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Salvage Scripts

Author
Gnord
Super Mining Bros - 3D
#1 - 2011-12-18 08:44:14 UTC  |  Edited by: Gnord
Salvage scripts:

First, doubles the % chance to salvage, but reduces the # of pieces salvaged
Basically, you're very likely to salvage the item in fewer cycles, but you won't get as many pieces for each wreck.

Second, halves the % chance to salvage, but increases the # of pieces salvaged
Basically, it's more of a dice game, but your rewards are better.

Third, reduces the base % per level (so tech 1 is base 1%, and tech 2 is base 1.5%), but gives the user a chance to salvage T2 components.
Basically, you'll sit there scouring a wreck forever, but MAY get T2 salvage pieces for your effort.

Fourth, activating does not give you salvage pieces, but instead loots the target (according to normal rules/penalties/aggression to looting) at upto 10km(12km T2). Wreck is destroyed as if salvaged. No % chance dice roll for this script.

Fifth, halves the % chance to salvage, but acts as a AOE salvager, which will roll against every wreck within 5km(6km T2). (Un-targeted)




GOAL:
Basically, give you more control. If you're the type that likes to burn through the mission as fast as possible, you can use script 1 or 4, which will gather the wrecks as quick as possible, with less chance of getting dice-humped.

If you're a ninja-salvager, or noctis pilot, you'll script with 2 or 3, to improve your chances, and take your time.

It provides a bunch of customizability to the module, to tailor speed-vs-reward.