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5 drones from the start

Author
FasterThanLight
Bahama Investments
#1 - 2016-04-25 12:24:27 UTC
When you first start the game, you can use 8 guns on day one. You can also use 8 missile launchers on day one. However you need drones V to be able to use 5 drones. In my opinion this necessary 4-or-so day training is a bit tedious for new drone pilots if we look at the first week of playing. After all, you dont need the gunnery skill to be able to use more guns, and the difference between drones 3 -> 5 is much more drastic than gunnery 3 -> 5 for example. Therefore i suggest that every pilot should be able to use 5 drones from the start, and the drones skill would give like 2% bonus damage/level for all drones or something like that and overall drone dps could be reduced to compensate for this. There would be no changes to prerequisites on any other skills, and a player who has trained drones v already wouldnt notice any difference in gameplay whatsoever.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

Robert Caldera
Caldera Trading and Investment
#2 - 2016-04-25 12:44:49 UTC  |  Edited by: Robert Caldera
why??
train them up if you want damage increase from these additional drones.

just because something else works the other way isnt an argument. drones arent guns.
FasterThanLight
Bahama Investments
#3 - 2016-04-25 13:21:20 UTC  |  Edited by: FasterThanLight
Robert Caldera wrote:
why??
train them up if you want damage increase from these additional drones.

just because something else works the other way isnt an argument. drones arent guns.

Youre wrong, mate. Drones are clearly meant to be a weapon system like any other so yes, drones are comparable to guns. Also one of the surest ways to prevent new players from subscribing is giving them a 4-day mandatory skill train they gotta spend twiddling their thumbs if they choose to use drones as a primary weapon system. This change would not have an effect on gameplay in any way after the pilots are older than a few months, but it would make a huge difference to new players.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2016-04-25 14:11:49 UTC
you don't even have to train drones up, I have fits for missions and such that don't even use drones, and no they are comparable to guns as 1 they can die and 2 its an afk weapon system.

people mission in sentry domi's by getting out at a long range and going afk

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Ralph King-Griffin
New Eden Tech Support
#5 - 2016-04-25 14:22:23 UTC
Hay be happy, up untill recently you had to buy and train most of your starting skills yourself,
CCP Rise had a thread in here about a year ago asking how we all felt about starting ye off with more sp.

Up untill then you couldnt use any drones at all to start, you had to figure out they were important and go buy them with your own isk.
Iain Cariaba
#6 - 2016-04-25 14:23:35 UTC  |  Edited by: Iain Cariaba
FasterThanLight wrote:
Robert Caldera wrote:
why??
train them up if you want damage increase from these additional drones.

just because something else works the other way isnt an argument. drones arent guns.

Youre wrong, mate. Drones are clearly meant to be a weapon system like any other so yes, drones are comparable to guns. Also one of the surest ways to prevent new players from subscribing is giving them a 4-day mandatory skill train they gotta spend twiddling their thumbs if they choose to use drones as a primary weapon system. This change would not have an effect on gameplay in any way after the pilots are older than a few months, but it would make a huge difference to new players.

Actually, there's only a few hulls that get good bonuses to drones, making them dedicated drone boats. Outside of those dozen or so hulls spread across all sub-cap hull sizes, drones are a secondary consideration. In most cases, a full flight of five drones only adds a small amount of DPS to supplement a ship's guns. Beyond the limited number of bonused hulls, you don't need five drones.

Edit: Oh, and anyone who's going to whine over a 4 day skill train is going to defecate masonry building material when they get to month to two month long trains.
Robert Caldera
Caldera Trading and Investment
#7 - 2016-04-25 14:25:37 UTC  |  Edited by: Robert Caldera
FasterThanLight wrote:



Youre wrong, mate. Drones are clearly meant to be a weapon system like any other so yes, drones are comparable to guns.

I never said they werent meant to be weapons. Yes they are weapons. No they arent guns. No they arent the same, nor should work exactly same way IMO.

FasterThanLight wrote:

Also one of the surest ways to prevent new players from subscribing is giving them a 4-day mandatory skill train they gotta

its not mandatory, how is it mandatory? Not maxed out in something = mandatory??


I cant use a specific fit because I havent trained all pg skills to V? Are those mandatory? No.
Cant use T2 guns. T2 skills mandatory? Hell, no!
Cant fly supercarrier from the start on. Mandatory? Uhm.. not really.


FasterThanLight wrote:

spend twiddling their thumbs if they choose to use drones as a primary weapon system. This change would not have an effect on gameplay in any way after the pilots are older than a few months, but it would make a huge difference to new players.

if you want max damage on drones, you need to train them. You know, like for gunnery or missiles too.
Just that the skills have different names doesnt mean there is a need for a change?
Serendipity Lost
Repo Industries
#8 - 2016-04-25 14:45:25 UTC
FasterThanLight wrote:
When you first start the game, you can use 8 guns on day one. You can also use 8 missile launchers on day one. However you need drones V to be able to use 5 drones. In my opinion this necessary 4-or-so day training is a bit tedious for new drone pilots if we look at the first week of playing. After all, you dont need the gunnery skill to be able to use more guns, and the difference between drones 3 -> 5 is much more drastic than gunnery 3 -> 5 for example. Therefore i suggest that every pilot should be able to use 5 drones from the start, and the drones skill would give like 2% bonus damage/level for all drones or something like that and overall drone dps could be reduced to compensate for this. There would be no changes to prerequisites on any other skills, and a player who has trained drones v already wouldnt notice any difference in gameplay whatsoever.



You really can't use 8 guns on day 1. You can fit 8 crappy meta guns that (due to your poor fitting/engineering skills) cause you to make sacrifices to other things such as your tanking ability. So you can fit them, but USE them is a large overstatement.

Getting to be awesome at this game takes time (just like any other game). The good news is that you have been gifted the following buffs to your training:

1. Balanced Stats (used to be you chose your race/bloodline and you were stuck w/ a horribly unbalanced set of stats)
2. Remaps (they just didn't exist until a few years ago)
3. No Grinding - your character literally gets better while you sleep/work (I know right!!!)
4. Skill Injectors - You can literally train any level 1 skill to V w/ a small investment of isk.
5. The starting SP pool has never been larger
6. Most folks don't even know what Learning Skills were.

And now you want 5 drones to start??? I'm sorry that the gold brick you were given when you created your character has a scratch in it. Come back when you have an actual problem.
Donnachadh
United Allegiance of Undesirables
#9 - 2016-04-25 14:53:15 UTC
As a dedicated drones pilot I am going to side with the rest and say no to your idea.

Considering the flexibility of drones giving you 5 from day 1 would give drones pilots an unfair advantage, and in the end the 3 drone restriction is about balance.
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2016-04-25 15:09:15 UTC
Absolutely not.

Why? Because new players nowadays get almost everything from the very first day. Most people, including myself, had to work our way up with skills. Even the NPE nowadays is a complete handholding compared to old days.
FasterThanLight
Bahama Investments
#11 - 2016-04-25 15:26:53 UTC
I gotta admire this communitys holy war against everything new. Its charming, really. But even if this tiiiny little change was implemented there would be no change in your (or my) gameplay whatsoever.

Quote:

Actually, there's only a few hulls that get good bonuses to drones, making them dedicated drone boats. Outside of those dozen or so hulls spread across all sub-cap hull sizes, drones are a secondary consideration. In most cases, a full flight of five drones only adds a small amount of DPS to supplement a ship's guns. Beyond the limited number of bonused hulls, you don't need five drones.

This is exactly my point! This change would not change much on other ships than the dedicated drone boats, however it makes the drone boats more accessible for brand new players. There are loads of shorter core skills they gotta train.

Quote:

its not mandatory, how is it mandatory? Not maxed out in something = mandatory??
I cant use a specific fit because I havent trained all pg skills to V? Are those mandatory? No.
Cant use T2 guns. T2 skills mandatory? Hell, no!
if you want max damage on drones, you need to train them. You know, like for gunnery or missiles too.
Just that the skills have different names doesnt mean there is a need for a change?

Nothing is being maxed here, and no additional SP is given from the start. If you want drone interfacing or any t2 drones you still need to train drones V, so i dont really understand why you oppose this so fiercely. Like i said nothing changes if you are a few months old.

Quote:
You really can't use 8 guns on day 1. You can fit 8 crappy meta guns that (due to your poor fitting/engineering skills) cause you to make sacrifices to other things such as your tanking ability. So you can fit them, but USE them is a large overstatement.

I see people running career agent missions or SoE arc every day who have their destroyers fitted like this. 5 drones with poor skills arent much different from this but only 3 drones is basically good for nothing if its a primary weapon system such as in many gallente ships. Also you giving a list of things that have been changed does not mean other changes should not be implemented.

Quote:
As a dedicated drones pilot I am going to side with the rest and say no to your idea.

Considering the flexibility of drones giving you 5 from day 1 would give drones pilots an unfair advantage, and in the end the 3 drone restriction is about balance.

As a hybrid, projectile, missile and drone pilot im here suggesting this change because drones are not in balance with guns or missiles. To do more useful stuff with drones you would still need to train drones V.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

FasterThanLight
Bahama Investments
#12 - 2016-04-25 15:30:00 UTC
Celthric Kanerian wrote:
Absolutely not.

Why? Because new players nowadays get almost everything from the very first day. Most people, including myself, had to work our way up with skills. Even the NPE nowadays is a complete handholding compared to old days.


"Because my father beat me up with when i was a kid, my kids and all others should get beaten too!"

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2016-04-25 15:42:05 UTC
I actually think there is merit to this idea and have thought about it ever since the Tristan got 5 drones and the algos. And drones are definitely a primary weapon system.

You can sort of get round it by using medium drones, but they are worse at killing mission frigs than heavies and at cruiser level gallente ships have to use large drones if they dont have drones V. But wait, large drones require drones V... So you're not going to be using the bandwidth on the vexor or thorax without a 4 day wait.

Don't see how that is good.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

FasterThanLight
Bahama Investments
#14 - 2016-04-25 15:47:11 UTC
Daichi Yamato wrote:
I actually think there is merit to this idea and have thought about it ever since the Tristan got 5 drones and the algos. And drones are definitely a primary weapon system.

You can sort of get round it by using medium drones, but they are worse at killing mission frigs than heavies and at cruiser level gallente ships have to use large drones if they dont have drones V. But wait, large drones require drones V... So you're not going to be using the bandwidth on the vexor or thorax without a 4 day wait.

Don't see how that is good.


Well, you arent using large guns without gunnery v either.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

Ralph King-Griffin
New Eden Tech Support
#15 - 2016-04-25 16:02:45 UTC
Shocked
FasterThanLight wrote:
Celthric Kanerian wrote:
Absolutely not.

Why? Because new players nowadays get almost everything from the very first day. Most people, including myself, had to work our way up with skills. Even the NPE nowadays is a complete handholding compared to old days.


"Because my father beat me up with when i was a kid, my kids and all others should get beaten too!"

No its more
"kindly stop whinging about the siver spoon you were born with for not being gold before someone beats you with it like they were with a wooden one , that they had to make , without shoes, in the snow godamnitimtooyoungforthisrant!
Serendipity Lost
Repo Industries
#16 - 2016-04-25 16:03:34 UTC
FasterThanLight wrote:
Celthric Kanerian wrote:
Absolutely not.

Why? Because new players nowadays get almost everything from the very first day. Most people, including myself, had to work our way up with skills. Even the NPE nowadays is a complete handholding compared to old days.


"Because my father beat me up with when i was a kid, my kids and all others should get beaten too!"




Your father obviously didn't do it right - you still have a lot of smug and a lot of lazy in you. Go back for a few more rounds and let him finish what he started.

I'm not saying you should be beaten, I'm saying they've dressed you nicely, tied your shoes and given you a better scooter than I could have imagined when I was your age - try being just a little grateful for what has been handed to you already. (and go let your father finish beating the smug out of your nubass)


FasterThanLight
Bahama Investments
#17 - 2016-04-25 16:12:20 UTC
I would like to point out that i made my first character seven years ago and nothing is being made easier and no additional sp is given out. If you want to be good at drones, you still need drones V. Right now drone boats just arent as viable as other ships during the first days of gameplay. This is not making the game easier or giving away anything. This is a balance issue.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2016-04-25 16:38:46 UTC
FasterThanLight wrote:
Daichi Yamato wrote:
I actually think there is merit to this idea and have thought about it ever since the Tristan got 5 drones and the algos. And drones are definitely a primary weapon system.

You can sort of get round it by using medium drones, but they are worse at killing mission frigs than heavies and at cruiser level gallente ships have to use large drones if they dont have drones V. But wait, large drones require drones V... So you're not going to be using the bandwidth on the vexor or thorax without a 4 day wait.

Don't see how that is good.


Well, you arent using large guns without gunnery v either.


if large guns were required to fully utilise a cruiser, and mediums were required to fully utilise a dessie and frig...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2016-04-25 17:45:47 UTC
FasterThanLight wrote:
Also one of the surest ways to prevent new players from subscribing is giving them a 4-day mandatory skill train they gotta spend twiddling their thumbs
4 days is nowt, nor are they mandatory; drone skills don't offer enough advantage to a new player to make them so.

If you want a "mandatory" skill you need to go back a few years when learning skills were a thing, they weren't mandatory as such but you were at a serious disadvantage if you didn't train at least the basic ones; moreover the training time for them was measured in weeks and sometimes months.

TL;DR Newbies have never had it better when it comes to skills, they start off with a good selection of basics and they get the most benefit from skill injectors.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

FasterThanLight
Bahama Investments
#20 - 2016-04-25 17:51:31 UTC
Daichi Yamato wrote:
FasterThanLight wrote:
Daichi Yamato wrote:
I actually think there is merit to this idea and have thought about it ever since the Tristan got 5 drones and the algos. And drones are definitely a primary weapon system.

You can sort of get round it by using medium drones, but they are worse at killing mission frigs than heavies and at cruiser level gallente ships have to use large drones if they dont have drones V. But wait, large drones require drones V... So you're not going to be using the bandwidth on the vexor or thorax without a 4 day wait.

Don't see how that is good.


Well, you arent using large guns without gunnery v either.


if large guns were required to fully utilise a cruiser, and mediums were required to fully utilise a dessie and frig...

I wouldnt see it as a that big of a problem since if i wanted to, i could theoretically fit an arbitrator with a cruise missile launcher as well. Also if i remember right the only t1 cruiser with a strange bandwith is the vexor.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

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