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Player Features and Ideas Discussion

 
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Hiding in Eve- Why We Cloak

Author
Adonis Peverell
Republic of Awesome
#181 - 2012-06-08 01:15:36 UTC
+1, I would absolutely love to be able to play solo in null, as these proposed changes would allow. Not to mention the fantastic meta-gaming that this would enable--It would add a much needed level of complexity to sensing, which is now insanely boring. OPs ideas throughout the thread are just stellar. I really hope someone at CCP takes a look at this.
Mirim Rokstar
Empire of Decadence
Empire of Decadence.
#182 - 2012-06-08 02:13:06 UTC
Huge +1,

I like the well thougth out ideas, whilst I may not agree with all of them, it fuels debate and discussion, which is great, one thing you mentioned is making some sensors linked to certain races, quick thought, this could be tied into engine trails, each race has it's own engine trail, therefore the code must be there somewhere to differentiate between races at the sensor level.

Anyway, well written and kudos that I spent the time to read a large majority of it :P
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#183 - 2012-06-08 02:48:55 UTC
some of your ideas are very interesting.. I'm not in favor of any idea which gives a remote chance that you can scan down a cloaked vessel; that is a slippery slope. but really some of your ideas are very well thought out.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Svarek
#184 - 2012-06-08 03:05:52 UTC
Wow, these are some of the best ideas I've seen.
I love the idea of skill actually entering into scanning. Takes me back to the old submarine games.

+2

I really hope something comes of this.

Whoops.

Alavaria Fera
GoonWaffe
#185 - 2012-06-08 06:20:09 UTC
Barbara Nichole wrote:
some of your ideas are very interesting.. I'm not in favor of any idea which gives a remote chance that you can scan down a cloaked vessel; that is a slippery slope. but really some of your ideas are very well thought out.

Slippery slopes can be some of the best rides, though.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#186 - 2012-06-08 06:24:41 UTC
I would like to hear a well thought out idea on finding people using normal cloaks, covert cloaks should be off limits though.
Khalia Nestune
Mad Stacks
#187 - 2012-06-08 08:04:43 UTC
I think these are excellent ideas. I'd be happy with just delayed local everywhere!

http://www.mylootyourtears.com

Merch BAYLOR
Deep Core Mining Inc.
Caldari State
#188 - 2012-06-08 08:55:49 UTC
This sounds great. It would make the game really interesting for small corps/alliances, and enable them to be a real threat for large corporations/alliances.

BUT this would require quite some serious work on the dev side, and from the looks of recent patches and 'expansions' they go with little an/or easy to fix things.

We can only dream and hope this vision of your will be taken into consideration.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#189 - 2012-06-08 17:12:03 UTC
Alavaria Fera wrote:
Barbara Nichole wrote:
some of your ideas are very interesting.. I'm not in favor of any idea which gives a remote chance that you can scan down a cloaked vessel; that is a slippery slope. but really some of your ideas are very well thought out.

Slippery slopes can be some of the best rides, though.


slippery slopes may be a fun ride for a few minutes... but they end and the bottom where you never wanted to go.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Garonis
State War Academy
Caldari State
#190 - 2012-06-10 12:08:41 UTC
I am amazed there hasn't been any dev commentary on this thread so far.
Gillia Winddancer
Aliastra
Gallente Federation
#191 - 2012-06-10 12:20:10 UTC
Why hasn't the OP been given a medal yet?

This is exactly what EVE needs.
Lin-Young Borovskova
Doomheim
#192 - 2012-06-10 12:37:11 UTC
Gillia Winddancer wrote:
Why hasn't the OP been given a medal yet?

This is exactly what EVE needs.


It's a brand new game, Eve wouldn't adapt.

brb

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#193 - 2012-06-10 12:46:50 UTC
+1 for the local channel scrapping.
Sloppy Podfarts
Hedion University
Amarr Empire
#194 - 2012-06-10 14:53:41 UTC
Good stuff
Helo Primus
Brutor Tribe
Minmatar Republic
#195 - 2012-06-10 15:08:46 UTC  |  Edited by: Helo Primus
Great ideas although I could imagine in implementation it benefiting the large fleets and making it even harder for the solo guy. Large fleets would just fit ships as they do now with a couple of spec'd up sensor boats whereas the solo guy would have to sacrifice some of his weopon/tank mods or rigs to include said sensor mods leading to an even bigger divide. I'm all for being able to hide but I also want to be able to fight :)

Also do you not think this would just further encourage gate camps? I mean anyone who couldnt be bothered to look will just sit on a gate and wait for traffic.

The major step that should be taken is just the removal of local. Or not showing a player in the channel until they say something or dock up.
Adaam Ikalaa
Doomheim
#196 - 2012-06-10 16:24:25 UTC
Not much to say except that I love the ideas posted by the OP! Well thought out and expressed!

If you waste today, you've wasted one of the last days of your life.

Delen Ormand
Center for Advanced Studies
Gallente Federation
#197 - 2012-06-21 01:57:51 UTC
Would have missed this thread, except someone posted the link to it from another (this one). Love the idea :)
Alavaria Fera
GoonWaffe
#198 - 2012-06-21 02:04:54 UTC
Helo Primus wrote:
Great ideas although I could imagine in implementation it benefiting the large fleets and making it even harder for the solo guy. Large fleets would just fit ships as they do now with a couple of spec'd up sensor boats whereas the solo guy would have to sacrifice some of his weopon/tank mods or rigs to include said sensor mods leading to an even bigger divide. I'm all for being able to hide but I also want to be able to fight :)

Also do you not think this would just further encourage gate camps? I mean anyone who couldnt be bothered to look will just sit on a gate and wait for traffic.

The major step that should be taken is just the removal of local. Or not showing a player in the channel until they say something or dock up.

Ah removing local. Always good to see that coming up again and again.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kimmi Chan
Tastes Like Purple
#199 - 2012-06-21 02:10:28 UTC
Alavaria Fera wrote:
Ah removing local. Always good to see that coming up again and again.


The nice thing about the OP is that it isn't just the removal of local but replacing local with a new, more interactive mechanic that, at least in my opinion, has the potential for making the game more fun and immersive (making up words).

I agree. I am not really in favor of just removing local and saying, "Woohoo, Eve is fixed." But the OP is not suggesting that. He is suggesting a replacement for local.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Herr Hammer Draken
#200 - 2012-06-21 03:23:33 UTC
I like this idea as well. However I think EVE updates too slow for this plan to work. Lag becomes critical with something like this.
And EVE was designed with a much losser game play too allow for some lag issues without breaking the game.
Granted it could be so much cooler. But that is just too demanding game play for the server under exsisting world wide conditions. IMHO.

Herr Hammer Draken "The Amarr Prophet"