These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Citadels - Condensed info

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2016-04-25 09:44:10 UTC  |  Edited by: CCP Phantom
The following information has been translated by our wonderful volunteer ISD Gwedif from the STAR team.


Citadels are new structures which been introduced April 27th with the EVE:Citadel expansion (Feature Overview), which will allow for awesome new game machanics. Players, Corporations and Alliances can be excited to build themselves a new home amidst the stars.


[img]http://content.eveonline.com/www/newssystem/media/70190/2/Citadels550.png[/img]


There have been a number of blogs with detailed informations to citadels, this blog is supposed to bring you a convenient overview of it all.



=== General===


Citadels will be built by players and can be anchored nearly everywhere in space by corporations. They have unlimited hangar space, they provide a personal hangar to players (similar to NPC Stations and Outposts), they can easily be adjusted and expanded with modules and rigs and can of course also be destroyed again. They allow players to dock their ships. If configured properly they don’t just let your corps- and alliancemates to dock, but also any player that you allow in.


Citadels come in three sizes: Astrahus, Fortizar and Keepstar.

[img]http://content.eveonline.com/www/newssystem/media/70200/5/Citadel_Logos_550.png[/img]


All three classes of citadels can be anchored in Highsec, Lowsec, Nullsec and Wormhole space.

Ships that are close to citadels, do not have an active weapons timer, aren’t warp disrupted and do not have anyone locked up will be tethered by the citadel (all while they stay in space) and cannot be locked up themselves or be damaged while tethered.


In the biggest citadels, the Keepstars, you can also dock supercapitals, i.e. supercarriers and titans. The citadels themselves will be huge, L-sized ones as big as the current outposts!




Citadels can be attacked and destroyed. But they can only be attacked a few hours a week (the exact time within the week can be chosen by the owner) outside these timeframes they are invulnerable. New as well is the cap on damage that can be dealt to the citadel per second. Additional damage will be ignored.


If a citadel gets destroyed, the assets and ships that are stored in the citadel won’t get lost but will transported through a special system and provided back towards their respective owners.


Citadels themselves do not use fuel, but the services they run will require it in form of Fuel Blocks. All four kinds of Fuel Blocks can be used on citadels.




=== Building the citadels ===





Citadels will be built, like any other objects as well, with the help of blueprints. You can buy the Blueprint Originals from NPCs.

To build citadels you will need structure components, as previously needed for outposts. (e.g. Structure Storage Bay), which in turn are manufactured from components gained through planetary interaction (e.g. Broadcast Nodes) and minerals.

The cost of the citadels will vary based on the market price of the raw materials; you can expect the following ballpark for their cost:
  • Astrahus: 350 to 800 Mio. ISK
  • Fortizar: 3,5 to 8 Mrd. ISK
  • Keepstar: 35 to 80 Mrd.. ISK


The price for the blueprint originals will be approximately:
  • Astrahus: 6 Bil. ISK
  • Fortizar: 70 Bil. ISK
  • Keepstar: 700 Bil. ISK


=== Anchoring in Space ===



[img]http://content.eveonline.com/www/newssystem/media/70200/5/Citadelplusfreighter550.jpg[/img]


Citadels can be anchored, specialized and expanded anywhere, with a few exceptions: They cannot be anchored in shattered wormholes, Thera or Drifter Hive Wormholes.


Anchoring Citadels is pretty simple: Drag the structure into space from your ship hangar, position and align it to your wishes and start the anchoring process. That’s it!
Citadels of any size usually need 24 hours to be anchored. Anchoring them in nullsec takes longer, if you’re not anchoring them in a system that belongs to your alliance. For each systemindex-level you will need one day longer to anchor your citadel, which comes to a maximum of 6 days.

During the 24 hours of anchoring, the citadel is invulnerable, directly afterwards it will go into its vulnerable state (see further down: Attack and destroy”) in which it can be destroyed.





=== Customization and Service Modules ===

Devblog: [url=https://community.eveonline.com/news/dev-blogs/structure-fitting-in-the-citadel-expansion/]Structure fitting in the EVE:Citadel Expansion


[img]http://content.eveonline.com/www/newssystem/media/67008/1/Structurefitting-01_550.jpg[/img]


Similar to ships, citadels can be fitted and adjusted to your needs. For this, there are 5 kinds of slots: High-, Med- and Lowslots, Rigs and Service slots.


Just as Ships can be fitted with modules, you can just as easily fit a citadel with modules. No more annoying anchoring in Space, no more shifting structure...

CCP Phantom - Senior Community Developer

CCP Phantom
C C P
C C P Alliance
#2 - 2016-04-25 09:44:29 UTC  |  Edited by: CCP Phantom
=== Destroyed Citadel and the Assets in the Hangar ===



[img]http://web.ccpgamescdn.com/newssystem/media/70185/1/Citadel_explosion_550.jpg[/img]

If a citadel gets destroyed, its contents, the assets and ships in it, that were in the citadel hangars won’t get destroyed or lost, they will be saved by a safety mechanic.

Modules that have been fitted to the citadel can be picked up from the citadel wreck, but rigs will be destroyed.

For the items within the citadel you can chose if you want them delivered to the nearest NPC station (If you’re in nullsec, the closest station in lowsec will be chosen) or if you want the items delivered to a different citadel in the same system.

If you chose the NPC station as delivery destination, you will have to wait a certain amount of time until the items get there. Additionally you will have to pay a fee (considered at the moment are 10% of the value of the items)

If you choose another citadel, that has to be in the same system, you will not have to pay a delivery fee.

More informations and answers to questions:

Rescuing items out of a destroyed citadel in a wormhole system

Items which are located in a wormhole-citadel when it got destroyed will be scattered in containers around the destroyed citadel. They can be salvaged from that location.


In which systems can’t citadels be anchored?

You won’t be able to anchor citadels in Trade systems (Jita, etc), Starter Systems, Systems with Career Agents, Shattered Wormholes, Thera and Drifter Hive Wormholes.


Minimal distance between citadels

Two citadels have to have a minimum distance of 1,000 km between them, otherwise you won’t be able to anchor them.


Cloning Services in Wormholes

The cloning service in Wormhole systems works locally. This means you can change the clone, as long as it is located in the same system. Clone jumping into or out of Wormhole systems is not planned.


Market service in Wormholes

You can set up a market service in a wormhole, but it will only be accessible in that specific wormhole. You will have to be in that wormhole system to use that market service.


How many clones can be installed in one citadel?

You can swap jumpclones within a citadel. This will not trigger the jumpclone cooldown timer


Updates from Fanfest
* Tethered ships will automatically be repaired. This includes Modules and Drones in the Drone Bay.

* A Structure Browser will provide informations about Citadels and Stations in the region as well as serve as a management tool for the owners, where you can assign groups to citadels and manage access to citadels or groups of citadels for Pilots, Corporations and Alliances.

*News for the Citadel Doomsday-Weapon: The weapon will target a single ship and from there on jump to the ship with the highest mass within 20 km. This can also be a friendly ship. The number of jumps the weapon makes can be modified with rigs.

*News for another defense mechanism of citadels: The Point Defence Batteries. These will work similar to smartbombs, i.e. they won’t distinguish between foes and friends. Everyone within the tethering range of the citadel will be damaged if the ship of the pilot isn’t tethered to the citadel.

CCP Phantom - Senior Community Developer