while back. Arguably the biggest issue is that currently a 'bounty hunter' can pick any target he wants, as long as the target is valid. This makes exploitation extremely easy. If you had the bounty office issue the contracted kill directly to the hunter randomly, simiar to agents giving you missions, it would be extremely difficult to exploit, at least in theory.

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