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Player Features and Ideas Discussion

 
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Removing ECM and re-aligning EWAR

Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#61 - 2016-04-24 15:17:46 UTC
Lugh Crow-Slave wrote:
If you break lock of the ship targeting you the jam will drop the next tic. It's how you can get a fleet mate un-jammed using damps or ecm. That range check is irrelevant just like if you jam a target that has you tackled the tackle drops

That's the unconfirmed part. In your example you forced the lock to break. As if you killed the ECM ship or it warped off. In that case it would. The game may treat burning out of range different because both ships are still on grid and the module it still activated on the ship.

Either way: Since it's a new day (and a fourth page) can we actually talk about the idea I proposed? Not really asking much...
Lugh Crow-Slave
#62 - 2016-04-24 15:39:46 UTC
The idea you proposed was removing ecm pretty sure that is what we were discussing
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#63 - 2016-04-24 15:42:55 UTC
Lugh Crow-Slave wrote:
The idea you proposed was removing ecm pretty sure that is what we were discussing

There is a big difference between "edge case mechanics of ECM"/"Here are 17 fixes for ECM of which none of them are implementable"and "should we remove ECM, add in new EWAR, and re-align EWAR across the races?"