These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE: Citadel expansion - General feedback

First post
Author
Oraac Ensor
#41 - 2016-04-27 16:00:38 UTC
CCP Claymore wrote:
Soolin S'an wrote:
Quote:
Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK
I don't quite understand this.

Are you saying that a clone-jump fee of 900,000 ISK has been introduced?


Yes.

Why?
erica jones
Doomheim
#42 - 2016-04-27 16:01:44 UTC
Oraac Ensor wrote:
CCP Claymore wrote:
Soolin S'an wrote:
Quote:
Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK
I don't quite understand this.

Are you saying that a clone-jump fee of 900,000 ISK has been introduced?


Yes.

Why?


i agree why is this gona be like this?
Udonor
Doomheim
#43 - 2016-04-27 16:02:12 UTC  |  Edited by: Udonor
granny Lina wrote:
Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering.



just being arty in the vague hand waving manner.

Because its a total waste of time to built a real station interior just for visuals when you cannot move around within it.

But don't worry CCP will eventually have the graphics team time to waste on better interior. Its just not essential now.


Exteriors are of course done right since you can fly around them.
Udonor
Doomheim
#44 - 2016-04-27 16:06:08 UTC
erica jones wrote:
Oraac Ensor wrote:
CCP Claymore wrote:
Soolin S'an wrote:
Quote:
Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK
I don't quite understand this.

Are you saying that a clone-jump fee of 900,000 ISK has been introduced?


Yes.

Why?


i agree why is this gona be like this?




ISK sink for economy.

And it slows true noobs down briefly. Illusion of accomplishment too when they can field jump clones without giving up new ship etc.
Udonor
Doomheim
#45 - 2016-04-27 16:08:58 UTC  |  Edited by: Udonor
erica jones wrote:
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is


varies by services and mods installed. So fixed price cannot be shown.


But if you mean base cost for hull...

none.

Oops answered. See dev response I missed.
erica jones
Doomheim
#46 - 2016-04-27 16:09:39 UTC
that makes sence because of the skill injectors are kinda rover powered right now makes it where newer people dont have to wait to get into things now if they have the money they can get into it from day 1
erica jones
Doomheim
#47 - 2016-04-27 16:10:37 UTC
Udonor wrote:
erica jones wrote:
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is


varies by services and mods installed. So fixed price cannot be shown.


But if you mean base cost for hull...

you have good questions. Might be none. Or might have been omitted.


acording to the dev for the hull its none but for the moduels its fuel which makes sence to me because if you didnt do it like that then ice would not be a real purpse for that
Udonor
Doomheim
#48 - 2016-04-27 16:13:33 UTC
erica jones wrote:
Udonor wrote:
erica jones wrote:
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is


varies by services and mods installed. So fixed price cannot be shown.


But if you mean base cost for hull...

you have good questions. Might be none. Or might have been omitted.


acording to the dev for the hull its none but for the moduels its fuel which makes sence to me because if you didnt do it like that then ice would not be a real purpse for that



yeah I somehow missed Dev response.


But also prior blogs say that citadels have a new fuel cost for services just to start up! Then regular timewise costs begin.
Agent Wallace
Semper Vigilo
#49 - 2016-04-27 16:15:27 UTC
Agent Wallace wrote:
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.


Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one.
Eric de'Locke
Federal Navy Academy
Gallente Federation
#50 - 2016-04-27 16:20:24 UTC
Thanks for yet another ground breaking release, I can't wait to try out the new Citadels and other items. But I'm not sure they're going to be working as planned based on the fact that the camera is in a worse state than the previous release!!! Hell, my ship is not even showing up between stargate jumps with zoom functions not working. When you do see the ship, it's off-centre at times.

Guys, please, please, please, fix problems before bring out new features so that there is a minimum of bugs and unexpected performance????
Skuller
u.k militia forces
Pandemic Horde
#51 - 2016-04-27 16:22:24 UTC
Rounon Dax wrote:
EscobarRN wrote:
how do i turn off the video screens in stations.

Good question, it's annoying as hell ...



THIS^^

"If you're having hull problems I feel bad for you son, I got 99 problems but a breach ain't one."

Niko Lorenzio
United Eve Directorate
#52 - 2016-04-27 16:25:26 UTC
Agent Wallace wrote:
Agent Wallace wrote:
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.


Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one.


Issues are posted on a different thread.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Miss Peregrine
Miss Peregrine Corporation
#53 - 2016-04-27 16:27:50 UTC
Eric de'Locke wrote:
Thanks for yet another ground breaking release, I can't wait to try out the new Citadels and other items. But I'm not sure they're going to be working as planned based on the fact that the camera is in a worse state than the previous release!!! Hell, my ship is not even showing up between stargate jumps with zoom functions not working. When you do see the ship, it's off-centre at times.

Guys, please, please, please, fix problems before bring out new features so that there is a minimum of bugs and unexpected performance????





I agree - and return the watch list please.
Agent Wallace
Semper Vigilo
#54 - 2016-04-27 16:27:56 UTC
Niko Lorenzio wrote:
Agent Wallace wrote:
Agent Wallace wrote:
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.


Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one.


Issues are posted on a different thread.


This is only happening since the patch. I injected this morning before the patch and it worked fine. Since the patch, its not working.
SgtMaj Grim Reaper
Pandemic Horde Inc.
Pandemic Horde
#55 - 2016-04-27 16:32:12 UTC  |  Edited by: SgtMaj Grim Reaper
Thank you CCP! This Expansion is awesome!!!!! Cool

On a side note, The Garmur and The Orthrus skins are will not allow for activation to a character. (Cannot activate the skin to be apply to my permanent skin collection).

Error is : Invalid Item
Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
Orthrus Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#56 - 2016-04-27 16:33:22 UTC
Put the "Approach Location" option in the right click menu back below the warp options! It is absolutely useless in the position at the top of the list when I right click in space and want to warp to an ongrid bookmark. Don't you guys have no common sense at all at CCP?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Azahar Ortenegro
Seashells and Fireflies
#57 - 2016-04-27 16:34:42 UTC
Please add an option to permanently disable the in-station ads. I use Adblock Plus on my web browsers for a reason.
keira sama
State War Academy
Caldari State
#58 - 2016-04-27 16:39:00 UTC
6 billion isk for the astrahus bpo ? Really?
Jena Albosa
Pator Tech School
Minmatar Republic
#59 - 2016-04-27 16:40:37 UTC  |  Edited by: Jena Albosa
I noticed a few bugs:

-Homestation is reset
-Overview freezes/shows wrong distance
-Directional scan, keeps resetting its distance parameter. So the box will say 5AU but, it will scan on max AU apart from what the box says.
Agent Wallace
Semper Vigilo
#60 - 2016-04-27 16:52:42 UTC
Agent Wallace wrote:
Niko Lorenzio wrote:
Agent Wallace wrote:
Agent Wallace wrote:
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.


Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one.


Issues are posted on a different thread.


This is only happening since the patch. I injected this morning before the patch and it worked fine. Since the patch, its not working.


Ok - so this isnt in patch notes and is on a separate forum post - Injectors do not work remotely anymore. There is no pop-up to tell you that. It still gives you the pop-up asking you if you are sure you want to inject the skills though.....